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Do you think Minor Lifesteal change is good idea?

techprince
techprince
✭✭✭✭✭
Minor lifesteal no longer procs anything that requires "on heal" condition. This includes Minor Toughness, SPC etc. Nobody complained about this... Do you believe this is a good change?
Edited by techprince on November 4, 2020 2:23AM

Do you think Minor Lifesteal change is good idea? 158 votes

No
87%
ne.ga.kurai_ESOJoy_DivisionOakmontowls_ESOAwesomestMattxaraanNirntrotterlolo_01b16_ESOSvenjaBeolundGigasaxAltyranndarkfeleseb17_ESOgongxizhirwb17_ESOadilazimdegilxEk1SeaUnicornWolfpawtheroyalestpythonnub18_ESOHatchetHarohondelink 139 votes
Yes
12%
DTStormfoxidkEdaphonSaubonMarcus_ThraciusparpinrudvilWest93Olupajmibananayu_feverWoppaBoemLalothenDunning_Krugerrelentless_turnipCrashTestSuna_Ye_SunnabeElvenOverlordPaddyVuStarlight_Whisper 19 votes
  • the1andonlyskwex
    the1andonlyskwex
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    ✭✭
    No
    I hadn't previously heard about this change, and it totally blows up some of my healer builds that relied on minor lifesteal to create additional "on heal" proc opportunities.

    Beyond that, it reinforces the idea that Blood Altar is primarily a tank skill, and reduces the usefulness of Force Siphon significantly.

    Do you know if this change also affects how minor lifesteal is affected by crit chance, crit healing, and healing done?
  • karekiz
    karekiz
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    ✭✭
    No
    Of course not.

    They know people wouldn't like it either. It was a total stealth change for that reason.
  • zvavi
    zvavi
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    No
    With this change only warden healers can consistently bring minor toughness to group, which is bull**** because that's a class buff. Any other class has the option to bring their class buff in every spec. With this change, wardens are an exception.
    Edited by zvavi on November 4, 2020 4:10AM
  • bmnoble
    bmnoble
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    ✭✭
    No
    Never saw an issue with the way it worked before, didn't even know there was something that supposedly needed to be fixed.
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    No
    Absolute Rubbish!
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ne.ga.kurai_ESO
    ne.ga.kurai_ESO
    ✭✭✭
    No
    Sooo Symphony of Blades and Gossamer nerf. Cool.
  • ccfeeling
    ccfeeling
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    Can someone post a in game photo please ?
    Thank you !
  • Uryel
    Uryel
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    No
    It's healing, right ? So it should trigger "on heal" conditions.
  • Grandchamp1989
    Grandchamp1989
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    No
    Horrible change and doesn't make any logical sense.

    Maturation or the minor toughness passive is supposed to proc when you heal yourself or an ally. Alter is now the only heal that doesn't respond to it. No sense!

    Also, stop nerfing tanks! You destroyed all our major and minor buffs (protection, maim, vulnurability) why you gotta destroy our Alter synergies too?

    Stupid change like so many this patch.

    Go back to how it was and please fix this BROKEN post-patch game while you're at it.
  • Olupajmibanan
    Olupajmibanan
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    Yes
    zvavi wrote: »
    With this change only warden healers can consistently bring minor toughness to group, which is bull**** because that's a class buff. Any other class has the option to bring their class buff in every spec. With this change, wardens are an exception.

    I doubt they will change their mind so it's time to rework proc condition on Maturation. Something like "when heal yourself, you apply Minor Toughness to you and your group". You should have Minor Toughness just for having any Warden in group (this is how all minor buffs work) and not specifically warden healer.

    And sorry for that "Yes". Miss click, should have been big fat "NOOOO".
    Edited by Olupajmibanan on November 4, 2020 6:53AM
  • Qbiken
    Qbiken
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    ✭✭✭✭✭
    No
    ZOS reasoning: Procs shouldn't procs other procs

    Meanwhile PvP is infested with procset stacking where sets procs each others constantly :lol:
  • UtopianWarrior88
    UtopianWarrior88
    ✭✭✭
    No
    No. The whole idea of particularly blood altar is to have something ticking at all times and increase buff times/uptimes on sets like symphony of blades. Terrible idea.
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    Also, stop nerfing tanks! You destroyed all our major and minor buffs (protection, maim, vulnurability) why you gotta destroy our Alter synergies too?
    By 'nerfing' tanks they make healers more needed

    i ran altar + Symphony of Blades on my tank almost always and while i'm not happy that this change make my prefered set-skill combo useless, I can't say that this change is illogical


