athena9205 wrote: »i have run normal vateshran hollows about 30 times and not gotten one drop of the void bash set, statistically that is impossible if all the chances are set equally.

athena9205 wrote: »statistically that is impossible if all the chances are set equally.
They make the game easier, and now you want it even more easier?
They make the game easier, and now you want it even more easier?
Games with good gameplay systems respect the customer's time. It's less about making it "easy" than making gameplay systems reasonable. In many cases, RNG fundamentally disrespects the customer's time but there are ways to work around that, such as what the OP proposes.
Chances to get void bash should be around 1 to 12 13,
8.33% 7.7%, the chances of not getting void bash after 30 runs is 7.35% 9%. Not even close to being improbable, the chances of getting void bash on your first run are higher than not dropping it for 28 32 runs.
Edit: apologies I don't know how to count. 1 in 13. 7.7% to drop on first run, 9% of not dropping it after 30 runs.
Also I might add, probabilities are not affected by previous drops. Also, you made me sad, because I now realized that I am around 78 runs from completing my perfected void bash sticker book.
Edit 3:athena9205 wrote: »statistically that is impossible if all the chances are set equally.
Statistically improbable is around 0.00006%, you will have to run 179 runs without void bash for it to be statistically improbable.
gatekeeper13 wrote: »Totally agree with op.
As for rng, there is absolutely nothing random. Not in ESO, not in any other game or machine that uses an algorithm.
This is is an example of how "random" rng is in ESO. First from MA (was farming succession), second from Moongrave (random dungeon run).
*(We can drop 12 weapons and 2 jewellery pieces for each of the three sets, thus 42 distinct drops are possible.
@Lephrel only last boss drops the arena weapons, and then u have 13 types of weapons
4 one handed
4 staves
Bow
Shield
3 two handed
The one handed and shield get additional 1 handed as a filler. 13 weapons possible per run.
@Lephrel
But I am absolutely certain, that normal set weapons drop in the previous stages (so in total you loot 4 chests that can contain a shield). Only the vateshran weapons are limited to the final boss chest. And you didn't account for jewellery drops, which are also possible in the last stage afaik.
@Lephrel
But I am absolutely certain, that normal set weapons drop in the previous stages (so in total you loot 4 chests that can contain a shield). Only the vateshran weapons are limited to the final boss chest. And you didn't account for jewellery drops, which are also possible in the last stage afaik.
Void bash IS the vateshran weapon.
@Lephrel only last boss drops the arena weapons, and will drop an arena set (jewelry and weapons of other sets are excluded from arena weapon drops) then u have 13 types of weapons
4 one handed
4 staves
Bow
Shield
3 two handed
The one handed and shield get additional 1 handed as a filler. 13 weapons possible per run.
Note that the calculations are for arena weapons, and not the sets dropping there independently, those have different calculations.
Ps: it take 300~ runs to complete sticker book for 1 dungeon.
gatekeeper13 wrote: »Totally agree with op.
As for rng, there is absolutely nothing random. Not in ESO, not in any other game or machine that uses an algorithm.
This is is an example of how "random" rng is in ESO. First from MA (was farming succession), second from Moongrave (random dungeon run).
barney2525 wrote: »If an item has a set value to drop 2% of the time
What is your chance to get it on the first attempt ? = 2%
What is your chance to get it on the second attempt ? = 2%
What is your chance to get it on the tenth attempt ? = 2%
What is your chance to get it on the hundredth attempt ? = 2%
I think that too, but joke's on ZOS bc I still hoard gear with perfect traits from sets that might be useful one day bc every few months ZOS upends everything.My personal opinion is that the sticker book was more about reducing the size of the overall database since we would deconstruct items once we had them instead of having a bunch of stuff in our inventory "just in case" it was useful. Sure it was a quality of life item for us, but I doubt their motives were completely altruistic.
Integral1900 wrote: »May I recommend the following foolproof strategy. Keep running content until you have all the gear you want or until you get bored and fed up with it. When either of these occur stop doing the content and go and do something else. This is a game after all not a job.