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Templar class skills

Mitaka211
Mitaka211
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Am i the only one getting severly annoyed with how templar skills got butchered one by one. First it was our "house", after that it was our ults, then power of the light and i am not even gonna go about the magika side cause there it is not good either. Jabs is literally the only useful skill worth slotting . What kind of a design is this? I can not even begin to tell you how pissed off i am. Are we gonna get some anwsers about the original classes cause you are repulsing your own player base with these flawed game design ideas. I did not pick templar at the start of the game , to slot a bunch of weapon , world or guild skills and spam jabs to be useful. And what the hell is the idea behind power of the light now, we wait 6 sec to get a 3k damage pop, who the hell balances this game?

We deserve to get at least a response or something, do you even have a plan at all?

P.S But when someone asks about the crown store , the devs suddenly rush to answer questions....
  • Syiccal
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    Fully agree, the class has been gutted, its completely different from I first started on it many years ago now.
    I don't play stam as that's even worse, pick a class and use very few class skills, all but 1 or 2 are weapon skills etc.
    I'm not even sure why eso has classes at this point into the game.
    Open up the skills lines and let us mix/match and chose what we want to use.
  • Husan
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    Much has been said about templars in the past, from our passives being objectively the weakest, none of our ultimates are worth slotting, templar tanks being a meme at this point, stamina templar having the worst heals ingame etc.

    However it all falls on deaf ears all because of the power of the jabs. As long as jabs stay the way they are any buff to the class will make the forums implode as soon as people start getting killed by jabs spamming templars in PvP.
  • jekyto
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    Well stamplars spaming jabs because theres literally nothing else to spam. I dont see much difference in sorcs spamming frags from 20 metres or nightblades sneaking around and hitting you from behind for 10k+ using a single skill.
    I personally love templars in all roles, and the more they nerf it, the more i like it. Waiting for the next challenge zos will bring us
  • Mitaka211
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    jekyto wrote: »
    Well stamplars spaming jabs because theres literally nothing else to spam. I dont see much difference in sorcs spamming frags from 20 metres or nightblades sneaking around and hitting you from behind for 10k+ using a single skill.
    I personally love templars in all roles, and the more they nerf it, the more i like it. Waiting for the next challenge zos will bring us

    Yea slotting nothing but fighter skills and spamming jabs like a mad man is such a challenge. The mere fact that templars haven't been slotting their ults for the past 2-3 years is reallly telling how challenging this game is lol.
  • jekyto
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    Youre actually partially right. Tho they can be effective with other set of skills aswell, and there are other builds who doesnt use their class ultimates. But agree there arent many choices anyway. Challenges comes when you dont have 2 shields, pets, endless cc and heals. Ppl just pointing jabs...
  • Husan
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    Templar pros:
    - Jab
    - Jab
    - Jab

    Templar cons:
    - No mobility.
    - No health based heal.
    - No class access to major brutality/sorcery.
    - No crowd control utilities.
    - Sun shield. This once class defining skill has sucked for years now.
    - Nova. Was already a bad ultimate before, now with major protection nerfs it lost even its niche use
    - Sun flare. Is it a spammable or a dot? I have no idea. All I know is it sucks, and isn't worth a slot.
    - Dark flare. This morph sucks big time. Go for solar barrage instead.
    - Backlash. Even fully charged hits for less than fire and forget delayed skills (blastbones for example), but requires you to go completely ham with damage for 6 seconds.
    - Eclipse. This skill was overperforming for one patch so it was promptly nerfed to the ground to the point of it not being worth a slot.
    - Rite of passage. Another meme ult from templar. If you use this I automatically assume you are a bad player. This skill sucks, always has sucked, and always will suck as long as you have to remain immobile to cast it. Similar to nova one of the morphs lost 20% damage reduction this patch with no compensation.
    - Healing ritual. Another look-at-me-I-am-new skill. STOP FORCING THIS SKILL DOWN MY THROAT ZOS. Rework it. By the way, ritual of rebirth always heals the person the furthest away instead of the one with lowest health, please fix.
    - Templar passives. Just look at the comparison of some templar passives vs DK passives
    yfHI2VX.png
    ujAuwfZ.png

    I've said all of these things before. But the community honestly believes templars are a good class because we steamroll through everything in the game just by spamming jabs.
    Edited by Husan on December 4, 2020 8:17AM
  • Ryuvain
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    Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Firstmep
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    Ryuvain wrote: »
    Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.

    What a lot of people dont realise is that the power of jabs falls off drastically aganist good players, that know how to move out/away from it.
    Just like good players dont eat multiple dizzies in the face either.

