With this change only warden healers can consistently bring minor toughness to group, which is bull**** because that's a class buff. Any other class has the option to bring their class buff in every spec. With this change, wardens are an exception.
By 'nerfing' tanks they make healers more neededGrandchamp1989 wrote: »Also, stop nerfing tanks! You destroyed all our major and minor buffs (protection, maim, vulnurability) why you gotta destroy our Alter synergies too?
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Paramedicus wrote: »By 'nerfing' tanks they make healers more neededGrandchamp1989 wrote: »Also, stop nerfing tanks! You destroyed all our major and minor buffs (protection, maim, vulnurability) why you gotta destroy our Alter synergies too?
i ran altar + Symphony of Blades on my tank almost always and while i'm not happy that this change make my prefered set-skill combo useless, I can't say that this change is illogical
I just hope it won't make now tank useless and 4 DD runs gonna be new thing xD
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Was this in the patch notes?
the1andonlyskwex wrote: »Was this in the patch notes?
It isn't explicitly spelled out, but it's probably part of the "hard coding" of major and minor buffs and debuffs. My guess is that instead of tracking individual sources like it did previously, the server now just has an on/off flag and a countdown timer for each major/minor buff/debuff. If that's the case, the server wouldn't even have the information necessary to grant credit for on heal procs. It would also have to change the way minor lifesteal is affected by the caster's stats, although I haven't yet seen any testing to confirm that.
If I'm right, it seems like the change was intended to improve performance and maintainability of the code (although hard-coding things rarely improves maintainability in the long run), and not for any real gameplay reason.
Olupajmibanan wrote: »the1andonlyskwex wrote: »Was this in the patch notes?
It isn't explicitly spelled out, but it's probably part of the "hard coding" of major and minor buffs and debuffs. My guess is that instead of tracking individual sources like it did previously, the server now just has an on/off flag and a countdown timer for each major/minor buff/debuff. If that's the case, the server wouldn't even have the information necessary to grant credit for on heal procs. It would also have to change the way minor lifesteal is affected by the caster's stats, although I haven't yet seen any testing to confirm that.
If I'm right, it seems like the change was intended to improve performance and maintainability of the code (although hard-coding things rarely improves maintainability in the long run), and not for any real gameplay reason.
Does it mean that when I drop Altar and my groupmates will get healed by Minor Lifesteal, it will count as their healing?
Don't mind the "yes" please. Should have been "NO" but miss clicked.
the1andonlyskwex wrote: »I hadn't previously heard about this change, and it totally blows up some of my healer builds that relied on minor lifesteal to create additional "on heal" proc opportunities.
Beyond that, it reinforces the idea that Blood Altar is primarily a tank skill, and reduces the usefulness of Force Siphon significantly.
Do you know if this change also affects how minor lifesteal is affected by crit chance, crit healing, and healing done?
techprince wrote: »Minor lifesteal no longer procs anything that requires "on heal" condition. This includes Minor Toughness, SPC etc. Nobody complained about this... Do you believe this is a good change?