Whirling blades is an amazing execute, it does less dmg than then 2h execute but it's aoe.
I can't tell you how often I get multiple kills in bgs just db+spin to win combing 2 fighting teams.
What this arena weapon will do is give dw a ranged execute, which 2h does not have.
Also 2h isn't superior to dw in every pvp build, dw has blade cloak which is a fantastic utility/dmg skill, spin to win.
I will say tho, hidden blade should've been reworked to something useful before they released a weapon for it.
Shouldn't have to equip an arena weapon just to make a skill usable.
Crit rush/stampede is 100% usable even without the vma 2hander, and that item just empowers it, but it's not a necessity.
Whirling blades is an amazing execute, it does less dmg than then 2h execute but it's aoe.
I can't tell you how often I get multiple kills in bgs just db+spin to win combing 2 fighting teams.
What this arena weapon will do is give dw a ranged execute, which 2h does not have.
Also 2h isn't superior to dw in every pvp build, dw has blade cloak which is a fantastic utility/dmg skill, spin to win.
I will say tho, hidden blade should've been reworked to something useful before they released a weapon for it.
Shouldn't have to equip an arena weapon just to make a skill usable.
Crit rush/stampede is 100% usable even without the vma 2hander, and that item just empowers it, but it's not a necessity.
I wouldn't say amazing. 2h has access to an AOE execute (75% damage IIRC ) as a morph which is cheaper and has more benefit for sustain. The DW health threshold increase to damage is only useful in PVE. If you have a target at 25% health in PVP they are going to die 90% of the time without this increase to damage. That is of course barring you getting cc'd or them running away. So essentially said increase to damage is pretty much pointless.
Chilly-McFreeze wrote: »Whirling blades is an amazing execute, it does less dmg than then 2h execute but it's aoe.
I can't tell you how often I get multiple kills in bgs just db+spin to win combing 2 fighting teams.
What this arena weapon will do is give dw a ranged execute, which 2h does not have.
Also 2h isn't superior to dw in every pvp build, dw has blade cloak which is a fantastic utility/dmg skill, spin to win.
I will say tho, hidden blade should've been reworked to something useful before they released a weapon for it.
Shouldn't have to equip an arena weapon just to make a skill usable.
Crit rush/stampede is 100% usable even without the vma 2hander, and that item just empowers it, but it's not a necessity.
I wouldn't say amazing. 2h has access to an AOE execute (75% damage IIRC ) as a morph which is cheaper and has more benefit for sustain. The DW health threshold increase to damage is only useful in PVE. If you have a target at 25% health in PVP they are going to die 90% of the time without this increase to damage. That is of course barring you getting cc'd or them running away. So essentially said increase to damage is pretty much pointless.
Reverse Slice has splash damage, right. It also has a lower execute multiplier than Executioner. But it's not like you just throw an AoE in the air and ignore dodging like you can do with Whirling. Plus you seem to ingore that DW has passive execute + dmg multiplier for impaired targets as well.
MentalxHammer wrote: »While flanking, this set actually makes shrouded daggers outperform traditional spammables at ~88% target HP. If this set didn't have the flanking requirement, it would actually be decently strong in group play aoe based builds.
That's exactly what arena weapon sets should be, ability altering weapons that change your playstyle dramatically, and can be built around. In it's current state with the flanking requirement, it's a dud, no one will farm this set. Remove the flanking requirement, and we have a cool new set to play with for niche mid-large scale group builds.