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Spellcrafting. New race. New skillines (spellbook) New class (battlemage) ...2021

  • VampireLordLover99
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    bulcke10 wrote: »
    Pretty sure we won't see spellcraft in any form until game is went through their "vision" passes which just started, also they already said no new class as far as i remember. Race of dremora makes zero sense also so wouldn't hold my breath for any of it.

    Pvp focus is another one, it can't be a focus now when the milking machine model is going, it's just not bringing as much money, but some updates surely may come as always.

    No new class? I thought they said every 2 year 🤔

    They have NEVER said they release a class every two years.
  • YandereGirlfriend
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    Sju wrote: »
    The new system will most likely be the reworked CP system, not another poorly written, unbalanced skill line to make the game even worse.

    I profoundly hope that the "new" system isn't just the CP system all over again.

    That would literally be selling us something that we already own. It would be akin to including the last patch's set balance changes and saying that they're "exciting new sets" which is skeevy and dishonest.

    A new system must be something brand new to the game not a replacement for something that they are taking away.
  • josiahva
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    Hallothiel wrote: »
    Can someone please explain what s the obsession with spellcrafting?

    Surely it would unbalance the game badly as stam characters can’t do the same?

    What is people's obsession with thinking spellcrafting would exclude stamina skills? Stamina skills ARE spells, they just draw from a different resource pool.
  • VampireLordLover99
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    Hallothiel wrote: »
    Can someone please explain what s the obsession with spellcrafting?

    Surely it would unbalance the game badly as stam characters can’t do the same?

    Ah yes, I forgot the part where stam characters had no magical skills in the game or class abilities.

    Haven't we just spent years getting stam-versions of magical skills in the game?
  • VampireLordLover99
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    Sju wrote: »
    The new system will most likely be the reworked CP system, not another poorly written, unbalanced skill line to make the game even worse.

    I profoundly hope that the "new" system isn't just the CP system all over again.

    That would literally be selling us something that we already own. It would be akin to including the last patch's set balance changes and saying that they're "exciting new sets" which is skeevy and dishonest.

    A new system must be something brand new to the game not a replacement for something that they are taking away.

    My money is on a CP system rework being the base-game feature and spell crafting being the chapter feature.

    Reason being? This year we got antiquities. If you replace going out to find leads for antiquities with going out to find leads for spells, you get spellcrafting.

    Much like how the bone goliath transformation was a test-run for the Blood Scion ultimate, I suspect that this year's antiquity system was a test for spellcrafting since it'd involve going back and throwing stuff in old zones too.
    Edited by VampireLordLover99 on December 11, 2020 8:19PM
  • preevious
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    Spellcrafting will never happen, because it would make some sets completely overperform.
    Take netch's touch..
    1. craft only lightning spell.
    2. profit.

    It would be a nightmare to implement properly.

    Now, there will be a new system. I hope for a way to improve crafting prowess somehow.
    Like, for instance, the possibility to add a set item bonus (a low one, not a 5-item one) to a given set. The odd would be dependent on how many style you have/miss.
  • Nomadic_Atmoran
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    bulcke10 wrote: »
    Pretty sure we won't see spellcraft in any form until game is went through their "vision" passes which just started, also they already said no new class as far as i remember. Race of dremora makes zero sense also so wouldn't hold my breath for any of it.

    Pvp focus is another one, it can't be a focus now when the milking machine model is going, it's just not bringing as much money, but some updates surely may come as always.

    No new class? I thought they said every 2 year 🤔

    They have never said every 2 years. This is just speculation on the playerbases part because they've released 2 so far and they have been 2 years apart.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • Urvoth
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    gepe87 wrote: »
    I hope they wont break the Lore!

    I honestly couldn't care less at this point since they can always retcon or explain it with a dragonbreak, etc. With the current state of the game, we really need performance improvements first and then interesting, engaging, and sustainable systems to go alongside them. A lot of the current pvp systems, endgame raids, dungeons, etc, are becoming a bit dry for veteran players, and I'd rather the "lore" not get in the way of adding quality new gameplay experiences.

    Would you really rather they don't "break the lore" and just add some mediocre pieces of content, or add some top tier systems that don't necessarily align 100% with established lore? For some reason, the lore in this game is always stated as one of the main reasons we can't get cool new things, which is a pretty counterproductive way of looking at the game.
  • VampireLordLover99
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    preevious wrote: »
    Spellcrafting will never happen, because it would make some sets completely overperform.
    Take netch's touch..
    1. craft only lightning spell.
    2. profit.

    It would be a nightmare to implement properly.

    Now, there will be a new system. I hope for a way to improve crafting prowess somehow.
    Like, for instance, the possibility to add a set item bonus (a low one, not a 5-item one) to a given set. The odd would be dependent on how many style you have/miss.

    How?

