It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Araneae6537 wrote: »I am told they have sophisticated marketing, or something like that, so who am I to gainsay them when I know only my own interests and spending habits? Still, it is difficult for me to fathom how this strategy could possibly be most profitable... 🤔
tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Except they don't have the data. Or they aren't using it. They didn't try it any other way. They only have the data from their LTOs which they sold for a limited time. They don't have the data from what the same item would have made if it wasn't an LTO. Or, you're telling me that the data showed that selling nothing during a Black Friday is better for the company than selling lots of stuff during a BF? Because that's what they did after 2018. Hard to believe when every other store, online service, etc does BFriday sales. I'm sure they are all wrong and ZOS is right, is that what ZOS thinks?This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
I understood you the first time. But I addressed this in my previous post. They have data about their revenue with their current sales tactics. They don't have data about what the revenue they could have had, if they did things differently, because they never tried. If you read my post, most of the things I listed do affect revenue, and their bottom line. We do realize that there are many considerations to be had; you're the one who seems to trust is some simplistic focus that Crowns sold during an LTO are the be-all and end-all of revenue by which the full picture of all other potential profits are to be judged (it isn't)..I am pointing out they do have the data that matters, their revenue, and what happens to it most of the time they offer a LTO.I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
Zos is not trying to maximize how many units they sell but maximize how many crowns they sell at full price. That is maximizing revenue/profits which is more important than how many homes they sold. The information you are suggesting Zos has is not important.
They don't have data about what the revenue they could have had.I am pointing out they do have the data that matters, their revenue, and what happens to it most of the time they offer a LTO.I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
Zos is not trying to maximize how many units they sell but maximize how many crowns they sell at full price. That is maximizing revenue/profits which is more important than how many homes they sold. The information you are suggesting Zos has is not important.
So... you're saying ZOS has data about sales they never made? You're honsetly not reading what I'm writing or we just keep talking on different threads or something because I'm not sensing that things clicked after this convo. And since I've been hogging this thread quite a bit, I'll just stop. But here's a spoiler tag if you want to see why you're wrong.They are not missing that. They already know what crown sales are like when the price is reduced and have a baseline for crown sales at full price.They don't have data about what the revenue they could have had.I am pointing out they do have the data that matters, their revenue, and what happens to it most of the time they offer a LTO.I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
Zos is not trying to maximize how many units they sell but maximize how many crowns they sell at full price. That is maximizing revenue/profits which is more important than how many homes they sold. The information you are suggesting Zos has is not important.
So... you're saying ZOS has data about sales they never made? You're honsetly not reading what I'm writing or we just keep talking on different threads or something because I'm not sensing that things clicked after this convo. And since I've been hogging this thread quite a bit, I'll just stop. But here's a spoiler tag if you want to see why you're wrong.They are not missing that. They already know what crown sales are like when the price is reduced and have a baseline for crown sales at full price.They don't have data about what the revenue they could have had.I am pointing out they do have the data that matters, their revenue, and what happens to it most of the time they offer a LTO.I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
Zos is not trying to maximize how many units they sell but maximize how many crowns they sell at full price. That is maximizing revenue/profits which is more important than how many homes they sold. The information you are suggesting Zos has is not important.You're talking about Crowns and Crown prices again. Only that. Without considering Crown Store items. That's wrong.
People don't buy Crowns for having them, people buy Crowns for things to spend it on.
Full price / reduced price Crowns are the supply. But demand doesn't simply respond to price, it responds to a variety of factors. Like, how many things are available, how desirable those things are, etc. So ZOS's revenue isn't simply affected by the price of Crowns, it's also affected by the number, quality, price, and subjective appeal of the items those Crowns are for, and for patterns of Crown-habits - e.g. does the current system encourage the splurging and frequent repurchase of Crowns, or does it encourage bulk-buying and hoarding. Most considerations I mentioned affect the demand for Crowns in some way, and are absolutely relevant for ZOS's revenue. (One of the things I mentioned for example, availability of suitable substitutes reduces the attractiveness of an item - so the more time passes without a chance of buying it, the more likely it is that people found something else, moved on, stopped playing, etc).
ZOS have data about the revenue they make off of a 4-day LTO item. But they don't have data about the potential revenue for that same item if they tried selling it any other way, because they don't try selling it any other way. So stop saying they have all the data, when it's physically impossible to have data on things they never tried.
