No thankyou. There is a reason the siege cap exists and if werewolves could tear down the doors.... Oh boy you're in for a treat. You think bursting down doors is a problem now then wait till you get a coordinated group blasting the door with siege while a squad of werewolves are tearing away.
Werewolves need to be able to tear down keep doors. They can’t use siege so let them tear the doors down. Imagine how awesome it’d be to see a pack of wolves ripping at the doors to get in. The doors degrade and you can see them slashing and clawing to get in. Make it happen, ZOS!
No thankyou. There is a reason the siege cap exists and if werewolves could tear down the doors.... Oh boy you're in for a treat. You think bursting down doors is a problem now then wait till you get a coordinated group blasting the door with siege while a squad of werewolves are tearing away.
I've got a much better idea...!
How about we introduce a large hammer that someone can equip and smash down walls at a really fast rate, even though the attackers may be at siege cap?.... oh wait...
Would be neat if they introduced hircines ring into the mix, allows the behemoth werewolf the ability to grant permawolf and allows nearby friendly werewolves to damage front doors.
MentalxHammer wrote: »Yeah, remove the health based heal and replace it with this
Werewolf zergs should be feared and your wooden doors shouldn’t completely save you.
It’s a race for them, too. They have to get in before the transform back!
Would be neat if they introduced hircines ring into the mix, allows the behemoth werewolf the ability to grant permawolf and allows nearby friendly werewolves to damage front doors.