With the major and minor buff changes, the big 5-piece bonus of Willow’s Path lost some of its allure
On the live server, major recovery buffs (endurance, intellect, and fortitude) give 20% recovery. This means that using Willow’s Path for a separate source for a general 25% extra recovery, has always been a solid option even if it wasn’t a wildly popular one.
In this coming Markarth patch, the recovery buffs are being doubled. Intellect will give 40% magicka recovery instead of 20%.
The under-used Willow’s path has essentially gone from a value higher than a major buff, down to barely more a minor buff. The value hasn’t changed but the set’s relative strength has.
Popping a potion will give 15% more recovery than a crafted, full 5-piece set. With your alchemy passives, you can have 100% uptime on these major recoveries.
I’d really like to insist on a modest buff or change for this set. Many sets were changed accordingly this patch in order to adjust to the buff changes, this set seems like it might’ve just been overlooked.
I won’t recommend bumping the 25% value up any higher since it does stack with other recoveries, but also, how much recovery could someone actually need? So I’ll suggest something else: what if, whenever we have at least one of our three resource pools at 100%, and our recovery is essentially going to waste, we generate 1 ultimate each second, only while in combat of course.
In pvp this would come down to managing your secondary resource. Your primary can be assumed to be continuously used for skills while in combat and your health can’t always be assumed to be at 100%. So for stamina builds this means not over casting many of the class buffs and class utility skills (streak, extended ritual, armor buffs, etc.); for magicka builds this means not wasting stamina on blocking for too long, running excessively, or roll dodging when unnecessary.
In pve, it’s the same situation, though admittedly maybe a little easier to maintain. But try completing vMA without dodge rolling on a magicka toon or using many of the great class skills while on a stamina build. And from my experience as a healer for vet content, dps definitely do take damage so they again can’t always assume they’ll maintain a 100% health.
No matter which content you enjoy, you will have to manage your resources if you want to generate that extra ultimate.
And 1 ultimate per second might not sound like much but it’s actually a little better than minor heroism though this is a less reliable source.
Open to thoughts and other suggestions. I don’t think this is an outrageous recommendation but I would like to know what others think. I hope Zos will give this set a little extra something even if it’s not what I’ve suggested here; I want crafted sets to stay relevant but too many of them are already sub-par. That’s not great since it takes a considerable amount of time and dedication to train all those crafted skills and research traits.