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Transmute cost to 25?

hexentb16_ESO
hexentb16_ESO
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I mean...we're all going to choose the cheapest way to get a trait right? Those of us who don't have a massive stockpile of pvp geodes I mean. So why not change the cost of transmutation to 25 shards? Sure the stickerbook cost goes from high to low but collecting a full set is trivial and can be done in a day. After a month most players even considering traits will have most of the set pieces without trying to collect them anyways thanks to pledges. Might as well reduce the cost now since in a month everyone will choose the stickerbook method anyways.

At least reduce it to 25 shards for 1h weapons and shields so we're not punished via cost for going with a specific weapon style.
Edited by hexentb16_ESO on November 17, 2020 3:23PM
  • Taleof2Cities
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    They gave some PvE modes a boost in stones, @hexentb16_ESO ... did you forget that already? ;)

    I don’t think your idea is going to fly with ZOS because of the boost in stones.

    Edited by Taleof2Cities on November 17, 2020 1:49AM
  • idk
    idk
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    You have to have all the piece of the set to get the cost to that point. That means every piece of armor and every weapon even if that weapon is a staff and you are a stamina build using stamina weapons.

    It would seem faster to farm some crystals than collect every piece of a set if the set is large.

    Edit> I just looked and some sets have 22 pieces in them since fire staff is one piece, frost staff is another, etc. The same with dagger, , one-hand ace, etc.
    Edited by idk on November 17, 2020 1:52AM
  • OneWingedAnge7
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    I think 50 is fine, however if you have enough of a collection so that the price to reconstruct is less than 50, that should be the transmute price of that collection.
    So If I have a reconstruct price of 41 for a weapon, it costs 41 to transmute it opposed to just making a new one.
  • Recapitated
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    The only thing that should change imo is 1h weapons and shields shouldn't effectively cost twice as many transmute stones to fill a 2pc set bonus.
  • AlnilamE
    AlnilamE
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    No.

    Seriously, why?

    If it's trivial to collect a set (your words, not mine), then collect it and be done with it. You only have to do it once per set.

    The Moot Councillor
  • AinSoph
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    but collecting a full set is trivial and can be done in a day.

    Oh, you sweet innocent soul
  • Firstmep
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    AinSoph wrote: »
    but collecting a full set is trivial and can be done in a day.

    Oh, you sweet innocent soul

    He probably thinks about tradeable sets.

    Meanwhile 80+ runs of vate and still no fire staff KEKW.
  • UrbanMonk
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    Firstmep wrote: »
    AinSoph wrote: »
    but collecting a full set is trivial and can be done in a day.

    Oh, you sweet innocent soul

    He probably thinks about tradeable sets.

    Meanwhile 80+ runs of vate and still no fire staff KEKW.

    Haven't done 80 but abt 20 and same. No fire staff and no dual wield or no SnB.

    @hexentb16_ESO - getting every piece of 1 set specially when they have 20+ items in the group is quite challenging, specially now when people are not giving away their loot even if they don't need it but will keep for their own collection.

    There are people with more than 100+ runs in Castle thorn or Ice reach and still don't have 1 particular weapon because...the RNG sucks and now if someone else got it in the group, they would have even less chance of getting it unless it was a double for the player.
    Urban.Monk

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  • zvavi
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    The only thing that should change imo is 1h weapons and shields shouldn't effectively cost twice as many transmute stones to fill a 2pc set bonus.

    Shhhhh keep quiet, they might make 2pc bonuses cost double
  • Recapitated
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    zvavi wrote: »
    The only thing that should change imo is 1h weapons and shields shouldn't effectively cost twice as many transmute stones to fill a 2pc set bonus.

    Shhhhh keep quiet, they might make 2pc bonuses cost double

    lol ok I'll be cool
  • Stanx
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    Just do the random daily dungeon on 5 toons. 50 gems in a day.
  • zvavi
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    collecting a full set is trivial

    Collecting all the weapons for a specific dungeon will take you 289 runs in average (only last boss loot included, no chests or allies) even counting in other sources, you will need more than averagely 30 runs to complete it, and that's if it is vet so chests always drop things, and all your group members are showering their drops on you. That's not trivial.
    Edited by zvavi on November 17, 2020 12:32PM
  • Scottfree2
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    Eh nvm
    Edited by Scottfree2 on November 17, 2020 1:08PM
  • Stanx
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    Scottfree2 wrote: »
    Hah, as usual u folks are away with the fairies ..

