Tommy_The_Gun wrote: »Khajiits on the other hand blew everything out of the water with the amount of content they got so far. I kinda wish all races at some point would have this much zones...
Greasytengu wrote: »Greasytengu wrote: »tomofhyrule wrote: »To this, I'd actually remove most of the Nords' dungeons. Bloodroot and Icereach are 100% Reachmen, and they are also the major enemies in Direfrost as well. Frostvault is a Dwemer/Goblin dungeon as well (There are not even any Nords in that dungeon).
I included Bloodroot and Icereach because the Nords are basically the protagonists whereas the reachmen are the enemies. In Direfrost your traipsing around a nordic ruin uncovering the history of a witch hunting Nord family.
I think i put frostvault in there by mistake though.
Theres just alot of Nord elements in so many places where they dont belong. Scalecaller Peak is in Stormhaven, but the main baddie is a Nord dragon priest! Why not just plop scalecaller in Nord territory? In Moongrave Fane one of the leaders of a Khajiiti Vampire clan is a Nord. Like WHY!!
@Greasytengu That guy, Grundwulf, is not a Nord dragonpriest. He is a Nord who trained with the Greybeards before joining the Imperial Legion and became vampire. Renault, his former friend who served in the military with him, is also a vampire and later becomes one of Tiber Septims generals. Grundwulf and Renault have been waiting for a Dragonborn to unite the Empire and with the Dragons returning (to Elsweyr), Grundwulf thought that this was destiny and he could become that Dragonborn by drinking a dragon's blood.
The reason he had to be a Nord was for the rule of cool. That guy who's obsessed with becoming a dragonborn, needs to have some dragon shouts and the Khajiit don't have anyone teaching Dragonshouts for long enough that people who aren't dragonborn can pick them up over night. So he has to be a Nord vampire who teamed up with some local vampires.
As for Scalecaller, Thurvokun was lore all the way back in Arena and Fanglair just happened to be in High Rock. So naturally the dragonpriest that served him would have to be close by too. Just wait until we find ancient nordic Ruins on the Redoran coast in western Morrowind from the time of the Skyrim conquest. The point is that Nords have already been too integrated into the lore that sometimes it's hard to justify not including them.
I never called Grundwulf a dragonpriest.
But your missing my main point, there is TOO MUCH Nord just scattered everywhere. Just because the story includes dragons does not mean it has to include Nords.
Nords are boring, even more than the Bretons. Their only defining trait is their height and tolerance for alcohol. They took Vikings and somehow made them lame. Why shoehorn them into every single thing?
I mean they have a disproportionately large amount of Nord themed outfit styles too:
Nord, Ancestral Nord, Draugr, Blackreach Vanguard, Swordthane, Ebonheart pact, Skaal Explorer, Sovenguard Stalwart, Dragonbone (the style given to the people who per-ordered Elsweyr mind you), Horned Dragon, Bloodforge, Scalecaller, hell even the Moongrave Fane style is almost as much nordic as it is Khajiiti (I mean who wears fur in a desert?)
Edit: Snowhawk, the style given to us during the Summerset event is more Nord themed than High elf. Did you see any snow in Summerset? Did you see anyone wearing fur, or leather robes with Celtic designs on it?
Nords are like the racial equivalent to broccoli. We can stand it in small doses, but our parents(ZOS) keep hiding it in everything.
Greasytengu wrote: »Greasytengu wrote: »tomofhyrule wrote: »To this, I'd actually remove most of the Nords' dungeons. Bloodroot and Icereach are 100% Reachmen, and they are also the major enemies in Direfrost as well. Frostvault is a Dwemer/Goblin dungeon as well (There are not even any Nords in that dungeon).
I included Bloodroot and Icereach because the Nords are basically the protagonists whereas the reachmen are the enemies. In Direfrost your traipsing around a nordic ruin uncovering the history of a witch hunting Nord family.
I think i put frostvault in there by mistake though.
Theres just alot of Nord elements in so many places where they dont belong. Scalecaller Peak is in Stormhaven, but the main baddie is a Nord dragon priest! Why not just plop scalecaller in Nord territory? In Moongrave Fane one of the leaders of a Khajiiti Vampire clan is a Nord. Like WHY!!
