WaywardArgonian wrote: »I'm really enjoying it as I love that, for a new solo trial, they didn't just do the whole 'kill enemy waves across [x] stages' thing. Not knocking VMA as it's some of the best content in the game, but I don't think I would've enjoyed VMA 2, so to speak.
There's much more focus on boss encounters and boss mechanics. Some of the fights also do a good job at preventing a clean burn so you at least have to do *some* mechanics, although I feel like they went overboard a bit with the Minotaur boss. Especially when you do him as the last one, it just feels like an unnecessary drag.
There's still some other issues, such as the numerous bugs, and just too many adds at the final boss. Hopefully they'll fix that in the near future.
Other than that, it's a great piece of content that feels quite different depending on the class you choose. I can see myself doing it a lot.
Oreyn_Bearclaw wrote: »@WaywardArgonian
You know what? I like that. I have been telling my self it's just a solo dungeon, but it really is a solo trial. It favors a trial build were VMA favors almost a PVP type build. I do prefer VMA, but you are right, VMA 2.0 probably would not have been very well received by most of the community. I also think VMA is some of the best content in the game, but I know I am in a tiny minority.
Waffennacht wrote: »@Nairinhe can you tele through the shades?
Andre_Noir wrote: »It's long, boring, unbalanced and buggy. Even on normal bosses are EXTREMELY FAT. And those minotaur... gosh I don't find any difficulty except his immune mechanic that transfer to insane long fight with needless animation of spirit's spawn and flights
Andre_Noir wrote: »It's long, boring, unbalanced and buggy. Even on normal bosses are EXTREMELY FAT. And those minotaur... gosh I don't find any difficulty except his immune mechanic that transfer to insane long fight with needless animation of spirit's spawn and flights
long? a very "slow" run is probably about 30 minutes. it's definitely all a dps check, i'm just blowing through it over and over again with high dps, especially the last boss.
VoidCommander wrote: »I just completed vVH on a blind run on my recently converted stamplar using the ring of the pale order. I just wanna say this arena was absolutely fantastic and was far more than anything I had expected. A+ to the max for the dev team on this one. I feel like this arena had the same passion put into it as Unhallowed Grave. Maybe we need more “hallow” content in the future, because this is a win streak that I hope never ends. Good job ZoS!
Oreyn_Bearclaw wrote: »I almost feel like this is a bait thread, but I will bite. Where to start...
The Bad:
First, it is absurdly buggy. The grappling hook mechanics are so bad that they seemed to have added platforms in a hot fix between each one. This removes any skill to getting across the chasms, and simply makes it a chore. Even before the platforms, this was my number one cause of death. Even if you successfully hit the next grapple spot, you would sometimes just bottom out and die. I had I believe 3 separate Spirt Slayer attempts that bugs caused a death. Twice I have had my skill bars lock after using the grappling hook.
Second, half the arena can be skipped. Why they make it so easy to skip monsters in a solo instance is beyond me. Sure you don't have to, but they sure do incentivize it for things like Spirit Slayer. You can do the entire blue arena with a ring of the hunt and your shift key.
Third, most of the boss fights amount to damage sponges, and honestly, I feel like I am humping a target dummy on about 2/3rds the boss fights. I am certainly a pretty good DPS, but I am not breaking any records. The fact that my strats on almost every boss after a week from launch is to burn baby burn, well, I just don't see the replay or progression that is going to keep me coming back. Honestly, their are like 4 dangerous mechanics in the whole place. The spinning fire from the last boss on Red, The Flame shapers that spawn on the final fight (admittedly, they ruined a spirt slayer or two), the Green last boss one shot, and maybe the one actual DPS check which is the chain adds on the last fight. These can all be solved with a dodge roll, interupt, or about 9k DPS. As DPS checks go, its a joke.
Forth: Difficulty at launch. This place is a complete face roll. My first clear was almost completely blind. The only thing I knew going in, was the preferred order and how the orbs/essence worked. I died I a few times to the last boss on green (interrupt the fire guys, duh) and admittedly, the final boss took a bit to get a feel for (I mean it should). Other than the grappling mechanic (bugged) nothing was particularly challenging. Most mechanics can be completely ignored. I still haven't been upstairs on the Titan fight LOL.
Neutral:
I prefer an arena. Certainly nothing says that solo instances need to be one, but I sort of feel like I am basically doing 3 short dungeons scaled somewhere between normal and vet. Its more running than fighting if I am being honest. The arena favors more of a sustained DPS build than a bursty VMA type build. Maybe it's good we have both, but, for example, I think VMA takes more skill to do fast and effectively. Honestly, I think Flawless is a harder title to get than Spirit Slayer. I never felt like I needed a sigil in Vateshran, and the time is not really an issue assuming you don't die.
The Good:
I admittedly like the whole essence collection thing. I think this is a neat mechanic to allow players to feel powerful without the potential for abuse outside of the given instance. I expect this will become a common thing. Surprised there is not a title/achieve for the trifecta plus not getting any essence. That admittedly would probably be a challenge.
I think its a cool theme and visually, it is very appealing. ESO usually knocks that part out of the park, so no surprises there.
That is about all I got, End Rant.
Vateshran? The 3 areas are fine, but there is an overall theme I do dislike. The bosses aren’t a threat themselves but the stockpiling of environmental damage is. The final boss isn’t an issue but the sheer amount of stuff that gets thrown at you.
Maybe it will get better once I’ve done more runs, but the fight just feels like a sloppy mess. vMA never feels like that.
Madhatten512 wrote: »My biggest issue is the drop rate of the 2 hand weapon.. I'm well over 40 runs in and haven's gotten a single 2 hand to drop. That's a bit ridiculous. I'm already sick of running it chasing the one weapon i want and getting garbage over and over and over again.