Plenty of normal dlc is much harder than Bloodroot forge, as for vet I say its fine.I mean, if it were a normal I'd agree with you, but for vet you kinda sign up for that. I only do vet dungeons with certain folks for this reason.
Everest_Lionheart wrote: »The add pulls can make the dungeon long but in a pug I suggest the group communicates before engaging and everyone agrees to do what we call a death run which is literally run to bosses dragging all the adds with you and then dying, waiting for adds to clear out and respawning again. This cuts the time it takes to run the dungeon by more than half.
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This dlc dungeon is crazy damage wise. If dlc dungeons are on looking for group dingeons then please dont make the damage so extreme. Pugs cant do it...our guildies were struggling....so many struggling...who do make these dungeons for? Please explain.
Yes yes i know some will say its easy...nah i wont accept that cos too many people struggling...
No game should be this hard that its depressing
Ty for reading
Crazy damage wise, as in kick fake healer, yes its an one shot mechanic on second last boss but that is not that is well telegraphed.This dlc dungeon is crazy damage wise. If dlc dungeons are on looking for group dingeons then please dont make the damage so extreme. Pugs cant do it...our guildies were struggling....so many struggling...who do make these dungeons for? Please explain.
Yes yes i know some will say its easy...nah i wont accept that cos too many people struggling...
No game should be this hard that its depressing
Ty for reading