@Greasytengu That guy, Grundwulf, is not a Nord dragonpriest. He is a Nord who trained with the Greybeards before joining the Imperial Legion and became vampire. Renault, his former friend who served in the military with him, is also a vampire and later becomes one of Tiber Septims generals. Grundwulf and Renault have been waiting for a Dragonborn to unite the Empire and with the Dragons returning (to Elsweyr), Grundwulf thought that this was destiny and he could become that Dragonborn by drinking a dragon's blood.
The reason he had to be a Nord was for the rule of cool. That guy who's obsessed with becoming a dragonborn, needs to have some dragon shouts and the Khajiit don't have anyone teaching Dragonshouts for long enough that people who aren't dragonborn can pick them up over night. So he has to be a Nord vampire who teamed up with some local vampires.
As for Scalecaller, Thurvokun was lore all the way back in Arena and Fanglair just happened to be in High Rock. So naturally the dragonpriest that served him would have to be close by too. Just wait until we find ancient nordic Ruins on the Redoran coast in western Morrowind from the time of the Skyrim conquest. The point is that Nords have already been too integrated into the lore that sometimes it's hard to justify not including them.
I never called Grundwulf a dragonpriest.
But your missing my main point, there is TOO MUCH Nord just scattered everywhere. Just because the story includes dragons does not mean it has to include Nords.
Nords are boring, even more than the Bretons. Their only defining trait is their height and tolerance for alcohol. They took Vikings and somehow made them lame. Why shoehorn them into every single thing?
I mean they have a disproportionately large amount of Nord themed outfit styles too:
Nord, Ancestral Nord, Draugr, Blackreach Vanguard, Swordthane, Ebonheart pact, Skaal Explorer, Sovenguard Stalwart, Dragonbone (the style given to the people who per-ordered Elsweyr mind you), Horned Dragon, Bloodforge, Scalecaller, hell even the Moongrave Fane style is almost as much nordic as it is Khajiiti (I mean who wears fur in a desert?)
Edit: Snowhawk, the style given to us during the Summerset event is more Nord themed than High elf. Did you see any snow in Summerset? Did you see anyone wearing fur, or leather robes with Celtic designs on it?
Nords are like the racial equivalent to broccoli. We can stand it in small doses, but our parents(ZOS) keep hiding it in everything.
Thats what you get when your bosses tell you to keep the whole area clean till we fully announce Elder Scrolls VI: Redfall
Anyway kinda i feel its stupid. i mean. why not adding any breton related areas? only explantion would be that they still havent finished the world building there for 6. which mean they cannot just let the online team to go and create the land on their own to avoid the fuckups.
Besides the fact that all the High Rock zones are already filled out, one of the bigger problems in how ESO represents Breton Society and Culture, comes from how ESO sized the zones. (Nothing against the size of the zones; they could arguably be bigger, but too big and each zone would probably feel overwhelming.). In TES Lore, High Rock is one of the more (if not the most) populated province. If you had to compile a list of the 10 biggest cities in Tamriel, you would see probably see multiple Breton cities. The mindset of the Breton race essentially boils down to viewing every hill as a great spot for a new castle. For this all to be fully represented in ESO, more than half of some of the zones would be occupied by continuous city. A few feet outside of the gates of Daggerfall would be the gates of Shalgora.
Not to mention the sheer number of factions that could have been present. The game does an OK job with the knightly orders. We get the knights of the Dragon, Flame, and the Lion (notably), but supposedly each and every Breton kingdom has their own associated Knightly Order. Then you have the Temple Knightly Orders, one for each of the 8 Divines, in addition to the Temples themselves. TES 2: Daggerfall also includes 9 Vampiric orders that are present in the Illiac Bay region. And all that doesn't include the other various noble houses that might not be leading kingdoms at the present or other potential magical factions.
In other words, Breton society is highly faction-oriented society, and ESO does a fair job at representing that in its base game zones, considering the resources and time they probably had at the time. (And that they had to devote some time to the other zones.)
VaranisArano wrote: »Thats what you get when your bosses tell you to keep the whole area clean till we fully announce Elder Scrolls VI: Redfall
Anyway kinda i feel its stupid. i mean. why not adding any breton related areas? only explantion would be that they still havent finished the world building there for 6. which mean they cannot just let the online team to go and create the land on their own to avoid the fuckups.