    And since so much of the templars power is tied to this 1 skill, it can lead to some very polarising gameplay, where you absolutely delete so me people, while aganist others you have next to no pressure/damage.
  • maxjapank
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    Ryuvain wrote: »
    Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.

    Exactly how is it better? It’s a good skill. I like it. But being a channel, you are also snared. It also keeps Templars from being able to do anything else during the duration. Some players in pvp will point out that this is when a Templar is weakest. It’s also both direct dmg and an aoe. Great, yeah. But even the direct dmg to a single target is mitigated by Evasion. Go figure why this would be. But at least before, we could argue that Burning Light could at least bypass Evasion. But no. That was nerfed, too.
  • Mitaka211
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    Yea so true, jabs makes us overperform in certain areas and it creates the feeling that stamplar is op, especially in pvp where people run glass cannon builds and are not used to being jabbed to death because the class was so dead for years. I have seen many templars who agree that it would be better if they just reworked the jabs skill, and made our other skills more useful. We have the best spam skill in the game no doubt about it, but you can only jab so much before deleting the game lol. I just want to have more viable options . I feel this has become a general problem with the original classes . When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
  • Ryuvain
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    Mitaka211 wrote: »
    Yea so true, jabs makes us overperform in certain areas and it creates the feeling that stamplar is op, especially in pvp where people run glass cannon builds and are not used to being jabbed to death because the class was so dead for years. I have seen many templars who agree that it would be better if they just reworked the jabs skill, and made our other skills more useful. We have the best spam skill in the game no doubt about it, but you can only jab so much before deleting the game lol. I just want to have more viable options . I feel this has become a general problem with the original classes . When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.

    Exactly this is what I'm saying.
    Firstmep wrote: »
    Ryuvain wrote: »
    Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.

    What a lot of people dont realise is that the power of jabs falls off drastically aganist good players, that know how to move out/away from it.
    Just like good players dont eat multiple dizzies in the face either.

    And since so much of the templars power is tied to this 1 skill, it can lead to some very polarising gameplay, where you absolutely delete so me people, while aganist others you have next to no pressure/damage.
    maxjapank wrote: »
    Ryuvain wrote: »
    Jabs has enough power in it to drag the class down because of how much budget it takes. It's telling how theres still a lot of people playing templar even when everyone says it needs a buff. Also everyone uses jabs, but if you're not a templar then dswing. Just how jabs is better than the most spammed ability in the game is telling.

    Exactly how is it better? It’s a good skill. I like it. But being a channel, you are also snared. It also keeps Templars from being able to do anything else during the duration. Some players in pvp will point out that this is when a Templar is weakest. It’s also both direct dmg and an aoe. Great, yeah. But even the direct dmg to a single target is mitigated by Evasion. Go figure why this would be. But at least before, we could argue that Burning Light could at least bypass Evasion. But no. That was nerfed, too.

    I could say that good players add cc before starting their jab spam like a stun. You dont simply roll out of a stun. And not every spec in the game has access to evasion. What I'm saying is, just like dswing, is that it does way too much on 1 button.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • maxjapank
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    Ryuvain wrote: »
    What I'm saying is... is that it does way too much on 1 button.

    I've played Templar, especially Magplar, as my main for years. Way to much? Please explain.
  • Ryuvain
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    maxjapank wrote: »
    Ryuvain wrote: »
    What I'm saying is... is that it does way too much on 1 button.

    I've played Templar, especially Magplar, as my main for years. Way to much? Please explain.

    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Compared to frags which needs another spammable because it has interruptble cast time alone and no cc. Necro skull which is terrible. Blastbones is inconsistent and can get stuck, defile nerfed.
    Dragonknight whip which only has slow and damage.
    I don't play warden, but it seems to be cliff racer? Don't know if dodgeable since they rather use dswing or snipe.

    Only comparisons are surprise attack (stam version only) and dswing.

    Dswing is what everyone uses if you're not a templar. Stun, snare, off balance spammable. But it also has a cast time meaning they can move out of range before the hit.

    Just saying that every class wishes they had jabs. Not to mention the thread where everyone said they loved using only 1 button.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • maxjapank
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    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.
  • Ryuvain
    Ryuvain
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    maxjapank wrote: »
    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.

    So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?

    In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • maxjapank
    maxjapank
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    Ryuvain wrote: »
    maxjapank wrote: »
    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.

    So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?

    In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?

    I pvp every day. I know what I see. There is nothing wrong with using Jabs as a spammable. There is nothing wrong with using weapon skills. It is not a matter of something being overtuned. It's a matter of different playstyles, different classes. If anything, other classes have asked for better spammables in their class trees. They may have a point. But even that doesn't mean that Jabs is overpowered.
  • Ryuvain
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    maxjapank wrote: »
    Ryuvain wrote: »
    maxjapank wrote: »
    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.

