Scott_Sterlling wrote: »It was obvious if you looked at the leaderboards, Dm always had people ovr 300k and land grab and Flag games usually under 200k, was no secret what people like.
Recapitated wrote: »Scott_Sterlling wrote: »It was obvious if you looked at the leaderboards, Dm always had people ovr 300k and land grab and Flag games usually under 200k, was no secret what people like.
I think what counts as a high medal score in each mode is different though, so that messes with the comparison.
Yeah, getting 5k points or more per match in DM is pretty common. In other modes you're lucky to get 2k per match.
Recapitated wrote: »Scott_Sterlling wrote: »It was obvious if you looked at the leaderboards, Dm always had people ovr 300k and land grab and Flag games usually under 200k, was no secret what people like.
I think what counts as a high medal score in each mode is different though, so that messes with the comparison.
Yeah, getting 5k points or more per match in DM is pretty common. In other modes you're lucky to get 2k per match.
On topic: I like all the game modes. The other game I play is Overwatch so I'm quite used to playing objectives. I also used to play a Thief in sPvP in Guild Wars 2 - I play Stamsorc here and it plays very similarly on objective matches.
Waffennacht wrote: »I think we can stand to lose the 6 people that like the other modes more
OlumoGarbag wrote: »We should have an option to Favour one Gamemode (or 2) And if other people have their marks set on that Gamemode they are more likely to be matched with us.
The biggest argument they bring up, is that the population would be too thin for a splitt que but with a voting system like OP suggested or a Favour system where you have a bigger chance for your favourite game mode that would be alot better.
I know not very many people participated in the poll but I’d say this is as good an indicator to zos as any about what needs to change with this random only queue.
Also, no offense OP, but there are only 60 votes on this poll lol. That is nowhere near indicative of the feelings of the playerbase as a whole.