Even if Bethesda has finished, there's something to be said for not playing in the same sandbox.
I mean, some players bought Western Skyrim because they wanted more Nords, more Skyrim, and more vampires. I did not because I get that fix from the Dawnguard DLC, where its all done much better.
Pros: nostalgia can pique player interest
Cons: repeating content invites negative comparisons
Greasytengu wrote: »Bosmer suffer from alot of the same issues. Base game has already explored 90% of Valenwood. We did learn heaps about Bosmer culture, but mostly because that has never really been explored in any depth before.
Lets look at zone distribution. Only counting Dungeons that have relevance to the race's lore (example: Tempest island and March of sacrifices are loacated in Bosmer zones, but take place somewhere else and are focused on non-bosmer lore)
Altmer: Auridon and Summerset. 1 dungeon (Banished Cells) and 1 trial ( Cloudrest) No potential new zones.
Argonian: Shadowfen and Murkmire, and 1/2 of Bal Foyen. 2 Dungeons, and 1/2 of an arena (Mazzatun, Cradle of Shadows, and 1/2 of Blackrose Prison) massive potential for new zones, can easily count 6 potential zones in that empty corner of the map.
Bosmer: Ghratwood, Greenshade, Malabal tor and 1/2 of Reapers March. They have 4 dungeons (Elden Hollow, City of Ash, Selene's Web, and Lair of Maarselok) No potential new zones.
Breton: Glenumbra, Stormhaven, Rivenspire and 1/2 Bangkorai. Has 1 dungeon (Wayrest sewers) little to no potential for new zones.
Dunmer: Stonefalls, Deshaan, Vvardenfel, Clockwork City and 1/2 of Bal Foyen. 2 dungeons (Darkshade Caverns and Fungal Grotto)and 1 trials (Halls of Fabrication and Asylum Sanctorium) Space for 3-4 potential new zones (Redoran coast, Telvanni peninsula(possibly big enough for 2 zones) and the Sheogorad islands north of Vvardenfell)
Imperial: Cyrodiil, Imperial City, and Gold coast. 4 1/2 dungeons and 1/2 of an arena (White-Gold Tower, Imperial City Prison, Moonhunter keep 1/2 Depths of Malatar, and 1/2 of Blackrose Prison) 3 possible zones (Colovian Highlands + West Weald, Nibenay Basin, and possibly the Blackwoods though that could just as easily be an Argonian zone)
Khajiit: 1/2 of Reapers March, Kenarthi's Roost, Northern Elsweyr, and Southern Elsweyr. 1 dungeon (Moongrave Fane) and 2 trials (Maw of Lorkhaj, and Sunspire) 1 small possible zone (Tanmar forest)
Nord: Bleackrock, Eastmarch, the Rift, Western Skyrim. 4 dungeons (Icereach, Frostvault, Falkreath Hold, Bloodroot Forge, Direfrost Keep) though they feature very heavily in several other that make this borderline 7 (Stone Garden (vampire), Castle Thorn (vampire), Scalecaller Peak (Dragon and Necromancer themes)) 1 trial (Kyne's Aegis) Up to 5 potential new zones (Solstheim, Whiterun hold, the Pale, Winterhold, Falkreath hold though that's unlikely)
Orismer: Wrothgar and Betnikh. no dungeons, trials, or Arenas. No potential new zones.
Redguard: Stros M'kai, Alik'r Desert, 1/2 Bangkorai, Craglorn, and Hew's Bane. has 2 dungeons (Volenfell, Unhallowed Grave) 1 trial (Hel Ra Citiadel) i know Scantum Ophidia and Atherium Archive take place in Craglorn but that are really not Redguard focused. 2-3 potential zones (Khefrem (the coastal region in the south attached to Hew's Bane), the large un named stretch inland that includes the Cities of Taneth and Rihad, and Sunforge which is bordering along Craglorn with the city of Ska'vyn) plus the possibility of many islands under their control in the Acecean Sea.
Well its easy the see who the most shafted race on Nirn is. Fittingly, its the Orcs, the pariah folk.
