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Why was performance better during MYM event, and now in the trashcan again?

TineaCruris
TineaCruris
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What did ZOS do that improved performance during the Midyear Mayem event, then downgraded again so performance is back in the trash can again now?

Can we please get the MYM event performance back please? We all saw how it CAN be fixed, in many respects anyway, with the flip of a switch like happened at the beginning of the MYM event, then the switch was flipped and we are back to pre event performance levels again.

Can we please revert back to what ever was done to make performance better during the MYM event? Please?
Edited by ZOS_Icy on September 25, 2022 4:22PM
  • thegreat_one
    thegreat_one
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    It is the PTS
  • BRCOURTN
    BRCOURTN
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    They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.
  • TineaCruris
    TineaCruris
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    BRCOURTN wrote: »
    They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.

    So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!
  • BRCOURTN
    BRCOURTN
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    BRCOURTN wrote: »
    They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.

    So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!

    yeah I assume its space related, and they'd have to buy a bunch more server space to make it better. The thing is that server space on this level can cost millions and millions of dollars. Its a financial dilemma between spending that money or dealing with their players having poor performance. A decision that is also probably hard to sell to whoever is footing the bill for the server.
  • xXMeowMeowXx
    xXMeowMeowXx
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    BRCOURTN wrote: »
    They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.

    So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!

    But we PvPers are a minority of the player base and so they most likely won’t do that.

    48oddq.jpg

    =^^=
    Edited by xXMeowMeowXx on July 18, 2020 5:11PM
  • gatekeeper13
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    I was doing vFV today and we had lag in almost every boss fight. One member got dc twice. Skills were taking 2-3 secs to fire and couldnt even LA fine. It was like playing Cyro in peak hours. At least we didnt wipe.

    PC EU
  • TineaCruris
    TineaCruris
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    We've seen them fix most of the performance issues with a single maintenance several times now, and we've seen them downgrade performance with a single maintenance several times now. So we know they can fix most of the performance issues with, quite literally, the flip of a switch. They are choosing not to do so except during events for some reason.
  • Rukia541
    Rukia541
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    Of course they can fix it, but the issue is $ and greed, remember its the suits that run these companies not the devs.
  • Dagoth_Rac
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    Just about any performance problem in computing can be resolved by throwing enough hardware resources at it. But that is expensive to do permanently. I am guessing ZOS are willing to do it for 10 days here and there, but not 365 days a year.
  • TineaCruris
    TineaCruris
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    Dagoth_Rac wrote: »
    Just about any performance problem in computing can be resolved by throwing enough hardware resources at it. But that is expensive to do permanently. I am guessing ZOS are willing to do it for 10 days here and there, but not 365 days a year.

    They cash our checks 366 days a year. (on leap years) We still pay our ESO+ memberships every month of the year.
  • dhboy123
    dhboy123
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    They can fix it easily, just don't want to spend the cash to do it.

    They know that PvPers are the most loyal player base so regardless of server issues they will stay, go to cyrodil or ICP and look at the high levels players (1000+ cp) .. they are there day in day out and won't leave. I've seen some PVP players who I saw back in 2015 when I quit for 5 years still playing.. LOL.
    Edited by dhboy123 on July 18, 2020 8:53PM
  • SweepsAllClowns
    SweepsAllClowns
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    BRCOURTN wrote: »
    They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.

    So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!

    Just as expected, having 8 hours maintenance to intentionally make the Cyrodiil performance back to the standard very low quality state is very disrespectful especially towards the long term pvp players. Time for talking about any performance improvements anymore should be over in my opinion, however it will continue since it's easier and cheaper than actually making the performance better.
  • Tommy_The_Gun
    Tommy_The_Gun
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    My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.

    The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.

    I guess it also applies to Cyro.
  • tmbrinks
    tmbrinks
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    My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.

    The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.

    I guess it also applies to Cyro.

    This.

    The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).

    Now that it's over, they're all back on the same server, thus... more lag.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • TineaCruris
    TineaCruris
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    tmbrinks wrote: »
    My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.

    The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.

    I guess it also applies to Cyro.

    This.

    The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).

    Now that it's over, they're all back on the same server, thus... more lag.

    I'm seeing the same groups running this week as last week. On the faction I play most of the time, the same people were in the main campaign during the event as the rest of the year. For at least one faction, the player makup of the campaign did not change significantly. (grey host PC NA)
  • Donny_Vito
    Donny_Vito
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    tmbrinks wrote: »
    My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.

    The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.

    I guess it also applies to Cyro.

    This.

    The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).

    Now that it's over, they're all back on the same server, thus... more lag.

    I think everyone smashes buttons as fast as ball groups do.
  • Rake
    Rake
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    because trash tier servers for PvP are normal thing, and better ones we had for MyM are not what zos desires.
  • tmbrinks
    tmbrinks
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    Donny_Vito wrote: »
    tmbrinks wrote: »
    My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.

    The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.

    I guess it also applies to Cyro.

    This.

    The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).

    Now that it's over, they're all back on the same server, thus... more lag.

    I think everyone smashes buttons as fast as ball groups do.

    Big difference between the solo player running around, and the ball group member running Roaring Opportunist who is giving Major Slayer to their group members and all the calculations that then have to be done based on their buff to their group members and the damage they're doing to everybody else.

    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Crash427
    Crash427
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    tmbrinks wrote: »
    Donny_Vito wrote: »
    tmbrinks wrote: »
    My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.

    The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.

    I guess it also applies to Cyro.

    This.

    The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).

    Now that it's over, they're all back on the same server, thus... more lag.

    I think everyone smashes buttons as fast as ball groups do.

