Lets try a hypothetical; if Zenimax was proposing changing Biting Jabs into a Stamina-based copy of Force Pulse, would you be upset? Not only would you be getting a ranged ability, which many posters seem to think is a super duper important thing, you would also no longer be "forced" to use "one of the most avoidable skills in the game." The only downside(s) are that it can be dodged, doesn't snare, and does a lot less damage (though would still be more than the Magicka version, thanks to itemization).While wearing 5x heavy armor in a no-CP Battleground recently, I ate a total of 20,518 damage from 3 GCD's worth of Biting Jabs (not counting any light attacks or Burning Light procs). That's literally >= 2x the damage that I would have taken from a Magicka build spamming Force Pulse. Even Whip nowadays probably wouldn't be reaching that amount (especially on any target that isn't a Stage 4 Vampire, which almost no one is anymore).
If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm completely fine with making adjustments that will help the class out with the various problems that it's facing (like self healing and whatnot), but Jabs damage also needs to come down. There's simply no good argument for having a spammable, especially one which snares targets and isn't even very expensive, to do damage that's rivaling - or even sometimes exceeding - that of ultimates.
I regularly hit squishy targets for 6-7k suprise attack crits, and thats instant cast.
Heavy armor alone doesn't make you tanky anymore.
Jabs can be avoided by simply using you movement keys, also run a snare immunity skill if thats such a big problem for you.
Honestly tired of bad players dying to jabs, when its one of the most avoidable skills in the game.
I'm not sure just how deep the sarcasm goes, but in all honesty it probably would be a good idea to suggest some downward adjustment to Jabs/Sweeps alongside various other improvements. If a bunch of said improvements were implemented while the class was still able to push so much damage by only spamming a single button, you'd certainly be playing chicken with the nerf bat. Nobody wants their main class to be a 1 patch wonder.If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm afraid that's exactly what is going to happen. They are going to do something that will make us viable again and then after people start complaining nerf us to an even lower point we are at now. Remember what happened to eclipse. Was strong for a patch which made templar a really good contender for PvP, and was promptly nerfed to a skill that is a waste of a GCD and magicka.
That's why I keep saying we need to do it the other way around. Nerf jabs, then have a realistic look at the toolkit and you'll see just how bad it is. Maybe then we can get some actual buffs that stay. NERF JABS TO MAKE TEMPLAR GREAT AGAIN!!
https://forums.elderscrollsonline.com/en/discussion/549108/nerf-jabs-to-make-templar-great-again-warning-sarcasm-inside
Lets try a hypothetical; if Zenimax was proposing changing Biting Jabs into a Stamina-based copy of Force Pulse, would you be upset? Not only would you be getting a ranged ability, which many posters seem to think is a super duper important thing, you would also no longer be "forced" to use "one of the most avoidable skills in the game." The only downside(s) are that it can be dodged, doesn't snare, and does a lot less damage (though would still be more than the Magicka version, thanks to itemization).While wearing 5x heavy armor in a no-CP Battleground recently, I ate a total of 20,518 damage from 3 GCD's worth of Biting Jabs (not counting any light attacks or Burning Light procs). That's literally >= 2x the damage that I would have taken from a Magicka build spamming Force Pulse. Even Whip nowadays probably wouldn't be reaching that amount (especially on any target that isn't a Stage 4 Vampire, which almost no one is anymore).
If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm completely fine with making adjustments that will help the class out with the various problems that it's facing (like self healing and whatnot), but Jabs damage also needs to come down. There's simply no good argument for having a spammable, especially one which snares targets and isn't even very expensive, to do damage that's rivaling - or even sometimes exceeding - that of ultimates.
I regularly hit squishy targets for 6-7k suprise attack crits, and thats instant cast.
Heavy armor alone doesn't make you tanky anymore.
Jabs can be avoided by simply using you movement keys, also run a snare immunity skill if thats such a big problem for you.
Honestly tired of bad players dying to jabs, when its one of the most avoidable skills in the game.
If Jabs were really as bad as some people try to make it out to be, switching it for something like Force Pulse would be a no-brainer. But in reality, it would shift the class away from the current position of having astoundingly powerful offense, and put them down in Magicka Necromancer territory. You know, where you have a trash spammable alongside an unreliable burst ability (though PotL should be be more reliable against those without a cleanse).
