Waffennacht wrote: »Yes, since you last played they got buffed.
One of the bigger discussions ATM.
WW and Procs are the most controversial topics
Just use poisons and fighters guild skills to counter WWs ..... easy ..... O.o
Just use poisons and fighters guild skills to counter WWs ..... easy ..... O.o
Lol what fighter's guild "skills"? You have dawnbreaker and Silver Shards. Nobody except stamblades have ever used silver shards, so you must mean spamming dawnbreaker. Which in all fairness would no doubt kill a ww and just about everybody else too. By poisons you must mean going stamina dk or warden and speccing into a poison build. Or do you just mean poisons on weapons, because if you fight a werewolf who dies to those then it wouldn't have been a problem in the first place.
Just use poisons and fighters guild skills to counter WWs ..... easy ..... O.o
Lol what fighter's guild "skills"? You have dawnbreaker and Silver Shards. Nobody except stamblades have ever used silver shards, so you must mean spamming dawnbreaker. Which in all fairness would no doubt kill a ww and just about everybody else too. By poisons you must mean going stamina dk or warden and speccing into a poison build. Or do you just mean poisons on weapons, because if you fight a werewolf who dies to those then it wouldn't have been a problem in the first place.
Hehe I was being sarcastic 🙂 The supposed counters to being a WW aren't much of a counter when they run 40k health and get insane resistances whilst in WW form
https://youtu.be/kIGSLjZv0Yw
We all know Lycan is one of the best WW in ESO.
Coordinated group required? I dont think so. Maybe yes if he wanna kill all enemies on sight
WW, the combination of offensive and defensive, completed combat tool kits, free weapon critical and weapon damage in 1 bar, if someone can kill Lycan in 1 on 1 or 2 on 1, u have my respect.
Because it is simply broken when built right and It is also braindead easy to do. Werewolves have way too much goodstuffs in their toolkits without any drawbacks. From my understanding it seems to be a problem mostly on consoles where everyone abuses it.(theres always at least 4 wolves per bgs) Also when the light attack bug was a thing a lot of my magicka friends made a ww for the weeks of it just because anyone can use it without much effort. Having just 5 overloaded abilities and no buff rotation to keep up makes the mechanics of the game obsolete. (Might seem like nothing but having to rebuff for 2-3 seconds while they can straight up just dmg you constantly adds up after very little time) Werewolf is definitely overtuned. If the game wants ww to be a “class” in itself there needs to be some compromises. I think there should be 2 archetypes when building a werewolf and the ultimate morphs could be where the fix is at. DO NOT nerf their core mechanics. I think you should have to make decisions on what buffs are available to you. For instance pack leader shoudd get the 10k resists/maim/defile and berserker get the breach/berserk etc. It would make you chose between damage or tank/cc/annoyance. It would also make you have to sacrifice more when building. Berserker would need chudan/defile sets etc. This way players that are skilled at playing Ww would still be effective like they always have been. Lycan is a good example i play on ps4 na and i respect him a lot for being one of the few wws that was always so dangerous even when ww was terrible years ago. The problem right now is the “subclass” carries way too many players and its really frustrating the amount of effort it takes to bring them down.
angelofdeath333 wrote: »Overpowered? Not at all! They have access to major berserk, major breach, major defile, minor maim, minor courage, major savagery, an execute that starts at 100% health, 10k resist and 30% movement-speed. I am pretty sure every other class have access to these thing too? They need a built in daedric trickery to really be viable imo
Bad point to bring up, accessing this buff increases the damage taken by the werewolf. Can't really talk about the kiss without talking about the curse.angelofdeath333 wrote: »They have access to major berserk
Bad point to bring up, accessing this buff increases the damage taken by the werewolf. Can't really talk about the kiss without talking about the curse.angelofdeath333 wrote: »They have access to major berserk
angelofdeath333 wrote: »Bad point to bring up, accessing this buff increases the damage taken by the werewolf. Can't really talk about the kiss without talking about the curse.angelofdeath333 wrote: »They have access to major berserk
They get 10k resist and minor main to make Up for that though, have you ever met a squishy ww? Its just a cheesy autopilot for zerglings who cba to learn how to play
10k resists probably needs looked again with the removal / nerfing high armor counters, as well as the nerfing of the protection buffs. But if you do that you probably need to look at reducing their weakness to poisons and fighters guild abilities.
