aleksandr_ESO wrote: »but you will get set item collections (sticker book) in new patch.
Urzigurumash wrote: »My feelings about making the weapons BoE are similar to those of a professor I had who was upset students these days don't have to read 500 pages a night
There's very little difference between BoE and buying/selling a carry.
Urzigurumash wrote: »
Or implement some kind of save-progress like vMA. The issue with grouping later with different people who have different save points could be solved by the new group inheriting the group leader's save point.
driosketch wrote: »Or implement some kind of save-progress like vMA. The issue with grouping later with different people who have different save points could be solved by the new group inheriting the group leader's save point.
Such a system would never satisfy all players. Some players won't want to skip content. Others wouldn't want to inherit the score from another's run. The difficulty in syncing players for group content is one of the reasons Craglorn was redesigned to a mostly solo zone.
El_Borracho wrote: »I agree it is very, very long. And it is hard to get a non-guild group to run it. But I am not in favor of making it easier, and I don't think a save point system would make it better. In fact, I think it could make it worse as some levels are definite bottlenecks for some players.
El_Borracho wrote: »I agree it is very, very long. And it is hard to get a non-guild group to run it. But I am not in favor of making it easier, and I don't think a save point system would make it better. In fact, I think it could make it worse as some levels are definite bottlenecks for some players.
Yep, I don't want it to be easier. Just shorter - maybe half as long or less rounds per stage.
El_Borracho wrote: »El_Borracho wrote: »I agree it is very, very long. And it is hard to get a non-guild group to run it. But I am not in favor of making it easier, and I don't think a save point system would make it better. In fact, I think it could make it worse as some levels are definite bottlenecks for some players.
Yep, I don't want it to be easier. Just shorter - maybe half as long or less rounds per stage.
Not a bad idea. Or if they keep it the same length, improve the weapon drops. Right now, I have everything I need out of VDSA. Other than helping out a friend or guildie, there is zero incentive for me to go back in there
El_Borracho wrote: »El_Borracho wrote: »I agree it is very, very long. And it is hard to get a non-guild group to run it. But I am not in favor of making it easier, and I don't think a save point system would make it better. In fact, I think it could make it worse as some levels are definite bottlenecks for some players.
Yep, I don't want it to be easier. Just shorter - maybe half as long or less rounds per stage.
Not a bad idea. Or if they keep it the same length, improve the weapon drops. Right now, I have everything I need out of VDSA. Other than helping out a friend or guildie, there is zero incentive for me to go back in there
Buffing the weapons and making us regrind them every patch sounds like a terrible idea to me. All that I'd like to see done is not make us wait to start a round until after the dialog is finished.
Nirntrotter wrote: »Both DSA and MA could really do with fewer random add rounds. So. Much. Mind. Numbing. Downtime.