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ESO Devs are taking a very dangerous path

  • Dracane
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    I always like comparing Black Desert and Eso. For one has what the other lacks and vice versa.
    Eso offers high quality story telling that is engaging because of actually talking NPCs. The world feels a lot more immersive and believeable. All things considered, Eso also offers a pvp system (albeit this has decreased in recent years with more cheesy proc sets) that is primarily skill based rather than gearscore based. You have better active control to not get lamed away since you can break CCs.

    Black Desert however offers meaningful long term gear progression. Eso has the wooorst gear in all MMO-like games ever. There is no depth or progression. Black Desert also offers constant character progression. Your character stats increase as you play, you gain contribution and energy you can use to get stronger. Everything you do rewards you. Eso does not have any reward other than learning the conclusion of a few hour long story. Ah and EDIT: BDO gets class changes, interesting implementations and little events that encourage every week. Eso? Every 4 months or once a year... Same as Bethesda's other live service games too. Pure neglect.

    In my head, if you combine Bdo and Eso, you have a dream of an MMO.
    Eso is a masterpiece with so so SO much potential. BDO does not nearly have the potential Eso has. But... Zenimax does nothing truly meaningful. They neglect Eso and do not invest into a game that deserves it so much.

    People buy the excuses of low ressources? You have like the biggest MMO on the market and a wealthy company circle. Why would you be foolish enough to not distribute ressources to Eso instead of stupid other projects? Eso deserves love and support. This game could be by far the best with some simple implementations and some actual investment. Sadly, Zenimax/Bethesda are terrible when it comes to providing for live service games. TES Blades: Neglected. Fallout76: Neglected. ESO: You know.

    Bringing new mainstories is not meaningful. It gets absorbed in a day or two and that was it. This does not make an MMO good. Actual long term goals and growth for characters. Things that actually require time to obtain. That makes a difference. Please awake and see what a master piece you have. You must invest (Hardware and Devs) to make profit. Everyone I know, from my pestilent Ex to the light of my life agree, that ESO could be the greatest and everyone is furious over how it gets neglected.
    Edited by Dracane on November 10, 2020 3:23PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Tandor
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    eKsDee wrote: »
    Ashenkin wrote: »
    [snip]from what I've been told[/snip]

    From what you've been told ? By whom ?

    From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.

    Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.

    They must be doing something right.
    And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?

    Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.

    The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.

    If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.

    ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.

    Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?

    Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.

    Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.

    The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.

    As it is, it seems to be competing very well with other MMOs in any event.
  • Ashenkin
    Ashenkin
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    Tandor wrote: »
    eKsDee wrote: »
    Ashenkin wrote: »
    [snip]from what I've been told[/snip]

    From what you've been told ? By whom ?

    From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.

    Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.

    They must be doing something right.
    And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?

    Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.

    The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.

    If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.

    ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.

    Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?

    Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.

    Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.

    The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.

    As it is, it seems to be competing very well with other MMOs in any event.

    They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players
  • Dracane
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    Ashenkin wrote: »
    Tandor wrote: »
    eKsDee wrote: »
    Ashenkin wrote: »
    [snip]from what I've been told[/snip]

    From what you've been told ? By whom ?

    From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.

    Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.

    They must be doing something right.
    And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?

    Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.

    The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.

    If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.

    ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.

    Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?

    Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.

    Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.

    The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.

    As it is, it seems to be competing very well with other MMOs in any event.

    They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players

    No. We are entering a new generation of gaming. To draw in and bind players requires more than fixing bugs.
    It requires engaging content that brings people long term progression and accomplishment. Not some hour long arena or a few quests.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • anitajoneb17_ESO
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    Sephyr wrote: »
    Ashenkin wrote: »
    This person previously mentioned that "ZoS know what they're doing"... I want them to explain the situation with Cyrodiil, never ending worthless sets balancing and thrassian stranglers.

    I'd be very interested for them to explain this too. I can't wait to see how this turns out.

    Why do I have to explain anything about ZOS design choices and Cyrodiil and whatnot ?

    You say : "If ZOS goes on like that - mentioning all the things you personally do not like - the game will die".

    I answer : "No, it won't, because the game has been commercially going upwards constantly since launch, and that's already 7 years".

    You may or may not like their choices. You may or may not keep on playing. Personally.
    But overall, ZOS know what they're doing AND IT WORKS.

    Thrassian stranglers ? I know I have that in my inventory somewhere. Got it from antiquities digging. Don't even remember what it does and don't care.