Yeah i hope the make another zone one day with all Breton content.
One thing they got: good looks.
GrimTheReaper45 wrote: »What is between wrothgar and west skyrim/reach? thought that was breton territory
Besides the fact that all the High Rock zones are already filled out, one of the bigger problems in how ESO represents Breton Society and Culture, comes from how ESO sized the zones. (Nothing against the size of the zones; they could arguably be bigger, but too big and each zone would probably feel overwhelming.). In TES Lore, High Rock is one of the more (if not the most) populated province. If you had to compile a list of the 10 biggest cities in Tamriel, you would see probably see multiple Breton cities. The mindset of the Breton race essentially boils down to viewing every hill as a great spot for a new castle. For this all to be fully represented in ESO, more than half of some of the zones would be occupied by continuous city. A few feet outside of the gates of Daggerfall would be the gates of Shalgora.
Not to mention the sheer number of factions that could have been present. The game does an OK job with the knightly orders. We get the knights of the Dragon, Flame, and the Lion (notably), but supposedly each and every Breton kingdom has their own associated Knightly Order. Then you have the Temple Knightly Orders, one for each of the 8 Divines, in addition to the Temples themselves. TES 2: Daggerfall also includes 9 Vampiric orders that are present in the Illiac Bay region. And all that doesn't include the other various noble houses that might not be leading kingdoms at the present or other potential magical factions.
In other words, Breton society is highly faction-oriented society, and ESO does a fair job at representing that in its base game zones, considering the resources and time they probably had at the time. (And that they had to devote some time to the other zones.)
True about size, look at the Skyim 4 zones added potential for 4 more ,but Skyrim's Legendary success had an effect, High rock was last region i visited least impressive it looks to standard, the landscape,architecture,bretons,etc with exception of Wrothgar and uttermost North stil huge amount to explore maybe story will be good
but Bretons and their lore, characters,cities are too ow to call it , uninteresting compared to other races,lore,aesthetics etc
tomofhyrule wrote: »GrimTheReaper45 wrote: »What is between wrothgar and west skyrim/reach? thought that was breton territory
It is High Rock, but the Druadach mountains are firmly Reachman territory.
Though if we wanted to be technical about everything, Wrothgar as a zone is also technically High Rock. Orcs never really had a home province (which is one of the reasons they joined the Covenant, nice to see that worked out for them...). By the fourth era, Orsinium's sacked again and it moves to the Skyrim/Hammerfell border. I'd love to see it come up in TES6.
I don't know if we'll be getting any more Breton stuff in ESO. All of High Rock (except that bit in the mountains) is already in game, and the big expanse they're likely saving for TES6 is all Hammerfell. The one thing that the Bretons have that isn't in game yet is Balfiera, but that's just a small island dominated by Direnni tower.
Same with the Wood Elves - All of Valenwood's in the game, so there's not much expansion they could do there without making Falinesti reappear, and that's only a single tree city.
tomofhyrule wrote: »GrimTheReaper45 wrote: »What is between wrothgar and west skyrim/reach? thought that was breton territory
It is High Rock, but the Druadach mountains are firmly Reachman territory.
Though if we wanted to be technical about everything, Wrothgar as a zone is also technically High Rock. Orcs never really had a home province (which is one of the reasons they joined the Covenant, nice to see that worked out for them...). By the fourth era, Orsinium's sacked again and it moves to the Skyrim/Hammerfell border. I'd love to see it come up in TES6.
I don't know if we'll be getting any more Breton stuff in ESO. All of High Rock (except that bit in the mountains) is already in game, and the big expanse they're likely saving for TES6 is all Hammerfell. The one thing that the Bretons have that isn't in game yet is Balfiera, but that's just a small island dominated by Direnni tower.
Same with the Wood Elves - All of Valenwood's in the game, so there's not much expansion they could do there without making Falinesti reappear, and that's only a single tree city.
tomofhyrule wrote: »GrimTheReaper45 wrote: »What is between wrothgar and west skyrim/reach? thought that was breton territory
It is High Rock, but the Druadach mountains are firmly Reachman territory.