    So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?

    In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?

    I pvp every day. I know what I see. There is nothing wrong with using Jabs as a spammable. There is nothing wrong with using weapon skills. It is not a matter of something being overtuned. It's a matter of different playstyles, different classes. If anything, other classes have asked for better spammables in their class trees. They may have a point. But even that doesn't mean that Jabs is overpowered.

    Maybe, but in comparison would you agree that most class spammables are bad? If so, then we are on the same page. Even I would use jabs if my classes had it, and I dislike the move.

    I just did say that it's the only alternative to dswing. But only in comparison to the class spammables its overtuned. Regardless I still think jabs is holding back templar in terms of power budget.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Syiccal
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    Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances
  • maxjapank
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    Ryuvain wrote: »
    maxjapank wrote: »
    Ryuvain wrote: »
    maxjapank wrote: »
    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.

    So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?

    In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?

    I pvp every day. I know what I see. There is nothing wrong with using Jabs as a spammable. There is nothing wrong with using weapon skills. It is not a matter of something being overtuned. It's a matter of different playstyles, different classes. If anything, other classes have asked for better spammables in their class trees. They may have a point. But even that doesn't mean that Jabs is overpowered.

    Maybe, but in comparison would you agree that most class spammables are bad? If so, then we are on the same page. Even I would use jabs if my classes had it, and I dislike the move.

    I just did say that it's the only alternative to dswing. But only in comparison to the class spammables its overtuned. Regardless I still think jabs is holding back templar in terms of power budget.

    We'll have to disagree, I guess. Well..That's fine. I mostly usually play one of 4 classes. Magplar, Stamblade, Stamcro, and MagSorc.

    Stamblade has a very hard hitting spammable with Suprise attack. It's a great spammable. You could say Stamcro has a decent spammable with Skythe. Comparable to Brawler I'd say. Pulls NBs out of stealth too. And with Blastbones...well there's a lot of burst potential (which Magplars lack). MagSorc uses elemental or Force Shock. But geez...with Haunted/Frag proc and an unblockable stun...the burst is enormous.

    What I can tell you, is that I have yet to really see a Magplar or Stamplar playing in Cyrodiil lately. If I see a Magplar, they are mostly heals. Have barely been jabbed by anyone recently. Usually its just me when I play.
  • maxjapank
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    Syiccal wrote: »
    Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances

    I hear this. But what your asking for is Surprise Attack. And I just don't think Classes should be using the exact same skills. Templars have always had a channeled spammable. It's so much a part of the class identity, I really hate to see it changed. If players want a Surprise Attack, then maybe Templar isn't the class they should be playing.
  • Syiccal
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    maxjapank wrote: »
    Syiccal wrote: »
    Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances

    I hear this. But what your asking for is Surprise Attack. And I just don't think Classes should be using the exact same skills. Templars have always had a channeled spammable. It's so much a part of the class identity, I really hate to see it changed. If players want a Surprise Attack, then maybe Templar isn't the class they should be playing.
    What i mean to say is currently they don't know what the skill should be, is it direct damage, is it an aoe, is it single target, is it damage over time.. because it does all of these things its basically a jack of all trades but master of none. It puts the skill in a place where it gets mitagated by various ways when it really shouldn't be.
    Edited by Syiccal on December 4, 2020 1:28PM
  • maxjapank
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    Syiccal wrote: »
    maxjapank wrote: »
    Syiccal wrote: »
    Only reason other classes don't use jabs is they have no spammable or a really really bad one. Jabs is better than dswing when it works, however I would prefer it to be altered in some way to be instant or single target as channels are terrible in most instances

    I hear this. But what your asking for is Surprise Attack. And I just don't think Classes should be using the exact same skills. Templars have always had a channeled spammable. It's so much a part of the class identity, I really hate to see it changed. If players want a Surprise Attack, then maybe Templar isn't the class they should be playing.
    What i mean to say is currently they don't know what the skill should be, is it direct damage, is it an aoe, is it single target, is it damage over time.. because it does all of these things its basically a jack of all trades but master of none. It puts the skill in a place where it gets mitagated by various ways when it really shouldn't be.

    I wouldn't say that. The skill was created to be exactly how it is. It was only after the addition of the constellation tree that we began to see problems with dmg increase and mitigation. And now it's been changed to direct dmg from constellation only, which is fine. However, they need to make the increase dmg to the single target not be affected by Evasion. That's it.
  • Dovahmiim
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    Stamplar is still in a decent spot, just because it has access to the general stam toolkit, which already beats basically all mag. (ie. DB beats all templar class ults). But even then, it's probably weaker than other stam for all facets of PvP with the exception of dueling where it can be built (with procs) to be extremely aids.