    Constant set balancing ? That's not worthless nor useless. That's made to keep us playing / grinding / rotating goals and FotM gear. Very efficient for player retention. MMO 101 really.

  • Sephyr
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    Sephyr wrote: »
    Ashenkin wrote: »
    This person previously mentioned that "ZoS know what they're doing"... I want them to explain the situation with Cyrodiil, never ending worthless sets balancing and thrassian stranglers.

    I'd be very interested for them to explain this too. I can't wait to see how this turns out.

    Why do I have to explain anything about ZOS design choices and Cyrodiil and whatnot ?

    You say : "If ZOS goes on like that - mentioning all the things you personally do not like - the game will die".

    I answer : "No, it won't, because the game has been commercially going upwards constantly since launch, and that's already 7 years".

    You may or may not like their choices. You may or may not keep on playing. Personally.
    But overall, ZOS know what they're doing AND IT WORKS.

    Thrassian stranglers ? I know I have that in my inventory somewhere. Got it from antiquities digging. Don't even remember what it does and don't care.

    Constant set balancing ? That's not worthless nor useless. That's made to keep us playing / grinding / rotating goals and FotM gear. Very efficient for player retention. MMO 101 really.

    Nice of you to put words in my mouth that I never said, but you're still not explaining things.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Sephyr wrote: »
    Nice of you to put words in my mouth that I never said, but you're still not explaining things.

    I was answering to both of you.

    What is it that you want me to explain exactly ?
  • Veinblood1965
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    Nairinhe wrote: »
    [snip]

    You forgot fank tanks, they are always in every thread.

    [edited to remove quote]
    Edited by ZOS_Icy on March 24, 2024 6:15PM
  • Sephyr
    Sephyr
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    Sephyr wrote: »
    Nice of you to put words in my mouth that I never said, but you're still not explaining things.

    I was answering to both of you.

    What is it that you want me to explain exactly ?

    If I have to repeat it, you're not going to be able to explain it without being civil based on your other response. So have fun?
    Edited by Sephyr on November 10, 2020 3:41PM
  • anitajoneb17_ESO
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    eKsDee wrote: »
    If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.

    ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.

    Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?

    Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.

    It doesn't matter what you compare it to, or what etiquette you choose to put on ESO. It is still a very successful model as a game, both in terms of profit as in terms of design. The crowds playing it are proof of this.

    And, by the way, I've been playing ESO since launch without any real interruption and still enjoy overland content.

    Edited by anitajoneb17_ESO on November 10, 2020 3:45PM
  • cnyanes
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    Zenimax are doing the same thing as many others. They have created a great game, then ruined it to satisfy lazy gamers who want everything now and, to maximise income, with an endless parade of pointless fluff at the expense of game quality.

    In 2014 they said the whole of Tamriel would be made available to play, how many years is that going to take? It's taking a whole year to launch Skyrim, just one zone.

    If only Zenimax would allow Bethesda to get on with Elder Scrolls 6. Anyone who believes the delay is not because they are milking TESO is delusional.

    Humm... actually the games are made by different people... so, no.
    PC NA @cnyanes
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  • Ashenkin
    Ashenkin
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    Dracane wrote: »
    Ashenkin wrote: »
    Tandor wrote: »
    eKsDee wrote: »
    Ashenkin wrote: »
    [snip]from what I've been told[/snip]

    From what you've been told ? By whom ?

    From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.

    Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.

    They must be doing something right.
    And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?

    Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.

    The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.

    If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.

    ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.

    Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?

    Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.

    Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.

    The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.

    As it is, it seems to be competing very well with other MMOs in any event.

    They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players

    No. We are entering a new generation of gaming. To draw in and bind players requires more than fixing bugs.
    It requires engaging content that brings people long term progression and accomplishment. Not some hour long arena or a few quests.

    I agree
  • Obsidian3
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    I'm voting with my vallet
  • Elvenheart
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    My valet plays the game for me so I don’t have to, so I’ll let my valet vote too 😂
  • katorga
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    Thannazzar wrote: »

    - Managed to empty their banks and storage as a result, leaving lots of room for Materials

    That is brilliant! Why didn't I think of that?

    Sadly not needing eso+ for the craft bag still leaves me with a mountain of DLCs to pay for. I don't see away around eso+.

    But hey, paying susbscription for a premium MMO has been something I've done since Everquest.

