They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.
TineaCruris wrote: »They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.
So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!
TineaCruris wrote: »They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.
So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!
Dagoth_Rac wrote: »Just about any performance problem in computing can be resolved by throwing enough hardware resources at it. But that is expensive to do permanently. I am guessing ZOS are willing to do it for 10 days here and there, but not 365 days a year.
TineaCruris wrote: »They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.
So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!
Tommy_The_Gun wrote: »My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.
The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.
I guess it also applies to Cyro.
Tommy_The_Gun wrote: »My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.
The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.
I guess it also applies to Cyro.
This.
The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).
Now that it's over, they're all back on the same server, thus... more lag.
Tommy_The_Gun wrote: »My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.
The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.
I guess it also applies to Cyro.
This.
The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).
Now that it's over, they're all back on the same server, thus... more lag.
Donny_Vito wrote: »Tommy_The_Gun wrote: »My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.
The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.
I guess it also applies to Cyro.
This.
The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).
Now that it's over, they're all back on the same server, thus... more lag.
I think everyone smashes buttons as fast as ball groups do.
Donny_Vito wrote: »Tommy_The_Gun wrote: »My guess is that during Midyear Mayhem, we had a lot of new players in PvP. Players who normally do not play PvP. That meant significantly less ball groups (synchronised grouped players spamming abilities and animation-cancelling them). Basically - we had less skilled "High APM" players playing the game.
The problem is that even in Trials, if you have a good group, performance and lag is much worse (noticeably worse) as the more skilled / experienced player is, he/she can do more DPS by using more abilities in the same time vs other, lower APM player would do.
I guess it also applies to Cyro.
This.
The organized ball groups, who contribute the majority of the "calculations" on the server because of cross healing/cross-buffing/etc... were forced to spread out among other servers during MYM (or wait hours in the queue for the main camp).
Now that it's over, they're all back on the same server, thus... more lag.
I think everyone smashes buttons as fast as ball groups do.
Big difference between the solo player running around, and the ball group member running Roaring Opportunist who is giving Major Slayer to their group members and all the calculations that then have to be done based on their buff to their group members and the damage they're doing to everybody else.
TineaCruris wrote: »They reassigned a bunch of their server power to pvp for midyear mayhem and then they reassigned it back afterwards. Thats what the 8 hour maintenance was immediately before and then again soon after the event.
So performance IS server related? They CAN fix a lot of performance issues by changing how they manage their servers?!
yeah I assume its space related, and they'd have to buy a bunch more server space to make it better. The thing is that server space on this level can cost millions and millions of dollars. Its a financial dilemma between spending that money or dealing with their players having poor performance. A decision that is also probably hard to sell to whoever is footing the bill for the server.
Myrddin1357 wrote: »It seems strange so many people find the performance during MYM better. That has not been my experience at all. Although I do not spend a lot of time in cyrodiil outside of MYM, I do take all my 8 characters to Tier 3 every month. During MYM I spend all my game time in cyrodiil.
MYM performance and peak hour performance outside MYM are both terrible for me. I can't say one is much better than the other.
I do notice slightly better performance during off peak hours outside of MYM. During MYM, prime time or not my skills won't fire at all half the time. Press H to mount takes a full 3 to 5 second before my horse appear and I mount. It is absolutely not an acceptable level of performance.
Any thing ZOS tries to address this is good news based on my experience.
TineaCruris wrote: »Myrddin1357 wrote: »It seems strange so many people find the performance during MYM better. That has not been my experience at all. Although I do not spend a lot of time in cyrodiil outside of MYM, I do take all my 8 characters to Tier 3 every month. During MYM I spend all my game time in cyrodiil.
MYM performance and peak hour performance outside MYM are both terrible for me. I can't say one is much better than the other.
I do notice slightly better performance during off peak hours outside of MYM. During MYM, prime time or not my skills won't fire at all half the time. Press H to mount takes a full 3 to 5 second before my horse appear and I mount. It is absolutely not an acceptable level of performance.
Any thing ZOS tries to address this is good news based on my experience.
It seemed worse to you during the event because you actually spent time there for a change.
The people who spend nearly 100% of their play time in cyro are not lying about the performance.