IAmIcehouse wrote: »Coming back to ESO and off other games like Valorant or WZ--where the devs are extremely engaged with their community; frequent forums/reddit, post updates via Twitter, releasing details on what they are working on and acknowledging when issues are reported that they are being looked at-- it's extremely frustrating seeing a game as good as ESO have zero transparency between devs and community.
who can i talk with about this?
the Band is the most broken thing here, it's like two and a half major berserk constantly uptime. But hey, chapter bring sales when attractive power is available, right? so much for p2w.
But you certainly shouldn't expect dev team leads, or whoever is responsible for balance to justify themselves in front of a bunch of gamers
you changed buffs and sets with balance in mind, with the pretext of lowering the distance between the floor and the ceiling.
However you left many things unchanged, like they are supposed to be like this. Not even an explanation of why or a note saying that these will be adjusted in a future patch.
What are the reasons of this? who can i talk with about this? @ZOS_GinaBruno ? it's not like i am entitled to any answers, but the community as a whole (at least everyone i play with) does not understand the changes, or why other things are left untouched, or why nobody from the team is explaining about those decisions.
This just results in a frustrating experience, and it gets down to more work into building the character rather than actual fun gameplay. These things are just another brick in the wall between players and the game.
that was all i had to say, below i will just post some examples regarding to what i am talking about.
- the Malacath Band was made with 25% bonus, comparable to Major Berserk at that time. Now Major Berserk is nerfed to 10% from 25%, yet Band remains the same. Where is the SBE (Set Bonus Efficiency) at this item? it should have been brought down to 10%.
- Slimecraw no compensation but i suppose it aligns with SBE ?
- For instance Vampire Cloak has been adjusted for the loss, so i suppose Slimecraw SBE should have been modified too?
- Major Protection from 30% to 10%, but Buffer of the Swift still grants 10% all the time, unchanged.
- proc sets had 1.5k-2k dps standard with proc chances like 15-20%, so maybe a 500 dps. Now there is no proc chance, so they do indeed 1.5k-2k dps but this is too strong now?
there are many more examples, but these are just to represent the idea. Do the balance team actually play the game on a competitive level like high MMR battlegrounds or vet dlc trials? Also trial builds are mostly copy-paste and if you dare use something else you lose up to 5k dps.
EDIT: i wanted to add some insight about the nerf to buffs. Again two tons hammer nerf, instead of adjustments. From 15% to 5%, minor buffs like maim or protection are not even worth to use now, just wasted slots on the bar. Same goes for The Major buffs, 10% from 30% is too much to be worth using the sources of these buffs.
Why not first a patch with 10% minor, 20% major, and then decide if they are needed to nerf further to 5 and 10 % ?
.
You can leave your suggestions and feedback anywhere, like the forums. Especially the feedback on PTS changes is listened to from time to time, that much we've seen.
Some games do have more communication from community managers and so on, ESO is lacking here, no arguments from me.
But you certainly shouldn't expect dev team leads, or whoever is responsible for balance to justify themselves in front of a bunch of gamers. Not only because it would be a waste of their time... they do have actual jobs after all. But also because it is ultimately pointless. Even if they would explain why they balance things one way or the other... that wouldn't actually make anyone happy. The players that are unhappy with the changes are just unhappy with them, arguments wouldn't fix that.
So imagine the balance person coming in and saying "hey guys, here's why I changed X." Then one player goes "wow, that explanation sucks, X should totally be this way instead." Then another player comes in and says "no, both of you are stupid, it should actually be that way." And then the discussion devolves into the normal passive aggressive arguments we are already having on the forums. And the balance person being there changes nothing whatsoever.
[snip]
[edited for rude comment]
Not that I enjoy malacath being in the game, but malacath isn't made to compare major berserk. It's made to replace crits. At 10% I would like you to name a build that would use this for dps while they're also losing their monster set 2pc or a 5pc over a 2 5pc and monster set build that can crit. 10% will not ever make up for losing 3 full sets and not being able to crit plus major berserk doesn't prevent me from landing crits.
Stellarvorous wrote: »Thats the thingUGotBenched91 wrote: »Sadly I’ve never seen any dev posts on the forum. The only time I see staff post on forum is saying they had to close a thread or delete posts.
I'm happy the developers are not posting in the forums. Not a good use of their time or skill sets.
Considering balance is jacked up and performance is even worse sometimes some communication on what the game plan is helps if its just silence and then people are stuck looking at the results and then results suck ass its not a good look
Less im wrong are there any pvpers out there enjoying this proc meta and the wonderful AAA performance we got going atm? Anyone? Anyone at all?
Feel free to speak up if your in love with the way zos is *KILLING IT* atm with performance and the current balance Id love to hear about it
Not that I enjoy malacath being in the game, but malacath isn't made to compare major berserk. It's made to replace crits. At 10% I would like you to name a build that would use this for dps while they're also losing their monster set 2pc or a 5pc over a 2 5pc and monster set build that can crit. 10% will not ever make up for losing 3 full sets and not being able to crit plus major berserk doesn't prevent me from landing crits.
100% this.
I have Malacath, but never use it, because I'm giving up too much crit damage and set choices.
People who are unable to or just don't want to build defensively or learn how to counter damage are always going to look for a scapegoat to complain about. If Malacath were nerfed to 5%, people would still complain about it.
Not that I enjoy malacath being in the game, but malacath isn't made to compare major berserk. It's made to replace crits. At 10% I would like you to name a build that would use this for dps while they're also losing their monster set 2pc or a 5pc over a 2 5pc and monster set build that can crit. 10% will not ever make up for losing 3 full sets and not being able to crit plus major berserk doesn't prevent me from landing crits.
100% this.
I have Malacath, but never use it, because I'm giving up too much crit damage and set choices.
People who are unable to or just don't want to build defensively or learn how to counter damage are always going to look for a scapegoat to complain about. If Malacath were nerfed to 5%, people would still complain about it.
I think the devs should buff Malacath ring to help “raise the floor” for average Joe and make it a pve item only. All items sets should get a buff, not nerfs. The only time something should get nerfed is in PVP only.