Take your Crown sales example (which is pretty reductionist, but even there you'll see that what you say makes no sense). They put up something for 4 days. Some people will buy full-priced Crowns for the sake of that 4-day LTO. Right. That's what you're focusing on. But if people buy Crowns for that 4 day item, what's saying that people wouldn't buy Crowns for the same item if it was a 2-week LTO? Or a 1-month LTO? Or a seasonal LTO? If they never tried, how exactly would ZOS have data about some magical cutoff-point where people buy Crowns for 4day items but DON'T buy Crowns for 1-month items???
And who says that the number of people who buy Crowns in 4 days is MORE than the number of people who would buy Crowns in 4 weeks for that same item? (The production cost of which is a one-off fixed sum with no duplication costs or other materials - so clearly milking the same copy-pasted code as much as possible would be better). If people on the other 26 days of a month get to buy that item and spend money on Crowns to do it, would those people who did so in the first 4 days suddenly REFUSE to do so? Do they actually LOSE OUT on more revenue if the item isn't LTO (or is a longer LTO), than if it is a 4-day one and doesn't reach the hands of way more players with way more opportunity to make a purchase?
They have data about how many people purchased Crowns on the 4 days that Grand Topal Hideaway was last available, sure. But they don't have data about the people who would have purchased Crowns in the past year if it was available all the time. Because they didn't try to sell it. Or if they insist on 4-day LTOs, they again don't have data on what would happen if they brought things back for 1 week at least once a year (at random times, if they insist). But they don't know.
If these LTOs are working so well, why don't they do them for more items, more frequently? Why didn't they sell any LTOs during Black Friday? You seriously believe that the data they get from Crown purchases on 4 days tells them all they need to know about how many people would have bought Crowns just the same if the LTO was longer, or how many people had a demand and the money but couldn't buy it on the other 361 days, or how many people had the money and demand but now that demand is gone by the time it comes around? They don't know. So I don't think you understand the current system and the points that people are raising in this and other threads. We're telling them that the most limiting factor on their revenue is the lack of supply. Not the price, not the lack of demand, but the lack of supply. (And on that note before you try to bring up artificial scarcity or whatever, read everything I wrote, because I addressed it all and there's no point going in circles).
The baseline Crown sales are affected by the baseline items that are available to purchase for Crowns. People buy Crowns to spend them on something, not just to have them. So the fact that Crowns are purchased more during LTOs than during baseline times may have something to do with the fact that there are more things to purchase during LTOs than baseline items. Maybe, just maybe, the demand for Crowns increases as demand for Crown Store items increases - and actually trying to sell them (as they do for 4 days at a time) is a factor in that.I have made it clear that they have a baseline for crown sales throughout the year and when they are discounted. On top of that, they have the data for increased crown sales during LTOs.So... you're saying ZOS has data about sales they never made? You're honsetly not reading what I'm writing or we just keep talking on different threads or something because I'm not sensing that things clicked after this convo. And since I've been hogging this thread quite a bit, I'll just stop. But here's a spoiler tag if you want to see why you're wrong.They are not missing that. They already know what crown sales are like when the price is reduced and have a baseline for crown sales at full price.They don't have data about what the revenue they could have had.I am pointing out they do have the data that matters, their revenue, and what happens to it most of the time they offer a LTO.I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
Zos is not trying to maximize how many units they sell but maximize how many crowns they sell at full price. That is maximizing revenue/profits which is more important than how many homes they sold. The information you are suggesting Zos has is not important.You're talking about Crowns and Crown prices again. Only that. Without considering Crown Store items. That's wrong.
People don't buy Crowns for having them, people buy Crowns for things to spend it on.
Full price / reduced price Crowns are the supply. But demand doesn't simply respond to price, it responds to a variety of factors. Like, how many things are available, how desirable those things are, etc. So ZOS's revenue isn't simply affected by the price of Crowns, it's also affected by the number, quality, price, and subjective appeal of the items those Crowns are for, and for patterns of Crown-habits - e.g. does the current system encourage the splurging and frequent repurchase of Crowns, or does it encourage bulk-buying and hoarding. Most considerations I mentioned affect the demand for Crowns in some way, and are absolutely relevant for ZOS's revenue. (One of the things I mentioned for example, availability of suitable substitutes reduces the attractiveness of an item - so the more time passes without a chance of buying it, the more likely it is that people found something else, moved on, stopped playing, etc).