    Your example can literally already be done by

    >Be sorc
    >use dual lightning staves
    >Have one bar be full storm calling skills
    >Second bar full lightning destro skills.
    >profit

    It wouldn't be a nightmare to implement properly. (:
  • UntilValhalla13
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    You might want to add the word SPECULATION to the thread title. Otherwise it's just click bait.
  • SydneyGrey
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    Your example can literally already be done by
    >Be sorc
    >use dual lightning staves
    >Have one bar be full storm calling skills
    >Second bar full lightning destro skills.
    >profit
    It wouldn't be a nightmare to implement properly. (:
    Yup.
    I already have a lightning sorc that I did this with. She's awesome.
  • trackdemon5512
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    NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS


    This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:



    Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.

    It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.
  • Aptonoth
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    I want new race and new weapon. Playable maormer and melee magic. I also want to see spear and crossbow someday.
  • Megatto
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    Here's an amazing idea. ZoS could remove lootboxes and release less cash shop related items, and in turn give us more stuff to farm in dungeons and trials, such as mounts, pets and more. Much like what WoW is doing, and they're doing an absolutely awesome job of it. If ESO would do the same thing, i'd be playing waaaaay more.
    Remove loot boxes or riot
  • Thialmer
    Thialmer
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    NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS


    This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:

    Where did they discuss this? You linked an 8 hour video lmao
  • Davor
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    Hallothiel wrote: »
    Can someone please explain what s the obsession with spellcrafting?

    Surely it would unbalance the game badly as stam characters can’t do the same?

    It was in Arena. It was in Daggerfall. It was in Morrowind. It was in Oblivion. It is a lot of fun for people to be able to make custom spells, scrolls and weapons. For over two decades we could do that in Tamriel.

    It's a big part of the game to remove in Skyrim. It's something like taking out lightsabers in the next Star Wars game. Yes it can be done, but for a lot of people they would be upset.

    Another way of looking at it is.

    Why do people customize their own cars?

    Why do people bedazzle their stuff?

    Why do people in ESO like to customize their clothing?

    It is fun. It's cool to use. Especially in the beginning you can only make weak spells, but at end of game you can make powerful spells. It is a part of the game some people love/like.

    It's almost like saying next ESO year, there should be no magika, only stamina system.


    Yes it would unbalance. That is why there needs to be two systems in ESO. One for Single Play and another for PvP.
    Edited by Davor on December 12, 2020 2:39AM
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • Sylvermynx
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    Davor wrote: »
    Hallothiel wrote: »
    Can someone please explain what s the obsession with spellcrafting?

    Surely it would unbalance the game badly as stam characters can’t do the same?

    It was in Arena. It was in Daggerfall. It was in Morrowind. It was in Oblivion. It is a lot of fun for people to be able to make custom spells, scrolls and weapons. For over two decades we could do that in Tamriel.

    It's a big part of the game to remove in Skyrim. It's something like taking out lightsabers in the next Star Wars game. Yes it can be done, but for a lot of people they would be upset.

    Another way of looking at it is.

    Why do people customize their own cars?

    Why do people bedazzle their stuff?

    Why do people in ESO like to customize their clothing?

    It is fun. It's cool to use. Especially in the beginning you can only make weak spells, but at end of game you can make powerful spells. It is a part of the game some people love/like.

    It's almost like saying next ESO year, there should be no magika, only stamina system.


    Yes it would unbalance. That is why there needs to be two systems in ESO. One for Single Play and another for PvP.

    Davor.... those are single player games. You can only screw your own game there. And - spellcrafting actually was so OP in those games that I never used it.

    I have played every TES game since Arena released. And after messing about with spellcrafting where it was available, I quit using it - because it was so OVERPOWERED in a single player game that that game stopped being fun.

    As for the part of your post related to the divorcing of pvp from pve - absolutely spot on. They need to "balance" both, each alone with no reference to the other.

    I don't see that happening. Don't.... hope for the impossible....
    Edited by Sylvermynx on December 12, 2020 3:02AM
  • trackdemon5512
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    Thialmer wrote: »
    NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS


    This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:

    Where did they discuss this? You linked an 8 hour video lmao

    Fast Forward about 3.5 hours in to find the relevant discussions.
  • Czekoludek
    Czekoludek
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    NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS


    This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:



    Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.

    It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.

    I will just remind you that they also said they won't handle another undaunted event till the Dungeon Finder is fixed (finder is still working really clunky, often not working at all) yet they launch the event, additionaly during the time ppl are crashing because markarth changes.
    Everything is possibile with these devs tbh
  • Mrs_Malaka
    Mrs_Malaka
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    Czekoludek wrote: »
    NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS


    This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:



    Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.

    It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.

    I will just remind you that they also said they won't handle another undaunted event till the Dungeon Finder is fixed (finder is still working really clunky, often not working at all) yet they launch the event, additionaly during the time ppl are crashing because markarth changes.
    Everything is possibile with these devs tbh

    Everything and nothing :lol:
    "But screw your courage to the sticking-place,
    And we’ll not fail."


    PC/NA & EU
  • Firstmep
    Firstmep
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    NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS


    This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:



    Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.

