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Am I the Jerk: Templar Tanking

  • Destyran
    Destyran
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    Any body got a void bash 4 man build?
  • Husan
    Husan
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    Destyran wrote: »
    Any body got a void bash 4 man build?

    I've played around with it but didn't find it that good. The radius isn't that great and all the mobs just ignored me and went for the DDs right after they got pulled in so they scattered instantly. I find silver leash to still be a better choice at the moment.
  • Grianasteri
    Grianasteri
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    The only templar "jerks" are those still still spamming jabs in PVP.

    The 1 button rotation is strong.

  • Swen_von_Walhallion
    well for trash here is rly easy solution with temlar tanks its combinantion of tromentor set with explosive charge and result is aoe tanut with 6m range. and its have another advantage, you can pull rly big amout oof trash in no time. but its not god setup for bosses for them alwys swap for normaln tank eqvip.
    Adraria Argentum Draco - imperial Stamplar
    Bevdyen Tus Ntxhuav - Orc Stamplar
    Celestun Ira Dei- Imperial Tankplar
    Halldis Rautt Höfuð- Nord Tankplar
    Misawa Yoshike - Breton Healplar
    Lae'ozhael - Dunmer Magplar
  • MirandaSharp
    MirandaSharp
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    Narvuntien wrote: »
    So I got into an argument with my healer doing Spindleclutch 2 on my Templar Tank.
    Basically, they were just getting mobbed by trash packs, but as a Templar tank, my tanking style is to just taunt the biggest guy (2h or shield guy) and expect my dps to clear it. Is this the wrong way to be going about tanking?

    I don't have any AoE CC any more, since Zos took away my ice wall snare and I don't have a replacement. My healer was complaining I should be using Time stop but that is like 7K Magicka, and that they'd supply me with orbs (My Stam is higher than my Mag so I wouldn't get mag back... I didn't think about this at the time).

    To be honest I had basically put my Templar tank away waiting for some help from Zos but with the undaunted event, it takes 15 min to find a group on a DPS and 1 second for a tank.

    TlDR; Am I the [snip] for just taunting one guy in a trash pack and hopeing my dps will kill it.

    [Minor Title Edit for Censor Bypass]

    Razor caltrops is your friend! AOE snare and AOE major breach! I throw it on everything in the room.
  • MellowMagic
    MellowMagic
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    Silver shards & turn undead work perfectly fine for me on my templar tank, I usually run in drop elemental blockade, extended extended ritual then drop turn undead to fear the main pack then leash all the ranged mobs and drop another turn undead so they don't spread back out. With repentance your stamina gets back to full every trash pack so it's not a big deal chaining them and using turn undead a couple times to make sure they're all feared.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • Reverb
    Reverb
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    YTA. Time Stop isn’t a great solution, but you should be doing more than taunting one add. I had a Templar tank alt for a long time, and I know your pain, but you can’t use class as a reason to not at least try to control the fight. You need to taunt the biggest threats and as many others as you can.

    I used to open with caltrops then run in and taunt as many as possible, using Inner Fire to get the rangers. Now I would add Turn Evil to my kit for aoe cc as well. You will burn a lot of stamina this way, but your group can kill the trash effectively and supply bodies for your repentance, so it shouldn’t be a problem.

    But after rolling a necro tank, I can’t imagine ever going back to Temp tank again.
    Edited by Reverb on December 16, 2020 3:59AM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Narvuntien
    Narvuntien
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    Razor caltrops is your friend! AOE snare and AOE major breach! I throw it on everything in the room.

    I do not have it unlocked and I am not set up in any way for PVP and I can't play Cryodil because I am faction locked to another alliance.
  • Hotdog_23
    Hotdog_23
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    Silver Leash is fine but what I want as a templar tank is a magic based pull.

    My Templar tank is magic based, but I do use a sword and board backbar. Around 18k health with all points into magic. Generally, always do more damage then most DD’s I get in pug groups. Carry a full tank sets I can switch to if needed but for the most part it’s not really needed. Only a few boss fights in a few DLC’s dungeons do I need to switch out. When switch out I have over 33-35k health.