    Magplar is so dead that it's a meme, I main a 23k health gank magplar, and literally laugh every time another magplar tries to attack me. Instant crescent and purifying light, as well as reliable burning light, were the only things that made magplar scary in 1v1, and even then, soon as numbers were against them, they had literally zero 1vX tools in their kit. Keep in mind, these things have already been crippled, and without OP weapon/guild skills to bump the class up like stam has, ye dead class eksdee.

    Tbh I don't necessarily see it as a bad thing, killing someone with a magplar these days is pretty bad manners, and is really fun if you enjoy playing the underdog class. I genuinely hope ZOS doesn't buff us, I'd rather magplar not be a hard carry like WW or stamden/NB etc.

    I'm better.
  • Joy_Division
    Joy_Division
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    Ryuvain wrote: »
    maxjapank wrote: »
    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.

    So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?

    In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?

    Yes. It's posts exactly like this that tell me those players don;t know what they are doing. Complaining about jabs and templars with all the dumb proc sets, werewolves, 40K health stamdens, harmony BS (still bugged), etc., screams "I'm the X" in those 1vX videos.
  • Ryuvain
    Ryuvain
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    Ryuvain wrote: »
    maxjapank wrote: »
    Ryuvain wrote: »
    It has a slow, hits in an aoe so it works against fast targets, no cast time (no bash interrupt or stun), has. Low cost, can have even more crit or heals you, technically unpurgable snare, and potentially more burst with passives.

    Okay. Everyone likes to talk about the snare. But hey, it snares the Templar, too, since it is a channel. Let's not forget that as everyone so carelessly does. Being a channel, should it be interruptible? Radiant is. But hey, this is a melee skill, right? Wouldn't be used if it was interruptible. It is an aoe. It does good damage against a single target, but less against multiple. It heals. But so do other skills. And this requires the Templar to be within melee range to benefit from it at all.

    You can try to list all sorts of "this is too much". But it really isn't. There are upsides and downsides. Same as every skill. And let's not try to make classes even more homogenized than they already are. Classes should stand out and be unique.

    As for what everyone wants, you can buy into all that nonsense. Sure...why not? And while your at it, why not give Templars a Dark Flare that has a chance to be instant cast like Frags. Or a Haunted Curse that is instant and does great dmg instead of a 6 second Purifying light that barely tickles.

    So there's no reason whatsoever that every single templar uses jabs instead of the usual dswing? So is there a reason why other classes prefer weapon spammables?

    In pvp you learn what's overturned by how much you see it. Are you saying all those players don't know what they are doing?

    Yes. It's posts exactly like this that tell me those players don;t know what they are doing. Complaining about jabs and templars with all the dumb proc sets, werewolves, 40K health stamdens, harmony BS (still bugged), etc., screams "I'm the X" in those 1vX videos.

    Pretty sure this thread was about templars. Stamden is broken agreed there. All those other points can be used with any class, templar included, so those points are irrelevant.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • Hakkanistorm
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    For a whole year, templars are simply begging to do something, in pvp this is absolute *** compared to other classes.
    But in response, they get a nerf - they nerfed the ritual 2 times, nerfed the potl,burning get nerfed, nerfed the damage reduction with the ONLY ULTIMATE ABILITY THAT AT LEAST SOMEONE TAKEN (-10% AND YOU CAN'T MOVE? It's just suicide), the executioner of the templar can just break it 5 times in a row if the target is in front of you. Just look at WARDEN, look at NECR, SORC ..

    I play stamlar and on my panel is ritual, focus and jab. AND THESE ARE ALL THE ABILITIES THAT I TAKE FROM THE CLASS
    I really kill all sorts of stupid, useless players in 2-3 seconds, which is 90% in any game. They cry, the Templar is weakened. But how are you going to kill a NORMAL PLAYER? spam his jab to make him die laughing?