    It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.

    Correction: last year was dedicated to prepare the game client for Stadia launch.
    If anything it made server performance worse.
  • Jeirno
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    Jeirno wrote: »
    Spellcrafting doesn't work in a MMO. Simple as that. Hard to balance, freedom of actually crafting your own spell would be really limited because lets be real here, ZOS doesn't want to make like 55 new animations or effects, and if they go the lazy route and copy paste old animations and effect, well then they are not unique and feel like the skills we already have.

    The reason why spellcrafting was good in Oblivion and Morrowind was bcs you could literally just create this *** OP spell, guess what you cant make that same for MMO. Simple as that.

    Well, guess its that time to re-re-re-post this vid of the original idea for spellcrafting in ESO and how it would work. (God I miss Nick!) (and Pauls shirts! Lol).. Timestamp 1:54:00

    https://www.youtube.com/watch?v=3LkeMacg-b0

    Also all the coding for this has been ready since 2014, so yea it is possible.
    Just my 2 drakes! Huzzah!

    Yea wonder why they never introduced it in the past 6 years? Maybe because it doesn't work properly in a MMO because of balance reasons :D if it would work and be balanced and cool and all they would have released it 2015. But no they scrapped it.
  • Emmagoldman
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    Fazuszek wrote: »
    Yep, ESO product structure is very predictible.... what we gonna get?

    - P2W pvp gear - u need some way, to bring people from Cyro to buy new expansion. Sure, u dont have to buy, and u will be smoked by some OP staff/sword.

    -skins titles, dyes - for the collectionists

    - new grind system with unique items, u would be able to see ur friends using them, so u u will be tempted to buy it

    - collectors editios, for the preorders maniacs!

    - superior race (in terms of magica or stamina), for the new META.

    - rebulding the old system, so even vet players, will need to sunk again in the game, and waste time, just be in touch with changes. U dont wanna spend time? U will be forced.

    Lets not forget swinging class changes to regrind
  • Sugram22
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    spellcraft is good idea but then stam classes need skillcraft sins it makes sense if ur fighter u can learn new skill u didn't have including weapon skill and for magic staff spells not just weapon skills

    i actually miss old fun spells from Skyrim and oblivion even some from morrowind like levitate, also like in skyrim i shoot spells from hand what look liked dragon berthing fire same with ice this looked cool and also how i cast lightning from hand like a long jolt and in older game how there was lightning storm above enemy when i cast lightning storm (similar spell is lightning staff ultimate), i could use all elements and cool effects
    https://www.youtube.com/watch?v=A0al01e7ClE
    it would make game more fun
    Edited by Sugram22 on March 21, 2021 6:01PM
  • Sergykid
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    stop ..
    -PC EU- / battlegrounds on my youtube
  • zaria
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    Hallothiel wrote: »
    Can someone please explain what s the obsession with spellcrafting?

    Surely it would unbalance the game badly as stam characters can’t do the same?

    Spellcrafting could include stam abilities or buffs

    It would only unbalance the game depending on implementation. For something to feel like spellcrafting, they just have to let you "craft" the spell by finding ingredients and using a recipe, and customizing the end result at least somewhat. Doesn't have to be fully customized

    In the teaser article, they said:
    the Gates of Oblivion’s new worlds, challenges, systems, and adventures—all coming in 2021!
    So we'll get some kind of system. Doesn't SOUND like a class, but a "system" could include anything from antiquities to set collections to skill lines to CP replacement to spellcrafting. So who knoweth
    Link: https://www.elderscrollsonline.com/en-us/news/post/59311
    Yes spell crafting in ESO will not be like Morrowind or Oblivion but more like ESO enchanting or alchemy.
    And it might be even more powerful for stamina build for buff spells as magic is an dump resource also why consuming trap is much better on stamina builds as its an free dot who restore stamina.
    On the other hand stamina is nice on magic builds for sprinting, breaking free and dodging.

    Battle mage, I think of an powerful mage in heavy armor casting huge spell as in armored artillery.
    However it will not work in ESO, you want an battleship play world of warships :)
    An warrior using lots of magic, think stamsorc.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Hymzir
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    Threadomancy alert! - No point in necroing old threads, the world has moved on and the assumptions made in previous posts no longer matter. If you wanna talk about Spellcraft - which is not gonna happen - then why not start yet another thread on it, so we can go over all the oldies and goodies like: "I'd be cool!", "Think of the nostalgia factor!" and of course the most poignant one - "If ZOS is incapable of balancing the existing skills, what makes you think Spellcrafting would be anything but an unmitigated disaster?"

    And as far as the original topic of this thread is concerned... The ship has sailed already. The Q1 base game "improvement" is the CP 2.0 system, and the new "system", that is gonna be introduced in the next chapter, is obviously going to be Companions.

    We can return to wishlisting Spellcraft for 2022 at the end of the year.
    Edited by Hymzir on March 21, 2021 10:29PM
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