This.Bro this is not world of warcraft. I doubt there is enough demand to justify the cost to bring you the vanilla version
YstradClud wrote: »Be surprised if they still have the code. Blizzard didn't have it when people asked them to recreate Vanilla WoW.
JameswRalston wrote: »I still have the beta discs from 2014
ClawOfTheTwoMoons wrote: »Vet ranks. Good riddance.
Khajiitihaswares wrote: »ClawOfTheTwoMoons wrote: »Vet ranks. Good riddance.
God those were such trash... Hey you hit 50 ready for your next grind!
Then again champ system is kinda can see it being a way to push new players away once they hit 50 and see they need grind 810 champ points XD.
Anotherone773 wrote: »Khajiitihaswares wrote: »ClawOfTheTwoMoons wrote: »Vet ranks. Good riddance.
God those were such trash... Hey you hit 50 ready for your next grind!
Then again champ system is kinda can see it being a way to push new players away once they hit 50 and see they need grind 810 champ points XD.
I don't mind level grind when:
1. I feel like the next level, i worked for actually made the character better
2. It's not excessively grindy. Some games have excessive grind. Wow was really bad at grind when i played it many years ago. The levels from the most current xpack were meant to take months and months on multiple characters. It was tedious and mind numbing.
ESO i find to be one of the least grindy MMOs i have played.
This, I'm happy to play trough the game at launch. However its not something I want to go trough again.VaranisArano wrote: »There were aspects of pre-One Tamriel that I liked:
The linear quest progression worked really well for storytelling because you couldn't miss stuff or do zones out of order.
The attachment to your alliance that formed through being immersed in their questlines and zones for the whole of your first character.
On the whole, I'm not as nostalgic for it as the OP.
I remember:
Not being able to quest with friends on different alliances
Not being able to meaningfully quest with friends who were substantially lower or higher level than me
Being locked into a certain progression by EXP - if I skipped ahead to experience a DLC, I'd have outleveled a number of base game quests by the time I got back
Hitting the artificial miss chance when my Stam Sorc was progressing "too quickly"
Practically empty Cadwell's Silver zones
Wandering around Craglorn as a Vet 4 player and realizing I'd have to get all my friends up to Vet 11 before we could quest there
Crafting mats being limited to certain zones (Look, my cotton zone was Eastmarch. White flowers on white snow = not a good time.)
And one aspect that I think ZOS handled pretty well: before One Tamriel, a lot of the game just became obsolete once you finished it. Old gear was outleveled and discarded. Old zones were only good for farming old mats and amusing myself by one-shotting previously tough enemies.
VaranisArano wrote: »
And one aspect that I think ZOS handled pretty well: before One Tamriel, a lot of the game just became obsolete once you finished it. Old gear was outleveled and discarded. Old zones were only good for farming old mats and amusing myself by one-shotting previously tough enemies.
VaranisArano wrote: »There were aspects of pre-One Tamriel that I liked:
The linear quest progression worked really well for storytelling because you couldn't miss stuff or do zones out of order.
The attachment to your alliance that formed through being immersed in their questlines and zones for the whole of your first character.
On the whole, I'm not as nostalgic for it as the OP.
I remember:
Not being able to quest with friends on different alliances
Not being able to meaningfully quest with friends who were substantially lower or higher level than me
Being locked into a certain progression by EXP - if I skipped ahead to experience a DLC, I'd have outleveled a number of base game quests by the time I got back
Hitting the artificial miss chance when my Stam Sorc was progressing "too quickly"
Practically empty Cadwell's Silver zones
Wandering around Craglorn as a Vet 4 player and realizing I'd have to get all my friends up to Vet 11 before we could quest there
Crafting mats being limited to certain zones (Look, my cotton zone was Eastmarch. White flowers on white snow = not a good time.)
And one aspect that I think ZOS handled pretty well: before One Tamriel, a lot of the game just became obsolete once you finished it. Old gear was outleveled and discarded. Old zones were only good for farming old mats and amusing myself by one-shotting previously tough enemies.
SilverBride wrote: »I played at launch. There is no way I will ever play that way again. It forced veteran levels and grouping, while at the same time restricting the ability to play with the other 2/3 of the character population.
No thanks.
SilverBride wrote: »I played at launch. There is no way I will ever play that way again. It forced veteran levels and grouping, while at the same time restricting the ability to play with the other 2/3 of the character population.
No thanks.
Agreed. And that forced grouping? If your friend zipped off and did a quest or two without you, you were phased differently from them. So things would attack you in areas friendly to them, and they couldn't help you. You had to play in exact lock step or lose effective grouping. To this day I'm mostly a solo player in ESO in part because of habits learned back then.
Khajiitihaswares wrote: »Anotherone773 wrote: »Khajiitihaswares wrote: »ClawOfTheTwoMoons wrote: »Vet ranks. Good riddance.
God those were such trash... Hey you hit 50 ready for your next grind!
Then again champ system is kinda can see it being a way to push new players away once they hit 50 and see they need grind 810 champ points XD.
I don't mind level grind when:
1. I feel like the next level, i worked for actually made the character better
2. It's not excessively grindy. Some games have excessive grind. Wow was really bad at grind when i played it many years ago. The levels from the most current xpack were meant to take months and months on multiple characters. It was tedious and mind numbing.
ESO i find to be one of the least grindy MMOs i have played.
*Looks at crafting.*
Please walk yourself out. I got crafting research done and that is crap grind.
Vet Ranks were butt too. As well is champ point grind for new peeps. I already grinded it out so I am good. But It does show progress when there is stuff to do. If you finish said stuff then you are going be grinding mobs depending on players account and DLC's.
Luckily I think ZoS plans to revamp champ system since well I think they even realize the system is eh.