MrBrownstone wrote: »For PvE, if you remove the classes, there will be exactly one best setup for everyone so we will have even less choices. Currently we need to bring many classes to group content to benefit from their passives fully and that creates diversity. Everyone will use the same setup without classes. Maybe you won't, but any player who cares about having the most out of their characters will be forced to.
For PvP, every class has strenghts and weaknesses and that makes combat more exciting because you know what your enemy is capable of and what you should/shouldn't do against them if you figure out their class. Otherwise the enemy will mostly be using the same build as you, maybe go play Counter-Strike if you want that.
You mentioned Skyrim but it's the first Elder Scrolls game that ditched classes afaik, all the previous ones had them. It did for the sake of simplicity, not a good direction. Even the class names are from the original Elder Scrolls games.
No, it would kill the fun. This is an rpg game and in rpg games, contrary to your opinion, you should specialize your character instead of having access to being a jack of all trades. A class system forces that.
MrBrownstone wrote: »For PvE, if you remove the classes, there will be exactly one best setup for everyone so we will have even less choices. Currently we need to bring many classes to group content to benefit from their passives fully and that creates diversity. Everyone will use the same setup without classes. Maybe you won't, but any player who cares about having the most out of their characters will be forced to.
For PvP, every class has strenghts and weaknesses and that makes combat more exciting because you know what your enemy is capable of and what you should/shouldn't do against them if you figure out their class. Otherwise the enemy will mostly be using the same build as you, maybe go play Counter-Strike if you want that.
You mentioned Skyrim but it's the first Elder Scrolls game that ditched classes afaik, all the previous ones had them. It did for the sake of simplicity, not a good direction. Even the class names in ESO are from the original Elder Scrolls games.
No, it would kill the fun. This is an rpg game and in rpg games, contrary to your opinion, you should specialize your character instead of having access to being a jack of all trades. A class system forces that.
MrBrownstone wrote: »For PvE, if you remove the classes, there will be exactly one best setup for everyone so we will have even less choices. Currently we need to bring many classes to group content to benefit from their passives fully and that creates diversity. Everyone will use the same setup without classes. Maybe you won't, but any player who cares about having the most out of their characters will be forced to.
For PvP, every class has strenghts and weaknesses and that makes combat more exciting because you know what your enemy is capable of and what you should/shouldn't do against them if you figure out their class. Otherwise the enemy will mostly be using the same build as you, maybe go play Counter-Strike if you want that.
You mentioned Skyrim but it's the first Elder Scrolls game that ditched classes afaik, all the previous ones had them. It did for the sake of simplicity, not a good direction. Even the class names in ESO are from the original Elder Scrolls games.
No, it would kill the fun. This is an rpg game and in rpg games, contrary to your opinion, you should specialize your character instead of having access to being a jack of all trades. A class system forces that.
MrBrownstone wrote: »Everyone will use the same setup without classes.
I quite like the idea of multi-classing, like Titan Quest.
I quite like the idea of multi-classing, like Titan Quest.
Basically, you pick a class at the start, then at some point after you level up a bit, you can pick another class and become something completely different. Titan Quest had an excellent implementation of this, imho, and each combination of classes had a unique name.
So, while there are still classes, you could mix and match between two, if you wanted. It might make for some interesting builds, and there would still enough different class combos to maintain diversity.