MentalxHammer wrote: »[Quoted post was removed]
GeneraLandon wrote: »It is pretty ridiculous. Just wait. Next month you'll get to enjoy groups of them in bgs too.. They at least need to come up with a set the is especially deadly for WW's
Wandering_Immigrant wrote: »"But who polices the proc sets, daddy?"
"Werewolves, son, werewolves."
Recapitated wrote: »Are WWs the problem, or are they just uniquely good at wearing broken sets?
Stamsorc is in the same situation, one of the best specs for (ab)using broken sets. Nerfing stamsorc would make no sense though because their toolkit is already rather lacking.
The WW burst heal Hircines Rage provides major berserk when casted at full health. I urge anyone reading this to examine the other sources of major berserk https://en.uesp.net/wiki/Online:Buffs. They are few and far between, WW has access to this on a skill that can be spammed, major berserk increases the damage of proc sets as well, compounding the issue.
cheesefome wrote: »Whats funny is poison is suppose to be their weakness and my bud had a dk full poison build(venomous, sheer venom, ) combo and did absolutely nothing to this WW.
They need to be addressed. Also, I dont understand how the balance team all agreed that this was good enough to be released. Sometimes It makes me wonder what is going on back there.
Dawnbreaker of Smiting can be used by magicka builds to, although their crit and penetration bonuses won't apply but that 20% damage increase will. Smiting also comes with a stun and can hit a whole group of werewolves incredibly hard.
Recapitated wrote: »Dawnbreaker of Smiting can be used by magicka builds to, although their crit and penetration bonuses won't apply but that 20% damage increase will. Smiting also comes with a stun and can hit a whole group of werewolves incredibly hard.
I don't understand arguments like this. Yes, mag specs can theoretically slot DBOS if have the skill points handy and they've leveled it on for some reason and they stay out of combat to buy it but is that remotely practical especially given how much damage you're losing from pen and crit CP? If the counter is gimping yourself against everyone else then you're practically making OP's argument for them.
@FrankonPC you've made videos about this, do you think the problems are internal to the spec or do you think they just make issues with certain sets and health-based heals especially apparent?
Recapitated wrote: »Dawnbreaker of Smiting can be used by magicka builds to, although their crit and penetration bonuses won't apply but that 20% damage increase will. Smiting also comes with a stun and can hit a whole group of werewolves incredibly hard.
I don't understand arguments like this. Yes, mag specs can theoretically slot DBOS if have the skill points handy and they've leveled it on for some reason and they stay out of combat to buy it but is that remotely practical especially given how much damage you're losing from pen and crit CP? If the counter is gimping yourself against everyone else then you're practically making OP's argument for them.
@FrankonPC you've made videos about this, do you think the problems are internal to the spec or do you think they just make issues with certain sets and health-based heals especially apparent?
From my experience with werewolf, fighter's guild and poisons really don't do much. Pack leader + the resistances you get are more than enough. I did lose a 1 v 4 vs 4 dks all running sheer and venomous smite, but it was close. Considering that "should" be the werewolf weakness, that fight should never be close.
The biggest issue with werewolf imo is health based heals. My heals hit for anywhere from 12-17.5k per howl. I run just under 40k health so when I do heal, I heal for a lot. I really cannot be bursted by one player due to my resistances, % mitigation and max health. There are a lot of health based heals that function this way, but werewolf's heal is the strongest imo.
In my opinion, health based heals are too strong and they need to be scaled back quite a bit. It's this reason that makes them and other classes like warden best for stacking proc sets. They're better suited for abusing these sets because their healing doesn't scale off of dmg done. You combine other sets like crimson(that needs to be adjusted imo) and other proc sets and you can make an extremely oppressive build in group play that is one of the sturdiest specs in the game, provides amazing utility and is just overall easier to play than anything else. The proc set "weakness" that everyone says exists is lower healing and squishiness. Not on a werewolf. You get all of the benefits of running procs with none of the weaknesses.
Now, zenimax did try to counter this by making the heal super expensive. The thing is, when you're in a group, you really don't have to worry about solo heals nearly as much, meaning you could switch to the other morph giving you berserk. This is where werewolf is at it's strongest imo. So much health stacked for high healing when needed, so much dmg mitigation naturally through passives...and then stacked in a coordinated group situation they can provide major and minor defile to groups, aoe off balance, major fracture(soon to be breach) etc. They are, imo, one of the best front line group specs for this reason. So much utility by applying buffs and debuffs to a group with no real loss in that format.
