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DoTs vs Proc sets

Bashev
Bashev
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A few years ago, ZoS reworked all DoTs in the game and made their ticks every 2 seconds. They said that they wanted to reduce the server calculations.

Now they introduced tons of proc set that has cd per target and ticks every second, or they proc on CD and ticks every second. What happened with their intention to reduce the server load?
Because I can!
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