WaywardArgonian wrote: »Regardless of the meta I've always preferred having the range of magicka builds. Of course, now there are tons of bow snipers about so it's more of a moot point, but I do feel like a lot of those snipers have a bit of a straightforward playing style.
One thing that does screw me over now more than anything as a magicka player is the perma roll dodge on some stam specs. To my knowledge, there are few ways to counter it. People also like to complain about Nightblade invisibility, but at least in that case there is a clear counter-play you can put to the table, whether it's revealing flare, radiant magelight or detect pots, all of which are available to every class. But fighting a stamblade that has access to cloak and dodge roll? For me, that's when it starts sucking the fun out of fights.
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
UntouchableHunter wrote: »Only magsorc have a good range fight on mag.
You can bow range with every Stam class, you have the crazy proc sets like sheer venom and venomous for Stam.
There no one proc set in magic better than that.
Proc snipers abuser magchars??? Stamblade with sheer/venomous or ganker with snipe, snipe, snipe they are the most snipe abusers at all.
Healing, yes templar is the best healer because the class was built for it, but all stamina class have access to vigor, and with high WD you have more heals (it does not make sense at all). If you play cp you will see the stamclass with crazy heals, no way to my magdk compet with burst heals and burst executioner. A Stam necro can kill any mag class really easy.
You have only a magsorc is the best mag class for pvp, try play with a magdk with grodthar and Overwhelming against goods Stamnecro or Stam Warden and return here to talk
UntouchableHunter wrote: »Only magsorc have a good range fight on mag.
You can bow range with every Stam class, you have the crazy proc sets like sheer venom and venomous for Stam.
There no one proc set in magic better than that.
Proc snipers abuser magchars??? Stamblade with sheer/venomous or ganker with snipe, snipe, snipe they are the most snipe abusers at all.
Healing, yes templar is the best healer because the class was built for it, but all stamina class have access to vigor, and with high WD you have more heals (it does not make sense at all). If you play cp you will see the stamclass with crazy heals, no way to my magdk compet with burst heals and burst executioner. A Stam necro can kill any mag class really easy.
You have only a magsorc is the best mag class for pvp, try play with a magdk with grodthar and Overwhelming against goods Stamnecro or Stam Warden and return here to talk
Daggerfell0929 wrote: »Actually, I do.
Magicka Templar and Magicka NB both are really fun and powerful if played right
If you look at the group compositions of most of the highly organized PvP groups in ESO (i.e. “ball groups”) recently they have been highly tilted toward mag. If you play solo though, or Zerg surf, then stam is often a good option.
Atherakhia wrote: »You shouldn't. This is Elder Stamina Online with a sprinkling of Elder Stamina (Tank) Online thrown in every other patch. The entire PvP system is designed heavily to favor stamina.
UntouchableHunter wrote: »mag vc stam
burst? stam
heals? stam (high Weapon Damage)
resistence? stam (medium armor vs light armor
So why I should play mag?
ZOS must balance this, My stamcro, stamden, stamdk, stamplar, stamblade are to much stronger than my mags....
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
Very solid list of proof. Thanks for that.
DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
Very solid list of proof. Thanks for that.
Not really so much misinformation in that list I don't even know where to start.
There are 2 non ultimate skills in the game that provide major defile, 1 stamina, 1 Magicka.
Bleeds haven't ignored resistances for a long, long time.
Stamina costs are cheaper Beacuse you have to use your primary stat for things like blocking and dodging and break free.
Movement speed bonuses are not exclusive to stamina, medium armor gives a small multiplier to SPRINT speed.
Everyone has access to major expedition, snare removal, swift, steed, wild hunt etc.
If you can't break free Beacuse you are out of Stam after dodge rolling on a Magicka class than it's you issue, Beacuse you don't have enough stamina or bad stamina management.
Everyone had access to well fitted on gear, and for magicka it's a higher total cost reduction to dodge rolling compared to Stam since medium armor already gives some.
Templars and dks would like to have a word about ranged only Magicka combat.
You can run multiple damage sets on the same mag classes as Stam, go ahead equip 2 medium proc sets on Stam DK and see how long you'll live.
And the list goes on...
Daggerfell0929 wrote: »DTStormfox wrote: »The answer to your question: Why should I play mag if you can play stam?, is: you should not unless you like Magsorc.
(Nearly) everything is in favour of stamina builds at the moment, and it has been for >1 year.
- Most stamina abilities are cheaper than magicka abilities.
- Most proc sets giving free damage and healing are stamina item sets.
- Access to major and minor defile (both extremely powerful status effects) is almost exclusively for stamina builds.
- Most stamina builds can easily run two damage item sets without having to sacrifice resistance and resource recovery, try that with most magicka builds (you are forced to make sacrifices).
- Movement speed bonuses are almost exclusively for stamina builds.
- Bleeding ignores all resistance levels (correct me if wrong).
- Magicka builds are (mostly) limited to ranged combat, which can easily be dodged.
- On the topic of dodging and the fact that it is crucial to survival: more stamina & stamina recovery = more dodging. Magicka builds lack both.
- Stamina builds can use their magicka resources for buffs and other utilities without any adverse consequences. For magicka builds, using stamina for the same purpose would be suicide (because you won't be able to block, dodge, or break free from a stun).
- Magicka builds are vulnerable after dodging because of their low stamina pool due to the fact that you can't break free if you are stunned after dodging.
- and the list continues...
Not quite
2. Magicka also has various Proc sets avaiblable. Check out Valkyrn Skoria, Clever Alchemist, Bloodthorn Touch, elemental succession, Syvarra's scales(fun fact, this set also comes in light!), etc.
3. Ok. Magicka also has exclusive access to the burning, concussion, chilled effects which apply various debuffs
4. Not the case at all. You will find that medium armor is quite squishy aswel, combine that with the fact stamina has no shields and........
5. Ring of the Wild Hunt. THere ya go
6. Bleeding does not ignore resistance levels, they changed it about 2 years ago
7. MagDK, Magplar both of which are basically required to play in melee
8. Magicka can exclusivly use stamina for running, dodging, etc without having to worry about loosing their abilities. On stamina if you "ROll SPAM", you might die to having no resoucres
9. Ummm, actually there is consequences. Cloak and Purify are two great examples. If you cast them more than a couple times, you are SOL for a bit until your magicka recovers
10. Magicka has more healing and shields than Stamina, on my Magicka templar I can roll dodge 3-4 times before running out of stamina. You cant spam dodge all the time, even on stamina characters lol. Dodge ramps up in cost the more you use it
11. This point serves as no argument since nothing is states