ZOS have data about the revenue they make off of a 4-day LTO item. But they don't have data about the potential revenue for that same item if they tried selling it any other way, because they don't try selling it any other way. So stop saying they have all the data, when it's physically impossible to have data on things they never tried.
Take your Crown sales example (which is pretty reductionist, but even there you'll see that what you say makes no sense). They put up something for 4 days. Some people will buy full-priced Crowns for the sake of that 4-day LTO. Right. That's what you're focusing on. But if people buy Crowns for that 4 day item, what's saying that people wouldn't buy Crowns for the same item if it was a 2-week LTO? Or a 1-month LTO? Or a seasonal LTO? If they never tried, how exactly would ZOS have data about some magical cutoff-point where people buy Crowns for 4day items but DON'T buy Crowns for 1-month items???
And who says that the number of people who buy Crowns in 4 days is MORE than the number of people who would buy Crowns in 4 weeks for that same item? (The production cost of which is a one-off fixed sum with no duplication costs or other materials - so clearly milking the same copy-pasted code as much as possible would be better). If people on the other 26 days of a month get to buy that item and spend money on Crowns to do it, would those people who did so in the first 4 days suddenly REFUSE to do so? Do they actually LOSE OUT on more revenue if the item isn't LTO (or is a longer LTO), than if it is a 4-day one and doesn't reach the hands of way more players with way more opportunity to make a purchase?
They have data about how many people purchased Crowns on the 4 days that Grand Topal Hideaway was last available, sure. But they don't have data about the people who would have purchased Crowns in the past year if it was available all the time. Because they didn't try to sell it. Or if they insist on 4-day LTOs, they again don't have data on what would happen if they brought things back for 1 week at least once a year (at random times, if they insist). But they don't know.
If these LTOs are working so well, why don't they do them for more items, more frequently? Why didn't they sell any LTOs during Black Friday? You seriously believe that the data they get from Crown purchases on 4 days tells them all they need to know about how many people would have bought Crowns just the same if the LTO was longer, or how many people had a demand and the money but couldn't buy it on the other 361 days, or how many people had the money and demand but now that demand is gone by the time it comes around? They don't know. So I don't think you understand the current system and the points that people are raising in this and other threads. We're telling them that the most limiting factor on their revenue is the lack of supply. Not the price, not the lack of demand, but the lack of supply. (And on that note before you try to bring up artificial scarcity or whatever, read everything I wrote, because I addressed it all and there's no point going in circles).
.I'm just suggesting exactly what I wrote. That they don't have the data for things they didn't try.Are you suggesting that Zos does not have the data for sales of crown packages or does not look at how many crowns they sell to see if there is a notable increase in sales when they offer an LTO with a significant cost?Except they don't have the data. Or they aren't using it.This is the reality. We can hypothesize and speculate based on the limited interaction we have with the player base. However, Zos did not see a sizeable net increase in real revenue from limited-time offerings then it would make no sense to continue the practice.tomofhyrule wrote: »It comes down to a marketing ploy to drive sales. This is not limited to Zos or even MMORPGs.
In the case of Zos, it is designed and intended to drive real revenue. If someone sees a house they really like or even a mount, and they lack the crowns some will pay full price for crowns instead of waiting until they are on sale. Of course, other players do stock up on crowns when they are on sale for such eventualities.
I am not arguing. I am merely pointing out the business side.
Of course, nobody except ZOS has the data,
Given we are talking about the largest independent gaming developers worth billions of USD I expect they have very bright and experienced economists and marking analysts that look ay these kinds of things constantly. Zenimax seems to know the business side of things.
That is all that matters.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts.
Edit: To be clear, Zenimax is not attempting to maximize how many LTO homes they sell. They are trying to maximize how many are purchased with crowns that cost the full value vs crowns purchased on sale. That is maximizing revenue overall. And again, I am sure Zenimax has analysts that understand the economics of this.
I am pointing out they do have the data that matters, their revenue, and what happens to it most of the time they offer a LTO.