The cost of the heal is not easy to build around solo. If other mag based heals cost as much as what werewolf gives these forums would be in an uproar. I can see why zenimax thought that this high cost would offset werewolf strengths, because solo you really do have to build in a ton of mag recovery to sustain. That weakness does not exist in group play though, which means werewolves really don't have any weaknesses for 95% of the gaming population.
So, imo, adjust the health based heal so it doesn't scale as much, adjust the proc sets so they're not so ridiculously easy to use to give free damage. These would be good steps in the right direction. The major and minor defile that werewolves have are already getting nerfed next patch...this very well could be all of the adjustments that they need. maybe reduced the %mitigation on pack leader to 5% instead of 10. These are all solid options to bring them in line with everything else.
Recapitated wrote: »
Would you be able to invest enough in health for the heal to be an issue if you only had Greymoor sets, so before the proc set buffs? I realize werewolf tanks are not a meta issue in PvE but I'm weary of reducing tank self-heals after the increases to damage taken next patch.
Wandering_Immigrant wrote: »"But who polices the proc sets, daddy?"
"Werewolves, son, werewolves."
Werewolf time extending perks need to be removed so people that reply purely on this crutch to tank and spank like vamp lord can get kited for 20 seconds then go back to doing no damage.
Werewolf time extending perks need to be removed so people that reply purely on this crutch to tank and spank like vamp lord can get kited for 20 seconds then go back to doing no damage.
No, werewolf doesn't need to have the same design as other transformations. You'd have to buff werewolf to absurd levels if you limit it to 20 seconds duration. + having everything streamlined to work the same kills any kind of uniqueness and "flavour".
Rework the heal to scale of max stam and weapon damage and werewolf will be fine.
Werewolf time extending perks need to be removed so people that reply purely on this crutch to tank and spank like vamp lord can get kited for 20 seconds then go back to doing no damage.
No, werewolf doesn't need to have the same design as other transformations. You'd have to buff werewolf to absurd levels if you limit it to 20 seconds duration. + having everything streamlined to work the same kills any kind of uniqueness and "flavour".
Rework the heal to scale of max stam and weapon damage and werewolf will be fine.
No, the perks it already has make it an incredibly strong transformation that can compete with vampire lord and goliath, 10% damage mitigation, 30% stam, 18% weapon damage and increased heavy attack damage make it strong, theres a reason every second person you see in IC runs it, because its a crutch that leaves you unable to be killed 1v1 against nearly all players and works even better in a large grouo
DocFrost72 wrote: »40k hp werewolves aren't dealing damage, their proc sets are. Nerf crimson and alessian, and werewolves won't be near the issue they are.
MentalxHammer wrote: »There was a zerg of entirely werewolves farming the front of a keep for over an hour tonight in Ravenwatch, many of them not dropping werewolf the whole time. There was literally nothing anyone could do to make a dent in their 40k hp pools, and all they had to do was spam light attacks to effortlessly get kills, it literally left me sick to my stomach as a pvp player.
MirandaSharp wrote: »MentalxHammer wrote: »There was a zerg of entirely werewolves farming the front of a keep for over an hour tonight in Ravenwatch, many of them not dropping werewolf the whole time. There was literally nothing anyone could do to make a dent in their 40k hp pools, and all they had to do was spam light attacks to effortlessly get kills, it literally left me sick to my stomach as a pvp player.
Was there a full moon?
Decided to go to the dark side WW Ult with 2 pups as my Vamp has been gutted. Put on Alessian set for starters and was wearing 7 Heavy. Was a blast. Yes I'm setup as a Tank but I don't have any proc sets atm and need to adjust my sustain still.
Of Note - I lived far longer than any other build excepting a specific Perma-Block build. I was only good for a damage soak / distraction which seems to work. I'm sure raid leaders were saying in chat "STOP ATTACKING THE WW TANK 🤬' as I would jump into their midst and swipe the AOE claw, AOE fear etc not doing any damage at all.
That said their DPS toons cannot help attacking the Tank... We all know it's the bane of all realms group leaders and causes many to drink. It helped my AD behind me pick them off. Any experienced DK's and those with Roots got me killed easily enough though....occasionally 😝😭
To the OP, yeah if I had damage too. That might be a problem. I don't...