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Unhinged use of MACROS at Cyrodiil

  • relentless_turnip
    relentless_turnip
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    Playnice wrote: »
    Wouldn't macros make pvp harder, not easier? You have to cast your skills based on what is going on around you, not just a preset recorded "macro" lol

    Not to mention if you wanted to stop your preprogrammed combo you can't 😂 if you need to heal the macro would steal your gcds you could hold block while your character continues to block cast and bash...

    Macro accusations are thrown around by those unwilling to own their losses IMO. There is no evidence at all for their use in PvP. I am more than happy to admit I'm wrong if someone can prove their use or even describe how you can visually discern macro use from someone playing well.
  • geonsocal
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    just got a little nostalgic reading OP's post:

    remember the invisible wall glitch where the enemy could just walk right on in...

    yeah, those where the good ol' days :p
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Zulera301
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    If you had said it was DC doing this I would have believed it was macros, but EP players are most likely just that good. #BloodForThePact ;)
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    "Well," the Nord frowned, "the priests were very angry and unwelcoming. They kept shouting things at me like "you can't drink that mead in here!" and "somebody stop her, she's running naked!" and "we can't catch her; she's covered in grease!""
  • Emma_Overload
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    Just show us a video, and let the forums decide if we see anything that looks like cheating.
    #CAREBEARMASTERRACE
  • SimonBelmont
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    As for weather a macro would make this-or-that area of game-play easier / harder, that would depend a lot on what you were trying to achieve with the macro.

    A macro is nothing more than a series of instructions. They're not even a two-party conversation. The macro speaks to the game using the same language the player would; through the game's UI.They can't do anything that a player could not otherwise do. A macro won't make you fly, or run twice as fast, or do impossible damage, or even block / roll preemptively.

    In pretty much every scenario, a player manually interacting with the game can achieve better results than a macro could.

    And, when you actually look into making macros...and see how complicated it would be to work out all the ms issues. Because you would have to use 3rd party software, obviously. ESO does not have a macro feature of it's own.

    I guess this last point I'm trying to make is that macros would be a LOT of trail and error work to get dialed in. And as soon as your ping changes...oops!...all that effort thwarted by Mega Server madness. They simply are not worth the effort.

    If you still believe anyone is 'winning the game' with macros...go try to find some. Seriously. I bet what you'll find instead are old posts somewhere, by someone who was trying to make them and gave up because they-too realized it just wasn't worth it.

    Surely if there were game-breakingly OP scripts out there, they wouldn't be that hard to find.. It's not like people could keep that quiet. It's the internet; everyone blabs everything.

    Though, I do love the thought of shady characters in trench-coats and wide-brim hats, lurking in dark alleys, whispering coded messages to one another, and passing super-secret ESO macros back and forth.
    Edited by SimonBelmont on January 9, 2021 2:48AM
  • heng14rwb17_ESO
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    50 ENEMY ARE ATTACK THE KEEP !
    SEND IN THE 5 MAN GRP NOW !

    KEEP SAFE, 50 ENEMY WIPE !
  • Jaraal
    Jaraal
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    zaria wrote: »
    Now one thing macros would be nice for in Cyrodil is repairing walls :)

    Lag affects wall repairs, too. I've pressed Q several times and nothing happened.... then all of a sudden I did 3 repairs in 1 second. Setting a macro to use a kit every 3 seconds seems like overkill, TBH.

    I have, however been repairing a wall at about 50% before and seen a player run up, kneel down, and boom.... the wall is at 100%. Unless there's a complete heal repair kit I don't know about, I'd say it was an exploit.


    Edited by Jaraal on January 9, 2021 7:25AM
  • tmbrinks
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    Jaraal wrote: »
    zaria wrote: »
    Now one thing macros would be nice for in Cyrodil is repairing walls :)

    Lag affects wall repairs, too. I've pressed Q several times and nothing happened.... then all of a sudden I did 3 repairs in 1 second. Setting a macro to use a kit every 3 seconds seems like overkill, TBH.

    I have, however been repairing a wall at about 50% before and seen a player run up, kneel down, and boom.... the wall is at 100%. Unless there's a complete heal repair kit I don't know about, I'd say it was an exploit.


    it could also be that the walls "downgraded" while you were there, which they do occasionally. (when they go from ~400k+ HP to ~300k HP)
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  • mairwen85
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    50 ENEMY ARE ATTACK THE KEEP !
    SEND IN THE 5 MAN GRP NOW !