    I just hope it won't make now tank useless and 4 DD runs gonna be new thing xD
    Edited by Paramedicus on November 4, 2020 9:21AM
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • Grandchamp1989
    Grandchamp1989
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    No
    Also, stop nerfing tanks! You destroyed all our major and minor buffs (protection, maim, vulnurability) why you gotta destroy our Alter synergies too?
    By 'nerfing' tanks they make healers more needed

    i ran altar + Symphony of Blades on my tank almost always and while i'm not happy that this change make my prefered set-skill combo useless, I can't say that this change is illogical


    I just hope it won't make now tank useless and 4 DD runs gonna be new thing xD

    If tanks having healing AOE healing output is a problem then why do we have healing proc sets like there's no tomorrow.
    Winter's Respite, Hiti's, Almalexia's Mercy, Draugr Rest, Battalion Defender... They all help heal your team.. By a lot.

    It's like Alter has to pay the price for every tank AOE heals like that will fix anything.

    Slap on Winter's Respite and BOOM you're back to healing your team lol. It's not gonna fix the healer problem one bit.
    3dd 1t will still be a thing.

    Unless they start to nerf every self heal in the game and all the proc sets into obscurity 3dd 1t will be a thing until they implement proper healing checks in dungeons where the team take consistent strong poison damage that has to be healed consistently.
  • Paramedicus
    Paramedicus
    ✭✭✭✭
    well, compared to proc sets, altar is just too low price you need to pay to get buffs:
    u waste one skill slot vs u waste 5-piece set + all those sets have serious limitations (range or u need to perm block)

    I noticed that ZoS tries to play this game of balancing between adding brain-dead features (ie proc sets) and making them costly to use. IMO most often best groups wont use healing sets on tanks and choose damage boosting ones, while worse teams may use proc healing sets that help with survivability. I think this is whole logic behind ZoS doings.

    While I sometimes abuse healiong sets on tank, i gotta say that I actually dont like this logic, because it makes healers obsolete anyway. I think that I just understand the motion.
    PC EU
    /script JumpToHouse("@Paramedicus")
    
    ↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
  • Itzmichi
    Itzmichi
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    No
    This is just idiotic. Proc =/ Debuff - Seems like a change a new intern would make. With that reasoning they should revamp the whole combat/debuff system, that's just a change nobody asked for - Already nerfing major/minor buffs/debuffs and now they screw around with one of the last useful things a tank can actually provide in 4 man groups and raids alike. ( Symphony/Toughness/SPC)
    Here, have a chill pill 💊!
  • Altyrann
    Altyrann
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    No
    Was this in the patch notes?
  • the1andonlyskwex
    the1andonlyskwex
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    ✭✭
    No
    Altyrann wrote: »
    Was this in the patch notes?

    It isn't explicitly spelled out, but it's probably part of the "hard coding" of major and minor buffs and debuffs. My guess is that instead of tracking individual sources like it did previously, the server now just has an on/off flag and a countdown timer for each major/minor buff/debuff. If that's the case, the server wouldn't even have the information necessary to grant credit for on heal procs. It would also have to change the way minor lifesteal is affected by the caster's stats, although I haven't yet seen any testing to confirm that.

    If I'm right, it seems like the change was intended to improve performance and maintainability of the code (although hard-coding things rarely improves maintainability in the long run), and not for any real gameplay reason.
  • Olupajmibanan
    Olupajmibanan
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    ✭✭
    Yes
    Altyrann wrote: »
    Was this in the patch notes?

    It isn't explicitly spelled out, but it's probably part of the "hard coding" of major and minor buffs and debuffs. My guess is that instead of tracking individual sources like it did previously, the server now just has an on/off flag and a countdown timer for each major/minor buff/debuff. If that's the case, the server wouldn't even have the information necessary to grant credit for on heal procs. It would also have to change the way minor lifesteal is affected by the caster's stats, although I haven't yet seen any testing to confirm that.

    If I'm right, it seems like the change was intended to improve performance and maintainability of the code (although hard-coding things rarely improves maintainability in the long run), and not for any real gameplay reason.

    Does it mean that when I drop Altar and my groupmates will get healed by Minor Lifesteal, it will count as their healing?

    Don't mind the "yes" please. Should have been "NO" but miss clicked.
    Edited by Olupajmibanan on November 5, 2020 12:37PM
  • the1andonlyskwex
    the1andonlyskwex
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    ✭✭
    No
    Altyrann wrote: »
    Was this in the patch notes?

