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Warden True Stamina Healer (Budding Seeds & Nature Embrace)

Reistoph
Reistoph
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Hi, just wondering, is it possible if change:

Budding Seeds - Scales with highest offensives ability
Nature Embrace - Instead of swinging, it's AOE, effect to you or up to 3 nearby allies (like Regenerating Radiation)

Since magicka build able to become holy trinity, was wondering it's time for stamina to also enter the holy trinity.
  • Starlight_Whisper
    Starlight_Whisper
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    Nature embrace actually does scale to highest stat.
  • Hotdog_23
    Hotdog_23
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    More outside of the box thinking, let all heals in the game scale to highest offensive stat.

    Be safe and have fun :)
  • Thraben
    Thraben
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    Reistoph wrote: »
    Hi, just wondering, is it possible if change:

    Budding Seeds - Scales with highest offensives ability
    Nature Embrace - Instead of swinging, it's AOE, effect to you or up to 3 nearby allies (like Regenerating Radiation)

    Since magicka build able to become holy trinity, was wondering it's time for stamina to also enter the holy trinity.

    The only thing that's holding StamWarden healers back is the lack of support sets (Powerful Charge being the notable exception).

    The Holy Trinity was broken years ago, by the way, with the widespread use of Vigor and Twilight heals.

    Doing content with 3 DD and a Tank is perfectly normal nowadays.
    Edited by Thraben on November 23, 2020 3:50PM
    Hauptmann der Dolche des Königs

    DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

    DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
  • FrancisCrawford
    FrancisCrawford
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    Stamina warden healing has less range than a lot of magicka healing does, and the same goes for the Powerful Assault set. So I imagine that can be a bit of an issue.

    Another might be awkwardness in providing Minor Magickasteal. And your Orbs wouldn't do as much as a magicka user's would.

    There's quite a bit of sacrifice there vs. magicka healing.
  • Kolzki
    Kolzki
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    Also no combat prayer. The stamina soothing spores heal lacks the 20% minor stamina and magicka regen morphs, which make the magicka morph way more useful.
  • Reistoph
    Reistoph
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    Kolzki wrote: »
    Also no combat prayer. The stamina soothing spores heal lacks the 20% minor stamina and magicka regen morphs, which make the magicka morph way more useful.

    We know, and yes, magicka healer will always superior than stamina healer. This is just the way to make stamina healer much more viable, while not being kicked just to do normal vet dungeon.

    Every side has their own specialty, stamina for tanking and magicka for healing. But this is just the way to make it much better.
  • zvavi
    zvavi
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    Reistoph wrote: »
    Kolzki wrote: »
    Also no combat prayer. The stamina soothing spores heal lacks the 20% minor stamina and magicka regen morphs, which make the magicka morph way more useful.

    We know, and yes, magicka healer will always superior than stamina healer. This is just the way to make stamina healer much more viable, while not being kicked just to do normal vet dungeon.

    Every side has their own specialty, stamina for tanking and magicka for healing. But this is just the way to make it much better.

    No it isn't. What you are asking for is more heal options, that's not what stamina healing lacks, stamina healing lacks buffs. Amount of heals is fine, a bit on the low side, but it is alright, can live with it, lack of buffs is the real reason stamina healing sucks.
  • Kolzki
    Kolzki
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    Reistoph wrote: »
    Kolzki wrote: »
    Also no combat prayer. The stamina soothing spores heal lacks the 20% minor stamina and magicka regen morphs, which make the magicka morph way more useful.

    We know, and yes, magicka healer will always superior than stamina healer. This is just the way to make stamina healer much more viable, while not being kicked just to do normal vet dungeon.

    Every side has their own specialty, stamina for tanking and magicka for healing. But this is just the way to make it much better.

    I was suggesting that the stamina soothing spores could really use a better secondary effect as healing output is not a problem. I’d actually consider running some magic buff skills on a stamina healer for the group support. Undaunted orbs are an obvious choice for one.

    You’re actually ok for support sets. Personally i’d run powerful assault and war machine. Sentinel of rkugamz or symphony of blades for monster sets (or run a damage set). There are other good medium armour support sets but they’re better for stamina only groups and not random dungeon groups.

    As a warden you also apply some useful debuffs in minor vulnerability from growing swarm and off balance from the bird spammable.
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