aurelius_fx wrote: »EtTuBrutus wrote: »Ev/wp is good on any hybrid.
What does Ev/wp means?
Araneae6537 wrote: »aurelius_fx wrote: »EtTuBrutus wrote: »Ev/wp is good on any hybrid.
What does Ev/wp means?
Looking over an alphabetical list of ESO sets, I’d say that EV stands for Eternal Vigor and WP for Willow’s Path. Both of those focus on health and resources. With the goal of a (hopefully) higher damage hybrid, I’m looking at trying out a combo of Shacklebreaker and New Moon Acolyte. Maybe that won’t work nearly so well as I hope but it will be fun to try.
aurelius_fx wrote: »Araneae6537 wrote: »aurelius_fx wrote: »EtTuBrutus wrote: »Ev/wp is good on any hybrid.
What does Ev/wp means?
Looking over an alphabetical list of ESO sets, I’d say that EV stands for Eternal Vigor and WP for Willow’s Path. Both of those focus on health and resources. With the goal of a (hopefully) higher damage hybrid, I’m looking at trying out a combo of Shacklebreaker and New Moon Acolyte. Maybe that won’t work nearly so well as I hope but it will be fun to try.
Thanks! From what i'm noticing so far armor seems to matter the most onto a build, and not really the skills, as long as there is some sort of balance for your role. Is that true? My doubts initially were all from what skills i were using (if they complimented each other well) and my attribute points, if they were properly distributed for my needs.
Metemsycosis wrote: »The "watered down" depends. Malacath changes everything.
You can use the frontloaded cp system to increase weapon and magic damage simultaneously and just dump your crit mod cp
Metemsycosis wrote: »Clever NMA Balorgh is one example of a build that builds damage in both directions (highly).
Yeah watered down by like 300 effective damage from max stat loss.
Malacath more than makes up for that.
Metemsycosis wrote: »Clever NMA Balorgh is one example of a build that builds damage in both directions (highly).
Yeah watered down by like 300 effective damage from max stat loss.
Malacath more than makes up for that.
aurelius_fx wrote: »Metemsycosis wrote: »Clever NMA Balorgh is one example of a build that builds damage in both directions (highly).
Yeah watered down by like 300 effective damage from max stat loss.
Malacath more than makes up for that.
Do you need the proper DLCs to obtain those items? I currently only have the base game, without ESO plus or any of the DLCs.
Metemsycosis wrote: »Brutus
To compare my stamblade has 28k stam 27k health and 15k Magicka while my hybrid sorc has 26k mag 27k health and 26k stam -- both hit around 3.8k damage but stamblade has master bow so hits harder. Not getting much from max stat tho.
Jewelry can be enchanted with tri recovery glyphs in triune traits.
3x is like 200 each regen + engine guardian instead of balorgh, and let nma+CA carry the damage with malacath.
Metemsycosis wrote: »Yeah the other way is keep balorgh but drop nma for EV (I would have to farm helms to run this myself).
It would be neat if there hybrid damage glyphs too
My point is your streak with a hybrid running 7.5k esd might hit the same if you had a magsorc running 40k magicka and 3k spell damage. Watered down sure but much closer than it used to be.
It's not only utility. A hybrid sorc can combo a dizzy dbos with mages wrath and curse. Dodge and streak for its defense. I've seen hybrid sorcs snag heals off pets. Idk I'd do that but you could.
As long as you have penetration in both sources of damage and malacath seems you would do decent damage. Id say the main spammables are watered down but some are not...
I was planning on using DK magicka abilities mostly to buff myself, shield up and heal. I'd stamina abilities for spammables and debuffs, to avoid having to bother with magicka penetration/damage buffs, and in case i got out of magicka i could heavy attack with my back bar resto staff. I'm trying to do this build mostly for challange and fun, but with also some PVP in mind. Is it possible to buy that "Torc of Tonal Constancy" item? I'm still on early levels so i'm not sure if i should be bothering with equipment at all right now.-snip-
That's called a stamina build. What really defines a hybrid in my book is using mixed weapon skills or mixed heals that scale with your offenisve stats. On the healing front that's hardly necessary. Cauterize scales with your highest stat anyway and Dragon Blood (not that I'd use it) scales with health.aurelius_fx wrote: »
No. It's a mythic item.it possible to buy that "Torc of Tonal Constancy" item?
