/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
Hard mod is really hard on last boss.
Some attacks one shot for no reason - i see 3 k damage in death log and i die with full hp and shields on me.
I even can not understand what killed me.
The next problem is wolfs part on hm, just do not understand what us going on.
Tank get a lot of damage. I as DD have only problemwith wolfs stage - can not understand it yet.
But was only second time there in that DLC.
2 first bisses are easy on HM.
If pugs - tank and 1 of DD must play good to pass it. With out hm it is not hard but Tank get a lot of damage.
UntilValhalla13 wrote: »Hard mod is really hard on last boss.
Some attacks one shot for no reason - i see 3 k damage in death log and i die with full hp and shields on me.
I even can not understand what killed me.
The next problem is wolfs part on hm, just do not understand what us going on.
Tank get a lot of damage. I as DD have only problemwith wolfs stage - can not understand it yet.
But was only second time there in that DLC.
2 first bisses are easy on HM.
If pugs - tank and 1 of DD must play good to pass it. With out hm it is not hard but Tank get a lot of damage.
The right most ability is your heal. Pop it first thing. It eventually turns into an ice breath after a few attacks. The first ability is a taunt. Second is a gap closer. Third is an interrupt that should only be used if the husks start channel their poison attack up into the air. Only one person needs to do this, per poison attack. Popping your ulti refreshes the interrupt cooldown. Fourth skill is used to destroy the round shock mines.
This video was super helpful for the wolf phase. Just have each person taunt an add and stack them together. Someone interrupts when the poison attack starts.
https://youtu.be/DBW_0Q1huKY
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
Paramedicus wrote: »how about running it on normal, before asking for nerf?
😂😂😂😂
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
Because some people were never into puzzle/adventure games. DLC dungeons are too long, too tedious, and too filled with ridiculous “mechanics” that some people are not interested in. Having one such puzzle or unique fight design in a final boss is one thing, but an entire experience of it is just not some people’s idea of fun. Random group or not.
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
Lol a dungeon only has 4 people ...6 cannot go in so it shows you are telling fibs 😄😅
pro tip: kill secret "bosses"Grandchamp1989 wrote: »Stone Garden:
Meh on healer
Somewhat challenging on DPS
A freaking nightmare for tanks.
On the final boss adds spawn in the room at random you have to grab before they cleave your team. It isn't a nice open field - no there's pillars and mechanical stuff everywhere that blocks your view. You also hold adds and bosses that one-shot you.
And this is not even taking HM into account.
I see this every new dungeon they put more and more pressure on the tanks while every other role is a breeze compared to the hell the tanks has to endure and juggle.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or Trial Dummy with buffs (look for Harrowing Reaper) ↑↑↑
Please make dungeons more pug friendly and solo friendly.......there are many players that dont have many friends they can count on to do these more mech. heavy dungeon bosses.
Some of us pug groups for many reasons.
1. Times we play when guildies or friends are not on that particular night when it's a pledge
2. We may not be in a guild for personal reasons
3. Our friends might not be the level required to do dlc dungeons or not want to
Anyhow i was just stating some reasons to make a point. There are dungeons we can solo 😉😆....some are challenging in pugs but very doable...then theres the nightmare dlc dungeons where pugs dont cut it....this means some of us miss out on enjoying this content.
Please make dungeons more pug friendly and solo friendly.......there are many players that dont have many friends they can count on to do these more mech. heavy dungeon bosses.
I was plugging ice reach earlier yesterday, we had 6 ppl joining the grp and leaving before they even attempted the dungeon.
Mind you I practically soloed the place and the other 2 guys who stuck with me from the start were doing okay as well.
I don't get why ppl are so afraid of dlc dungeons at least give them a try, most of them are very easy on normal.
Lol a dungeon only has 4 people ...6 cannot go in so it shows you are telling fibs 😄😅
I just ran Castle Thorn and Stone Garden with a PUG last night. I came back to the game after about an 8 month break, and have been mainly playing PVP. I ran Castle Thorn on vet with some friends like a week ago, but this was my first ever time in Stone Garden on vet, and only went in there on normal once before grinding skill points for a new PvP character. The group I got for the vet PUG last night were me and another 810 CP character, and 2 560ish CP characters. We didn't wipe once, and only had 1 death. It's definitely doable, and surely some groups will suffer more than others, but the same could be said with many other dungeons. I personally don't want over world difficulty content for newer veteran mode DLC content. I wouldn't even play it at that point.
Some of us pug groups for many reasons.
1. Times we play when guildies or friends are not on that particular night when it's a pledge
2. We may not be in a guild for personal reasons
3. Our friends might not be the level required to do dlc dungeons or not want to
Anyhow i was just stating some reasons to make a point. There are dungeons we can solo 😉😆....some are challenging in pugs but very doable...then theres the nightmare dlc dungeons where pugs dont cut it....this means some of us miss out on enjoying this content.
Please make dungeons more pug friendly and solo friendly.......there are many players that dont have many friends they can count on to do these more mech. heavy dungeon bosses.
That being said, I would support removing a lot of the one-shot deaths from DLC dungeons. I think they go overboard with them - especially considering all of the visual obstructions this game has. I think these are more frustrating than challenging and a cheesy way to try and make your content difficult.