CaffeinatedMayhem wrote: »Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.
Another good practice is dragons, or harrowstorms. How long can you stay alive?
For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.
CaffeinatedMayhem wrote: »Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.
Another good practice is dragons, or harrowstorms. How long can you stay alive?
For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.
World bosses dont hit hard from my experience:)
Dragons or Harrowstorms: dont have those chapters, but good to know.
CR or AS: that is actually a great idea!
I saw, how Xynode tested his DK tank on video, going to vHRC and surviving the crowd. So I wanted to come up with something similar with a boss on top.
AcadianPaladin wrote: »More of a challenge is Short Tusk's Hillock in Deeshan
Edit: another option you might look into is to chose a dlc dungeon, ghost run to the boss cause meh adds, and then tank that boss. It won't work with the newer dungeons cause doors, but the old ones it is possible.
CaffeinatedMayhem wrote: »Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.
Great idea. Add some healing dummies too.
At the moment, I just jump into a vDLC solo to test new tank builds, but that's not always a good gauge for the actual content you're building for.
There isn't a way to solo test healing yet, so a dummy would be nice for that too.
vSCP if you want to practice heavy hitting boss +need to interrupt.
vMoS for roll dodge simulator
vFV for walking out of stupid. (Not sure about this one, but if his punch is % based like I think it is then ye)
I think?
Edit: and don't forget you are not allowed to drag the boss across the map
Best would still be to just run the content though, you should join a nice guild and run it with them
CaffeinatedMayhem wrote: »Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.
I do play on PC. With a Bandits UI Addon. This one has a built-in notifier for incomings:)
DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
I'd like to start tanking vet dlc dungeons, but have too little practice.
And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
So I would like to have some praxis first.
No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.
Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?
DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
I'd like to start tanking vet dlc dungeons, but have too little practice.
And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
So I would like to have some praxis first.
No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.
Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?
DDs have all sorts of training dummies, like atros and skelleys. But how about tanks?
I'd like to start tanking vet dlc dungeons, but have too little practice.
And in vet dlc dungeons tanks have the biggest responsibility: if tank lies dead, almost gg for the whole group then.
So I would like to have some praxis first.
No actual dummies for tanks in the game so, the idea is to find an actual monster/boss to train with.
Are there any bosses on plains of ESO, that are relatively easily accessible for a tank (like no trash to clean before u get the boss or no too long croaches across the dungeon), that can be used as a sparring partner for a tank and can roughly be a preparation to the actual vet dlc runs?
vAS last boss like some already mentioned. Go straight to the gate and open it by pressing 2 buttons on sides. Its vAS +2 but other bosses dont show and there's no other mechanics before 90%. If you can hold the boss in place indefinitely and not die then your tank build is good enough for any content, just gotta learn the mechs ofc.
CaffeinatedMayhem wrote: »CaffeinatedMayhem wrote: »Yes, there are lot of world bosses in the early zones that don't have adds. But I'd encourage you to practice with adds as well, because there will be lots of times you have to hold adds as well as the boss.
Another good practice is dragons, or harrowstorms. How long can you stay alive?
For the ultimate challenge, walk into a trial like CR or AS. Pick a boss. See how long you can tank it. Obviously not forever and you will die eventually, but see how long you can mitigate the damage.
World bosses dont hit hard from my experience:)
Dragons or Harrowstorms: dont have those chapters, but good to know.
CR or AS: that is actually a great idea!
I saw, how Xynode tested his DK tank on video, going to vHRC and surviving the crowd. So I wanted to come up with something similar with a boss on top.
"Don't hit hard" - haha, if you're trying to survive the one-shots in vet DLC's don't bother, they WILL kill you. The heavy attacks from many ADDS will kill you. You literally cannot take the hit and survive. The only way is to dodge.
End game tanking in ESO is not about being able to stand there and sustain damage, it's about avoiding damage. How to move out of the red and not move the boss. Knowing when to roll dodge, when to side step, when to block, and when to shield.
Edit: If you're on PC, Code's Combat Alerts is a must for end-game tanking. Especially for knowing when to dodge one-shots.