Stamina Templar has issues, and I think a lot of people - myself included - would be totally fine with buffing the class in some areas, but that Jabs damage needs to be looked at. If Jabs/Sweeps were really as avoidable as some people make them out to be, we never would have seen the giant explosion of Stamina Templar that happened a few patches ago, and most/all current Templar players would have switched to a different spammable by now.I'm not sure just how deep the sarcasm goes, but in all honesty it probably would be a good idea to suggest some downward adjustment to Jabs/Sweeps alongside various other improvements. If a bunch of said improvements were implemented while the class was still able to push so much damage by only spamming a single button, you'd certainly be playing chicken with the nerf bat. Nobody wants their main class to be a 1 patch wonder.If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm afraid that's exactly what is going to happen. They are going to do something that will make us viable again and then after people start complaining nerf us to an even lower point we are at now. Remember what happened to eclipse. Was strong for a patch which made templar a really good contender for PvP, and was promptly nerfed to a skill that is a waste of a GCD and magicka.
That's why I keep saying we need to do it the other way around. Nerf jabs, then have a realistic look at the toolkit and you'll see just how bad it is. Maybe then we can get some actual buffs that stay. NERF JABS TO MAKE TEMPLAR GREAT AGAIN!!
https://forums.elderscrollsonline.com/en/discussion/549108/nerf-jabs-to-make-templar-great-again-warning-sarcasm-inside
techyeshic wrote: »Lets try a hypothetical; if Zenimax was proposing changing Biting Jabs into a Stamina-based copy of Force Pulse, would you be upset? Not only would you be getting a ranged ability, which many posters seem to think is a super duper important thing, you would also no longer be "forced" to use "one of the most avoidable skills in the game." The only downside(s) are that it can be dodged, doesn't snare, and does a lot less damage (though would still be more than the Magicka version, thanks to itemization).While wearing 5x heavy armor in a no-CP Battleground recently, I ate a total of 20,518 damage from 3 GCD's worth of Biting Jabs (not counting any light attacks or Burning Light procs). That's literally >= 2x the damage that I would have taken from a Magicka build spamming Force Pulse. Even Whip nowadays probably wouldn't be reaching that amount (especially on any target that isn't a Stage 4 Vampire, which almost no one is anymore).
If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm completely fine with making adjustments that will help the class out with the various problems that it's facing (like self healing and whatnot), but Jabs damage also needs to come down. There's simply no good argument for having a spammable, especially one which snares targets and isn't even very expensive, to do damage that's rivaling - or even sometimes exceeding - that of ultimates.
I regularly hit squishy targets for 6-7k suprise attack crits, and thats instant cast.
Heavy armor alone doesn't make you tanky anymore.
Jabs can be avoided by simply using you movement keys, also run a snare immunity skill if thats such a big problem for you.
Honestly tired of bad players dying to jabs, when its one of the most avoidable skills in the game.
If Jabs were really as bad as some people try to make it out to be, switching it for something like Force Pulse would be a no-brainer. But in reality, it would shift the class away from the current position of having astoundingly powerful offense, and put them down in Magicka Necromancer territory. You know, where you have a trash spammable alongside an unreliable burst ability (though PotL should be be more reliable against those without a cleanse).
Stamina Templar has issues, and I think a lot of people - myself included - would be totally fine with buffing the class in some areas, but that Jabs damage needs to be looked at. If Jabs/Sweeps were really as avoidable as some people make them out to be, we never would have seen the giant explosion of Stamina Templar that happened a few patches ago, and most/all current Templar players would have switched to a different spammable by now.I'm not sure just how deep the sarcasm goes, but in all honesty it probably would be a good idea to suggest some downward adjustment to Jabs/Sweeps alongside various other improvements. If a bunch of said improvements were implemented while the class was still able to push so much damage by only spamming a single button, you'd certainly be playing chicken with the nerf bat. Nobody wants their main class to be a 1 patch wonder.If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm afraid that's exactly what is going to happen. They are going to do something that will make us viable again and then after people start complaining nerf us to an even lower point we are at now. Remember what happened to eclipse. Was strong for a patch which made templar a really good contender for PvP, and was promptly nerfed to a skill that is a waste of a GCD and magicka.
