Anotherone773 wrote: »3) You could probably use the merchant buyback as sort of a pawnbroker storage. Sell things you want to keep like green and blue gear to deconstruct to the merchant and then buy it back later when you are back into town. However you would have to figure out how the buyback system works especially on this specific merchant. So that you know when you will lose the ability to buy back. I assume its probably a limited number of items during one game session.
So its limited to use it that way as well.SeaGtGruff wrote: »Anotherone773 wrote: »3) You could probably use the merchant buyback as sort of a pawnbroker storage. Sell things you want to keep like green and blue gear to deconstruct to the merchant and then buy it back later when you are back into town. However you would have to figure out how the buyback system works especially on this specific merchant. So that you know when you will lose the ability to buy back. I assume its probably a limited number of items during one game session.
The merchant buyback can be tricky, and it's important to understand how it works or you'll mess up and get frustrated (as I well know firsthand).
First, items do not stack, similar to how items do not stack when you deposit them into a guild bank account. If you want to add to something that's already on the buyback tab, you need to buy it back first so it can stack with whatever amount you've got in your inventory, then sell the stack to the merchant, similar to how you have to withdraw an item from the guild bank, stack it in your inventory, and then redeposit it into the guild bank.
Second, there are a limited number of slots on the buyback tab. I don't remember the exact number, but I want to say that it's 1 more than the number of visible rows in the buyback window. Once you've filled up the maximum number of slots, any new items you sell to the merchant will start to push the older items out of the list and they'll be gone forever.
Third, the oldest item will be pushed off the list first, then the next oldest, then the next oldest, etc. Since the list will probably be displayed in alphabetical order, it will probably be next to impossible to be sure which items will get dropped, but if you've got any free slots in your inventory then you can buy back the items you want to keep, sell whatever you don't care about, then finish by once again selling the items you want to store for later. Even if you've got only 1 free slot in inventory, you might be able to manage this if you do it carefully. For instance: Buy back Item 1 because you want to keep it. Stack your inventory so Item 1 stacks with what you're carrying. Sell Item 2, which you don't care about keeping. Buy back Item 3 because you want to keep it. Stack your inventory again. Sell Item 4, which you don't want to keep. Buy back Item 5 so you can keep it, then stack your inventory. Sell Item 6 to get rid of it. Keep repeating this pattern until you've sold everything you don't want and bought back everything you do want. Finally, sell the items you want to store on the buyback tab, being careful not to exceed the max.
Fourth, the items on the buyback tab will stay there until either you buy them back or they get pushed off by newer items. You can log out, change characters, quit the game, etc., and they should still be there the next time you log in on that character.
EDIT/Addendum:
Fifth, each character has its own buyback list, so the items that Character A sells won't interfere with the items on Character B's list.
Sixth, practice using the buyback tab with items you don't care about, so you can verify for yourself how it works, what the max is, and are able to use it effectively without making any mistakes.
Seventh, all NPC merchants share the same buyback list, so you can sell something to one NPC merchant, then buy it back from a different NPC merchant. Also, the merchant assistant's buyback tab is the same as the NPC merchants' buyback tabs. It's all tied to the character you're on, not to the specific NPC merchant.
Merchant because when your bank is full, the bank NPC is useless.
Secondly because of collections there is no need to horde tons of gear unless its a desired trait like divines and its a set you will use soon.
I use my merchant a LOT more than I use my bank. They are both handy, but if I could only have one, it would be merchant hands down.
With 200+ slots available on a character if someone is running out of inventory, that is bad inventory management, mostly because they are not selling junk with a merchant. If they are a new player, and sub 50 they are better off selling everything as purples are rare while leveling.Merchant because when your bank is full, the bank NPC is useless.
Secondly because of collections there is no need to horde tons of gear unless its a desired trait like divines and its a set you will use soon.
I use my merchant a LOT more than I use my bank. They are both handy, but if I could only have one, it would be merchant hands down.
When most items in one's inventory is not something they want to sell to a merchant the merchant becomes useless. Purple quality and better are worth more deconned. The blue quality or less are valuable selling to the merchant.
