techyeshic wrote: »Additionally this question is directed at someone who has knowledge of this industry that I don't, is there a specific reason that ZOS can't upgrade their servers to create better performance? Or is this a situation where the hardware literally won't help and that's a pointless request?
The data has to go through a DDoS scrubber service (Akamai) that monitors and filters it before it gets to the servers. You can have the best servers in the world, but if you're bottlenecked at a remote firewall, it makes no difference. Reducing the amount of data that has to be calculated might be your only option.
Cyrodill ran much more smoothly with more players casting the same skills years ago, before Akamai.
Do they just cancel Akamai for the week or two to get PvP working better for Midyear Mayhem, then?
Genuinely curious. Something improves substantially during PvP events, and I can’t imagine it’s less data, given how packed both the usual and ad hoc campaigns are. If the current performance is bottlenecked at Akamai, what happens during the event that improves it?
If they got Akamai; they must have felt the need for security. I doubt we'd ever know if they turned it off officially. Just could guess if someone traces during the event
Is the test sequence completed or will there be another test starting tomorrow?
ZOS_GinaBruno wrote: »Out of the first three weeks of tests, the global cooldown test resulted in the greatest performance gains when compared to the others (roughly 25% increase in server performance).
The first test results are totally invalid since you ran it at the same time as the Imperial City event. I remember the Gray Host campaign never got population locked during that week, maybe only during the weekend nights. It was pretty much a ghost town the whole week.
TheMightyRevan wrote: »ZOS_GinaBruno wrote: »Kingslayer513 wrote: »ZOS_GinaBruno wrote: »FYI: Just corrected a typo in the post. Originally one of the bullet points stated the global cooldown test brought server FPS in high-intensity situations down almost 45% - this should've said 25%, and has been corrected in the original post.
Pretty sure that should say "ping" or "latency" instead of FPS. FPS makes no sense in that context and you don't measure FPS in milliseconds.
In this case, we're using FPS to refer to server frames.
Milliseconds is not the unit for FPS, FPS doesnt have a unit, its a dimensionless quantity, in this case. So writing: our ideal server fps is less than 30 ms, is just wrong. if you want to use a unit for FPS use either nothing or hertz
SaucyMcSauceface wrote: »It feels like you can only claim that the shared AOE cooldown was a success if you control for population.
Having tested the shared AOE cooldown, my experience was that it killed the very thing that made ESO combat fun. The number of skills that ended up on cooldown, particularly on a Templar made the shared AOE cooldown painful to say the least.
The fact that they are running two additional tests with the shared cooldown indicates that it is something that they are genuinely considering. That seems to indicate a fundamental lack of understanding regarding what people like about the game.
During midyear mayhem it was an huge influx of casuals, yes they was solo but lots grouped up in pugs or rode with the pugs.Since AOE's seem a problem, and the servers worked fine during midyear mayhem(most likely because there were more solo players). Maybe another idea to reduce lag is to allow a maximum number of guilds/players from one guild in Cyrodiil, this could be done in various ways. So the PvP guilds spread out over multiple PvP-servers.
It worked during MYM, so why not try it.
Note that if they add global cooldowns on AoE they will be added to all the game not only Cyrodil.Daviiid_ESO wrote: »On test #5, October 5-12, the performance seemed a lot better for a lot of people. Better than any of the tests performance wise and is the least intruding in terms of gameplay. Why not provide data or mention those before introducing new tests? @ZOS_GinaBruno
Rather introduce this test to live that actually improved performance, and then balance pvp, after the fact, than adding a GCD and putting a lot of uneccessary restrictions on players as in the new tests.
Going into PVP as a new player with all these restrictions will be a very jarring experience I'm sure, compared to their experience in PVE.
Edit:
Also it would be cool if you could include some sort of reference to server load to previous patches as these numbers mean nothing to us as they are by themselves. How was the server load on your side pre-summerset for example - in terms of "server FPS"? - The game worked a lot better in PVP back then (especially in terms of positional desyncs, which started in summerset and became worse patch after patch.)
