colossalvoids wrote: »Pretty sure we won't see spellcraft in any form until game is went through their "vision" passes which just started, also they already said no new class as far as i remember. Race of dremora makes zero sense also so wouldn't hold my breath for any of it.
Pvp focus is another one, it can't be a focus now when the milking machine model is going, it's just not bringing as much money, but some updates surely may come as always.
No new class? I thought they said every 2 year 🤔
The new system will most likely be the reworked CP system, not another poorly written, unbalanced skill line to make the game even worse.
Hallothiel wrote: »Can someone please explain what s the obsession with spellcrafting?
Surely it would unbalance the game badly as stam characters can’t do the same?
Hallothiel wrote: »Can someone please explain what s the obsession with spellcrafting?
Surely it would unbalance the game badly as stam characters can’t do the same?
YandereGirlfriend wrote: »The new system will most likely be the reworked CP system, not another poorly written, unbalanced skill line to make the game even worse.
I profoundly hope that the "new" system isn't just the CP system all over again.
That would literally be selling us something that we already own. It would be akin to including the last patch's set balance changes and saying that they're "exciting new sets" which is skeevy and dishonest.
A new system must be something brand new to the game not a replacement for something that they are taking away.
colossalvoids wrote: »Pretty sure we won't see spellcraft in any form until game is went through their "vision" passes which just started, also they already said no new class as far as i remember. Race of dremora makes zero sense also so wouldn't hold my breath for any of it.
Pvp focus is another one, it can't be a focus now when the milking machine model is going, it's just not bringing as much money, but some updates surely may come as always.
No new class? I thought they said every 2 year 🤔
I hope they wont break the Lore!
Spellcrafting will never happen, because it would make some sets completely overperform.
Take netch's touch..
- craft only lightning spell.
- profit.
It would be a nightmare to implement properly.
Now, there will be a new system. I hope for a way to improve crafting prowess somehow.
Like, for instance, the possibility to add a set item bonus (a low one, not a 5-item one) to a given set. The odd would be dependent on how many style you have/miss.
Yup.VampireLordLover99 wrote: »Your example can literally already be done by
>Be sorc
>use dual lightning staves
>Have one bar be full storm calling skills
>Second bar full lightning destro skills.
>profit
It wouldn't be a nightmare to implement properly. (:
trackdemon5512 wrote: »NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS
This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:
Hallothiel wrote: »Can someone please explain what s the obsession with spellcrafting?
Surely it would unbalance the game badly as stam characters can’t do the same?
Hallothiel wrote: »Can someone please explain what s the obsession with spellcrafting?
Surely it would unbalance the game badly as stam characters can’t do the same?
It was in Arena. It was in Daggerfall. It was in Morrowind. It was in Oblivion. It is a lot of fun for people to be able to make custom spells, scrolls and weapons. For over two decades we could do that in Tamriel.
It's a big part of the game to remove in Skyrim. It's something like taking out lightsabers in the next Star Wars game. Yes it can be done, but for a lot of people they would be upset.
Another way of looking at it is.
Why do people customize their own cars?
Why do people bedazzle their stuff?
Why do people in ESO like to customize their clothing?
It is fun. It's cool to use. Especially in the beginning you can only make weak spells, but at end of game you can make powerful spells. It is a part of the game some people love/like.
It's almost like saying next ESO year, there should be no magika, only stamina system.
Yes it would unbalance. That is why there needs to be two systems in ESO. One for Single Play and another for PvP.
trackdemon5512 wrote: »NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS
This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:
Where did they discuss this? You linked an 8 hour video lmao
trackdemon5512 wrote: »NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS
This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:
Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.
It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.
Czekoludek wrote: »trackdemon5512 wrote: »NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS
This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:
Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.
It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.
I will just remind you that they also said they won't handle another undaunted event till the Dungeon Finder is fixed (finder is still working really clunky, often not working at all) yet they launch the event, additionaly during the time ppl are crashing because markarth changes.
Everything is possibile with these devs tbh
trackdemon5512 wrote: »NO SPELLCRAFTING. NO NEW CLASS. NO NEW RACE. NO MORE CHARACTER SPOTS. NO NEW WEAPONS
This was discussed at Gamescom 2020 this past August. A linked Twitch stream of the developers in a Q&A is provided here:
Essentially it comes down to performance not being where the game needs it to be to handle a new system of that sort. The last few years have been attempts to cut down on the performance issues, particularly in PvP but as you can see with the PC AOE/Group Size Live Test things still aren't where they need to be. This past Markarth patch has only introduced more issues that need to be addressed prior.
It's well known that 2021 is going to finally tackle the long running CP issues with a reworking of the system. As such it can be seen as another in a long line of performance updates to get the game in a ready state for any additional class or skill add-ons.
wenchmore420b14_ESO wrote: »Spellcrafting doesn't work in a MMO. Simple as that. Hard to balance, freedom of actually crafting your own spell would be really limited because lets be real here, ZOS doesn't want to make like 55 new animations or effects, and if they go the lazy route and copy paste old animations and effect, well then they are not unique and feel like the skills we already have.
The reason why spellcrafting was good in Oblivion and Morrowind was bcs you could literally just create this *** OP spell, guess what you cant make that same for MMO. Simple as that.
Well, guess its that time to re-re-re-post this vid of the original idea for spellcrafting in ESO and how it would work. (God I miss Nick!) (and Pauls shirts! Lol).. Timestamp 1:54:00
https://www.youtube.com/watch?v=3LkeMacg-b0
Also all the coding for this has been ready since 2014, so yea it is possible.
Just my 2 drakes! Huzzah!
Yep, ESO product structure is very predictible.... what we gonna get?
- P2W pvp gear - u need some way, to bring people from Cyro to buy new expansion. Sure, u dont have to buy, and u will be smoked by some OP staff/sword.
-skins titles, dyes - for the collectionists
- new grind system with unique items, u would be able to see ur friends using them, so u u will be tempted to buy it
- collectors editios, for the preorders maniacs!
- superior race (in terms of magica or stamina), for the new META.
- rebulding the old system, so even vet players, will need to sunk again in the game, and waste time, just be in touch with changes. U dont wanna spend time? U will be forced.
Yes spell crafting in ESO will not be like Morrowind or Oblivion but more like ESO enchanting or alchemy.tsaescishoeshiner wrote: »Hallothiel wrote: »Can someone please explain what s the obsession with spellcrafting?
Surely it would unbalance the game badly as stam characters can’t do the same?
Spellcrafting could include stam abilities or buffs
It would only unbalance the game depending on implementation. For something to feel like spellcrafting, they just have to let you "craft" the spell by finding ingredients and using a recipe, and customizing the end result at least somewhat. Doesn't have to be fully customized
In the teaser article, they said:So we'll get some kind of system. Doesn't SOUND like a class, but a "system" could include anything from antiquities to set collections to skill lines to CP replacement to spellcrafting. So who knoweththe Gates of Oblivion’s new worlds, challenges, systems, and adventures—all coming in 2021!
Link: https://www.elderscrollsonline.com/en-us/news/post/59311