That's why I keep saying we need to do it the other way around. Nerf jabs, then have a realistic look at the toolkit and you'll see just how bad it is. Maybe then we can get some actual buffs that stay. NERF JABS TO MAKE TEMPLAR GREAT AGAIN!!
https://forums.elderscrollsonline.com/en/discussion/549108/nerf-jabs-to-make-templar-great-again-warning-sarcasm-inside
Why are you comparing a magicka ranged spammable to a stam melee? Jabs literally is the same difference in channel time to damage as dizzy swing. Actually, think it was before they moved the channel to be longer to match the animation. Burning light proc put it over the top, but with current requirements, anyone with a pulse that moves can nullify burning light. Evasion also still is a thing as well albeit weaker soon.
Nobody wants a ranged spammable on their melee character. Just ask stamina Warden, DK, and Necro if they use theirs over dizzy. Especially when magsorc and NB are the only ones with kiting power/kit to make it work
I do agree though; that Templar is too jab focused. Its just not that strong, hence where we are at
Lets try a hypothetical; if Zenimax was proposing changing Biting Jabs into a Stamina-based copy of Force Pulse, would you be upset? Not only would you be getting a ranged ability, which many posters seem to think is a super duper important thing, you would also no longer be "forced" to use "one of the most avoidable skills in the game." The only downside(s) are that it can be dodged, doesn't snare, and does a lot less damage (though would still be more than the Magicka version, thanks to itemization).While wearing 5x heavy armor in a no-CP Battleground recently, I ate a total of 20,518 damage from 3 GCD's worth of Biting Jabs (not counting any light attacks or Burning Light procs). That's literally >= 2x the damage that I would have taken from a Magicka build spamming Force Pulse. Even Whip nowadays probably wouldn't be reaching that amount (especially on any target that isn't a Stage 4 Vampire, which almost no one is anymore).
If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm completely fine with making adjustments that will help the class out with the various problems that it's facing (like self healing and whatnot), but Jabs damage also needs to come down. There's simply no good argument for having a spammable, especially one which snares targets and isn't even very expensive, to do damage that's rivaling - or even sometimes exceeding - that of ultimates.
I regularly hit squishy targets for 6-7k suprise attack crits, and thats instant cast.
Heavy armor alone doesn't make you tanky anymore.
Jabs can be avoided by simply using you movement keys, also run a snare immunity skill if thats such a big problem for you.
Honestly tired of bad players dying to jabs, when its one of the most avoidable skills in the game.
If Jabs were really as bad as some people try to make it out to be, switching it for something like Force Pulse would be a no-brainer. But in reality, it would shift the class away from the current position of having astoundingly powerful offense, and put them down in Magicka Necromancer territory. You know, where you have a trash spammable alongside an unreliable burst ability (though PotL should be be more reliable against those without a cleanse).
Stamina Templar has issues, and I think a lot of people - myself included - would be totally fine with buffing the class in some areas, but that Jabs damage needs to be looked at. If Jabs/Sweeps were really as avoidable as some people make them out to be, we never would have seen the giant explosion of Stamina Templar that happened a few patches ago, and most/all current Templar players would have switched to a different spammable by now.I'm not sure just how deep the sarcasm goes, but in all honesty it probably would be a good idea to suggest some downward adjustment to Jabs/Sweeps alongside various other improvements. If a bunch of said improvements were implemented while the class was still able to push so much damage by only spamming a single button, you'd certainly be playing chicken with the nerf bat. Nobody wants their main class to be a 1 patch wonder.If ZOS addresses some of the Stamina Templar "pain points" and/or guts proc sets without doing something about Jabs damage, things may very well end up right back where they were a few patches ago, where the class is a dime a dozen in BGs, and their 1 button spam is scarier than pretty much everyone else's burst combo.
I'm afraid that's exactly what is going to happen. They are going to do something that will make us viable again and then after people start complaining nerf us to an even lower point we are at now. Remember what happened to eclipse. Was strong for a patch which made templar a really good contender for PvP, and was promptly nerfed to a skill that is a waste of a GCD and magicka.
