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Are 5 guilds too many?

  • Viewsfrom6ix
    Viewsfrom6ix
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    What is in game chat?
    Not enough.

    I'm currently in 4 trading guilds and 1 PvE guild.

    I'd like to have one more trading guild and one for PvP.
  • volkeswagon
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    5 guilds is just right
    5 isn't enough
    If you are a trader than 5 isn't enough cause you usually have at least 2-3 guilds just for trading which only leaves a few slots for social guilds. If you are worried about too much chat I have suggested before to allow us to disable chat individually. This would be perfect when you want to disable zone chat cause it gets rude but still want to chat with guildmates. Also would be handy in trials and Dungeons when you just want to see group chat. I often wish I could have 6 guilds.
  • Thevampirenight
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    Where is Five Guilds isn't enough option?

    Please read the bold print in the OP. I overlooked that option, thought of it after I already posted the thread, tried to add it but wasn't able to. So I put in bold to write your choice in if "5 isn't enough" was your answer.

    My mistake.

    It's alright it happens.
    PC NA
    Please add Fangs to Vampires.
  • thorwyn
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    5 guilds is just right
    I'm in 4 guilds now and it's perfectly fine, so 5 is about right.

    That being said, I don't quite understand the intention of this poll. Why start a poll over something you have total individual control of? If 2-3-4 ingame chats are too many, don't join that many guilds, especially since you said that you are not in a guild at all at the moment. It's like asking: "When I'm drinking 5 beers, I tend to get drunk. I'm not drinking any beer at the moment, but is drinking 5 beers too much?"
    Not having a go at you, just curious.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • SilverBride
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    5 guilds is too many
    If you are worried about too much chat I have suggested before to allow us to disable chat individually.

    I'm actually worried about the opposite. Players rarely talk in guild chat any more, especially if they are in multiple guilds. That's why I recently left the guild I was in. I saw no point in being in a guild that was a ghost town in chat. Exceptions would be trading guilds.

    thorwyn wrote: »
    I don't quite understand the intention of this poll. Why start a poll over something you have total individual control of? If 2-3-4 ingame chats are too many, don't join that many guilds, especially since you said that you are not in a guild at all at the moment. It's like asking: "When I'm drinking 5 beers, I tend to get drunk. I'm not drinking any beer at the moment, but is drinking 5 beers too much?"

    What? I don't know what you were reading but I never said I wasn't in a guild until this post. I was until 2 days ago but didn't see the point because of how dead chat was, so I left.

    Also, I'm not concerned about too much chat, but rather the exact opposite.

    And the point of this poll was to see what others thought about it. It's been enlightening to see things from other's perspectives.
    Edited by SilverBride on January 19, 2021 6:18AM
    PCNA
  • Sturmfaenger
    Sturmfaenger
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    5 isn't enough.

    I would love one more slot. If you develop a new hobby inside the game (housing, raids, roleplay...) It's hard to leave a guild you have been part of for years for such.
    PC/EU
  • bmnoble
    bmnoble
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    5 guilds is just right
    5 trade guilds, no interest in RP, no interest in PVP and no time due to real life for progression guilds, that and a lousy internet connection making even Vet dungeons difficult to pull off due to lag.

    With just my trade guilds even if I only manage to log in once a week when busy with work, I can pay my min dues and stay in the guilds I like, they have enough members to easily find groups for dungeon and daily quest groups for when I am more active in game.
  • Pauwer
    Pauwer
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    5 is not enough. I have 1 social, 1 trading, 3 pvp ones. I want at least 5 more guild slots, 'cause i want to make my own ones, for claiming keeps in cyro with witty names like [snip]

    *i'd never do that**

    **maybe in extreme case of the purple***

    ***need more guilds

    [Edited to remove Inappropriate Content]
    Edited by ZOS_ConnorG on January 19, 2021 3:45PM
  • InaMoonlight
    InaMoonlight
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    5 guilds is just right
    1. My own guild
    2. My friends guild
    3. Social guild
    4. Trading guild
    5. Trading guild

    That's how mine look, wouldn't want more nor less :)
    Edited by InaMoonlight on January 19, 2021 9:11AM
    Edit = Typos ... as usual. <;D
  • Lysette
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    Starlock wrote: »
    I'm guessing this is a PC/Mac only issue. Don't you guys already have tools you can use to deal with this? I hear on PC/Mac you can actually turn various chat channels on and off, including for guilds. Does that not work good enough?

