He's not advocating that everyone be forced into either deathmatch-only games or custom lobbies, just that they should be options for those that want them.BrownChicken wrote: »No! The game is out of balance now. Other modes allow you to win if your party consists not only of wardens and necromancers. Fight to the death is also not without problems, because the account goes to those who hire the last blow to the enemy, so manasorkcs always has the most frags.
The major advantage of not knowing what type of BG you get, is that you cannot gear up for just that type. Allowing players to choose which BG mode they want, would make some players build characters for certain modes only. Making them unstoppable in those modes. While right now, players have to choose an all-round type character when queueing for a BG.
A lobby type system for BG's where...groups...could...fight...eachother, would be cool though. This way players could organize tournaments with their specific teams/guilds. But this type of play should not grant any bonusses or rewards...
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
Bfish22090 wrote: »even the biggest ESO streamer, Fengrush, was competing in this event and advocating for DM and lobby system
You can change gear and skill setup anytime that you're out of combat, including in your team's spawn before the game starts. As of last night, I actually have 4 different gear/skill setups that I'm switching between, though none are specific to any game mode. But if you want say...a Coward's Gear setup for Capture the Relic or Chaos Ball games, you can do that right now. The only downside is the extra inventory space being used, but that's certainly manageable.Daemons_Bane wrote: »I honestly prefer battlegrounds as they are now, instead of this suggestion.. I like that we cannot gear for one specific battle scenario.. keeps it more fair
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
While I support this idea and would love to see it happen....note that to avoid XP/AP boosting....any and all achievements, AP gains, xp gains and rewards would have to be disabled. Literally lobby mode available only for the activity you propose with no other reward than fun with your friends
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
While I support this idea and would love to see it happen....note that to avoid XP/AP boosting....any and all achievements, AP gains, xp gains and rewards would have to be disabled. Literally lobby mode available only for the activity you propose with no other reward than fun with your friends
SgtNuttzmeg wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
While I support this idea and would love to see it happen....note that to avoid XP/AP boosting....any and all achievements, AP gains, xp gains and rewards would have to be disabled. Literally lobby mode available only for the activity you propose with no other reward than fun with your friends
I think it's fine as it is. Maybe take off the random XP bonus for winning but really don't get a lot of ap from BG's. I think it's only 1.5k, besides the vast majority of people that would use this would already be cp cap.
@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
While I support this idea and would love to see it happen....note that to avoid XP/AP boosting....any and all achievements, AP gains, xp gains and rewards would have to be disabled. Literally lobby mode available only for the activity you propose with no other reward than fun with your friends
I don't think anyone really cares about getting AP from a lobby system. It wouldn't need to have any rewards or XP, just give us the ability to group up vs other teams.
SgtNuttzmeg wrote: »@ZOS_GinaBruno
@ZOS_JessicaFolsom
@ZOS_Gilliam
@ZOS_RichLambert
@ZOS_MattFiror
Dear ZOS,
Over the weekend, the PVP community came together for one of the funnest and most spirited events ever in ESO history.
We organized a Battlegrounds Tournament that drew the interest of over 16 teams that had rosters of 4-6 people each, that had competitors from both NA and EU servers. The games were streamed on Twitch for the ESO community and other viewers.
The first major hurdle was getting teams into the right matches, we would all take turns queue’ing into the Battlegrounds. Three teams at a time would queue up, wait for it to pop, then all three teams would queue in together. Sometimes the queue would pop instantly, sometimes it would 10-15 minutes. All other teams would refrain from queue’ing up and waited their turn.
We are proposing that you add a Lobby System into the game so we can organize our own matches with pre-determined teams. That way, for example, in this case, all 16 teams could queue into matches all at once from their respective Lobbies. The current way of getting matches together made it so teams had to wait around 1 hour or more to get into their games because we had to line up and wait our turns.
The second major hurdle was playing the games as Death Matches but having to get around the fact that game modes are random. We all ended up ignoring the game modes and objectives and turned all the games into Death Matches. We would screenshot scoreboards at the end of games and add up kills to determine the winner. We are proposing you bring back the option to specifically queue for Death Match only.
The tournament experience would have been so much better if we were given the tools (Lobby, Death Match Option). Please consider these as features to give us in 2021.
While I support this idea and would love to see it happen....note that to avoid XP/AP boosting....any and all achievements, AP gains, xp gains and rewards would have to be disabled. Literally lobby mode available only for the activity you propose with no other reward than fun with your friends
I think it's fine as it is. Maybe take off the random XP bonus for winning but really don't get a lot of ap from BG's. I think it's only 1.5k, besides the vast majority of people that would use this would already be cp cap.
The min amount of AP gained from a BG is 7.2k, which would be 4th person on the loosing team. Now with lobby system where everyone knows each other and is potentially in a party when they go in, they could coordinate and complete objective to end the lobby in under a minute for quick AP gain. All I’m saying it could be exploited that way. Where as lobby system with no reward could not be exploited. Can’t exploit fun! 😊