    KEEP SAFE, 50 ENEMY WIPE !

    Isn't that how elite forces like SAS and SEALS work?
  • Nordic__Knights
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    to run an macro in pvp only shows your dumb and an bad player as it well get you killed more then its going to kill someone thats good
  • SgtNuttzmeg
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    50 ENEMY ARE ATTACK THE KEEP !
    SEND IN THE 5 MAN GRP NOW !

    KEEP SAFE, 50 ENEMY WIPE !

    You would be surprised how easy this can be. Especially with the abundance of proc sets and healing. If you go up against a group that doesn't really know what they are doing: isn't running heavy armor, aren't running procs, doesn't know that they have to manually breakfree or how to break an immobilization it is really easy. My Stamden runs 34k health (non-cp) and inbetween artic blast and crimison can be really hard to kill. All I need is one object to LOS arround. I come back in interrupt any rezes or line up burst and people die quickly.

    This meta is really unforgiving for people that aren't playing it.
    Edited by SgtNuttzmeg on January 10, 2021 1:49PM
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  • SimonBelmont
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    to run an macro in pvp only shows your dumb and an bad player as it well get you killed more then its going to kill someone thats good

    Worse than "bad"; it shows you're willing to disregard the TOS. So, why stop there? Why not just start hacking the client? (sarcasm, kinda - do not do that!) Though, to be clear on my over-arching position; I don't believe anyone is bothering to make macros for actual combat functions; like using siege equipment, skills, pots, food, etc..

    Macros would be fine, if they were limited to sending messages to chat.. I could see having certain regularly used call-outs for /z or /g. It would just save you the hassle of typing it out every time..
    Edited by SimonBelmont on January 10, 2021 1:50PM
  • marius_buys
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    tmbrinks wrote: »
    So, players have a pre-programmed set of controls, and that beat some people in cyrodiil, where the whole name of the game is about quick reactions and adapting on the fly?

    You realize that even with a macro, you can't get past the 1 second global cooldown in this game...

    And that even with 100% accurate light attack weaving, it means the most actions you can have per second is 2.

    That's 2 total keystrokes per second (other than movement).... that's slow.

    Most likely, this was just a coordinated group of players that was just better than the others going against them.

    (Now, if they were using a CHEAT ENGINE, to modify and change skills to do more damage, etc... that's a whole different story but you explicitly said MACRO)

    Aside: The only macro that even makes a shred of sense to run anywhere in this game would be one that just automatically does a light attack after you cast a skill... but if you're dying to a group simply because they have a 100% LA ratio... you're bad. Considering the top tier DPS get that level of efficiency pretty regularly.

    You need to factor in PvP players exploiting known De Syncs and building it into macros with an auto rotation
  • DUTCH_REAPER
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    One of my friends shows me how he was basically able to equip multiple pieces of gear and keep the bonuses for each set even after he swapped them out. He sends in a ticket....8 months later...he can still do it. Game is broke. too many exploits. Heck man I can make my guy go invisible except for just my weapon showing and kill people. I sent that clip into ZOS as well...guess what? It never got fixed. Those so called awesome players you faced...well all I know is if it walks like a duck, sounds like a duck and looks like a duck...chances are...its a duck. But ZOS wont fix it for some reason???????
  • LadyNalcarya
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    Macros cannot make you unkillable. It can emulate button presses with precise timing, but it does not affect game mechanics: you can't skip global cooldowns and such. If there is any cheating going on, it's something more advanced than that. But 99% of time its just a huge skill difference, lag and maybe some exploits (like using skills that desync health).
    50 ENEMY ARE ATTACK THE KEEP !
    SEND IN THE 5 MAN GRP NOW !

    KEEP SAFE, 50 ENEMY WIPE !

    To be fair, a 5 man swat team can kill 50 random people especially if they take advantage of their surroundings. That's what zerg farmers do, they would not be able to kill a big group of people of similar skill in an open field.
    There is a way to counter it as a casual player: don't play their game, don't chase them around the rocks. Fight other groups of casual players instead.


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  • SimonBelmont
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    ^

    There are always ways to hack your client, no matter what game you play. But macros could only simulate what a player can already manually do; poorly.
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