    It isn't explicitly spelled out, but it's probably part of the "hard coding" of major and minor buffs and debuffs. My guess is that instead of tracking individual sources like it did previously, the server now just has an on/off flag and a countdown timer for each major/minor buff/debuff. If that's the case, the server wouldn't even have the information necessary to grant credit for on heal procs. It would also have to change the way minor lifesteal is affected by the caster's stats, although I haven't yet seen any testing to confirm that.

    If I'm right, it seems like the change was intended to improve performance and maintainability of the code (although hard-coding things rarely improves maintainability in the long run), and not for any real gameplay reason.

    Does it mean that when I drop Altar and my groupmates will get healed by Minor Lifesteal, it will count as their healing?

    Don't mind the "yes" please. Should have been "NO" but miss clicked.

    Someone would need to test for us to know for sure (I would do it myself, bit I'm on console). The obvious options are:
    1) minor lifesteal counts as self healing
    2) it counts as some sort of environmental healing without a player source
    3) I'm wrong and ZOS just disabled proccing "on heal" effects from minor lifesteal separately from the other major/minor buff and debuff changes

    Which one it is probably also affects whether it can still crit and how it is (or isn't) affected by +healing done.
    Edited by the1andonlyskwex on November 5, 2020 12:55PM
  • Firstmep
    Firstmep
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    No
    Not sure why it was changed, is this another part of the game thats being cut/simplified for performance.

    The performance that only gone downhill since they began more actively working on it a year ago?

  • AyaDark
    AyaDark
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    No
    It was good for proc some sets.
    It is bad change for healers.
  • Olupajmibanan
    Olupajmibanan
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    ✭✭
    Yes
    Don't mind the "yes" please. Should have been "NO" but miss clicked.

    Minor Lifesteal lost its ability to proc sets, so there is no other effect now than to provide healing which is underperforming compared to other healing procs such as Hiti's Hearth. With severely diminished need for Alkosh and synergy from Altar, Minor Lifesteal and abilities that provide it will be often ommitted. Time to significantly increase the strength of Minor Lifesteal if proccing sets is not an option.
    Edited by Olupajmibanan on November 5, 2020 1:14PM
  • Rehdaun
    Rehdaun
    ✭✭✭✭✭
    No
    Of course it isn't!! Stealth nerfs at at release only cause the rift between development and players to further widen, something that's been happening for quite a while in this game.
  • Malver170
    Malver170
    Soul Shriven
    No
    I don't like it
  • Apox
    Apox
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    No
    i dont understand why they did. the closest i can imagine is an attempt to curb the power tanks have i 4 mans hen running 3 dps.

    It wont work. Heal orb/echoing vigor are both still really solid options that proc everything blood altar did.
  • AyaDark
    AyaDark
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    No
    This change as i understand was made becase optimization.
    If it is hardcoded - you can not find who put it and what special effects it has.

    So it just heals. But its value us to small to slot it, even for tanks.

    600 healing ? If 1k nay by it us ok.
    And just put some other skill than.

    If as example for healer heal skill + this will be the same as this + mass wigor or some set that do the same it will be ok.

    Now what is a point ?

    If you can slot better heal.

    Before it was good because of it proc some sets, if now it do not work it is bad.
  • BXR_Lonestar
    BXR_Lonestar
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    I hadn't previously heard about this change, and it totally blows up some of my healer builds that relied on minor lifesteal to create additional "on heal" proc opportunities.

    Beyond that, it reinforces the idea that Blood Altar is primarily a tank skill, and reduces the usefulness of Force Siphon significantly.

    Do you know if this change also affects how minor lifesteal is affected by crit chance, crit healing, and healing done?

    First time I've heard of this. While I don't think this is make or break stuff, but as a healer main, it definitely will make me consider shifting from Blood Alter to Healing Circle from Fighters Guild skill line, as it heals almost as much as minor life steal, ticks every 1/2 second, and WILL proc other bonuses that proc "on heal." It also has the added benefit of giving 8% damage reduction to the entire team. Sucks that it scales off of stam rather than magika, but seems like an adequate replacement for Blood Alter on my bar.

    In the meantime, seems like the Offtank should now run blood alter to set down by main tank for synergy "oh-crap" heals.
  • Jeremy
    Jeremy
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    No
    techprince wrote: »
    Minor lifesteal no longer procs anything that requires "on heal" condition. This includes Minor Toughness, SPC etc. Nobody complained about this... Do you believe this is a good change?

    It's a weird change and if I had to guess, is probably a bug of some kind.
    Edited by Jeremy on November 5, 2020 6:29PM
  • karekiz
    karekiz
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    No
    With this change!

    eSo WoN't LaG nOw GuYs.
    Edited by karekiz on November 5, 2020 6:43PM
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