vamp_emily wrote: »We had a similar situation happen on PC this weekend. AD/EP were teaming up on us which is normal but they took it to another level. They had players trying to gank you as soon as you left the base, and if you made it past those players they had a group of players sitting at the gates killing you.
Of course they had every reason to team up on us because DC was currently winning the campaign. However, even after we fell to second place both factions continued trying to put so much pressure on us.
I don't think there is anything wrong with that, it makes the game interesting. However, what makes me upset is that players on DC just don't want to fight fire with fire. They are all over the place until a semi-organized group takes over at some point in the evening and people start working together. We can have 20 people in chat talking about how to do something or where we should go but only a few actually show up to get farmed.
make keeps un-takeable unless you have 25 players on each of that keeps resources the entire time of taking a keep.
you Must have:
25 men on the Farm at all times
25 men on the Mine at all times
25 men on the Lumbermill at all times
and 25 players on Both keep flaggs in order to take a keep.
TheEndBringer wrote: »First of all, you can't stop it. It's the folly of a three faction system. Anyone who has ever played Risk with 3 people knows the score. It will always come down to 2 on 1.
TheEndBringer wrote: »The thing is, I hear people ALL THE TIME going on about team green this, team orange that. 99% of the time it's compete coincidence. If blue is attack red and yellow shows up because they saw a combat market, whoever loses will blame AD for helping the other faction.
I get that it's frustrating. But so long as there are 3 fashions and multiple campaigns, it will occur.
TheEndBringer wrote: »First of all, you can't stop it. It's the folly of a three faction system. Anyone who has ever played Risk with 3 people knows the score. It will always come down to 2 on 1.TheEndBringer wrote: »The thing is, I hear people ALL THE TIME going on about team green this, team orange that. 99% of the time it's compete coincidence. If blue is attack red and yellow shows up because they saw a combat market, whoever loses will blame AD for helping the other faction.
I get that it's frustrating. But so long as there are 3 fashions and multiple campaigns, it will occur.
i think discord disrupts the normal flow you describe...
This was a huge issue last night on PS4 GH NA. DC had the entire left side of the map, EP had the entire right side of the map with AD holding BB & BM and their 2 scrolls. DC hit BB while EP hit BM and both scrolls were taken soon after from our temples. DC took 1 scroll, EP took the other. AD went from 3 full bars to 2 minutes after. Myself and other AD players logged out because it was pointless to even try to defend. I don't know if there's a fix to this but it's a ongoing issue, and as a longtime AD PvP player, I can tell you that this only seems to happen to us regularly. I wish I knew why we're the ones that get teamed up on so much but it's driving a lot of AD players away from the server. Eventually DC & EP will only have each other to fight and it's a issue that they keep causing. 3 bars always fighting 6 bars gets old after a while
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
This was a huge issue last night on PS4 GH NA. DC had the entire left side of the map, EP had the entire right side of the map with AD holding BB & BM and their 2 scrolls. DC hit BB while EP hit BM and both scrolls were taken soon after from our temples. DC took 1 scroll, EP took the other. AD went from 3 full bars to 2 minutes after. Myself and other AD players logged out because it was pointless to even try to defend. I don't know if there's a fix to this but it's a ongoing issue, and as a longtime AD PvP player, I can tell you that this only seems to happen to us regularly. I wish I knew why we're the ones that get teamed up on so much but it's driving a lot of AD players away from the server. Eventually DC & EP will only have each other to fight and it's a issue that they keep causing. 3 bars always fighting 6 bars gets old after a while
it happens, but the ad running to br have ruined what was a great pvp environment for ad in blackreach...where it used to be a few ad fighting much larger numbers of dc and ep (which was extremely fun and made for great outnumbered pvp) now ad zergs from gh have ruined the campaign...zerging it to the gates and intensely defending home keeps of other alliances...it has now chased many ep and dc that played in there to gh....and they probably are more than happy to take part in the gating ad party as a bit of retribution for what they experienced in br...
Tonight in Ravenwatch (NA server) DC decided to team purple by siding with EP to get them emp.. Us AD was fighting for our lives at Ash... DC didn't do anything to prevent ep from emping.. they instead went to Ash, and fought us instead of the EP. Both EP and DC were working together... it's hard to hide at this point.
DC tried luring us away from Ash by taking Nik.. when that didn't work.. .after taking nik from us (to prevent us from rezzing there) they took Fare and eventually started working on taking our trikeeps. It was pathetic at this point.
Tonight in Ravenwatch (NA server) DC decided to team purple by siding with EP to get them emp.. Us AD was fighting for our lives at Ash... DC didn't do anything to prevent ep from emping.. they instead went to Ash, and fought us instead of the EP. Both EP and DC were working together... it's hard to hide at this point.
DC tried luring us away from Ash by taking Nik.. when that didn't work.. .after taking nik from us (to prevent us from rezzing there) they took Fare and eventually started working on taking our trikeeps. It was pathetic at this point.
This is why I left GH the other night. There was not a single DC or EP keep, town, resource, anything flagged up north. BM was flagged by EP and BB was flagged by DC with our scrolls being taken minutes after they flipped. There was no denying that they were teaming up on AD and I honestly don't know why but it happened and we went to 2 bars AD shortly after. I'll be staying in BR from now on after that night
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Tonight in Ravenwatch (NA server) DC decided to team purple by siding with EP to get them emp.. Us AD was fighting for our lives at Ash... DC didn't do anything to prevent ep from emping.. they instead went to Ash, and fought us instead of the EP. Both EP and DC were working together... it's hard to hide at this point.
DC tried luring us away from Ash by taking Nik.. when that didn't work.. .after taking nik from us (to prevent us from rezzing there) they took Fare and eventually started working on taking our trikeeps. It was pathetic at this point.
This is why I left GH the other night. There was not a single DC or EP keep, town, resource, anything flagged up north. BM was flagged by EP and BB was flagged by DC with our scrolls being taken minutes after they flipped. There was no denying that they were teaming up on AD and I honestly don't know why but it happened and we went to 2 bars AD shortly after. I'll be staying in BR from now on after that night
@xFocused please..no more gh ad transplants into br......the population is already out of whack and it really does not need to keep being dominated by ad like it has been the past month
I've done some brainstorming on this.
Something to consider is to change the how AP is awarded to discourage this imbalanced teaming behaviors. First, I would add a more advanced AP scaling mechanism for capturing and defending keeps that would be based on a combination of population and how many keeps/resources an alliance has. This would be in addition to current multipliers. Alliances each have 6 home keeps, 2 outposts and 18 farms, etc., so add multipliers such as +10%/5%/1% for each additional resource they have when opposing alliances capture one of them. So if an alliance currently has 8 keeps, 4 outposts and 20 farms, etc. then opposing alliances would get 32% AP bonus (+20%+10%+2%) when capturing one of their resources. The opposite applies when attacking an alliance with a few remaining resources. For example if they had just 3 tri-keeps and 6 remaining farms, etc. then they would have a 52% reduction (-30%-10%-12%) in AP when taking further resources. So you would have some pretty significant differences when targeting stronger vs weaker alliances. This would make it primarily a strategic decision to gate someone after you taken their scrolls more than an AP farm.
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Anotherone773 wrote: »I never liked the 3 faction setup myself. It doesn't add any value to the game and causes quite a lot of problems. Its great for PVE stories but when it comes to doing PVP it is really just a hindrance.