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How to make Necromancer better? Drop your ideas here!

  • Araneae6537
    Araneae6537
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    I’ve finally been leveling my magcro and so many skills seem gimmicky and not in line with what anyone associates with necromancers — throwing skulls at people, summoning tombstones, weird transformations, etc.

    Why do some skills deal fire damage and others frost? Disease or straight magicka damage or oblivion damage would all make sense where as elemental seems random and not fitting the theme.

    The reanimation ultimate is the only good one in my opinion, as I created my magcro with the idea of having different ways of healing allies and some sort of control or power over undead.

    Why is the summoning ultimate a half-emerged colossus that just pounds the ground? Summoning a bonelord would be in line with what NPC necromancers do.

    Lots of good points and good ideas in this thread!
  • CaptainVenom
    CaptainVenom
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    Here's another one:

    Ricochet Skull: instead of hitting 2 more targets, every third cast adds Major Prophecy for 10 seconds. Skull projectile speed increased.
    🌈 Ride with Pride🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • Athan1
    Athan1
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    Better? Necros are already too powerful. Nerfs pls
    Athan Atticus Imperial Templar of Shezarr
  • Scardan
    Scardan
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    I would like to see bone armor being damage shield.
    Let's be extremely precise in our use of terms.
  • akdave0
    akdave0
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    speed up the cast time on all abilities. The class seems slow and hindered.
  • El_Borracho
    El_Borracho
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    A self-sustain skill would be nice. Very dependent on synergies now for group play
  • YandereGirlfriend
    YandereGirlfriend
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    Animate Blastbones turned into a low-cost damage (~90 ultimate) ultimate rather than a clunky (and never used) vestigial morph of Necro Rez.
  • StarOfElyon
    StarOfElyon
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    Eedat wrote: »
    Necro is already insanely strong and I have a blast playing mine. The only thing I would suggest is get rid of certain skills being crimes. That *** is SO annoying and pointless

    Since I roleplay a villainous vampire necromancer, I like the world responding to me appropriately.
  • tenryuta
    tenryuta
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    Make that grave grasp ability into a melee skeleton summon. It can morph into a skelly that has heavy armor, has a S/S, and costs magicka, or a heavy armor that has a GS, costs stamina, and deals disease damage.

    ive been wondering how many want a 'good' combat skelly, but maybe redo goliath into a death knight(and NOT flesh golem/atronach), and function just like bear.
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