Free damage item sets make players lazy: A no-CP PvP perspective on the direction of ESO.
Over the years, I have seen ESO evolve, devolve, and revolve in terms of classes, abilities, and item sets. Sometimes it was for the better, sometimes it was for the worse. The current direction of ESO seems to be all about item sets because Zenimax keeps pushing new item sets into the game with every update. As a consequence, the game has moved from theory-crafting around classes and their ability, to theory crafting around item sets.
PvP in ESO has become incredibly lazy to play because most of the damage, nowadays, comes from item sets. These sets are additive to the damage that a player can deal with their class abilities and other abilities (i.e. damage additive item sets). This has made most of the ability damage obsolete. This is especially true for stamina builds, which are, currently, mostly build around 'free damage' item sets. In the past, we had item sets such as Viper's Sting and Sload's Semblance that were incredibly lazy item sets for any stamina based build to run. They were not only lazy to run but also over-powered. Hence, Zenimax nerved these sets until they were more in line with other item sets. However, in recent updates, we saw the return of such lazy to run and over-powered item sets. Nowadays, it seems like the majority of stamina based builds are build around three sets in particular: Venomous Smite, Syvarra's Scales, and Sheer Venom. The former two are theoretically more powerful than Viper's Sting after it was turned into a damage over time effect and before the damage was nerved because these sets (1) deal more damage per second, and (2) also have an area of damage effect. But that is beside the point. Take, for example, also item sets that simply give you 'free damage' for blocking an attack such as Twin Sisters and Thews of the Harbinger. With the former set, you simply block once and immediately apply damage over time to your opponent. Considering that damage over time abilities have more effect in no-CP PvP, 'free damage' sets are so impactful in no-CP PvP that it almost isn't worth using damage abilities because you can easily 'out damage' your opponents with passive damage from such 'free damage' item sets. Also, considering that Zenimax is planning to remove any hit percentages from these 'free damage' item sets, such sets will become even more dominant in no-CP PvP. One could even argue that simply only running 'free damage' item sets may completely remove the necessity of having damage abilities on the ability bar(s), as this damage will become 100% hit chance and activate instantaneously.
In my opinion, Zenimax should step away from the whole concept of 'free damage' item sets. Similarly, one could make the case that 'free healing' sets also make players lazy but that may be for another topic. I rather see more class-specific item sets or 'elemental'-specific item sets (i.e. complementary item sets). Some examples of such complementary item sets are Elf Bane, Elemental Succession, Moon Hunter, Necropotence, Spell Power Cure, Spider Cultist Cowl, Blooddrinker, Deadly Strike, Dro'Zakar's Claws, Salvation, etc. These sets buff certain elements, status effects, or statistics rather than giving 'free damage' to the player just for hitting one button. Complementary sets make people 'think' about what sets they want to wear in combination with their class, weapons, etc.. 'Free damage' item sets make people lazy because such sets can simply be used because they are simply 'the meta' or deal the 'most damage' of all item sets while ignoring any benefits (or negative consequences) to the class, abilities, or weapons equipped.
So, to conclude, I believe it would do be better for the game to step away from damage additive item sets (free damage item sets) and move (back) to complementary item sets. Such that theory-crafting will be more about combining item sets with class abilities and benefits that are complementary with one another than the current theory-crafting 'meta' of simply using the highest 'free damage' item sets regardless of class.
Only responds to constructive replies/mentions
Immortal-Legends Guild Master
Veteran PvP player