Just wait until they start stacking it with the new Radiant Bastion set!
The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
Urzigurumash wrote: »I say leave it and buff Oblivion damage, including Knight Slayer. I think in terms of BGs though where it's not difficult to overwhelm them with DOTs. CP makes it easier to survive long enough for multiple procs of Earthgore, Wyrd Tree, etc.
NordSwordnBoard wrote: »Maybe not the place to ask, lol... but - Has anybody worn VD with thews, and blown up a zerg (or part of it) with their own damage? Would the VD proc from the thews damage?
The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
That would be a viable course of action, if said Tanks don't already group up with Bombers and high burst damage builds using the Guard tether on each other.
Charon_on_Vacation wrote: »The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
That would be a viable course of action, if said Tanks don't already group up with Bombers and high burst damage builds using the Guard tether on each other.
so you agree that its combining different builds that is the problem, not just one set?
maybe the game is supposed to work that?
building efficient teams might be intended?
i mean, if you want to nerf all overperforming sets, thats fine, but thats a totally different thing then.
Charon_on_Vacation wrote: »The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
That would be a viable course of action, if said Tanks don't already group up with Bombers and high burst damage builds using the Guard tether on each other.
so you agree that its combining different builds that is the problem, not just one set?
maybe the game is supposed to work that?
building efficient teams might be intended?
i mean, if you want to nerf all overperforming sets, thats fine, but thats a totally different thing then.
With dots, you only get hit by Thews on the first tick, not the subsequent ones, So load them with dots.
Charon_on_Vacation wrote: »The solution is not attacking them, they can't do anything if you don't attack them.
Even PvErs are able to stop damaging depending on mechanics so you should be too
That would be a viable course of action, if said Tanks don't already group up with Bombers and high burst damage builds using the Guard tether on each other.
so you agree that its combining different builds that is the problem, not just one set?
maybe the game is supposed to work that?
building efficient teams might be intended?
i mean, if you want to nerf all overperforming sets, thats fine, but thats a totally different thing then.
Starlight_Whisper wrote: »Don't nerf it just make a skill counter for it. I am tried of sets becoming trash
https://eso-sets.com/set/thews-of-the-harbinger
Health stacked Necromancer Tanks using this set have been an absolute nightmare. I don't know what the intended counter to this is supposed to be other than throwing bodies at it to overwhelm and accepting the sacrifices.
And to those of you actually running the set, I bet you're laughing the entire time you're playing. I'd do the same thing, holding block, watching people effectively kill themselves in a futile struggle.
Dunning_Kruger wrote: »It’s too bad they nerfed fury and original seventh legion when all people had to do was just stop hitting me so I wouldn’t do damage
https://eso-sets.com/set/thews-of-the-harbinger
Health stacked Necromancer Tanks using this set have been an absolute nightmare. I don't know what the intended counter to this is supposed to be other than throwing bodies at it to overwhelm and accepting the sacrifices.
And to those of you actually running the set, I bet you're laughing the entire time you're playing. I'd do the same thing, holding block, watching people effectively kill themselves in a futile struggle.
DUTCH_REAPER wrote: »Please stop saying ignore them. Because when there are 3 guys with 4 siege each trying to get into a keep and these Harb guys just Waltz out and continuously burn siege bc u can’t do anything against them is stupid. Where is the counter to them zos?