SilverBride wrote: »Thevampirenight wrote: »Where is Five Guilds isn't enough option?
Please read the bold print in the OP. I overlooked that option, thought of it after I already posted the thread, tried to add it but wasn't able to. So I put in bold to write your choice in if "5 isn't enough" was your answer.
My mistake.
volkeswagon wrote: »If you are worried about too much chat I have suggested before to allow us to disable chat individually.
I don't quite understand the intention of this poll. Why start a poll over something you have total individual control of? If 2-3-4 ingame chats are too many, don't join that many guilds, especially since you said that you are not in a guild at all at the moment. It's like asking: "When I'm drinking 5 beers, I tend to get drunk. I'm not drinking any beer at the moment, but is drinking 5 beers too much?"
I'm guessing this is a PC/Mac only issue. Don't you guys already have tools you can use to deal with this? I hear on PC/Mac you can actually turn various chat channels on and off, including for guilds. Does that not work good enough?
SilverBride wrote: »I feel that allowing players to be in 5 guilds is excessive, and is killing in game chat. The reason being, if a player has 5 guilds all chatting, they start to tune a lot of it out, and thus they don't participate in conversations. Although this probably rarely happens because I haven't found a guild yet since returning over a year ago that uses in game chat very often anyway.
I can see how some players may want in their main guild, a trading guild and perhaps a RP guild. But what do they need the other 2 for?
How do you feel about this?
EDIT: I forgot to add that 5 isn't enough. Please feel free to write that in.
P.S. Please don't bring Discord into this.
I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.
SilverBride wrote: »I feel that allowing players to be in 5 guilds is excessive, and is killing in game chat. The reason being, if a player has 5 guilds all chatting, they start to tune a lot of it out, and thus they don't participate in conversations. Although this probably rarely happens because I haven't found a guild yet since returning over a year ago that uses in game chat very often anyway.
I can see how some players may want in their main guild, a trading guild and perhaps a RP guild. But what do they need the other 2 for?
How do you feel about this?
EDIT: I forgot to add that 5 isn't enough. Please feel free to write that in.
P.S. Please don't bring Discord into this.
I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.
Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.
I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.
Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.
What exactly would bother you about a guild having (scheduled or not) group activities?
Isn't the point of the guild to have a collective goal?
How that goal is achieved is a different story though and can vary a lot.
I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.
Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.
What exactly would bother you about a guild having (scheduled or not) group activities?
Isn't the point of the guild to have a collective goal?
How that goal is achieved is a different story though and can vary a lot.
Well, you know how that is - if one is in a guild with a common goal which requires activity, the moment, where there is too less activity for the guild leader's taste, there will be new requirements to fulfill or one will be kicked off the guild, if one doesn't participate.
That is why I am in trading guilds, which let me pay a fee, but otherwise don't bother me with other requirements.
I wouldn't be in those guilds, if it would be different - I want to be left alone in a TES game - it came from the single player genre and I'm playing it like I always played TES games - happily on my own and solo. If I have a trading guild which isn't bothering me, fine - I''ll happily pay a fee for the service and being left alone otherwise - but if I have none, would be no worries either, done that for years, not selling anything and still have a good time in ESO.
I believe that if there were less amounts of guilds people would also create a better cohesion within said guild. The guild would mean more to the individual player, the people within those guilds would mean more and it would incentivise people to a larger degree to participate and help eachother out.
Considering guilds can have 500 people in it, I see no reason to why guilds would only specialize in one thing; 500 active players is more than enough for any kind of activity.
Or not bother to be in a guild at all - I wouldn't want to be in a guild, which bothers me with group activities - and this would happen with just 1 or 2 guilds. With those we have now, we can have guilds for different purposes - those are rather too less than too many guild slots.
What exactly would bother you about a guild having (scheduled or not) group activities?
Isn't the point of the guild to have a collective goal?
How that goal is achieved is a different story though and can vary a lot.
Well, you know how that is - if one is in a guild with a common goal which requires activity, the moment, where there is too less activity for the guild leader's taste, there will be new requirements to fulfill or one will be kicked off the guild, if one doesn't participate.
That is why I am in trading guilds, which let me pay a fee, but otherwise don't bother me with other requirements.
I wouldn't be in those guilds, if it would be different - I want to be left alone in a TES game - it came from the single player genre and I'm playing it like I always played TES games - happily on my own and solo. If I have a trading guild which isn't bothering me, fine - I''ll happily pay a fee for the service and being left alone otherwise - but if I have none, would be no worries either, done that for years, not selling anything and still have a good time in ESO.
I didn't say that there would be "required activity". Some guilds have it, other guilds don't. I'm currently in a guild with a few (more to come) guild activities and not a single one is required to do. And I've been guilds with required activity too.
It all comes down to the goal of the guild, but how to reach that goal varies a lot.
SilverBride wrote: »I feel that allowing players to be in 5 guilds is excessive, and is killing in game chat. The reason being, if a player has 5 guilds all chatting, they start to tune a lot of it out, and thus they don't participate in conversations. Although this probably rarely happens because I haven't found a guild yet since returning over a year ago that uses in game chat very often anyway.
I can see how some players may want in their main guild, a trading guild and perhaps a RP guild. But what do they need the other 2 for?
How do you feel about this?
EDIT: I forgot to add that 5 isn't enough. Please feel free to write that in.
P.S. Please don't bring Discord into this.