    Confess I am a bad tank by the healer standard you run into because I do not use a pull at all, not enough stamina to afford it (why I want a magic based pull) and I don’t use time stop either.

    I will taunt the big add and bosses and soft cc’s the others. Really miss the snare from ritual of retribution for this build. PVP criers messed that up but it did hurt the templar tank and we got nothing for its loss in return.

    Templar needs a health based heal but PVPland will not allow it and some form of a crowd control and they would be just as good as tanking as everyone else.

    Where templar tanks excel is in the 3 DD’s and tank set up. My Ritual of Retribution and Repentance can keep most everyone topped off just fine. Can also slot Ritual of Rebirth if the group needs it for an emergency heal but for the most part, I never need to slot it.

    Be safe and have fun :)
  • Narvuntien
    Narvuntien
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    I suggest trying out time stop. It isn't as bad as I thought it was going to be, it is a large slow into a stun, it is just annoying you can't chain into it to stun like chaining into a snare or immobilise works.

    I dropped Sun-shield to try the spear to soft taunt to start a fight as well.
  • CaptainVenom
    CaptainVenom
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    Narvuntien wrote: »
    So I got into an argument with my healer doing Spindleclutch 2 on my Templar Tank.
    Basically, they were just getting mobbed by trash packs, but as a Templar tank, my tanking style is to just taunt the biggest guy (2h or shield guy) and expect my dps to clear it. Is this the wrong way to be going about tanking?

    I don't have any AoE CC any more, since Zos took away my ice wall snare and I don't have a replacement. My healer was complaining I should be using Time stop but that is like 7K Magicka, and that they'd supply me with orbs (My Stam is higher than my Mag so I wouldn't get mag back... I didn't think about this at the time).

    To be honest I had basically put my Templar tank away waiting for some help from Zos but with the undaunted event, it takes 15 min to find a group on a DPS and 1 second for a tank.

    TlDR; Am I the [snip] for just taunting one guy in a trash pack and hopeing my dps will kill it.

    [Minor Title Edit for Censor Bypass]

    As a main healer, I'd say your healer was nuts. You did right by going into the mob and making them get you. After that, it's DPS and healer (to some extent) to wipe the mob ASAP, while healer provides support to the team by healing if necessary or buffing if they builded their character for that (spellpower cure, combat prayer and so on). I, for example, builded my healer to be a heal-damage hydrid, providing both decent heals and protection while dropping a 15-25k damage, so I help my Damage Dealers wipe mob rather quickly.

    Also correct me if I'm mistaken, but Time Stop isn't part of a stamina tank's build. Maybe not even magicka lol, because I never noticed them using that spell.

    Edited by CaptainVenom on December 16, 2020 12:26PM
    🌈 Ride with Pride🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    You have access to a ranged taunt, a pull, and AoE CC, that are outside of your class. There is a good, better, best. If your healer was rude, thats on him, not you, but that also doesn't abstain you from doing your job as a tank. No reason you can't stack tauntable/pullable creatures and CC for DPS to AoE down on boss. Don't let people on the forums coddle you either.

    Non-DLC dungeons are extremely easy and DPS shouldn't have an issue with adds and if they do, thats not just on the tank, its a little on them too. If they seriously die to adds in non-DLC they need to understand mechanics better and get better at DPSing. You generally don't even need a healer in most content these days, including DLC dungeons.

    DLC dungeons as far as adds, tanks really should be more aware of their surroundings and keeping adds as well as boss, taunted, and stacked when possible. Ill use the adds on the boss before last boss on cradle of shadows. You could let DPS go to each of the shadows, which does work, OR the tank can pull them in onto boss, this is best. Another example of a good tank is on the 3 bosses before earthgore in blood root forge. You can taunt the healer and melee and purposely run past the other caster, forcing the healer to close the gap then run back to the other caster, bringing the melee with you,, stacking all 3 mobs for DPS.