  • Galwylin
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    I have issues with ESO. I have HUGE issues. As the saying goes, it is what it is. I pay for ESO+ because I feel if you play a game you should pay for it and I don't care to plop down some cash whenever a new DLC comes out which may or may not be worth the cost. Greymoor as a release is utter trash. It was buggy for so long well after I got finished with one of the worst stories in MMO history (because there was no story there was just stuff that happened).

    But I still wouldn't say the devs are doing something nefarious behind our backs. I think they are trying and whether we think they are trying hard enough is up for debate. They do need to stop with the preemptive tactic of telling us we're going to love some new change and stick with the hope we do. The combat changes (that have be consistent since I started playing well before anyone knew what a chapter was) should give us the impression they are addressing a problem not let's take this chance to make massive changes to how people are playing. That needs to have rational behind it and that needs to be communicated to the players. Not you're gonna love the was we changed all this up. That's where the changes need to be for me.

    As the for the overall game, clearly Markarth shows they know how to deliver a story. But once they accepted that year long stories work for this game they decided to release a chapter that was complete filler that barely did what they said they were going to do, have a year long story. Instead they had a story they chopped up and stretched to last a year. That's a huge problem for me. WOW is my main game (I'm actually here waiting for the servers as I type this) and it consistently has a story they build and build on as the year progressives. BFA (the last expansion) did exactly the same thing ESO did, have a surface level story they stretched out to last the two years while at the same time retooling combat (gearing in WOW's case) to operate in a completely new fashion. I'd think the pandemic had something to do in both cases if these things weren't planned years in advance.

    MMOs receive the same complaints no matter which one we're talking about. But the complaint about their death is the only one that's proving true. I think we all can name a handful where every other genre has multitudes. So they are pulling in the same audience who have the same complaints no matter the game. Its not easy enough for some and no difficult enough for others. The devs are targeting the wrong audience (which is always not the one talking) and so on. Its no wonder we don't have tons of MMORPGs to pull from. Balder's Gate 3 looks like its trying to attract many of the same type of players.

    The solution is simple. It is what it is.
  • Gilvoth
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    OP you have projected your opinions on the ESO community as if we all share your opinions. Some will, many do not.

    this ^
    Well Said
  • Ashenkin
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    Gilvoth wrote: »
    OP you have projected your opinions on the ESO community as if we all share your opinions. Some will, many do not.

    this ^
    Well Said

    not true at all
  • proteinexe
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    You act as if you speak openly for the whole community. I know for a fact that through sharing this thread with others that you don't. I hope people don't seriously take this as gospel.
  • danno8
    danno8
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    Dracane wrote: »
    Ashenkin wrote: »
    Tandor wrote: »
    eKsDee wrote: »
    Ashenkin wrote: »
    [snip]from what I've been told[/snip]

    From what you've been told ? By whom ?

    From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.

    Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.

    They must be doing something right.
    And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?

    Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.

    The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.

    If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.

    ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.

    Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?

    Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.

    Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.

    The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.

    As it is, it seems to be competing very well with other MMOs in any event.

    They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players

    No. We are entering a new generation of gaming. To draw in and bind players requires more than fixing bugs.
    It requires engaging content that brings people long term progression and accomplishment. Not some hour long arena or a few quests.

    And then balance that with new players who won't join a game if they have a 5 year slog ahead of them in order to get to the progression level they need to be at to play with their friends who have been there longer.
  • Mitaka211
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    I think ESO is one of the best MMOs on the market currently , although this is not saying much. I have come to the realization that i am only playing ESO because i don't like WoW or GW2 not because i think the game is amazing. I am just gonna say it, there is no imagination in ESO , nothing new, all the expansions are pretty much the same when you think about it. The developers seem to ignore feedback, which would be understandable in some cases but here it is to an extreme. I will give you an example which really ticked me off a year ago. So we stamplars have been complaining for a really long time that our ultimates are underpowered and useless in comparison to other classes. We would often mention that Empowering Sweep was only useful because it gave Major Protection. Well after a ton of feedback what do the devs do? They remove Major Protection from Empowering Sweep and switch it for Empower. I remember even the rep at the time commented something about being confused. I was left with the impression , these people did not want to balance anything, it seemed to me they were making the dlc classes stronger and the original weaker on purpose , got frustrated to my limit and i quit the game for a year.
    Not sure why but i decided to start again like 2 weeks ago and let me tell you my impressions after the long break . The game is basically the same, no balance, templar was literally not touched at all, more lazy dlc, surprise surprise the payed classes are the strongest yet again . I just can't with this game , the moment Ashes of Creation comes out i will probably play that. Until then this game is nothing more than a time killer.
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