Zos is not trying to maximize how many units they sell but maximize how many crowns they sell at full price. That is maximizing revenue/profits which is more important than how many homes they sold. The information you are suggesting Zos has is not important.
Again, Zenimax is the largest private gaming developing company in the world and is worth billions of USD. I am pretty sure they have some very capable and bright analysts. They seem to know what they are doing.
If these LTOs are working so well, why don't they do them for more items, more frequently? Why didn't they sell any LTOs during Black Friday? You seriously believe that the data they get from Crown purchases on 4 days tells them all they need to know about how many people would have bought Crowns just the same if the LTO was longer, or how many people had a demand and the money but couldn't buy it on the other 361 days, or how many people had the money and demand but now that demand is gone by the time it comes around? They don't know. So I don't think you understand the current system and the points that people are raising in this and other threads. We're telling them that the most limiting factor on their revenue is the lack of supply. Not the price, not the lack of demand, but the lack of supply. (And on that note before you try to bring up artificial scarcity or whatever, read everything I wrote, because I addressed it all and there's no point going in circles).
I can tell you as an absolute that the way LTO are being handled that ZOS is leaving money on the table.
Dagoth_Rac wrote: »In fact, the marketing team at ZOS is probably delighted by this thread. "Look at how upset they are. We are really driving home the, 'Buy now or you going to miss out,' mantra. Look how many views from players who are not even participating in thread. They are all seeing what happens when you don't buy. They are all seeing that we are serious."
ZOS are like a mob boss. They can't just threaten to break your knee caps if you don't pay off your gambling debts. They need to break your knee caps. Will they lose out on the payment of Mr. Broken Knee Caps? Yes. But it sends the proper message of fear to all their other clients. And those clients will be much more likely to pay on time. Likewise, ZOS cannot just threaten, "limited time only". They need to actually follow through enough times to make players truly fear that they will miss out.
BackStabeth wrote: »I have been having a bit of back and forth with support.
More or less I was told that a policy was recently changed that negatively affects my ability to purchase something I wanted to purchase.
[snip]
That didn't make me feel any better, after reading the forums [snip] Take limited time housing for example. None of that makes me feel warm and fuzzy towards Zenni. Making a house a limited time offer [snip]
Don't get me wrong, someone put a lot of work and effort into the things being offered. Those people have real talent. But the items being offered just meh, don't interest me. More horned mounts just re-skinned versions of other horned mounts offered before. And who likes camels? And the limited time housing? Phhffftttt
Shalidor's Shrouded Realm is a death trap. Uneven bridges going all over the place, edges you can run off, specially if you are using a thief build, built around running fast. It's a maze of places to kill yourself in your own home. I want a house I can pop in, go into a crafting room and take care of the stuff in my backpack, hit up my NPC banker and merchant and enjoy the rooms I created without risking walking off the side of an uneven skinny bridge and wasting time rezzing myself. The rooms are spread out in a maze, confusing and bleh. [snip] I feel the same way about these limited houses lately.
Stone Eagle Aerie a rate in a maze. [snip] The fact that the current limited house, and the future limited house both are a maze just accentuates this feeling. Again, lots of work and detail, tons of artistic talent has been spent on this house but it's a maze. A maze with a gimmick to sell you something that falls short of the effort that was invested in it. Sure, there is a waterfall you can walk through to use an elevator that leads to a thieves guild, but there are so many thieves guilds easier, and quicker to get into that after you take the elevator one time and realize it it's no longer a selling point. Why would you ever use it when others are more convenient? And again you have to wander through a maze of paths, doors and rooms to get to the places you created and want to enjoy. It feels like one of those quests where the wayshrine is on the wrong side of a huge mountain you cannot cross over and instead have to run all the way around to the other side before you can get access to the objective. And to top it off, you can't furnish everything because even with eso+ you don't have enough slots to furnish with. And this super giant maze houses only have 50 more slots than the medium houses, so... WHY? Truly, why? Sure, the light plays off the stone beautifully, but you are a rat in a maze. Sure, the waterfalls, the pools, they are all beautiful but how many waterfalls does a house really need before it seems like the main selling point is that the house is one gigantic waterfall, a maze and a gimmick?