    Magplar is generally completely dead and does no damage at all. People say SO PLAY VAMPIRE, IT'S SO GREAT. What's good about not using your abilities, but leaning on crutches? and you still remain ***

    Templar has absolutely nothing ONLY JAB, many don't even use the POTL CLASS BURST. This is complete ***, not a class, people have been asking to do at least something for a whole year, but the developers do not care, obviously there are blind, stupid degradants who play warden
    Edited by Hakkanistorm on December 4, 2020 11:56PM
  • Syiccal
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    Well for magplar mains like my self that will try and persist on trying to make something work its more than a pain. I'm in the middle of testing light armour builds and heavy armour builds just to see what I can do with it in pvp at the moment. Problem is we lack burst and health needs to be higher at min due to alot of proc dmg about, and by raising hp we lose more dmg resulting in us needing to use a proc or 2
  • Faulgor
    Faulgor
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    Haven't played my PvP stamplar in a while (what's the point?), but regarding jabs, in PvE the skill is such a carry it's not even funny. Especially Puncturing Sweeps on magplar, just point it in the general direction of your problem and it's gone. 24/7 Empower and jesus beam are stand-out features of magplars as well.

    But outside of Mag DD, Templar just feels so meh. Stam DD is completely carried by jabs, offering nothing else to anyone, not even themselves. Tankplars are a complete joke (if you would expect any class of the original 4 to be a good tank, it should be bloody Templar) who can't even keep themselves alive properly. Even as a healer they feel bland, without easy access to Major Sorcery like Wardens, or the ultimate generation of Necros - I don't even slot BoL anymore in most vet dungeons.

    The only class I'm less impressed by these days are Sorcs. The Ring of Pale Order has basically gifted their best gimmick to every class, and their sustain sill blows.
    Mitaka211 wrote: »
    When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
    Sometimes I wish they would just gut the 4 base classes and reconstruct them from the ground up in a way they did with Necros and to a lesser extent Wardens. Those classes' skills just gel so much better.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Ryuvain
    Ryuvain
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    Faulgor wrote: »
    Haven't played my PvP stamplar in a while (what's the point?), but regarding jabs, in PvE the skill is such a carry it's not even funny. Especially Puncturing Sweeps on magplar, just point it in the general direction of your problem and it's gone. 24/7 Empower and jesus beam are stand-out features of magplars as well.

    But outside of Mag DD, Templar just feels so meh. Stam DD is completely carried by jabs, offering nothing else to anyone, not even themselves. Tankplars are a complete joke (if you would expect any class of the original 4 to be a good tank, it should be bloody Templar) who can't even keep themselves alive properly. Even as a healer they feel bland, without easy access to Major Sorcery like Wardens, or the ultimate generation of Necros - I don't even slot BoL anymore in most vet dungeons.

    The only class I'm less impressed by these days are Sorcs. The Ring of Pale Order has basically gifted their best gimmick to every class, and their sustain sill blows.
    Mitaka211 wrote: »
    When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
    Sometimes I wish they would just gut the 4 base classes and reconstruct them from the ground up in a way they did with Necros and to a lesser extent Wardens. Those classes' skills just gel so much better.

    Exactly what I said. Jabs carries the class and makes the rest of the skills worse because of it. But don't mind me, jabs is completely fine.
    That one khajiit obsessed with werewolf behemoth and vampire lord. Lady Thorn is bae, dont @ me.
    Werewolf behemoth=vampire lord>blood scion>werewolf>vampire.
  • carlos424
    carlos424
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    Ryuvain wrote: »
    Faulgor wrote: »
    Haven't played my PvP stamplar in a while (what's the point?), but regarding jabs, in PvE the skill is such a carry it's not even funny. Especially Puncturing Sweeps on magplar, just point it in the general direction of your problem and it's gone. 24/7 Empower and jesus beam are stand-out features of magplars as well.

    But outside of Mag DD, Templar just feels so meh. Stam DD is completely carried by jabs, offering nothing else to anyone, not even themselves. Tankplars are a complete joke (if you would expect any class of the original 4 to be a good tank, it should be bloody Templar) who can't even keep themselves alive properly. Even as a healer they feel bland, without easy access to Major Sorcery like Wardens, or the ultimate generation of Necros - I don't even slot BoL anymore in most vet dungeons.

    The only class I'm less impressed by these days are Sorcs. The Ring of Pale Order has basically gifted their best gimmick to every class, and their sustain sill blows.
    Mitaka211 wrote: »
    When i play my necro it's night and day, most of the skills i use on him are all class skills, including both ults.
    Sometimes I wish they would just gut the 4 base classes and reconstruct them from the ground up in a way they did with Necros and to a lesser extent Wardens. Those classes' skills just gel so much better.

    Exactly what I said. Jabs carries the class and makes the rest of the skills worse because of it. But don't mind me, jabs is completely fine.

    It’s a channeled spammable that you have to stand in front of for about 5 seconds and let spam on you in order for it to be effective (stamplar). Magplar jabs? Lol. and why use empower with jabs when you get so few light attacks? Anyway, everybody has access to empower these days between some weapon skills and especially mages guild skills increased empower duration. Makes templar empower unexceptional.
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