MasterSpatula wrote: »Everest_Lionheart wrote: »The add pulls can make the dungeon long but in a pug I suggest the group communicates before engaging and everyone agrees to do what we call a death run which is literally run to bosses dragging all the adds with you and then dying, waiting for adds to clear out and respawning again. This cuts the time it takes to run the dungeon by more than half.
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I HATE this so much. It's all anyone's willing to do in this dungeon anymore. Even on normal, when you pug it, you always get some schmuck who just runs ahead with no regard for the rest of the group. Some of us consider "try your best not to die" actually important. And seriously, if you don't want to do the fights, why are you in the dungeon in the first place?
I get it if your group wants to. I get it if you're just practicing the bosses. But I wish people would get out of the habit of thinking this is how the dungeon is supposed to be run, because they take it to pugs and it just ruins the experience for people who actually want to do the dungeon as intended.
This dlc dungeon is crazy damage wise. If dlc dungeons are on looking for group dingeons then please dont make the damage so extreme. Pugs cant do it...our guildies were struggling....so many struggling...who do make these dungeons for? Please explain.
Yes yes i know some will say its easy...nah i wont accept that cos too many people struggling...
No game should be this hard that its depressing
Ty for reading
Grandchamp1989 wrote: »Are we talking normal or Vet?
IMO many DLCs on normal are wayy too unforgiven for new players. One-shots like in moonhunter got no place in normal.
For Vet... Well.. It should be difficult.
It's a hard dungeon no doubt and the group must bash when bulls chain and Tank needs to plant his ass in volcano's.
OneWingedAnge7 wrote: »My issue with vet Bloodroot is there is one add pull before the big Minotaur boss, it's a nightmare. However the rest of it is easy enough, the hardmode is a dice throw however. Not a huge fan of it at all.
This dlc dungeon is crazy damage wise. If dlc dungeons are on looking for group dingeons then please dont make the damage so extreme. Pugs cant do it...our guildies were struggling....so many struggling...who do make these dungeons for? Please explain.
Yes yes i know some will say its easy...nah i wont accept that cos too many people struggling...
No game should be this hard that its depressing
Ty for reading