Disclaimer: If you're not part of end game raiding or one of the very few Zos people who actually bother to read this stuff, this doesn't pertain to you and is just going to be a long, boring read that will probably annoy you and prompt super unhelpful and counterproductive responses. I'd suggest ignoring this post for the sake of your sanity and moving on to something that is more interesting to you.
Nothing, and I mean NOTHING that was done in this upcoming patch is going to actually reduce damage when it's released. If anything, damage will be higher overall, yet again, which means changes were introduced with little thought given to how they would actually play out with and interact with other skills, buffs, and debuffs in the game. They were made just for the sake of making changes, which is a highly ineffectual way to maintain a healthy game. In fact, the only thing that was actually accomplished was to cost us another boatload of gold in upgrade mats for sets that will be rendered useless (yet again) once the patch drops.
We have the introduction of the latest trial, Kyne's Aegis (Which is still extremely broken on Xbox btw. We've been begging and pleading for a fix since it dropped, and you've been completely ignoring us since then. Super awesome job), which gave us exactly one useful set this patch. The great thing about this set, Roaring Opportunist, is that it was designed so well that it gave us options for once. A group could run RO, or it could run MA on dps. This kind of flexibility was perfect in its design, and is how sets SHOULD function. You tried to do this with SPC and Olorime, but that one fell a bit short of the mark. We should always have so many great and viable sets to choose from that we're overwhelmed by our options. With these upcoming changes however, both of these sets are becoming ineffectual for use in any group that is trying to min/max in any way.
Why? What was the point of these changes? Did anyone even consider how it would affect the sets currently in circulation, or are we just supposed to toss out yet another sets(s) rendered useless by yet another round of changes? Could we maybe start getting packs of gold upgrade mats and transmutation crystals every time you do this to make up for the ones we wasted on sets that were useful for exactly one patch? These aren't things that can be purchased in the crown store, so it's not like you guys will be out any actual money by doing this.
If the whole point of this was to reduce overall damage, it isn't going to work. Go back to listening to the players who have done the math (someone just posted the math that prompted this whole rant in discord, and the results are pretty damning) and who have intimate knowledge of how these sets actually work and how they work together and how they're used to access the various buffs and debuffs available in the game. While you're at it, stop trying to change everything to stop the progress of literally 1% of the game's total population. End game will always find a way to outsmart the devs and do big damage. ALWAYS. You're wasting time and resources on things that are not going to increase the game's health. Focus on your broken mechanics. Focus on cleaning up the coding that keeps getting worse and worse each patch. Focus on releasing your content with fewer game breaking bugs. Get your people into the pts and get them to actually play the content on the hardest difficulty available, without your god-buffs. Play it with the gear available and see how it actually feels. Get people busy fixing the stuff that players have been telling you is broken for months, or even years in some cases and stop tossing out our tickets as soon as we've submitted them.
I know this will probably either get ignored completely, or locked by a moderator and lost once the usual forum trolls jump in to tell me how stupid and uninformed/elitist/dumb/blind/whiny/go play something else/etc (did I miss anything?) I am, but it needs to be said, yet again. Can we just stop doing this? Please?
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