Note that if they add global cooldowns on AoE they will be added to all the game not only Cyrodil.Daviiid_ESO wrote: »On test #5, October 5-12, the performance seemed a lot better for a lot of people. Better than any of the tests performance wise and is the least intruding in terms of gameplay. Why not provide data or mention those before introducing new tests? @ZOS_GinaBruno
Rather introduce this test to live that actually improved performance, and then balance pvp, after the fact, than adding a GCD and putting a lot of uneccessary restrictions on players as in the new tests.
Going into PVP as a new player with all these restrictions will be a very jarring experience I'm sure, compared to their experience in PVE.
Edit:
Also it would be cool if you could include some sort of reference to server load to previous patches as these numbers mean nothing to us as they are by themselves. How was the server load on your side pre-summerset for example - in terms of "server FPS"? - The game worked a lot better in PVP back then (especially in terms of positional desyncs, which started in summerset and became worse patch after patch.)
Sounds fun? People who complains about low dps in pugs has not seen anything yet. The snipe spammers are the only winners here.
After that they have to rebuild classes like templar to get them somehow playable.
Khajiit vampire in Night Mother's Embrace and Darloc Brae might be the new meta for group dungeons
Note that if they add global cooldowns on AoE they will be added to all the game not only Cyrodil.Daviiid_ESO wrote: »On test #5, October 5-12, the performance seemed a lot better for a lot of people. Better than any of the tests performance wise and is the least intruding in terms of gameplay. Why not provide data or mention those before introducing new tests? @ZOS_GinaBruno
Rather introduce this test to live that actually improved performance, and then balance pvp, after the fact, than adding a GCD and putting a lot of uneccessary restrictions on players as in the new tests.
Going into PVP as a new player with all these restrictions will be a very jarring experience I'm sure, compared to their experience in PVE.
Edit:
Also it would be cool if you could include some sort of reference to server load to previous patches as these numbers mean nothing to us as they are by themselves. How was the server load on your side pre-summerset for example - in terms of "server FPS"? - The game worked a lot better in PVP back then (especially in terms of positional desyncs, which started in summerset and became worse patch after patch.)
Sounds fun? People who complains about low dps in pugs has not seen anything yet. The snipe spammers are the only winners here.
After that they have to rebuild classes like templar to get them somehow playable.
Khajiit vampire in Night Mother's Embrace and Darloc Brae might be the new meta for group dungeons
Have they said it will be game-wide? I keep seeing people repeat this but can’t find anything from the devs about it. They did warn us strongly that the combat experience in “ESO PvP” might be changed, but so far everything they’ve posted seems to be Cyro- (or at least PvP-)specific. Any class or skill changes they make as a result would be game-wide, yes, but I’m not seeing anything about the cooldowns. Am I missing something?
Note that if they add global cooldowns on AoE they will be added to all the game not only Cyrodil.Daviiid_ESO wrote: »On test #5, October 5-12, the performance seemed a lot better for a lot of people. Better than any of the tests performance wise and is the least intruding in terms of gameplay. Why not provide data or mention those before introducing new tests? @ZOS_GinaBruno
Rather introduce this test to live that actually improved performance, and then balance pvp, after the fact, than adding a GCD and putting a lot of uneccessary restrictions on players as in the new tests.
Going into PVP as a new player with all these restrictions will be a very jarring experience I'm sure, compared to their experience in PVE.
Edit:
Also it would be cool if you could include some sort of reference to server load to previous patches as these numbers mean nothing to us as they are by themselves. How was the server load on your side pre-summerset for example - in terms of "server FPS"? - The game worked a lot better in PVP back then (especially in terms of positional desyncs, which started in summerset and became worse patch after patch.)
Sounds fun? People who complains about low dps in pugs has not seen anything yet. The snipe spammers are the only winners here.
After that they have to rebuild classes like templar to get them somehow playable.
