hexentb16_ESO wrote: »but collecting a full set is trivial and can be done in a day.
hexentb16_ESO wrote: »but collecting a full set is trivial and can be done in a day.
Oh, you sweet innocent soul
hexentb16_ESO wrote: »but collecting a full set is trivial and can be done in a day.
Oh, you sweet innocent soul
He probably thinks about tradeable sets.
Meanwhile 80+ runs of vate and still no fire staff KEKW.
Recapitated wrote: »The only thing that should change imo is 1h weapons and shields shouldn't effectively cost twice as many transmute stones to fill a 2pc set bonus.
Recapitated wrote: »The only thing that should change imo is 1h weapons and shields shouldn't effectively cost twice as many transmute stones to fill a 2pc set bonus.
Shhhhh keep quiet, they might make 2pc bonuses cost double
hexentb16_ESO wrote: »collecting a full set is trivial
Scottfree2 wrote: »Hah, as usual u folks are away with the fairies ..
Ask yourselves this .. How many millions of people play ESO?
Now ask yourselves how many are registered on the forum
You folks are a self selected group who seem to think you are typical of the"average" ESO player ..
Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.
In short the sticker book system will have minimal buy in by most players cos transmute stones..
I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.
Scottfree2 wrote: »Hah, as usual u folks are away with the fairies ..
Ask yourselves this .. How many millions of people play ESO?
Now ask yourselves how many are registered on the forum
You folks are a self selected group who seem to think you are typical of the"average" ESO player ..
Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.
In short the sticker book system will have minimal buy in by most players cos transmute stones..
I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.
I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.
Scottfree2 wrote: »Hah, as usual u folks are away with the fairies ..
Ask yourselves this .. How many millions of people play ESO?
Now ask yourselves how many are registered on the forum
You folks are a self selected group who seem to think you are typical of the"average" ESO player ..
Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.
In short the sticker book system will have minimal buy in by most players cos transmute stones..
I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.
I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.
Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly. This is exactly why I probably won't bother subscribing once mine runs out. ZoS literally gave me a very compelling reason to cancel by refusing to add crystals to non-group PvE sources.
Scottfree2 wrote: »Hah, as usual u folks are away with the fairies ..
Ask yourselves this .. How many millions of people play ESO?
Now ask yourselves how many are registered on the forum
You folks are a self selected group who seem to think you are typical of the"average" ESO player ..
Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.
In short the sticker book system will have minimal buy in by most players cos transmute stones..
I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.
I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.
Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly. This is exactly why I probably won't bother subscribing once mine runs out. ZoS literally gave me a very compelling reason to cancel by refusing to add crystals to non-group PvE sources.
Alright, but... what's the point of the sticker book for you if you have no interest in group content?
Alright, but... what's the point of the sticker book for you if you have no interest in group content?
Well, this is a game, and most folks play games to have fun, right? Lots of the sets in this game look fun or would be interesting to experiment with, save for them being such a darned chore to obtain sometimes. When I design characters, one of the major aspects of their design is what sets they use. It would be great to have unfettered creative freedom with this, but I haven't because of how sets work. The set collections system, in principle, would have been an antidote to that. In practice, it's just been a disappointment because the currency to use the collections system is gated to content I don't do regularly. When I do pop into dungeons these days, it's often to help someone else so I don't have the pledge and earn no transmutes (and they REMOVED the tiny chance to get transmutes from the last boss of a dungeon!!! Seriously, WTF?!).
On the one hand, I understand why they gate the currency to group content. On the other, I just don't see the justification for it considering this system is usable and desirable to many types of players, whether they play a lot of group content or not. It's (hypothetically) convenient, lets you (hypothetically) freely explore many creative gear combinations, and (hypothetically) increases enjoyment of the game just in general. Except for the transmute crystal obstacle. As I've said before, if they insist on gating the currency to group content, at least add them to group-based overland content like world bosses, geysers, dragons, harrowstorms, etc.
OneWingedAnge7 wrote: »I think 50 is fine, however if you have enough of a collection so that the price to reconstruct is less than 50, that should be the transmute price of that collection.
So If I have a reconstruct price of 41 for a weapon, it costs 41 to transmute it opposed to just making a new one.
Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly.
Yup, forget it. I already read the comment made by Rich Lambert stating that transmute cost won't decrease. That statement was made while he was on an ESO official twitch streamer's stream (Ninja614) as a viewer, more or less 2 weeks ago.Taleof2Cities wrote: »(...)I don’t think your idea is going to fly with ZOS (...)
hexentb16_ESO wrote: »Lol guys. Collecting sets is super easy. Right now the system is new but after a month of the stickerbook being out and doing our pledges we'll have most of the pieces for most of the sets from dungeons. Collecting the rest is a piece of cake. Heck its even easier if you manipulate the loot drop of the last boss by using a specific build or equipment.
etchedpixels wrote: »Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly.
For farming you take 3 guild member high level and one low level in. Take someone below level 26 or so and you'll get city of ash 1, wayrest 1, fg or a few other oddments that take almost no time and can be speedrun for crystals. Even if the low level member is junk they'll have an easy ride (my crafting necro was so badly kitted that when we ran city of ash 1 with it I was putting on pieces of burning spellweave as they dropped, and nobody came near dying). You'll all be in and out faster than a dd can queue for a dungeon 8)
If you keep swapping characters so you've always gone one level you can get 10 crystals per toon. If you get bored you can take a level 30-35 or so and get a few more easy but interesting dungeons.
I do agree that questing ought to have some kind of path to a few - maybe cut the dungeon one down a bit except for DLC dungeons and add five a day for the first daily you do ? Right now being able to do a hundred crystals a day without trying on ultra-easy randoms is probably excessive - not that I am complaining
etchedpixels wrote: »Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly.
For farming you take 3 guild member high level and one low level in. Take someone below level 26 or so and you'll get city of ash 1, wayrest 1, fg or a few other oddments that take almost no time and can be speedrun for crystals. Even if the low level member is junk they'll have an easy ride (my crafting necro was so badly kitted that when we ran city of ash 1 with it I was putting on pieces of burning spellweave as they dropped, and nobody came near dying). You'll all be in and out faster than a dd can queue for a dungeon 8)
If you keep swapping characters so you've always gone one level you can get 10 crystals per toon. If you get bored you can take a level 30-35 or so and get a few more easy but interesting dungeons.
hexentb16_ESO wrote: »I mean...we're all going to choose the cheapest way to get a trait right? Those of us who don't have a massive stockpile of pvp geodes I mean. So why not change the cost of transmutation to 25 shards? Sure the stickerbook cost goes from high to low but collecting a full set is trivial and can be done in a day. After a month most players even considering traits will have most of the set pieces without trying to collect them anyways thanks to pledges. Might as well reduce the cost now since in a month everyone will choose the stickerbook method anyways.
At least reduce it to 25 shards for 1h weapons and shields so we're not punished via cost for going with a specific weapon style.