I wanted to write something positive, something happy, something that was encouraging but this last crown store change has been dismal. Besides the typical bad feeling I get from seeing all the "convenience" items that really mean inconvenience was coded on purpose to sell you more convenience, the offerings really are blah this time. They couldn't figure anything special for the special offerings? How are those offerings special in any way, what specifically is special about them other than the word "special"? The crates, uhggggg, the horned mohawk thing is over done. It's like Thanksgiving turkey that has been cooked too long and nobody wants to say it's dry and tastes like turkey bones. Usually, you see people proudly riding the new mounts but not this time, people are proudly riding other mounts [snip]. And what is the deal with the boring, booooorrrrrrriiiiiiinnnnnnnggggggg mounts you can purchase with crowns? I don't know about you, but who wants to buy a camel with crowns? A bland bear, or lion, or whatever. Phffft. The non-combat pets look better than the mounts and really, if you are spending crowns on a mount should that ever happen?
[snip]
I was told by support that limited houses come back around for sale. Other than the snowglobe for sale right now which is seasonal, what was the last limited time house that was up for sale? That came back around for sale? And how many times in a year does that happen?
I was told by support that they read what people suggest for the crown store. But you know what it feels like to me? [snip] Instead of engaging the community, asking what we want to see more of, they want people to work for them and create excitement and then provide those things. [snip]
And finally, if you are going to have a crown sale, then do yourself and all of us a favor and actually provide something of interest to spend crowns on. [snip]
[edited for bashing and inappropriate content]
This is assuming that every person playing now was around when item X was available, and has an interest in item Y.Dagoth_Rac wrote: »I can tell you as an absolute that the way LTO are being handled that ZOS is leaving money on the table.
They are leaving your money on the table. But what about other players? What about the players who bought item X when it first came out because they were worried it might be their only chance to buy the item? What about the players who buy new item Y because they missed out on item X and it never came back, and they don't want same thing to happen with item Y?
Anotherone773 wrote: »There is very little about the crown store setup that makes people happy. It is not a pleasant shopping experience. The selection is horrible, the prices are insane, and you can't never just buy what you want. My real house was less headache to purchase than all the hoopla, one has to go through to get an in game house.
Dagoth_Rac wrote: »I can tell you as an absolute that the way LTO are being handled that ZOS is leaving money on the table.
They are leaving your money on the table. But what about other players? What about the players who bought item X when it first came out because they were worried it might be their only chance to buy the item? What about the players who buy new item Y because they missed out on item X and it never came back, and they don't want same thing to happen with item Y?
Limited time offers are driven by "fear of missing out". That fear does not work unless players legitimately fear that they may never have another chance to buy. And you reinforce that fear by really, truly never bringing back lots of cool stuff.
ESO players are not a unique species of human. These marketing tactics are driven by well-known human behaviors. They do not have to test what happens when they bring stuff back versus not bring it back versus bring it back at different prices. They know how players behave from other games and other industries.
In fact, the marketing team at ZOS is probably delighted by this thread. "Look at how upset they are. We are really driving home the, 'Buy now or you going to miss out,' mantra. Look how many views from players who are not even participating in thread. They are all seeing what happens when you don't buy. They are all seeing that we are serious."
ZOS are like a mob boss. They can't just threaten to break your knee caps if you don't pay off your gambling debts. They need to break your knee caps. Will they lose out on the payment of Mr. Broken Knee Caps? Yes. But it sends the proper message of fear to all their other clients. And those clients will be much more likely to pay on time. Likewise, ZOS cannot just threaten, "limited time only". They need to actually follow through enough times to make players truly fear that they will miss out.
Taleof2Cities wrote: »Anotherone773 wrote: »There is very little about the crown store setup that makes people happy. It is not a pleasant shopping experience. The selection is horrible, the prices are insane, and you can't never just buy what you want. My real house was less headache to purchase than all the hoopla, one has to go through to get an in game house.
Someone has to say it ... so I guess it will be me:
There's nothing stopping anyone commenting in this thread from discontinuing their purchases in the Crown Store if they're unhappy.
Game cosmetics are totally optional.
The Crown Store items sold do not affect combat gameplay ... there is no pay-to-win.
If you started the game late (after your favorite Crown Season ended), you'll have to wait until the next time it comes around just like any other MMO.
If you don't like the artificial scarcity with cosmetics, you don't have to buy. Period.