    Ask yourselves this .. How many millions of people play ESO?
    Now ask yourselves how many are registered on the forum

    You folks are a self selected group who seem to think you are typical of the"average" ESO player ..

    Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.

    In short the sticker book system will have minimal buy in by most players cos transmute stones..

    I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.

    I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.
  • hexentb16_ESO
    hexentb16_ESO
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    Lol guys. Collecting sets is super easy. Right now the system is new but after a month of the stickerbook being out and doing our pledges we'll have most of the pieces for most of the sets from dungeons. Collecting the rest is a piece of cake. Heck its even easier if you manipulate the loot drop of the last boss by using a specific build or equipment.
  • Starlock
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    Stanx wrote: »
    Scottfree2 wrote: »
    Hah, as usual u folks are away with the fairies ..

    Ask yourselves this .. How many millions of people play ESO?
    Now ask yourselves how many are registered on the forum

    You folks are a self selected group who seem to think you are typical of the"average" ESO player ..

    Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.

    In short the sticker book system will have minimal buy in by most players cos transmute stones..

    I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.

    I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.

    Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly. This is exactly why I probably won't bother subscribing once mine runs out. ZoS literally gave me a very compelling reason to cancel by refusing to add crystals to non-group PvE sources.
  • Magdalina
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    Starlock wrote: »
    Stanx wrote: »
    Scottfree2 wrote: »
    Hah, as usual u folks are away with the fairies ..

    Ask yourselves this .. How many millions of people play ESO?
    Now ask yourselves how many are registered on the forum

    You folks are a self selected group who seem to think you are typical of the"average" ESO player ..

    Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.

    In short the sticker book system will have minimal buy in by most players cos transmute stones..

    I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.

    I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.

    Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly. This is exactly why I probably won't bother subscribing once mine runs out. ZoS literally gave me a very compelling reason to cancel by refusing to add crystals to non-group PvE sources.

    Alright, but... what's the point of the sticker book for you if you have no interest in group content? Sticker book's primary use is helping people get specific BoP gear (which generally comes from group content) easier. BoP gear aside, you can already craft or buy any gear in any trait you like, why'd you need the sticker book at all?
  • Wolfpaw
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    I can see them in the crown store as another pay-2-skip option.
  • Stanx
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    Starlock wrote: »
    Stanx wrote: »
    Scottfree2 wrote: »
    Hah, as usual u folks are away with the fairies ..

    Ask yourselves this .. How many millions of people play ESO?
    Now ask yourselves how many are registered on the forum

    You folks are a self selected group who seem to think you are typical of the"average" ESO player ..

    Youre not, and the easy activities needed to secure transmute stones are activities that i believe the great majority of players do not do which may be why it was introduced i guess.

    In short the sticker book system will have minimal buy in by most players cos transmute stones..

    I havent earned a single stone since the system was introduced and dont expect to until some event i like comes along.

    I'm sorry but a random normal dungeon is perfectly achievable by the "average" player and is also the largest source of transmute crystals in PVE AFAIK.

    Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly. This is exactly why I probably won't bother subscribing once mine runs out. ZoS literally gave me a very compelling reason to cancel by refusing to add crystals to non-group PvE sources.

    Fair enough. I've probably lost touch a bit with how difficult it can be to complete normal DLCs, although I do PUG them every day for the pledge.

    You can get transmutes from arenas though (non-group PVE source) if that helps.
  • Starlock
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    Magdalina wrote: »
    Alright, but... what's the point of the sticker book for you if you have no interest in group content?

    Well, this is a game, and most folks play games to have fun, right? Lots of the sets in this game look fun or would be interesting to experiment with, save for them being such a darned chore to obtain sometimes. When I design characters, one of the major aspects of their design is what sets they use. It would be great to have unfettered creative freedom with this, but I haven't because of how sets work. The set collections system, in principle, would have been an antidote to that. In practice, it's just been a disappointment because the currency to use the collections system is gated to content I don't do regularly. When I do pop into dungeons these days, it's often to help someone else so I don't have the pledge and earn no transmutes (and they REMOVED the tiny chance to get transmutes from the last boss of a dungeon!!! Seriously, WTF?!).

