ShawnLaRock wrote: »The entire premise of the tests is to see how much further they can push this decrepit engine past it’s long-expired viability.
S.
trackdemon5512 wrote: »Three years. I give the game three years before the current gen versions are dropped, next gen is fully embraced, and a new engine is in place.
Current versions are hobbled by the need for base PS4 and base XBOX ONE to fully play the games. Take those limiters off and oh the places you’ll go.
I'm not sure how much server-side verification was employed at launch of ESO. But it's clear more was added, and this has been perhaps the major difference between the game then and later. And it has been the focus of many combat changes - reducing calculations, server-side."The client is in the hands of the enemy."
thegreat_one wrote: »Kesmai!!! I played Aliens Online from Gamestorm. My first MMO.
Yeah you could have 200 players in one server and it turned it into a chatroom. Funny how those lessons are still not learned.
bellanca6561n wrote: »thegreat_one wrote: »Kesmai!!! I played Aliens Online from Gamestorm. My first MMO.
Yeah you could have 200 players in one server and it turned it into a chatroom. Funny how those lessons are still not learned.
In that particular case, it was Mythic that created that for us. That was back when Mythic was a small shop before someone finally gave Mark Jacobs money and they made Dark Age of Camelot. The Realm v Realm system in that game was simply outstanding....designed, I believe, by the fellow who later founded ZOS
bellanca6561n wrote: »I'm a former Kesmai guy and we created some very good backend libs for high user density MMO environments long ago. The project was called Aries I believe but the dominant limitation in those days was hardware. Best we could manage and have it all make sense to players was 500 in one battle. That was in the mid-90s and our efforts would likely seem quaint today.
Also, this was for the very first MMO, Air Warrior. Not for an MMORPG with so, so many player skills employed.
However, I'm curious and could find no discussion on this when I did a forum search. In seeking to improve Cyrodiil performance, what backend software solutions and hardware solutions did you explore before devising these tests?
trackdemon5512 wrote: »Three years. I give the game three years before the current gen versions are dropped, next gen is fully embraced, and a new engine is in place.
Current versions are hobbled by the need for base PS4 and base XBOX ONE to fully play the games. Take those limiters off and oh the places you’ll go.
That's certainly an interesting scenario.
Or, of course, they could just drop support for Cyrodiil...
DigitalHype wrote: »
Yup. 3 faction AvA has some corollary with the RvR system from Mythic. I remember reading, many years ago, that ESO was actually built upon a design/engine that was originally planned for a DAoC iteration that never came to fruition.
If they could figure out a way to monetize Cyrodiil (to finally reel in the player base who only play for pvp which from an accountants POV is a loss for the company) that would hopefully incentivize them to make the servers better/ add more.
Maybe load screen advertisements while in Cyrodiil for non subscribers? I don’t currently subscribe btw.
Yes, pc requirements has increased plenty from release. They had an 32 bit client back then.trackdemon5512 wrote: »Three years. I give the game three years before the current gen versions are dropped, next gen is fully embraced, and a new engine is in place.
Current versions are hobbled by the need for base PS4 and base XBOX ONE to fully play the games. Take those limiters off and oh the places you’ll go.
TineaCruris wrote: »If they could figure out a way to monetize Cyrodiil (to finally reel in the player base who only play for pvp which from an accountants POV is a loss for the company) that would hopefully incentivize them to make the servers better/ add more.
Maybe load screen advertisements while in Cyrodiil for non subscribers? I don’t currently subscribe btw.
Every hard core PVP player I know has sunk $1,000 plus into the game grinding for gear, mount they want from crown crate etc. Most I know have spent in excess of $3,000 and higher. It's not accurate to claim that PvP does not generate $$$. The end game PvP players are whales a lot of the time when it comes to crown crate spending and other spending on the game. This is why it's so shocking PvP gets dumped on and ignored so harshly.
bellanca6561n wrote: »
Pardon the negative tone. I just can't help it atm, sadly.
thegreat_one wrote: »Kesmai!!! I played Aliens Online from Gamestorm. My first MMO.
Yeah you could have 200 players in one server and it turned it into a chatroom. Funny how those lessons are still not learned.
Dropping Cyro is not something Zos is willing to entertain.
That much I know.
There is a market for it. Even if its small. Also that would confirm their utter failure in that aspect.
How would that look?
The problem is simple. Yet cannot be fixed. The population today compared to Cyrodiil release has increased. Along with skill and classes that were not incorporated at Launch.
necromancer was planned as it has been in the code forever.
If they had to upgrade would that mean brand new server? Would that mean a complete wipe to migrate the game?
I have seen it happen to games in the past.
The choices are not good.
And considering the uproar over refarming vMA i'd say it would not go over well.
gatekeeper13 wrote: »ZOS is trying to find a way to reduce lag through reduced server load in order to avoid moving to better servers.
I am not buying the "but it's an old game engine" excuse. In the last MYM event, Cyro was pop locked 24/7 and on the same game engine it worked like a charm. No dc, no lag, nothing. Massive battles everywhere and performance was 3 times better than a 10 v 10 battle today. After the event ended, lag and dc returned.
gatekeeper13 wrote: »ZOS is trying to find a way to reduce lag through reduced server load in order to avoid moving to better servers.
I am not buying the "but it's an old game engine" excuse. In the last MYM event, Cyro was pop locked 24/7 and on the same game engine it worked like a charm. No dc, no lag, nothing. Massive battles everywhere and performance was 3 times better than a 10 v 10 battle today. After the event ended, lag and dc returned.
Yep MYM did seem to show they can do something to fix it, they just (for whatever reason) don't for most of the time.
TineaCruris wrote: »If they could figure out a way to monetize Cyrodiil (to finally reel in the player base who only play for pvp which from an accountants POV is a loss for the company) that would hopefully incentivize them to make the servers better/ add more.
Maybe load screen advertisements while in Cyrodiil for non subscribers? I don’t currently subscribe btw.
Every hard core PVP player I know has sunk $1,000 plus into the game grinding for gear, mount they want from crown crate etc. Most I know have spent in excess of $3,000 and higher. It's not accurate to claim that PvP does not generate $$$. The end game PvP players are whales a lot of the time when it comes to crown crate spending and other spending on the game. This is why it's so shocking PvP gets dumped on and ignored so harshly.