    Well, it would, if ZOS would have created a state of the art chat system - but it is basically an input line driven 70s/80s style chat, much like the first MUDs had it - but then again, those had macros, so ZOS's system is still worse.
  • JinougaX
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    5 guilds is just right
    I'm in 5 trade guilds. I farm chests to make money, and if I didn't have 5 trade guilds I'd never sell all my ***. Zone chat is all the social interaction I can handle.
  • rpa
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    I have unused guild slots and not a silghtest problem with the fact I still can join few more guilds if I want. For some people (like hardcore traders) 5 guilds may not be enough. I so its '5 is not enough' write up.
  • VelimOrthic
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    Never encourage chat. Encouraging chat is encouraging the worst aspects of humanity. Avoid doing so unless you're an evil person.
  • Grianasteri
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    I feel that allowing players to be in 5 guilds is excessive, and is killing in game chat. The reason being, if a player has 5 guilds all chatting, they start to tune a lot of it out, and thus they don't participate in conversations. Although this probably rarely happens because I haven't found a guild yet since returning over a year ago that uses in game chat very often anyway.

    I can see how some players may want in their main guild, a trading guild and perhaps a RP guild. But what do they need the other 2 for?

    How do you feel about this?

    EDIT: I forgot to add that 5 isn't enough. Please feel free to write that in.

    P.S. Please don't bring Discord into this.

    Biased poll, what about "5 guilds is not enough"? If you are asking about this you have to ask that as well. Because 5 guilds is not enough.

    Lack of chat in guild chat is not the fault of the number of guilds available, there are a number of factors.

    For a start, it is in part, the fault of guild leaders not being active in chat, not running events using chat (like prize draws, auctions, fun stuff), and not having general chit chat every day, asking folk how theyre doing, offering help etc. AND, crucially, it is the fault of players themselves if they are not engaging in chat or with events.

    All the guilds I am in have a discord, but I dont tend to use them much, though I can see its benefits for guild management, I believe these functions should be available within the game and I object to having to leave the game and have a PC/Laptop on etc as well as my PS4+. A whole area in game should be available and manageable with channels and permanent posts etc just like discord. Anyhoo clearly discord being used effectively takes people away from chat and can foster a community there, instead of in game.
    Edited by Grianasteri on January 19, 2021 9:43AM
  • barney2525
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    we have guilds ?


    :#
  • TwinLamps
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    5 guilds is not enough.
    -PvE guild
    -PvP guild
    -Social guild
    -Trade guild 1
    -Trade guild 2
    -RP guild
    -ERP guild
    -Private bank guild 1
    -Private bank guild 2
    -Trial guild

    We need 10 guild slots.
    Awake, but at what cost
  • Thoragaal
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    5 guilds is too many
    I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
    Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Lysette
    Lysette
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    Thoragaal wrote: »
    I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
    Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.

    Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.
  • Curious_Death
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    I feel that allowing players to be in 5 guilds is excessive, and is killing in game chat. The reason being, if a player has 5 guilds all chatting, they start to tune a lot of it out, and thus they don't participate in conversations. Although this probably rarely happens because I haven't found a guild yet since returning over a year ago that uses in game chat very often anyway.

    I can see how some players may want in their main guild, a trading guild and perhaps a RP guild. But what do they need the other 2 for?

    How do you feel about this?

    EDIT: I forgot to add that 5 isn't enough. Please feel free to write that in.

    P.S. Please don't bring Discord into this.

    another l2p issue - make chat tabs and u will see only chat of ur guild - u go pve - pve guild u go pvp - pvp guild - u want to trade price check - trading guild. hf!
  • stefan.gustavsonb16_ESO
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    "5 slots are not enough", I'd say.

    It's perfectly fine for me, but I am very fortunate. My main social guild is PvE focused and has a trader, and it has lots of friendly and reasonably chatty members from different time zones, making it quite active at any time of day or night.