    On the one hand, I understand why they gate the currency to group content. On the other, I just don't see the justification for it considering this system is usable and desirable to many types of players, whether they play a lot of group content or not. It's (hypothetically) convenient, lets you (hypothetically) freely explore many creative gear combinations, and (hypothetically) increases enjoyment of the game just in general. Except for the transmute crystal obstacle. As I've said before, if they insist on gating the currency to group content, at least add them to group-based overland content like world bosses, geysers, dragons, harrowstorms, etc.
  • Stanx
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    Starlock wrote: »
    Magdalina wrote: »
    Alright, but... what's the point of the sticker book for you if you have no interest in group content?

    Well, this is a game, and most folks play games to have fun, right? Lots of the sets in this game look fun or would be interesting to experiment with, save for them being such a darned chore to obtain sometimes. When I design characters, one of the major aspects of their design is what sets they use. It would be great to have unfettered creative freedom with this, but I haven't because of how sets work. The set collections system, in principle, would have been an antidote to that. In practice, it's just been a disappointment because the currency to use the collections system is gated to content I don't do regularly. When I do pop into dungeons these days, it's often to help someone else so I don't have the pledge and earn no transmutes (and they REMOVED the tiny chance to get transmutes from the last boss of a dungeon!!! Seriously, WTF?!).

    On the one hand, I understand why they gate the currency to group content. On the other, I just don't see the justification for it considering this system is usable and desirable to many types of players, whether they play a lot of group content or not. It's (hypothetically) convenient, lets you (hypothetically) freely explore many creative gear combinations, and (hypothetically) increases enjoyment of the game just in general. Except for the transmute crystal obstacle. As I've said before, if they insist on gating the currency to group content, at least add them to group-based overland content like world bosses, geysers, dragons, harrowstorms, etc.

    I got a transmute stone from the final boss in darkshade caverns I yesterday. It was vet, not sure if that's a factor. You can also occasionally get them from the half-digested pouches from dragons. I know they're not guaranteed drops but they should sometimes crop-up.
  • xaraan
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    I like the fact it gives you a reason to collect a full set to get the cost that low to create a piece, I would not want to see trait changing made that cheaply.
    -- @xaraan --
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  • Bucky_13
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    I think 50 is fine, however if you have enough of a collection so that the price to reconstruct is less than 50, that should be the transmute price of that collection.
    So If I have a reconstruct price of 41 for a weapon, it costs 41 to transmute it opposed to just making a new one.

    This sounds very sensible, 100% agree on this idea.
  • etchedpixels
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    Starlock wrote: »
    Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly.

    For farming you take 3 guild member high level and one low level in. Take someone below level 26 or so and you'll get city of ash 1, wayrest 1, fg or a few other oddments that take almost no time and can be speedrun for crystals. Even if the low level member is junk they'll have an easy ride (my crafting necro was so badly kitted that when we ran city of ash 1 with it I was putting on pieces of burning spellweave as they dropped, and nobody came near dying). You'll all be in and out faster than a dd can queue for a dungeon 8)

    If you keep swapping characters so you've always gone one level you can get 10 crystals per toon. If you get bored you can take a level 30-35 or so and get a few more easy but interesting dungeons.

    I do agree that questing ought to have some kind of path to a few - maybe cut the dungeon one down a bit except for DLC dungeons and add five a day for the first daily you do ? Right now being able to do a hundred crystals a day without trying on ultra-easy randoms is probably excessive - not that I am complaining
    Too many toons not enough time
  • redlink1979
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    (...)I don’t think your idea is going to fly with ZOS (...)
    Yup, forget it. I already read the comment made by Rich Lambert stating that transmute cost won't decrease. That statement was made while he was on an ESO official twitch streamer's stream (Ninja614) as a viewer, more or less 2 weeks ago.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • stefj68
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    Lol guys. Collecting sets is super easy. Right now the system is new but after a month of the stickerbook being out and doing our pledges we'll have most of the pieces for most of the sets from dungeons. Collecting the rest is a piece of cake. Heck its even easier if you manipulate the loot drop of the last boss by using a specific build or equipment.

    well after 75 runs i can't still get the inferno staff of medusa, my cost is currently 27, but i can't make one... so what you call easy? lower the cost below 50 is easy, get it down to 25 is a pita
  • tmbrinks
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    Starlock wrote: »
    Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly.