Khajiit vampire in Night Mother's Embrace and Darloc Brae might be the new meta for group dungeons
Have they said it will be game-wide? I keep seeing people repeat this but can’t find anything from the devs about it. They did warn us strongly that the combat experience in “ESO PvP” might be changed, but so far everything they’ve posted seems to be Cyro- (or at least PvP-)specific. Any class or skill changes they make as a result would be game-wide, yes, but I’m not seeing anything about the cooldowns. Am I missing something?
Based upon their efforts to reduce calculations across the board, I can hardly picture them adding a completely new variable to how skills work in different scenarios..... unless it's something they can squeeze into the blanket Battle Spirit nerf without additional data load.
Can we change Sheer Venom for that test to proc on LA/HA please?I propose another test - Only allow Light and Heavy Attacks with Proc sets doing all the work.
That where they want to go with all the buffing of proc sets and at times in Cyrodiil it feels like that, so lets go there now....
Flamingfunk wrote: »Could the widespread usage of proc-sets have a negative effect on the server?
In my logic, proc-sets are handled by the server and therefor put a substantial load on the server.
These tests have felt like testing medications against bacteria infections in a patient after you've introduced a viral infection.
How about a test where proc-sets are turned off, group size is max 12 and no cross healing between groups?
TheMightyRevan wrote: »ZOS_GinaBruno wrote: »Kingslayer513 wrote: »ZOS_GinaBruno wrote: »FYI: Just corrected a typo in the post. Originally one of the bullet points stated the global cooldown test brought server FPS in high-intensity situations down almost 45% - this should've said 25%, and has been corrected in the original post.
Pretty sure that should say "ping" or "latency" instead of FPS. FPS makes no sense in that context and you don't measure FPS in milliseconds.
In this case, we're using FPS to refer to server frames.
Milliseconds is not the unit for FPS, FPS doesnt have a unit, its a dimensionless quantity, in this case. So writing: our ideal server fps is less than 30 ms, is just wrong. if you want to use a unit for FPS use either nothing or hertz
Server FPS is the times per second that the data between Server-client is transferred/synced.
The Higher the server FPS the more accurate the player positioning and actions will be presented to the client (player screen) and more responsive the game becomes.
However running on higher server FPS in scenarios where there are 100+ people at one place is resulting in hardware compute power bottleneck, because each client should be synced with the rest of the 99 clients data 60 times per second.
This results in fluctuating server FPS which we know as Lag spikes (or constant lag in most cases in Cyro).
There are 2 ways to reduce the lag spikes(without involving hardware upgrade).
1) Limit the amount of data transferred/synced (like AoE global CD so there is less data do sync between the players and server).
2) Limit the times per second the data is synced (for example reduce from 60 to 30fps),
Don't get me wrong this will help dramatically but it will hugely impact the Melee combat in a negative way, because your enemy position wont be accurate, you will miss hits, you wont be able to use some skills because the target will be out of range, even if you see it next to you.
They stated that they will implement changes based on this tests and it will not only be in Cyrodil.Note that if they add global cooldowns on AoE they will be added to all the game not only Cyrodil.Daviiid_ESO wrote: »On test #5, October 5-12, the performance seemed a lot better for a lot of people. Better than any of the tests performance wise and is the least intruding in terms of gameplay. Why not provide data or mention those before introducing new tests? @ZOS_GinaBruno
Rather introduce this test to live that actually improved performance, and then balance pvp, after the fact, than adding a GCD and putting a lot of uneccessary restrictions on players as in the new tests.
Going into PVP as a new player with all these restrictions will be a very jarring experience I'm sure, compared to their experience in PVE.
Edit:
Also it would be cool if you could include some sort of reference to server load to previous patches as these numbers mean nothing to us as they are by themselves. How was the server load on your side pre-summerset for example - in terms of "server FPS"? - The game worked a lot better in PVP back then (especially in terms of positional desyncs, which started in summerset and became worse patch after patch.)
Sounds fun? People who complains about low dps in pugs has not seen anything yet. The snipe spammers are the only winners here.
