techprince wrote: »Minor lifesteal no longer procs anything that requires "on heal" condition. This includes Minor Toughness, SPC etc. Nobody complained about this... Do you believe this is a good change?
It's a weird change and if I had to guess, is probably a bug of some kind.
Olupajmibanan wrote: »techprince wrote: »Minor lifesteal no longer procs anything that requires "on heal" condition. This includes Minor Toughness, SPC etc. Nobody complained about this... Do you believe this is a good change?
It's a weird change and if I had to guess, is probably a bug of some kind.
Sorry for the "Yes". Should have been "NOOO" but miss click happens.
It's not a bug, the devs confirmed that the change is intended. But hadn't included it in the patch notes and also did not provide developer comment or any other sort of explanation besides this useless sentence: "procs do not proc procs". They knew what would happen if they included it in the patch notes, because they are the only ones that seemingly like this terrible change. The change is very well intended as well as the decision to purposely not include it in the patch notes.
DTStormfox wrote: »I don't think the change is bad at all, in fact, it seems very logical because you (the player) do not heal the other players using Minor Lifesteal. It is the status effect itself that heals the other players. Minor Lifesteal is a negative status effect like Major Fracture. You (the player) don't reduce the target's armour but the status effect does, you (the player) merely apply the status effect.
DTStormfox wrote: »I don't think the change is bad at all, in fact, it seems very logical because you (the player) do not heal the other players using Minor Lifesteal. It is the status effect itself that heals the other players. Minor Lifesteal is a negative status effect like Major Fracture. You (the player) don't reduce the target's armour but the status effect does, you (the player) merely apply the status effect.
DTStormfox wrote: »I don't think the change is bad at all, in fact, it seems very logical because you (the player) do not heal the other players using Minor Lifesteal. It is the status effect itself that heals the other players. Minor Lifesteal is a negative status effect like Major Fracture. You (the player) don't reduce the target's armour but the status effect does, you (the player) merely apply the status effect.
So what about a circle I put on the ground that heals players if they move into it?
Isn't that like placing an effect on the ground that other players have to move into to get the effect? You the player aren't directly healing them but the circle effect on the ground is?
DTStormfox wrote: »So what about a circle I put on the ground that heals players if they move into it?
Isn't that like placing an effect on the ground that other players have to move into to get the effect? You the player aren't directly healing them but the circle effect on the ground is?
The circle you put on the ground with an ability such as Illustrious Healing is not considered a status effect. Minor lifesteal basically is a negative status effect (debuff) for the target player affected. Similar to e.g. Major Fracture, Minor Lifesteal can only be applied by one person at the time to the same target player.
DTStormfox wrote: »So what about a circle I put on the ground that heals players if they move into it?
Isn't that like placing an effect on the ground that other players have to move into to get the effect? You the player aren't directly healing them but the circle effect on the ground is?
The circle you put on the ground with an ability such as Illustrious Healing is not considered a status effect. Minor lifesteal basically is a negative status effect (debuff) for the target player affected. Similar to e.g. Major Fracture, Minor Lifesteal can only be applied by one person at the time to the same target player.
DTStormfox wrote: »So what about a circle I put on the ground that heals players if they move into it?
Isn't that like placing an effect on the ground that other players have to move into to get the effect? You the player aren't directly healing them but the circle effect on the ground is?
The circle you put on the ground with an ability such as Illustrious Healing is not considered a status effect. Minor lifesteal basically is a negative status effect (debuff) for the target player affected. Similar to e.g. Major Fracture, Minor Lifesteal can only be applied by one person at the time to the same target player.
Ok, fair enough. Then what about Drain Health poisons that put a poison status effect on enemies that allows players to heal themselves by attacking poisoned enemies? It operates pretty much exactly like Minor Life Steal does. Yet it seems to proc off healing. I just tested it with the Troll King set.
Olupajmibanan wrote: »You are wrong.
Firstly, multiple instances of Minor Lifesteal could be on the same target at once. We've been using this in our progression group because we have no warden healer so our warden tank was using Altar for the Minor Toughness and I, the templar healer, was using my Altar as well for the extra healing. Players were constantly getting Minor Toughness and also were healed by my Minor Lifesteal.
Olupajmibanan wrote: »That brings me to second point: my % healing modifiers are stronger than that of our warden tank, meaning that my Minor Lifesteal is stronger and players got healed by my Minor Lifesteal. This is supported even by Combat Metrics and Logs where anyone healing himself via Minor Lifesteal counted towards my healing. By your logic of a debuff, it should have counted towards each players personal healing.
DTStormfox wrote: »Olupajmibanan wrote: »That brings me to second point: my % healing modifiers are stronger than that of our warden tank, meaning that my Minor Lifesteal is stronger and players got healed by my Minor Lifesteal. This is supported even by Combat Metrics and Logs where anyone healing himself via Minor Lifesteal counted towards my healing. By your logic of a debuff, it should have counted towards each players personal healing.
Good point. However, some add-ons that track buffs and debuffs treat Minor Lifesteal as a debuff (e.g. Foundry Tactical Combat). So according to your line of reasoning, my claim that Minor Lifesteal is a debuff status effect is also true.
DTStormfox wrote: »DTStormfox wrote: »So what about a circle I put on the ground that heals players if they move into it?
Isn't that like placing an effect on the ground that other players have to move into to get the effect? You the player aren't directly healing them but the circle effect on the ground is?
The circle you put on the ground with an ability such as Illustrious Healing is not considered a status effect. Minor lifesteal basically is a negative status effect (debuff) for the target player affected. Similar to e.g. Major Fracture, Minor Lifesteal can only be applied by one person at the time to the same target player.
Ok, fair enough. Then what about Drain Health poisons that put a poison status effect on enemies that allows players to heal themselves by attacking poisoned enemies? It operates pretty much exactly like Minor Life Steal does. Yet it seems to proc off healing. I just tested it with the Troll King set.
I don't know, ask ZOS why they treat different status effects differently. For example, Purge and cleanse tooltips state that they remove all negative effects. This implies only negative status effects but low and behold, these abilities also remove damage over time effects. The only conclusion I can find is that there is a lot of inconsistency on how status effects and other effects are treated.