    Big difference between the solo player running around, and the ball group member running Roaring Opportunist who is giving Major Slayer to their group members and all the calculations that then have to be done based on their buff to their group members and the damage they're doing to everybody else.

    Major slayer? In Cyro? Was there a change to the slayer buff I missed?

    The best part of being in a ballgroup is reading and listening to all the theories about what ballgroups run.
  • Mariusghost84
    Mariusghost84
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    BRCOURTN wrote: »
    BRCOURTN wrote: »
    They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.

    So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!

    yeah I assume its space related, and they'd have to buy a bunch more server space to make it better. The thing is that server space on this level can cost millions and millions of dollars. Its a financial dilemma between spending that money or dealing with their players having poor performance. A decision that is also probably hard to sell to whoever is footing the bill for the server.

    What on earth are you on about? What do you mean by "server space? XD
  • SmukkeHeks
    SmukkeHeks
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    I’m just loving the naive consumer, actually believing that ‘financial planning’ are something that goes on from year to year.

    In the financial prospects of this game, the fact that servers cost money, and more money the more servers are required for everyone to have an enjoyable experience, are a fact. Assuming Zos actually knows what they are doing, and we must assume that, since it’s not a new organization.

    The shift from the subscriptions, to the buy and play, also has an indicator - the game already produces enough to make that shift.

    But sometimes there is a mismatch between ‘consumer needs’ and ‘shareholder & top management needs’. Enter: the crown store.

    [snip]

    [Edited to remove Bashing]
    Edited by ZOS_ConnorG on July 19, 2020 6:05PM
  • TineaCruris
    TineaCruris
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    We know things did not improve because the player make-up in the main campaign because it was swamped with PvE players. In the main campaign, only the hardcore PvP'ers were willing to sit through the que. So in Grey Host, the player make up did not change significantly as compared to non event player make up.

    It certainly appears that they did a temporary server upgrade of some kind and that is what improved performance.

    Why can't we get the MYM performance full time? Why can't we revert to what ever changes were made to make the MYM event work smoothy on a full time basis?
  • KappaKid83
    KappaKid83
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    Populations were a little more widely spread with more servers being open but it has been obvious over the years that more resources are directed at Cyrodil servers during MYM than during any other time of the year.
  • stybbe17b16_ESO
    stybbe17b16_ESO
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    LOL. I imagine they having a dilemma between shutting down the game and let the servers mine bitcoins or run on cheaper hardware.
  • sunshineflame
    sunshineflame
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    No one here knows why. They'll give you their Monday morning quarterback 2¢ on the one thing ZoS needs to do to fix everything though.
  • KoultouraS
    KoultouraS
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    Honestly , I really suggest that ZOS never releases again another patch notes fiasco.
    They can easily release a brief reference of the new BUGS they plan to include every new patch that is coming instead.
    Its better, more honest, and at least it would grant them the ethical advantage to
    brag about it and say they informed us when we moan about them.
    Edited by KoultouraS on July 28, 2020 8:04PM
  • Xzysts
    Xzysts
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    I think its probably because they rented out a bunch of servers for cheap just to create the illusion PvP is not laggy.
    -Goblinew on YouTube
    Community Discord: hK4dFwE7zZ
    All-class player w/over 8,000 hours across multiple platforms
  • Myrddin1357
    Myrddin1357
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    It seems strange so many people find the performance during MYM better. That has not been my experience at all. Although I do not spend a lot of time in cyrodiil outside of MYM, I do take all my 8 characters to Tier 3 every month. During MYM I spend all my game time in cyrodiil.

    MYM performance and peak hour performance outside MYM are both terrible for me. I can't say one is much better than the other.

    I do notice slightly better performance during off peak hours outside of MYM. During MYM, prime time or not my skills won't fire at all half the time. Press H to mount takes a full 3 to 5 second before my horse appear and I mount. It is absolutely not an acceptable level of performance.

    Any thing ZOS tries to address this is good news based on my experience.
  • TineaCruris
    TineaCruris
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    It seems strange so many people find the performance during MYM better. That has not been my experience at all. Although I do not spend a lot of time in cyrodiil outside of MYM, I do take all my 8 characters to Tier 3 every month. During MYM I spend all my game time in cyrodiil.

    MYM performance and peak hour performance outside MYM are both terrible for me. I can't say one is much better than the other.

    I do notice slightly better performance during off peak hours outside of MYM. During MYM, prime time or not my skills won't fire at all half the time. Press H to mount takes a full 3 to 5 second before my horse appear and I mount. It is absolutely not an acceptable level of performance.

    Any thing ZOS tries to address this is good news based on my experience.

    It seemed worse to you during the event because you actually spent time there for a change.

    The people who spend nearly 100% of their play time in cyro are not lying about the performance.
  • Kadoin
    Kadoin
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    It seems strange so many people find the performance during MYM better. That has not been my experience at all. Although I do not spend a lot of time in cyrodiil outside of MYM, I do take all my 8 characters to Tier 3 every month. During MYM I spend all my game time in cyrodiil.

    MYM performance and peak hour performance outside MYM are both terrible for me. I can't say one is much better than the other.

    I do notice slightly better performance during off peak hours outside of MYM. During MYM, prime time or not my skills won't fire at all half the time. Press H to mount takes a full 3 to 5 second before my horse appear and I mount. It is absolutely not an acceptable level of performance.

    Any thing ZOS tries to address this is good news based on my experience.

    It seemed worse to you during the event because you actually spent time there for a change.

    The people who spend nearly 100% of their play time in cyro are not lying about the performance.

    True, after Midyear Mayhem the servers actually seem to be performing worse than before or during it. Even no CP is a laggy mess, and in some cases worse than the CP server.
This discussion has been closed.