That's why I keep saying we need to do it the other way around. Nerf jabs, then have a realistic look at the toolkit and you'll see just how bad it is. Maybe then we can get some actual buffs that stay. NERF JABS TO MAKE TEMPLAR GREAT AGAIN!!
https://forums.elderscrollsonline.com/en/discussion/549108/nerf-jabs-to-make-templar-great-again-warning-sarcasm-inside
That was kind of the point. In the hierarchy of spammables, which all serve the same basic purpose, Jabs/Sweeps is hardly bottom of the barrel, despite numerous forum-claims to the contrary. And whenever damage is brought up, the fall back response is frequently something along the lines of, "Yea but Magicka has range, which is oh so very important."Joy_Division wrote: »Force pulse / Crushing shock sucks. No player in their right mind would accept a trade. Every Stamplar would run dizzy.
Some people actually do in fact say that it's bad, though they jealously protect the absurd damage numbers - but in this case you really can't have your cake and eat it too. A totally reliable spammable that can do >= 20k damage in 3 seconds against heavy armor would be completely ludicrous.Joy_Division wrote: »The Templars on the forum who know what they are doing and saying don't say Jabs in "bad." They use words like awkward, clunky, slow.
Yes, Stamina Templar's offense is outstanding in PvP, only being held back by the class' other issues and a meta that's still generally more favorable towards proc set stacking (and thus having lower ability-damage, and no stun mechanic attached to the spammable, unlike Dizzying Swing).Joy_Division wrote: »Stamplars outstandingly powerful offense? Against a target dummy maybe? The word that needs to be in there is "potentially" and what makes jabs frustrating is that more often that potential comes down not to the player using the skill, but rather the the opponent.
No, there was a time a few patches ago where Stamina Templar in BGs went from being one of the lesser represented Stamina classes to one of the most represented, almost overnight, and lots of them were very successful. Even some of the ones that weren't very good were an absolute nightmare when they'd add on to an engaged fight. One laggy break free is all it would take to either outright kill someone, or set them so far behind that they could never catch back up...even weak players can figure out how to press 1 button a few times in a row while wearing certain sets that they found mentioned in a build guide somewhere.Joy_Division wrote: »When Templars "explode" in PvP, that perception is mainly due to the fact that the majority of the times when people encounter that class it;s as a heal bot, a diehard, or someone who doesn't know what they are doing.
If you are still playing StamPlar clearly you haven't been taking the massive hints zos has given you to stop playing it. Its obsolete in pretty much every regard. Stamcro and Stamden have better sustain, survivability, group utility, damage, build variety, and healing.
Burst: PotL vs Sub Assault or Blastbones: Not aoe, minor breach can now easily be applied by pierce armor on both Stamcro and Stamden for 9k total pen. StamPlar can run ransack and PoTL but the minor protection is redundant with aedric spear abilities. PotL requires you to damage the target for it to be worth anything unlike blastbones or sub assault.
Purge: Extended Ritual vs Expunge and Modify or Bull Netch: Massive differences in costs. Expunge and Modify (removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%) costs 1940 health (at work just looking at eso-skillbook.com). Depending on what you purge you may have lost 2k health to those dots in the next second. Disregarding the 1030 stam and magicka return, disregarding the 3% ability cost reduction, depending on build/food that may almost be sustained just by your health recovery. Meanwhile templar purge is 5 debuffs for 4860 magicka, minor mending and 10% more blocked damage. Most stamplars don't invest anything into magicka so that'd be around what 500ish magicka regen and inifnitely sustainable if used around every 20 secs. It's literally not even in the same ballpark. Presuming you have 6 Dots that are ticking for 1k on you for 10 secs. Extended Ritual used 1 sec after they get applied: cost 4860 mag, save 45k damage (5k(purge5/6) x 9secs). Expunge and modify used every second starting 1 sec after they get applied: cost 5820 health, save 48k damage (9k+9k+8k+8k+7k+7k) gain 3090 mag and stam.
KuroyukiESO wrote: »Stamina templar has been in a pretty bad spot for a really long time, but people ignored it because "Just spam jabs" and "Power of the light is broken". They really don't stop to take into consideration that damage isn't everything. Stamplar survivability comes down to one skill, and one skill alone. Cleansing ritual. That is ALL stamplar has. Yes, it is a strong ability, even one of the strongest, but it's nowhere near enough. Now the class doesn't even have the single target pressure it used to anymore, so it really has nothing going for it all. If it wasn't for the aesthetic and nostalgia, I would main something else.