    For farming you take 3 guild member high level and one low level in. Take someone below level 26 or so and you'll get city of ash 1, wayrest 1, fg or a few other oddments that take almost no time and can be speedrun for crystals. Even if the low level member is junk they'll have an easy ride (my crafting necro was so badly kitted that when we ran city of ash 1 with it I was putting on pieces of burning spellweave as they dropped, and nobody came near dying). You'll all be in and out faster than a dd can queue for a dungeon 8)

    If you keep swapping characters so you've always gone one level you can get 10 crystals per toon. If you get bored you can take a level 30-35 or so and get a few more easy but interesting dungeons.

    I do agree that questing ought to have some kind of path to a few - maybe cut the dungeon one down a bit except for DLC dungeons and add five a day for the first daily you do ? Right now being able to do a hundred crystals a day without trying on ultra-easy randoms is probably excessive - not that I am complaining

    People don't want (reasonable) suggestions or solutions on what to do. They want the game to cater to their very specific gameplay style, allowing them to do niche activities but feel like they're entitled to receive every single little reward of the full game. This has been the mantra of the forums for years now. Yes, there should be multiple ways to accomplish many things in the game. And for transmute crystals, there is. There are both PVP and PVE sources, take your pick.

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  • Starlock
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    Starlock wrote: »
    Not if you're an ESO+ subscriber. Many DLC dungeons, even on normal, aren't exactly random friendly.

    For farming you take 3 guild member high level and one low level in. Take someone below level 26 or so and you'll get city of ash 1, wayrest 1, fg or a few other oddments that take almost no time and can be speedrun for crystals. Even if the low level member is junk they'll have an easy ride (my crafting necro was so badly kitted that when we ran city of ash 1 with it I was putting on pieces of burning spellweave as they dropped, and nobody came near dying). You'll all be in and out faster than a dd can queue for a dungeon 8)

    If you keep swapping characters so you've always gone one level you can get 10 crystals per toon. If you get bored you can take a level 30-35 or so and get a few more easy but interesting dungeons.

    This is a good suggestion that definitely works for some players. That said, if I'm going to go to the time and effort required to put together a pre-made group, at that point I really wouldn't care if I got a DLC dungeon. I mostly use group finder because that's way more convenient (and probably part of why the tool exists) so that's where things run into trouble. The other workaround is to just use a low-level character yourself.

    That workarounds are necessary at all, though, is just.... well, it's kind of dumb. I'm well aware that games like this purposefully inconvenience customers to cultivate addiction and sell solutions in the cash shop, but this isn't even a case of that. It's a case of the opposite - they've literally given players an incentive to drop their subs to avoid DLC dungeons in their randoms. It's way easier for me to just not sub than to bother with all the workarounds. Plus it saves me money. It's a win-win unless they change the sourcing of transmute crystals in some way.
  • FrancisCrawford
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    I mean...we're all going to choose the cheapest way to get a trait right? Those of us who don't have a massive stockpile of pvp geodes I mean. So why not change the cost of transmutation to 25 shards? Sure the stickerbook cost goes from high to low but collecting a full set is trivial and can be done in a day. After a month most players even considering traits will have most of the set pieces without trying to collect them anyways thanks to pledges. Might as well reduce the cost now since in a month everyone will choose the stickerbook method anyways.

    At least reduce it to 25 shards for 1h weapons and shields so we're not punished via cost for going with a specific weapon style.

    Filling the stickerbook is NOT trivial. To do so you need EVERY weapon that drops in the set.

    I have enough Jailbreaker gear to give each of my 18 chaacters a set to wear in town, with some pieces left over, and I still don't have stickers for every weapon in the set.
  • GrimTheReaper45
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    Came to the same conclusion.

    My situation is I want to retrait my olo gloves. Bad drops I just picked up to have a usable set.

    So I can pay 100 crystals to retait them both

    Ive collected like 6 so far, think reconstruct is 60-65. Figure if I just run cloudrest 1-2 times and ask for junk drops like axes, swords, shields, bad trait pieces. Noone is probably going to what them anyway unless there doing the exact same thing. Might even get a piece I need to drop. I might not get it to the lowest recon cost but it will be lower than 50 ea

    Maybe lower transmutaion to like 30-35 would do?
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