Well stamplars spaming jabs because theres literally nothing else to spam. I dont see much difference in sorcs spamming frags from 20 metres or nightblades sneaking around and hitting you from behind for 10k+ using a single skill.
I personally love templars in all roles, and the more they nerf it, the more i like it. Waiting for the next challenge zos will bring us
Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.
Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.
Yea so true, jabs makes us overperform in certain areas and it creates the feeling that stamplar is op, especially in pvp where people run glass cannon builds and are not used to being jabbed to death because the class was so dead for years. I have seen many templars who agree that it would be better if they just reworked the jabs skill, and made our other skills more useful. We have the best spam skill in the game no doubt about it, but you can only jab so much before deleting the game lol. I just want to have more viable options . I feel this has become a general problem with the original classes . When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.
What a lot of people dont realise is that the power of jabs falls off drastically aganist good players, that know how to move out/away from it.
Just like good players dont eat multiple dizzies in the face either.
And since so much of the templars power is tied to this 1 skill, it can lead to some very polarising gameplay, where you absolutely delete so me people, while aganist others you have next to no pressure/damage.
Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.
Exactly how is it better? It’s a good skill. I like it. But being a channel, you are also snared. It also keeps Templars from being able to do anything else during the duration. Some players in pvp will point out that this is when a Templar is weakest. It’s also both direct dmg and an aoe. Great, yeah. But even the direct dmg to a single target is mitigated by Evasion. Go figure why this would be. But at least before, we could argue that Burning Light could at least bypass Evasion. But no. That was nerfed, too.
It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.
You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.
As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.
You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.
As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?
In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?
It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.
You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.
As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?
In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?
I pvp every day. I know what I see. There is nothing wrong with using Jabs as a spammable. There is nothing wrong with using weapon skills. It is not a matter of something being overtuned. It's a matter of different playstyles, different classes. If anything, other classes have asked for better spammables in their class trees. They may have a point. But even that doesn't mean that Jabs is overpowered.
It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.
You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.
As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?
In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?
I pvp every day. I know what I see. There is nothing wrong with using Jabs as a spammable. There is nothing wrong with using weapon skills. It is not a matter of something being overtuned. It's a matter of different playstyles, different classes. If anything, other classes have asked for better spammables in their class trees. They may have a point. But even that doesn't mean that Jabs is overpowered.
Maybe, but in comparison would you agree that most class spammables are bad? If so, then we are on the same page. Even I would use jabs if my classes had it, and I dislike the move.
I just did say that it's the only alternative to dswing. But only in comparison to the class spammables its overtuned. Regardless I still think jabs is holding back templar in terms of power budget.
Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances
What i mean to say is currently they don't know what the skill should be, is it direct damage, is it an aoe, is it single target, is it damage over time.. because it does all of these things its basically a jack of all trades but master of none. It puts the skill in a place where it gets mitagated by various ways when it really shouldn't be.Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances
I hear this. But what your asking for is Surprise Attack. And I just don't think Classes should be using the exact same skills. Templars have always had a channeled spammable. It's so much a part of the class identity, I really hate to see it changed. If players want a Surprise Attack, then maybe Templar isn't the class they should be playing.
What i mean to say is currently they don't know what the skill should be, is it direct damage, is it an aoe, is it single target, is it damage over time.. because it does all of these things its basically a jack of all trades but master of none. It puts the skill in a place where it gets mitagated by various ways when it really shouldn't be.Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances
I hear this. But what your asking for is Surprise Attack. And I just don't think Classes should be using the exact same skills. Templars have always had a channeled spammable. It's so much a part of the class identity, I really hate to see it changed. If players want a Surprise Attack, then maybe Templar isn't the class they should be playing.
It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.
You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.
As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?
In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?
Joy_Division wrote: »It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.
Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.
You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.
As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?
In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?
Yes. It's posts exactly like this that tell me those players don;t know what they are doing. Complaining about jabs and templars with all the dumb proc sets, werewolves, 40K health stamdens, harmony BS (still bugged), etc., screams "I'm the X" in those 1vX videos.
Sometimes I wish they would just gut the 4 base classes and reconstruct them from the ground up in a way they did with Necros and to a lesser extent Wardens. Those classes' skills just gel so much better.When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
Haven't played my PvP stamplar in a while (what's the point?), but regarding jabs, in PvE the skill is such a carry it's not even funny. Especially Puncturing Sweeps on magplar, just point it in the general direction of your problem and it's gone. 24/7 Empower and jesus beam are stand-out features of magplars as well.
But outside of Mag DD, Templar just feels so meh. Stam DD is completely carried by jabs, offering nothing else to anyone, not even themselves. Tankplars are a complete joke (if you would expect any class of the original 4 to be a good tank, it should be bloody Templar) who can't even keep themselves alive properly. Even as a healer they feel bland, without easy access to Major Sorcery like Wardens, or the ultimate generation of Necros - I don't even slot BoL anymore in most vet dungeons.
The only class I'm less impressed by these days are Sorcs. The Ring of Pale Order has basically gifted their best gimmick to every class, and their sustain sill blows.Sometimes I wish they would just gut the 4 base classes and reconstruct them from the ground up in a way they did with Necros and to a lesser extent Wardens. Those classes' skills just gel so much better.When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
Haven't played my PvP stamplar in a while (what's the point?), but regarding jabs, in PvE the skill is such a carry it's not even funny. Especially Puncturing Sweeps on magplar, just point it in the general direction of your problem and it's gone. 24/7 Empower and jesus beam are stand-out features of magplars as well.
But outside of Mag DD, Templar just feels so meh. Stam DD is completely carried by jabs, offering nothing else to anyone, not even themselves. Tankplars are a complete joke (if you would expect any class of the original 4 to be a good tank, it should be bloody Templar) who can't even keep themselves alive properly. Even as a healer they feel bland, without easy access to Major Sorcery like Wardens, or the ultimate generation of Necros - I don't even slot BoL anymore in most vet dungeons.
The only class I'm less impressed by these days are Sorcs. The Ring of Pale Order has basically gifted their best gimmick to every class, and their sustain sill blows.Sometimes I wish they would just gut the 4 base classes and reconstruct them from the ground up in a way they did with Necros and to a lesser extent Wardens. Those classes' skills just gel so much better.When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
Exactly what I said. Jabs carries the class and makes the rest of the skills worse because of it. But don't mind me, jabs is completely fine.