Inventory management always starts with the players inventory first. On any given day, or run for a new player or a vet, they will need to manage their inventory by selling junk. Even purples at 50 can be worth more as gold than their decon value if someone already has tons of decon mats.Further, if the banker is full that is an issue with the management of inventory which is a mini-game we play in ESO. I always work to make sure that my banker has half the space available so I can deposit gear and drops for decon.
They why argue my original point? Especially when its 100% factually true.[Which is better pretty much depends on how the person plays and what they do. As such, there is not a right or wrong answer. Just one that is right or best for that person.
Banker because merchants are easier to find in the game vs. bankers.
the1andonlyskwex wrote: »I might see things differently if I were someone who passes a single gear set around between a bunch of characters, but that seems like a huge hassle regardless of whether you have a banker or not.
I don't pass gear sets between alts. However, if I am training crafting on a particular alt, I will put all gear to be deconstructed into the bank and then deconstruct it on that character. Very convenient. You could use chests for the same thing. However, you can deconstruct items in the bank directly without pulling them out so it saves a step. I also have one main master crafter that I use to make craftable sets and upgrade quality of sets for other alts. It depends on what projects you are working on, but I visit both the merchant and banker every day on every alt right after writs and also after dungeons and quests.
That would indeed be cool! Especially since the 5,000 price tag was initially justified was a reflection of 'their unique convenience, group-wide utility, and practical services'. For people who already own a banker and merchant, they provide no unique convenience or special functionality, whatsoever and are little more than a facelift. They should cost less that way.It would be nice if assistants were selling with conditional discount (-50% for example) for those who already has one of the same type. I have human banker and merchant. Buying cats with full price is too much in this case. ESO+ players have special prices for some items. I think it's not difficult to implement alternatives for other conditions.
I think that's different. If you have both, but find yourself using one more often, that's one thing. But the question is: which one would you rather not have access to at any time? <--- think OP should answer that and pick based on that.the1andonlyskwex wrote: »This was my reasoning when I first got a banker, but my actual experience since I've had both is that I use the merchant far more often. Sure, there are more merchants around when questing, but they're still less convenient than being able to call one on demand, and I need to sell junk far more often than I accumulate so much stuff worth keeping that I need to move items to the bank.Banker because merchants are easier to find in the game vs. bankers.
That would indeed be cool! Especially since the 5,000 price tag was initially justified was a reflection of 'their unique convenience, group-wide utility, and practical services'. For people who already own a banker and merchant, they provide no unique convenience or special functionality, whatsoever and are little more than a facelift. They should cost less that way.It would be nice if assistants were selling with conditional discount (-50% for example) for those who already has one of the same type. I have human banker and merchant. Buying cats with full price is too much in this case. ESO+ players have special prices for some items. I think it's not difficult to implement alternatives for other conditions.
There has been much disappointment amongst fans when the Alfiq bankers were added, but cost the same price as the base assistants, even when people had them. And I know a lot of people refused to pay 5k twice for the same functionality.I think that's different. If you have both, but find yourself using one more often, that's one thing. But the question is: which one would you rather not have access to at any time? <--- think OP should answer that and pick based on that.the1andonlyskwex wrote: »This was my reasoning when I first got a banker, but my actual experience since I've had both is that I use the merchant far more often. Sure, there are more merchants around when questing, but they're still less convenient than being able to call one on demand, and I need to sell junk far more often than I accumulate so much stuff worth keeping that I need to move items to the bank.Banker because merchants are easier to find in the game vs. bankers.
What's the worst / most inconvenient / most annoying thing that will happen if you don't have a merchant?
What's the worst / most inconvenient / most annoying thing that will happen if you don't have a banker?
For me, even if I use the Merchant more often, the benefit of having bank on the go is greater. What do you lose out on if you don't have a Merchant on the go, but visit ingame merchants only? I won't be able to sell trash for 100 gold each? Not a big deal. But what do I lose out on if you have no Banker on the go? I have to visit a Fence every time I accidentally stole something and have no Counterfeit Pardon Edicts on that char, I need to sacrifice inventory slots on each of my characters for common consumables instead of just withdrawing them from my bank whenever I want, I need to visit a town to change sets every time, or keep several monster sets and gear in my actual bags, reducing the inventory I have on that char even further? I need to keep Motifs on myself instead of Banking them into a stack and selling them later? Your reasoning may be different, but which one you use most often shouldn't be the deciding factor which one you get if you can only have one.