    I don't do PvP, I am not a hard core "endgame" trial player, I have no strong desire to chat in my native language rather than English, I am not a high volume trader, and I do not have a small guild of close friends only. Any of those would have made me want at least one more guild, and all of those together would easily make 5 guilds be too few.
  • Greystag
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    5 guilds is just right
    I am in 5 guilds. 1 is my run of the mill social guild. 2 is the guild I have with my close friends. 3 is my big trading guild. 4 is the trial guild I'm in, where people mostly use discord to chat and organise runs, and 5 is a flex spot for whatever, which has usually been an RP guild.

    I only really chat in the first 2, so it's not like having extra guilds makes me chat less. I do agree that it may be too many and it may be making people feel less "connected" to their guild, but honestly not many people care about that in this game, especially since to make your guild visible to others you need to equip a tabard, ruining your outfit, and people need to have Nameplates on.
    If anything is ""killing"" in-game chat, it's things like discord.

    Also, Zone Chat has lately been a cesspit I'd rather not participate in.
    Edited by Greystag on January 19, 2021 10:22AM
    | PC / EU |
    | Aspen Greystag, Khajiit Warden, Frosty boi |
    | Healer, Tank, Damage dealer |
    | CP: 1800 |
    | Guilds: Officer at Meridia's Light |
  • Thoragaal
    Thoragaal
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    5 guilds is too many
    Lysette wrote: »
    Thoragaal wrote: »
    I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
    Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.

    Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.

    What exactly would bother you about a guild having (scheduled or not) group activities?
    Isn't the point of the guild to have a collective goal?
    How that goal is achieved is a different story though and can vary a lot.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Seminolegirl1992
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    Not enough. It's simple to separate chat tabs by guild so it is not overwhelming. I have two rp guilds, raid guild, trade guild, housing guild. And I wish I had at least 5 more slots.
    @Seminolegirl1992 PC/NA CP 2400+ PVE, PVP, RP, Housing: Tel Galen, Fair Winds, Moon Sugar, Grand Psijic, Forsaken, HOTLC, Bastion, Ravenhurst, Gardner, Alinor, Hakkvild's, Gorinir, Kragenhome, Hundings, & more- feel free to come see! Wish list
    Former Empress | Swashbuckler Supreme | Planesbreaker | Godslayer | Gryphon Heart | Immortal Redeemer | Tick Tock Tormentor | Dro-m'athra Destroyer | Dawnbringer
  • Lysette
    Lysette
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    Thoragaal wrote: »
    Lysette wrote: »
    Thoragaal wrote: »
    I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
    Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.

    Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.

    What exactly would bother you about a guild having (scheduled or not) group activities?
    Isn't the point of the guild to have a collective goal?
    How that goal is achieved is a different story though and can vary a lot.

    Well, you know how that is - if one is in a guild with a common goal which requires activity, the moment, where there is too less activity for the guild leader's taste, there will be new requirements to fulfill or one will be kicked off the guild, if one doesn't participate.

    That is why I am in trading guilds, which let me pay a fee, but otherwise don't bother me with other requirements.

    I wouldn't be in those guilds, if it would be different - I want to be left alone in a TES game - it came from the single player genre and I'm playing it like I always played TES games - happily on my own and solo. If I have a trading guild which isn't bothering me, fine - I''ll happily pay a fee for the service and being left alone otherwise - but if I have none, would be no worries either, done that for years, not selling anything and still have a good time in ESO.
    Edited by Lysette on January 19, 2021 10:47AM
  • Tyralbin
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    Definitely, not enough.

    Oh, have also heard there are fishing guilds out there.
    Live a little love a lot send all your gold to this Imperials pot.
  • ThePedge
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    I will also add, except for the needs for a trading guild - which is a bad system anyway - no guild needs 500 members.

    More, smaller guilds would be ideal for someone who plays with several groups.
  • Thoragaal
    Thoragaal
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    5 guilds is too many
    Lysette wrote: »
    Thoragaal wrote: »
    Lysette wrote: »
    Thoragaal wrote: »
    I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
    Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.

    Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.

    What exactly would bother you about a guild having (scheduled or not) group activities?
    Isn't the point of the guild to have a collective goal?
    How that goal is achieved is a different story though and can vary a lot.

    Well, you know how that is - if one is in a guild with a common goal which requires activity, the moment, where there is too less activity for the guild leader's taste, there will be new requirements to fulfill or one will be kicked off the guild, if one doesn't participate.

    That is why I am in trading guilds, which let me pay a fee, but otherwise don't bother me with other requirements.

