, hm? Jk, this game needs it, if that's really what they are going to do.more time overall to stability and game performance and less time to new game systems
So, the schedule was too frenetic for the circumstances...but you’ll continue the frenetic schedule under the same circumstances?
So, the schedule was too frenetic for the circumstances...but you’ll continue the frenetic schedule under the same circumstances?
techyeshic wrote: »Somehow I feel like it's the same thing every year. "Happy with what we accomplished. Bugs and performance are unacceptable, but we're working on it.". Last year, it was the performance improvement plan. This year it's less new systems to focus on performance and bugs.
What is it with game development where we hear about over working their talent to rush releases and promising to change, only to find yet another release where that's the case? A lot of amazing work goes unappreciated because of all the issues from being rushed.
techyeshic wrote: »techyeshic wrote: »Somehow I feel like it's the same thing every year. "Happy with what we accomplished. Bugs and performance are unacceptable, but we're working on it.". Last year, it was the performance improvement plan. This year it's less new systems to focus on performance and bugs.
What is it with game development where we hear about over working their talent to rush releases and promising to change, only to find yet another release where that's the case? A lot of amazing work goes unappreciated because of all the issues from being rushed.
I'd like to imagine that, in 2019, ZOS had no clue a global pandemic would hit the following year and suddenly force their entire workforce into a work from home method that drastically changed their ways of working.
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FaceDancer wrote: »So, the schedule was too frenetic for the circumstances...but you’ll continue the frenetic schedule under the same circumstances?
The schedule for the last year was too frenetic not only for the 4 dlc per year but more for the content on those dlc, wee have the collection system, they try the two passengers mounts and the antic sistem from greymore and those were only a few things.
So, the schedule was too frenetic for the circumstances...but you’ll continue the frenetic schedule under the same circumstances?
techyeshic wrote: »techyeshic wrote: »Somehow I feel like it's the same thing every year. "Happy with what we accomplished. Bugs and performance are unacceptable, but we're working on it.". Last year, it was the performance improvement plan. This year it's less new systems to focus on performance and bugs.
What is it with game development where we hear about over working their talent to rush releases and promising to change, only to find yet another release where that's the case? A lot of amazing work goes unappreciated because of all the issues from being rushed.
I'd like to imagine that, in 2019, ZOS had no clue a global pandemic would hit the following year and suddenly force their entire workforce into a work from home method that drastically changed their ways of working.
[Quoted post was removed]
They clearly say they aren't introducing new systems next year in the article. New content, zones/dungeons sure, but not systems. So it certainly would appear they are planning a more scaled back set of updates comparatively.
luen79rwb17_ESO wrote: »It's actually something worthy of praise now that you mention it. Big kudos to ZOS on that regard. It's definitely a huge effort keeping up with content during a pandemic and working from home.
"we will devote more time overall to stability and game performance and less time to new game systems"
But sadly, this statement is the closest thing you can translate to "we're de facto implementing a soft maintainance mode". Especially if you consider that the "performance route" has been around for 2 years now. That sentence just means "more of the same performance focus but with less content".