Not sure why they ever gave the pack leader the additional damage reduction. But that needs to go, as well as the puppies, that ignoring snare immunity and cooldowns.
Minor maim was also recently gutted not really something to complain about IMO.
One of the worst culprit is health regen builds are easy to stack now on a wolf. They gutted defile that was the major counter to Health regen builds. Slap 2 proc sets on a wolf and you can just drop all other points in tankiness and defense. It isn't a high damage build but it is enough to kill potatoes. Most wolves you see are running around out there with sub 25k stamina and 3k weapon damage.
They need to make the wolf heal scale off of max stamina and weapon damage. This will help get rid of the troll wolves and reward quick reactive gameplay.
angelofdeath333 wrote: »Bad point to bring up, accessing this buff increases the damage taken by the werewolf. Can't really talk about the kiss without talking about the curse.angelofdeath333 wrote: »They have access to major berserk
They get 10k resist and minor main to make Up for that though, have you ever met a squishy ww? Its just a cheesy autopilot for zerglings who cba to learn how to play
Ive seen werewolves melt before, its very doable. If they dont melt then they dont do damage either. Any poison damage or ultimate is hilarious.10k resists probably needs looked again with the removal / nerfing high armor counters, as well as the nerfing of the protection buffs. But if you do that you probably need to look at reducing their weakness to poisons and fighters guild abilities.
Not sure why they ever gave the pack leader the additional damage reduction. But that needs to go, as well as the puppies, that ignoring snare immunity and cooldowns.
Minor maim was also recently gutted not really something to complain about IMO.
One of the worst culprit is health regen builds are easy to stack now on a wolf. They gutted defile that was the major counter to Health regen builds. Slap 2 proc sets on a wolf and you can just drop all other points in tankiness and defense. It isn't a high damage build but it is enough to kill potatoes. Most wolves you see are running around out there with sub 25k stamina and 3k weapon damage.
They need to make the wolf heal scale off of max stamina and weapon damage. This will help get rid of the troll wolves and reward quick reactive gameplay.
I disagree on the pack leader changes completely. Why be called a pack leader and you dont have a pack? lol. Rest I can get behind, even though they arent a huge problem imo. I've played a lot of bgs and see them, but they're not much different than a dk.
angelofdeath333 wrote: »Bad point to bring up, accessing this buff increases the damage taken by the werewolf. Can't really talk about the kiss without talking about the curse.angelofdeath333 wrote: »They have access to major berserk
They get 10k resist and minor main to make Up for that though, have you ever met a squishy ww? Its just a cheesy autopilot for zerglings who cba to learn how to play
Ive seen werewolves melt before, its very doable. If they dont melt then they dont do damage either. Any poison damage or ultimate is hilarious.10k resists probably needs looked again with the removal / nerfing high armor counters, as well as the nerfing of the protection buffs. But if you do that you probably need to look at reducing their weakness to poisons and fighters guild abilities.
Not sure why they ever gave the pack leader the additional damage reduction. But that needs to go, as well as the puppies, that ignoring snare immunity and cooldowns.
Minor maim was also recently gutted not really something to complain about IMO.
One of the worst culprit is health regen builds are easy to stack now on a wolf. They gutted defile that was the major counter to Health regen builds. Slap 2 proc sets on a wolf and you can just drop all other points in tankiness and defense. It isn't a high damage build but it is enough to kill potatoes. Most wolves you see are running around out there with sub 25k stamina and 3k weapon damage.
They need to make the wolf heal scale off of max stamina and weapon damage. This will help get rid of the troll wolves and reward quick reactive gameplay.
I disagree on the pack leader changes completely. Why be called a pack leader and you dont have a pack? lol. Rest I can get behind, even though they arent a huge problem imo. I've played a lot of bgs and see them, but they're not much different than a dk.
To me The Pack Leader should provide extra bonuses to its group, minor courage (maybe bump it up to Major)? And a bonus perk to call of the pack.
But then again I would love to see the morph changed to behemoth, and let us pick our fur color (to a reasonable level).
They need to make the wolf heal scale off of max stamina and weapon damage. This will help get rid of the troll wolves and reward quick reactive gameplay.