    I wouldn't be in those guilds, if it would be different - I want to be left alone in a TES game - it came from the single player genre and I'm playing it like I always played TES games - happily on my own and solo. If I have a trading guild which isn't bothering me, fine - I''ll happily pay a fee for the service and being left alone otherwise - but if I have none, would be no worries either, done that for years, not selling anything and still have a good time in ESO.

    I didn't say that there would be "required activity". Some guilds have it, other guilds don't. I'm currently in a guild with a few (more to come) guild activities and not a single one is required to do. And I've been guilds with required activity too.
    It all comes down to the goal of the guild, but how to reach that goal varies a lot.
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Rowjoh
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    5 guilds is just right
    It's not about the quantity it's about the quality and having the right combination of guilds.

    Typically if you join a couple of trade guilds, a PVP guild and a couple of PVE/social guilds then there's seldom any appreciable annoying chat crossfire. If there is then simply replace the annoying offender with a more suitable one.

    However if you join all or mainly PVE/social guilds then you're clearly going to get lot more blah blah blah.
    Edited by Rowjoh on January 19, 2021 11:06AM
  • Lysette
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    Thoragaal wrote: »
    Lysette wrote: »
    Thoragaal wrote: »
    Lysette wrote: »
    Thoragaal wrote: »
    I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
    Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.

    Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.

    What exactly would bother you about a guild having (scheduled or not) group activities?
    Isn't the point of the guild to have a collective goal?
    How that goal is achieved is a different story though and can vary a lot.

    Well, you know how that is - if one is in a guild with a common goal which requires activity, the moment, where there is too less activity for the guild leader's taste, there will be new requirements to fulfill or one will be kicked off the guild, if one doesn't participate.

    That is why I am in trading guilds, which let me pay a fee, but otherwise don't bother me with other requirements.

    I wouldn't be in those guilds, if it would be different - I want to be left alone in a TES game - it came from the single player genre and I'm playing it like I always played TES games - happily on my own and solo. If I have a trading guild which isn't bothering me, fine - I''ll happily pay a fee for the service and being left alone otherwise - but if I have none, would be no worries either, done that for years, not selling anything and still have a good time in ESO.

    I didn't say that there would be "required activity". Some guilds have it, other guilds don't. I'm currently in a guild with a few (more to come) guild activities and not a single one is required to do. And I've been guilds with required activity too.
    It all comes down to the goal of the guild, but how to reach that goal varies a lot.

    But your point is to have less guilds not more - so it will be much more required to participate, if there are a lot less guilds in a whole - and guilds will be multi-purpose instead to be dedicated goal-oriented guilds. To have less guilds will not lead to a better system in regards to (not) being forced to participate, but it will put even more pressure on people like me (like having to be online at least once a week, I don't want to be forced to login, just to name one) - and in this case I would just say, f-it, I won't join any guild at all then - and eventually, if I am really bothered by it, I might just play another game and be gone. So why reduce the amount of guild slots - to have less options will do this system no good.
    Edited by Lysette on January 19, 2021 11:12AM
  • Vanya
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    5 guilds is too many
    I feel that allowing players to be in 5 guilds is excessive, and is killing in game chat. The reason being, if a player has 5 guilds all chatting, they start to tune a lot of it out, and thus they don't participate in conversations. Although this probably rarely happens because I haven't found a guild yet since returning over a year ago that uses in game chat very often anyway.

    I can see how some players may want in their main guild, a trading guild and perhaps a RP guild. But what do they need the other 2 for?

    How do you feel about this?

    EDIT: I forgot to add that 5 isn't enough. Please feel free to write that in.

    P.S. Please don't bring Discord into this.

    Exceedingly Excessive, Having 5 guilds is absurd and quite surely will be distracting and drama inciting perhaps, a lot of work,interruptions, crazy 5 lol, 1 is more than enough I cannot understand these individuals do they even focus or play content instead chatiing

    What is your definition of main guild compared to others? In general players waste so much time and energy for so many guilds lmao There is no way you can have freedom,peace with so many. Nonsense.

    1 Guild or none for me and I have my own and myself in. ESO is too gigantic game to spend it on so much guild drama or talking to others you will never have time to experience most.
    Edited by Vanya on January 19, 2021 11:16AM
This discussion has been closed.