After that they have to rebuild classes like templar to get them somehow playable.
Khajiit vampire in Night Mother's Embrace and Darloc Brae might be the new meta for group dungeons
Have they said it will be game-wide? I keep seeing people repeat this but can’t find anything from the devs about it. They did warn us strongly that the combat experience in “ESO PvP” might be changed, but so far everything they’ve posted seems to be Cyro- (or at least PvP-)specific. Any class or skill changes they make as a result would be game-wide, yes, but I’m not seeing anything about the cooldowns. Am I missing something?
Based upon their efforts to reduce calculations across the board, I can hardly picture them adding a completely new variable to how skills work in different scenarios..... unless it's something they can squeeze into the blanket Battle Spirit nerf without additional data load.
Haven’t they already done just that in testing, though? Only Cyro has gotten the 3-second cooldowns. They have not been implemented anywhere else. And I see no indication from the devs that they intend to implement them game-wide. Everything they’ve posted has been Cyro-specific. Unless they were being disingenuous? Which would seem just to compound the PR issues at play.
They stated that they will implement changes based on this tests and it will not only be in Cyrodil.Note that if they add global cooldowns on AoE they will be added to all the game not only Cyrodil.Daviiid_ESO wrote: »On test #5, October 5-12, the performance seemed a lot better for a lot of people. Better than any of the tests performance wise and is the least intruding in terms of gameplay. Why not provide data or mention those before introducing new tests? @ZOS_GinaBruno
Rather introduce this test to live that actually improved performance, and then balance pvp, after the fact, than adding a GCD and putting a lot of uneccessary restrictions on players as in the new tests.
Going into PVP as a new player with all these restrictions will be a very jarring experience I'm sure, compared to their experience in PVE.
Edit:
Also it would be cool if you could include some sort of reference to server load to previous patches as these numbers mean nothing to us as they are by themselves. How was the server load on your side pre-summerset for example - in terms of "server FPS"? - The game worked a lot better in PVP back then (especially in terms of positional desyncs, which started in summerset and became worse patch after patch.)
Sounds fun? People who complains about low dps in pugs has not seen anything yet. The snipe spammers are the only winners here.
After that they have to rebuild classes like templar to get them somehow playable.
Khajiit vampire in Night Mother's Embrace and Darloc Brae might be the new meta for group dungeons
Have they said it will be game-wide? I keep seeing people repeat this but can’t find anything from the devs about it. They did warn us strongly that the combat experience in “ESO PvP” might be changed, but so far everything they’ve posted seems to be Cyro- (or at least PvP-)specific. Any class or skill changes they make as a result would be game-wide, yes, but I’m not seeing anything about the cooldowns. Am I missing something?
Based upon their efforts to reduce calculations across the board, I can hardly picture them adding a completely new variable to how skills work in different scenarios..... unless it's something they can squeeze into the blanket Battle Spirit nerf without additional data load.
Haven’t they already done just that in testing, though? Only Cyro has gotten the 3-second cooldowns. They have not been implemented anywhere else. And I see no indication from the devs that they intend to implement them game-wide. Everything they’ve posted has been Cyro-specific. Unless they were being disingenuous? Which would seem just to compound the PR issues at play.
Now out of group healing and buffing will probably still work overland as its very nice for stuff like dragons and harrowstorms who people tend to do ungrouped.
As for the the global cooldown, I do not believe its something they will implement. How will healing in trials work for one.
Took one of my tanks on overland build into Cyrodil to get some skyshards during the night, entered an delve, again overland build so focus on AoE, did not bother killing the delve bosses so horrible was it.
If I was to go after AoE I would probably make abilities who is primary single target into single like Jabs, force pulse and staff HA. Perhaps change some others from being an ground based or spamable into an AoE who put an dot on enemy like cave or arrow spray, this will cut down the number of AoE calculations.
On the other hand AoE cooldown will have an double effect, less calculations and less players playing less.
That will impact the bottom-line however as in why I doubt it will be implemented.