Alliance locking in all campaigns would be a good start to cutting down on most of the shenanigans but not all. I’d like to see the 7day ones return they didn’t leave slot of time for messing around.still won’t stop the serious team ups I’ve seen tho. PS4 NA no cp
hexentb16_ESO wrote: »Alliance locking in all campaigns would be a good start to cutting down on most of the shenanigans but not all. I’d like to see the 7day ones return they didn’t leave slot of time for messing around.still won’t stop the serious team ups I’ve seen tho. PS4 NA no cp
Unfortunately that probably wouldn't work. I left my old usual campaign on Xbox US because one guild rigged it each time. They chose which faction would win (always blue or yellow) and have poeple on all 3 teams helping that one team. This happened despite faction locking.
Tamriel One heavily contributed to the loss of faction loyalty when they removed character creation to any fiction.
I suggest they redo the entire Cyrodiil map and isolate regions with closed transit zones; leaving keep recalls as the he source to move across the map;
Remove scrolls and have them be seige locations where the factions have to maintain control for a small bonus; these seige/keep locales could have control prerequisites to claim the "scroll bonus."
Three way does work but not with a population that can skip faction on a whim; maybe changing the accessibility and value of the map regjons;
Maybe drop the north/south faction into one start point on the Cyrodiil map to open up edit space to redesign the map.
This has been an ongoing issue for years. When I was on PS4NA it was EP/AD vs DC. Now I'm on PCNA and it hasn't changed.
The forums have moderators that can delete or edit posts, they do get heavy handed and can cause more problems then cure. An in-game moderator that could step in and moderate a situation could just as easily get out of hand depending on who the moderator is. For example, an organized ball group is running around the third floor of a keep for hours. Between heals and lag, they are basically immune to damage (this does happen) a moderator could step in and wipe them forcing them to leave. But, where is the line between playing and griefing? Also what happens when an in-game moderator picks sides? We've all seen the twitch streamers get preferential treatment. Who moderates the moderators?
This has been an ongoing issue for years. When I was on PS4NA it was EP/AD vs DC. Now I'm on PCNA and it hasn't changed.
PS4 NA BR yesterday EP/AD teamed up (literally sieging/fighting side-by-side) for the evening, mostly WW running their carry sets. DC couldn't do anything.
Many of us DC left, this joke isn't PvP.
Sad ZOS has done such a poor job with Cyrodiil, & sad EP/AD gave up on skill play to carry each other to a "win".
make keeps un-takeable unless you have 25 players on each of that keeps resources the entire time of taking a keep.
you Must have:
25 men on the Farm at all times
25 men on the Mine at all times
25 men on the Lumbermill at all times
and 25 players on Both keep flaggs in order to take a keep.
make keeps un-takeable unless you have 25 players on each of that keeps resources the entire time of taking a keep.
you Must have:
25 men on the Farm at all times
25 men on the Mine at all times
25 men on the Lumbermill at all times
and 25 players on Both keep flaggs in order to take a keep.
Um... one thing that comes to mind is to simply disable / block non-faction chat, so you could only talk to people who are in same campaign & faction as you are, while in Cyrodiil. So if someone would whisper to you if they were in PvE zone or logged as other faction in Cyro they would see system message "this person is inaccessible right now" etc.hexentb16_ESO wrote: »So...I was wondering, what do you guys think ZOS could do to keep Cyrodil PVP fair? Or is it too late and entirely unfixable?