anitajoneb17_ESO wrote: »[snip]from what I've been told[/snip]
From what you've been told ? By whom ?
From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.
Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.
They must be doing something right.
And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?
Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.
The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.
If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.
ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.
Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?
Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.
anitajoneb17_ESO wrote: »[snip]from what I've been told[/snip]
From what you've been told ? By whom ?
From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.
Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.
They must be doing something right.
And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?
Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.
The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.
If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.
ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.
Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?
Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.
Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.
The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.
As it is, it seems to be competing very well with other MMOs in any event.
anitajoneb17_ESO wrote: »[snip]from what I've been told[/snip]
From what you've been told ? By whom ?
From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.
Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.
They must be doing something right.
And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?
Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.
The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.
If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.
ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.
Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?
Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.
Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.
The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.
As it is, it seems to be competing very well with other MMOs in any event.
They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players
anitajoneb17_ESO wrote: »
Why do I have to explain anything about ZOS design choices and Cyrodiil and whatnot ?
You say : "If ZOS goes on like that - mentioning all the things you personally do not like - the game will die".
I answer : "No, it won't, because the game has been commercially going upwards constantly since launch, and that's already 7 years".
You may or may not like their choices. You may or may not keep on playing. Personally.
But overall, ZOS know what they're doing AND IT WORKS.
Thrassian stranglers ? I know I have that in my inventory somewhere. Got it from antiquities digging. Don't even remember what it does and don't care.
Constant set balancing ? That's not worthless nor useless. That's made to keep us playing / grinding / rotating goals and FotM gear. Very efficient for player retention. MMO 101 really.
anitajoneb17_ESO wrote: »
If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.
ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.
Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?
Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.
Arthur_Spoonfondle wrote: »Zenimax are doing the same thing as many others. They have created a great game, then ruined it to satisfy lazy gamers who want everything now and, to maximise income, with an endless parade of pointless fluff at the expense of game quality.
In 2014 they said the whole of Tamriel would be made available to play, how many years is that going to take? It's taking a whole year to launch Skyrim, just one zone.
If only Zenimax would allow Bethesda to get on with Elder Scrolls 6. Anyone who believes the delay is not because they are milking TESO is delusional.
anitajoneb17_ESO wrote: »[snip]from what I've been told[/snip]
From what you've been told ? By whom ?
From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.
Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.
They must be doing something right.
And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?
Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.
The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.
If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.
ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.
Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?
Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.
Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.
The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.
As it is, it seems to be competing very well with other MMOs in any event.
They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players
No. We are entering a new generation of gaming. To draw in and bind players requires more than fixing bugs.
It requires engaging content that brings people long term progression and accomplishment. Not some hour long arena or a few quests.
Thannazzar wrote: »
- Managed to empty their banks and storage as a result, leaving lots of room for Materials
Mythreindeer wrote: »OP you have projected your opinions on the ESO community as if we all share your opinions. Some will, many do not.
Mythreindeer wrote: »OP you have projected your opinions on the ESO community as if we all share your opinions. Some will, many do not.
this ^
Well Said
anitajoneb17_ESO wrote: »[snip]from what I've been told[/snip]
From what you've been told ? By whom ?
From what we've been told everywhere : here on this forum, in the game, in the reviews, in the newspapers, etc etc... ESO has been on the verge of dying ever since before its release. ESO was supposed to be washed away by WoW, by WildStar, by Black Desert, etc. From what we've been told everywhere, ZOS has always ignored the community and the feedback, and always done everything wrong, the design, the combat, the stories, the community management, the business model, the crown store, the internal management, the pricing, the allocation resources and even the cash income.
Yet ESO is nearly 7 years old and counting. And growing. And thriving. It's perhaps the most successful MMO of the gaming history after WoW.
They must be doing something right.
And may I carefully consider that whatever we've been "hearing" from whatever self-proclaimed experts and know-it-all may be wrong ?
Take your example of Markarth DLC being rather heavily bugged and your recommendation of ZOS postponing the release ? Well, you're wrong, not ZOS. Obviously, an unhappy/angry customer is still, albeit complaining, a playing customer, and a customer. A BORED customer, on the contrary, with no more content to run, who switches to another game, is a LOST customer, potentially FOREVER. ZOS know what they're doing.
The thing they've been doing right is catering to a crowd who isn't here looking for an MMO, and making this game more of a glorified single player game where you simply exist in the same world as other players, with minimal interaction being necessary to do the vast majority of content offered. In other words, they've been turning this into something other than an MMO, while continuing to sell this as an MMO.
If you actually compare ESO to other MMO's, it gets slaughtered. Other MMO's offer far more engaging content that encourages grouping, on top of engaging gameplay that has a high skill/knowledge ceiling to instill a sense of long-term progression, along with actual long-term goals to help facilitate that long-term progression by giving players something to aim for in the long term.
ESO? The only engaging content is group content, as anything overland is a complete cakewalk for anybody who isn't a complete beginner. The gameplay keeps getting dumbed down patch after patch, with more and more sets being released that literally deal damage for you, on top of skillful mechanics being nerfed or outright removed to streamline the game. The only really tangible long-term goals we have right now is the antiquities system and the new set collections, but the former is having the impactful items being drip fed to players across updates, and the latter is only for pure convenience and won't last forever.
Where's the engaging overland content, where's the dynamic world events that may be done solo, or may require a full raid to complete, that offer good rewards to give players a reason to do overland beyond just quests? Where's the responsive and skillful gameplay that ESO was known and loved for years ago, where's the class identity and the fun class mechanics? Where's the truly impactful additions to shake things up, where's things like truly diverse mounts that can be unlocked through gameplay?
Until ESO can answer these things, it cannot truly compete with other MMO's, because it's not truly an MMO like them, no matter how much we or the devs say it is.
Bear in mind that ZOS have always said this is not a typical MMORPG, it's very much its own thing given the merger of the original TES single-player format with the traditional MMORPG format. They've always been quite open about that, and rightly so in my view given those criteria.
The problem isn't that ZOS haven't delivered a standard MMORPG, it's that some of those players who have come solely from the traditional MMORPG background were expecting it to be something it wasn't designed to be.
As it is, it seems to be competing very well with other MMOs in any event.
They actually have done this already and the game is catering for both, but the problems run deeper, the game is drenched in bugs and instability in performance which is frustrating mostly for group players and mildly to solo players
No. We are entering a new generation of gaming. To draw in and bind players requires more than fixing bugs.
It requires engaging content that brings people long term progression and accomplishment. Not some hour long arena or a few quests.