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Dummies for tanks

kossa
kossa
Soul Shriven
DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
I'd like to start tanking vet dlc dungeons, but have too little practice.
And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
So I would like to have some praxis first.
No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.

Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.

    Another good practice is dragons, or harrowstorms. How long can you stay alive?

    For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.

    Honestly, the biggest part of DLC dungeons is knowing the mechanics, and while reading a guide will help, it is no substitute for actual experience. Join a guild, ask around, let people know you need to learn the mechanics. Sometimes you will get lucky on pledge days and the finder will group you with people who will help you.
  • kossa
    kossa
    Soul Shriven
    Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.

    Another good practice is dragons, or harrowstorms. How long can you stay alive?

    For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.

    World bosses dont hit hard from my experience:)

    Dragons or Harrowstorms: dont have those chapters, but good to know.

    CR or AS: that is actually a great idea!

    I saw, how Xynode tested his DK tank on video, going to vHRC and surviving the crowd. So I wanted to come up with something similar with a boss on top.
  • zvavi
    zvavi
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    vAS solo.
    Tanks indeed need a tutorial though. I would also recommend running with guildies, especially with ones that have some tanking experience, since in vDLC every boss is unique.
  • AcadianPaladin
    AcadianPaladin
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    World Bosses make great trainers for tanks learning the basics. One of the easiest is Ratmaster's Prowl in Eastmarch - just a simple boss who doesn't hit hard or do fancy things. More of a challenge is Short Tusk's Hillock in Deeshan - Short Tusk does a lot of telegraphed heavy attacks and wind up magic attacks and is exceptional practice for reading the boss and timing your blocks / bashes since if he connects he hits pretty darn hard. Once good controlling a single big boss, try working a duo like Xal Thak which is a pair of ogres in Shadowfen. Duos/trios of bosses are best done with some other players around as you will have your hands full trying to maintain aggro and will need help with the actual killing.

    PC NA(no Steam), PvE, mostly solo
  • kossa
    kossa
    Soul Shriven
    zvavi wrote: »
    vAS solo.
    Tanks indeed need a tutorial though. I would also recommend running with guildies, especially with ones that have some tanking experience, since in vDLC every boss is unique.

    I've been to AS only once, so I'd like to know which boss here is referred to.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    kossa wrote: »
    Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.

    Another good practice is dragons, or harrowstorms. How long can you stay alive?

    For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.

    World bosses dont hit hard from my experience:)

    Dragons or Harrowstorms: dont have those chapters, but good to know.

    CR or AS: that is actually a great idea!

    I saw, how Xynode tested his DK tank on video, going to vHRC and surviving the crowd. So I wanted to come up with something similar with a boss on top.

    "Don't hit hard" - haha, if you're trying to survive the one-shots in vet DLC's don't bother, they WILL kill you. The heavy attacks from many ADDS will kill you. You literally cannot take the hit and survive. The only way is to dodge.

    End game tanking in ESO is not about being able to stand there and sustain damage, it's about avoiding damage. How to move out of the red and not move the boss. Knowing when to roll dodge, when to side step, when to block, and when to shield.

    Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.
    Edited by CaffeinatedMayhem on October 20, 2020 5:22PM
  • zvavi
    zvavi
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    kossa wrote: »
    zvavi wrote: »
    vAS solo.
    Tanks indeed need a tutorial though. I would also recommend running with guildies, especially with ones that have some tanking experience, since in vDLC every boss is unique.

    I've been to AS only once, so I'd like to know which boss here is referred to.

    The main one, just go straight to it, use the 2 switches to the gate, and go spank the dragon. He has no group mechanics until 90% so u get a heavy hitting boss that sometimes put aoes on you.
    Edit: another option you might look into is to chose a dlc dungeon, ghost run to the boss cause meh adds, and then tank that boss. It won't work with the newer dungeons cause doors, but the old ones it is possible.
    Edited by zvavi on October 20, 2020 5:23PM
  • kossa
    kossa
    Soul Shriven
    More of a challenge is Short Tusk's Hillock in Deeshan

    I remember this one:) Quite challenging back then, as I was leveling up and getting my early CPs. Should be cautious because of those cirlce aoes and quite painful heavy attacks.