Back barring a resto, for example, is something I've mostly given up on, even on magicka PvP builds. DK has a blocking passive. Play into that, if you want to survive and use a 1H + Shield back bar. 1H + Shield was once very good for offense, but has been heavily nerfed. Furthermore you will find yourself in situations where you need to refresh multiple buffs and heal. It helps if you can block while doing that. A 1H + Shield back bar works well and this is what I use on magplar and magden as well. A resto heavy attack, by contrast, leaves you wide open and blocking with a resto staff is weak. It doesn't block enough damage and kills your stamina quickly.
I can see a point to front-barring a heal, such as Rally or Resolving Vigor. I can't see a point in blocking on your front bar. You should not block, or only very rarely, when you're on the attack. You should pressure your opponent at that point in time, so they're on the defensive and put less damage into you. If you block, you lose light attack damage, you lose mobility and you consume too much stamina. This is my case for relegating 1H + Shield to the back bar these days.
DTStormfox wrote: »Since you are going Dragonknight hybrid, Pelinal's Aptitude may also be a beneficial set because casting an Earthen Heart ability increases Weapon damage (because you get Minor Brutality from the Mountain's Blessing passive), which then translates into spell damage by this set. Meaning that by buffing your weapon damage, you simultaneously can get decent spell damage values by using this set.
I bet he can'taurelius_fx wrote: »
Sorry, I don't know, but it's an odd question to ask. Most Pelnal's builds go for medium armor, because of the +15% weapon damage from that armor type. There is no equivalent spell damage multiplier. This causes most, if not all, Pelinal's builds to translate weapon damage to spell damage, not the other way around.Does anyone know if spell strat 5th bonus will translate to weapon damage with pelinal since it's technically not a standard spell power buff ?
Spell Strategist
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 460 Spell Damage against your marked target. This effect can occur every 4 seconds.
You have to mix new moon and shacklebreaker - works better than any other combo in my experience.
And sorc and wardens are prolly the only good class choices for PvP.
StarOfElyon wrote: »I think hybrid characters could use some help and the way I think it can be done is by changing some of the armor skill passives. I think by lowering the minimum for some bonuses from 5 pieces to 3 pieces, it would allow characters to wear 3 pieces of two different armor weights and gain the advantages of both, while still not feeling unbalanced.
Instead of using a 5-1-1 set-up or a 5-2 set-up, I can choose to use a 3-3-1 set-up or a 3-2-2 set-up. It opens up more combinations and allows for hybrids to be competitive.
Thoughts?LIGHT ARMOR
GRACE:
- Reduces the effectiveness of snares applied to you by 4% per piece of light armor worn.
- Reduces the cost of Sprint by 3% per piece of light armor worn.
EVOCATION:
- Increases your Magicka Recovery by 4% for each piece of Light Armor equipped.
- Reduces the Magicka Cost of your abilities by 2% for each piece of Light Armor equipped.
SPELL WARDING:
- Increases your Spell Resistance by 363 for each piece of Light Armor equipped.
WHEN 3 OR MORE PIECES OF LIGHT ARMOR ARE EQUIPPED:
PRODIGY:
- Increases your Spell Critical rating by 2191.
CONCENTRATION:
- Increases your Spell Penetration by 4884.
MEDIUM ARMOR:
DEXTERITY:
- Increases your Weapon Critical rating by 328 for each piece of Medium Armor equipped.
WIND WALKER:
- Increases Stamina Recovery by 4% per piece of Medium Armor equipped.
- Also reduces the Stamina cost of abilities by 2% per piece of Medium Armor equipped.
IMPROVED SNEAK:
- Reduces the cost of sneaking by 7% per piece of Medium Armor equipped.
- Also reduces the size of your detection area by 5% per piece of Medium Armor equipped.
WHEN 3 OR MORE PIECES OF MEDIUM ARMOR ARE EQUIPPED:
AGILITY:
- Increases your Weapon Damage by 15%.
ATHLETICS:
- Increases your Movement Speed while using Sprint by 3% and reduces the cost of Roll Dodge by 4% per piece of Medium Armor equipped.
HEAVY ARMOR:
RESOLVE:
- Increases your Physical Resistance and Spell Resistance by 362 for each piece of Heavy Armor equipped.
CONSTITUTION:
- Increases Health Recovery by 4% per piece of Heavy Armor equipped.
- You restore 108 Magicka and Stamina when you take damage for each piece of Heavy Armor equipped. This effect can occur once every 4 Seconds.
JUGGERNAUT:
- Increases Max Health by 2% per piece of Heavy Armor equipped.
WHEN 3 OR MORE PIECES OF HEAVY ARMOR ARE EQUIPPED:
REVITALIZE:
- Increases the Magicka or Stamina your Heavy Attacks restores by 25%.
RAPID MENDING:
- Increases healing received by 8%.