    As far as time stop, I dont even slot that ever on my tank. if I use it, I use it on my healer. Good example of a place to use it is moon hunter keep last boss on hard mode. Tank already has hands full. No reason the healer isn't the one to use time stop in most content.
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  • Starlight_Whisper
    Starlight_Whisper
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    Caltrops is the answer here
  • ke.sardenb14_ESO
    ke.sardenb14_ESO
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    In most scenarios, but particularly vet, I believe the tank should hold as much of the mob as possible. My rationale behind this is that it controls the flow of the fight not only allowing the dps to focus AOE, but it also allow the healer to focus hots on you rather then turning to put out fires, all over the map.

    While I do mainly tank on the DK, giving me access to chains and talons, I find myself relying on inner fire+proper placement so much more often, that I can't recall using a root/soft taunt, other then the odd chains here or there.
  • hagencopen
    hagencopen
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    I also for some reason committed to tanking as a templar. It's basically my 100% character that I do absolutely everything on( achievs, all skill lines, crafting etc). I used time stop for a while. I had to change things around to get higher mana regen in order to use it and even then I was out of magical all the time. It worked, but it was really annoying that I had to sacrifice stam in order to even be a crappy tank. Recently I started using turn evil which I feel is better. It's also expensive but nearly as much and you also get other benefits besides the stun while standing in it. Leap in, put down TE to stun everything, then start chaining stuff in. People complain all the time that I suck and cant CC worth a damn. They are right but there are only a few options.
  • Icy_Waffles
    Icy_Waffles
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    As a tank taunting mobs is pretty... basic role... another way to do this is to group them and hold them still so they aren’t running all over. As a tank it’s not too much to ask to pull and hold mobs.

    I get frustrated as a dps when a tank runs in taunts one guy and just holds block. Lol
  • jekyto
    jekyto
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    As a tank taunting mobs is pretty... basic role... another way to do this is to group them and hold them still so they aren’t running all over. As a tank it’s not too much to ask to pull and hold mobs.

    I get frustrated as a dps when a tank runs in taunts one guy and just holds block. Lol

    Sometimes i do exactly this when i use swarm mother, block cast the range taunt at mobs far away to proc the monster set, then silver leash if group is some huge like for example in blackheart haven at the start. Meanwhile repentance for resources, time stop and balance. With decent dps i never have issues controlling packs. Isnt the fastest way but works pretty well on my templar. Dk is just faster because of the instant talons, but if you know what youre doing you wont have problems
  • pklemming
    pklemming
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    Have tanked for a while with a DK, but migrated to a Templar tank a while back. This is, without doubt, the most fun I have had on a tank in an age. I usually run with 3 DD and cover heals and tanking for the group. I run an AE tank build and our runs are fast, to say the least.

    I struggled for a while with Templar heals and eventually gave up and use the Templar shield as a "heal" and HoT underneath it. I have used this build for all 4 man vet content now. You are going to want to drop the AE taunt for vet trials, though, unless you want stomping really fast.

    I did write this up for our guild, but have not rewritten it for Markarth

    Imperial, 64 points to health. Infused on large pieces with tristat, 2 sturdy, 2 reinforced on small.Tormentor on Body. WInter's respite back bar, with Void bash front bar weapons. Optional Bloodmoon on chest, and use 1 piece monster set.

    With this build, I use explosive charge to start followed by caltrops (which procs winter's respite too), void bash, and explosive charge again to reaggro the new mobs pulled in by bash. Any that are missing get brought in with leash, which is also a ranged taunt thanks to tormentor. 5 seconds(max) and 15-20 mobs are all chained in, taunted, snared and debuffed. Makes the dps's job a dream.

    Whilst this is great for packs of mobs, it is also definitely good enough for all bosses I have come across up to now.

    Takes a while to adjust, Sunshield is my primary damage mitigation with extended ritual and winter's respite healing underneath the shield and acting as the main heal for group members too, although I also have honor the dead loaded for fast heals.

    The other nice thing about the Templar tank is the focus buff for resistances. Not trying, but I usually overcap on resistances in fights due to tormentor, focus, and the 50% bonus for standing in your circle.

    Anyway, somewhat of a Zealot regarding my Templar tank now, Sadly on painkillers, so, typing and concentration are suffering a tad right now.

    Try and play a Templar tank like a conventional tank, though, and you are going to have a bad day.
    Edited by pklemming on December 24, 2020 11:32AM
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