Though if we wanted to be technical about everything, Wrothgar as a zone is also technically High Rock. Orcs never really had a home province (which is one of the reasons they joined the Covenant, nice to see that worked out for them...). By the fourth era, Orsinium's sacked again and it moves to the Skyrim/Hammerfell border. I'd love to see it come up in TES6.
I don't know if we'll be getting any more Breton stuff in ESO. All of High Rock (except that bit in the mountains) is already in game, and the big expanse they're likely saving for TES6 is all Hammerfell. The one thing that the Bretons have that isn't in game yet is Balfiera, but that's just a small island dominated by Direnni tower.
Same with the Wood Elves - All of Valenwood's in the game, so there's not much expansion they could do there without making Falinesti reappear, and that's only a single tree city.
If there is one region that deserves to be in TES6 Is Hammerfell the region is masssive filled with wondrous lore,warrior culture of Redguards,magical landscape ,ruins, also Hammerfell is not only desert, same could be said for Skyrim frozen tundra or too many mountains yet game was Legendary but that is not topic to discuss here
tomofhyrule wrote: »I also wonder if they're going to give Hammerfell as a province, or if they're going to skew north and give us the intrigue of High Rock as well.
tomofhyrule wrote: »GrimTheReaper45 wrote: »What is between wrothgar and west skyrim/reach? thought that was breton territory
It is High Rock, but the Druadach mountains are firmly Reachman territory.
Though if we wanted to be technical about everything, Wrothgar as a zone is also technically High Rock. Orcs never really had a home province (which is one of the reasons they joined the Covenant, nice to see that worked out for them...). By the fourth era, Orsinium's sacked again and it moves to the Skyrim/Hammerfell border. I'd love to see it come up in TES6.
I don't know if we'll be getting any more Breton stuff in ESO. All of High Rock (except that bit in the mountains) is already in game, and the big expanse they're likely saving for TES6 is all Hammerfell. The one thing that the Bretons have that isn't in game yet is Balfiera, but that's just a small island dominated by Direnni tower.
Same with the Wood Elves - All of Valenwood's in the game, so there's not much expansion they could do there without making Falinesti reappear, and that's only a single tree city.
Wrothgar’s existence does beg the question as to what happened to the Bretons living in the area. Or did existing towns and cities if the Bretons simply get written from the lore?
Also have to appreciate how when ZOS needs to “orcify” a Bretic name, they just change some vowels and throw in some K’s and H’s. See Betony being garbled into Betnikh, or Farrun becoming Fharun.
Greasytengu wrote: »tomofhyrule wrote: »GrimTheReaper45 wrote: »What is between wrothgar and west skyrim/reach? thought that was breton territory
It is High Rock, but the Druadach mountains are firmly Reachman territory.
Though if we wanted to be technical about everything, Wrothgar as a zone is also technically High Rock. Orcs never really had a home province (which is one of the reasons they joined the Covenant, nice to see that worked out for them...). By the fourth era, Orsinium's sacked again and it moves to the Skyrim/Hammerfell border. I'd love to see it come up in TES6.
I don't know if we'll be getting any more Breton stuff in ESO. All of High Rock (except that bit in the mountains) is already in game, and the big expanse they're likely saving for TES6 is all Hammerfell. The one thing that the Bretons have that isn't in game yet is Balfiera, but that's just a small island dominated by Direnni tower.
Same with the Wood Elves - All of Valenwood's in the game, so there's not much expansion they could do there without making Falinesti reappear, and that's only a single tree city.
Wrothgar’s existence does beg the question as to what happened to the Bretons living in the area. Or did existing towns and cities if the Bretons simply get written from the lore?
Also have to appreciate how when ZOS needs to “orcify” a Bretic name, they just change some vowels and throw in some K’s and H’s. See Betony being garbled into Betnikh, or Farrun becoming Fharun.
I believe basically everything between High Rock and the Western Skyrim all the way down to the Jerrals mountains was owned by the Reachmen, they were much more powerful in this era than in 4th era Skyrim.
Earlier in the 2nd era they took over Cyrodiil ( https://en.uesp.net/wiki/Lore:Longhouse_Emperors ) for a few generations right up until Varen Aquilarios deposed them.
Man if they ever add a new race, its gotta be Reachmen!