  • kossa
    kossa
    Soul Shriven
    zvavi wrote: »
    Edit: another option you might look into is to chose a dlc dungeon, ghost run to the boss cause meh adds, and then tank that boss. It won't work with the newer dungeons cause doors, but the old ones it is possible.

    What dungeon examples would you recommend in this case?

    Edited by kossa on October 20, 2020 5:26PM
  • kossa
    kossa
    Soul Shriven
    Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.

    I do play on PC. With a Bandits UI Addon. This one has a built-in notifier for incomings:)
  • CrashTest
    CrashTest
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    Great idea. Add some healing dummies too.

    At the moment, I just jump into a vDLC solo to test new tank builds, but that's not always a good gauge for the actual content you're building for.

    There isn't a way to solo test healing yet, so a dummy would be nice for that too.
  • kossa
    kossa
    Soul Shriven
    CrashTest wrote: »
    Great idea. Add some healing dummies too.

    At the moment, I just jump into a vDLC solo to test new tank builds, but that's not always a good gauge for the actual content you're building for.

    There isn't a way to solo test healing yet, so a dummy would be nice for that too.

    As far as healing is concerned I dont have any clue, how to test it outside actual trial/dungeon group combats. The only idea, that comes to mind is to check the hps (healing per sec) on a dummy with combat metrix. But this is way too far from an actual test.
  • zvavi
    zvavi
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    kossa wrote: »
    zvavi wrote: »
    Edit: another option you might look into is to chose a dlc dungeon, ghost run to the boss cause meh adds, and then tank that boss. It won't work with the newer dungeons cause doors, but the old ones it is possible.

    What dungeon examples would you recommend in this case?

    vSCP if you want to practice heavy hitting boss +need to interrupt.
    vMoS for roll dodge simulator
    vFV for walking out of stupid. (Not sure about this one, but if his punch is % based like I think it is then ye)
    I think?

    Edit: and don't forget you are not allowed to drag the boss across the map

    Best would still be to just run the content though, you should join a nice guild and run it with them :3
    Edited by zvavi on October 20, 2020 5:38PM
  • Casul
    Casul
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    I would say just head into a vet dlc and see how long you can hold yourself up. If you can hold for 10+ minutes you can probably drop some sustain and increase group utility.
    PvP needs more love.
  • kossa
    kossa
    Soul Shriven
    zvavi wrote: »
    vSCP if you want to practice heavy hitting boss +need to interrupt.
    vMoS for roll dodge simulator
    vFV for walking out of stupid. (Not sure about this one, but if his punch is % based like I think it is then ye)
    I think?

    Edit: and don't forget you are not allowed to drag the boss across the map

    Best would still be to just run the content though, you should join a nice guild and run it with them :3

    Thx for suggestions. I already have guild mates, but they all started to run dlc dungeons much earlier than I, so they are like veterans now. And I dont feel confident enough to run with them: dont know mechanics yet, stay in red, miss heavies and all sort of silly mistakes:) So I'd like to have a little training program first.
  • CaffeinatedMayhem
    CaffeinatedMayhem
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    kossa wrote: »
    Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.

    I do play on PC. With a Bandits UI Addon. This one has a built-in notifier for incomings:)

    Code's has better alerts than Bandit's. I use Bandit's for general world (rarely shows), Code's (always shows and shows for more enmies in dungeons) AND Raid Notifier for trials.

    I prefer the formatting on Bandit's Alerts but they don't give enough time to react and don't even show up half the time.
  • Grandchamp1989
    Grandchamp1989
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    kossa wrote: »
    DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
    I'd like to start tanking vet dlc dungeons, but have too little practice.
    And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
    So I would like to have some praxis first.
    No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.

    Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?

    I would love a boss target dummy that would smack you around within a certain circle limit. Test to see how well you can hold up.

    As it stand now I just head to vFalkreath and let the minotaurs smack me lol.
  • Calm_Fury
    Calm_Fury
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    kossa wrote: »
    DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
    I'd like to start tanking vet dlc dungeons, but have too little practice.
    And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
    So I would like to have some praxis first.
    No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.

    Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?

    The best way to practice is just going to tank World Bosses solo. The ones in Wrothgar used to be very good some time ago.

    You can also just walk in alone in vet dungeons and trials. The first mobs on vet Hel Ra are good for that. If you really want to try, tanking Omls in vAS is also good to see how you are doing with your build.

    I don't really see how they would implement a good dummy for trial.

    Just go by yourself o some World Bosses and first bosses of some vet Dungeons.

    Other than that, it is just really experience with the actual content.
  • Kurat
    Kurat
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    vAS last boss like some already mentioned. Go straight to the gate and open it by pressing 2 buttons on sides. Its vAS +2 but other bosses dont show and there's no other mechanics before 90%. If you can hold the boss in place indefinitely and not die then your tank build is good enough for any content, just gotta learn the mechs ofc.
  • Xologamer
    Xologamer
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    kossa wrote: »
    DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
    I'd like to start tanking vet dlc dungeons, but have too little practice.
    And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
    So I would like to have some praxis first.
    No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.

    Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?

    world bosses in dlc zones should do the job (most are possibly solo not all) no dlc territory bosses are bit to easy
  • Grandchamp1989
    Grandchamp1989
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    Kurat wrote: »
    vAS last boss like some already mentioned. Go straight to the gate and open it by pressing 2 buttons on sides. Its vAS +2 but other bosses dont show and there's no other mechanics before 90%. If you can hold the boss in place indefinitely and not die then your tank build is good enough for any content, just gotta learn the mechs ofc.

    This is gold! Thanks! Excellent test!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I think that’s a great idea not just for tanks but DPS can get “real” feedback not just a cheesed damage sponge. They also should have one for healers they come in a set of three. One the tank takes more damage then the others but higher damage mitigation, one med range mitigation taking high damage (standing in red from time to time) and one DPS with self heals.

    Sure it would take some coding and even a timer to simulate the healer rezing but over all roles should be about to test their builds anytime without a friend so you can really make as many changes as you want how ever often that you want. Would also help get more tanks in the game if they can learn to tank with getting cursed out in group.
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  • Zer0_CooL
    Zer0_CooL
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  • AyaDark
    AyaDark
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    kossa wrote: »
    Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.

    Another good practice is dragons, or harrowstorms. How long can you stay alive?

    For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.

    World bosses dont hit hard from my experience:)

    Dragons or Harrowstorms: dont have those chapters, but good to know.

    CR or AS: that is actually a great idea!

    I saw, how Xynode tested his DK tank on video, going to vHRC and surviving the crowd. So I wanted to come up with something similar with a boss on top.

    "Don't hit hard" - haha, if you're trying to survive the one-shots in vet DLC's don't bother, they WILL kill you. The heavy attacks from many ADDS will kill you. You literally cannot take the hit and survive. The only way is to dodge.

    End game tanking in ESO is not about being able to stand there and sustain damage, it's about avoiding damage. How to move out of the red and not move the boss. Knowing when to roll dodge, when to side step, when to block, and when to shield.

    Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.

    No one not mechanick attack kills normal tank in any instance in block.

    If it is mechanick - it kills any way and it can not be dodged.

    The hardest hiting attack of boss in vDLC is the same as vAS last boss. So for tank just try to take his attacks - no ads. The damage is the same as in vDLC hard hitting bosses.

    So just go on mechanical dragon in vAS and test.
    Edited by AyaDark on October 21, 2020 7:36AM
  • barney2525
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    I tried using a tank in a delve, but I couldn't get it through the door.

    :#
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