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$100 Character Transfers

  • VaranisArano
    VaranisArano
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    Sylvermynx wrote: »
    Tandor wrote: »
    ZOS, I know things tend to get lost in the general section and that this has been asked before but... if you see this I wanted to ask/tell you something.

    Will you be implementing character transfers between servers and systems? I know its possible manually but takes a while, therefor it must be possible to set up an automated service for this. I mean, if teenage boys in their mother's basements can do it for their MMO private servers surely you can do it for your game. Heck, I'd be willing to pay $100 for such a service if it transferred ALL of our character progress, quest progress, and collections. $100 might seem like much to some players but for someone who's been playing since beta and has an account worth much more than that it would be far better than starting over and worth it.

    Developing the automated system would be tricky but once its done its easy money.

    The bolded part is false.

    ZOS did make a one-off transfer from PC to console when the console version launched but they have said this was able to be done because the destination servers comprised empty databases which wouldn't apply now.

    They've made it clear it isn't going to happen, the ability to do it simply isn't there and they don't plan on building it. If they did, they'd have to overcome contractual and testing hurdles with the platform providers (Steam, Microsoft and Sony) who wouldn't in any event take kindly to their customers being able to transfer their accounts away from them.

    Not false. They've transfered stuff for me before, from non-empty database to non-empty database. It worked just fine. But it wasn't my account's entire accumulated progress, just some of it.

    Well.... we have only your statement. And no one knows the truth thereof, right? Pretty sure ZOS isn't going to verify....

    I'm not opposed to high-dollar transfers at this point. I AM opposed to a bajillion people inundating the servers on which I play - which are already pretty damn busy. More people (especially a LOT more people) means that the servers will be - problematic....

    I could show you my pc beta exclusive pet on Xbox as proof if you'd like.

    Maybe I'm being dense, but I'm not sure how that proves that your account was transferred from non-empty database to non-empty database.

    That's the statement we'd need proof of, since that's the thing ZOS says they can't do but you say they did.

    I mean, a lot is riding on your description that "They've transfered stuff for me before...But it wasn't my account's entire accumulated progress, just some of it."

    What "stuff," specifically, beyond the beta pet? What did ZOS transfer and - more crucially IMO - what didn't ZOS transfer?


    Look, I can't speak for anyone else here.
    But if I'm paying $100, give or take, for an account transfer, I want my characters, my houses, my achievements, my quest progress, my collectibles, my crafting bag, my cosmetics, and my DLC & Chapter purchases. On the other hand, depending on exactly what got transferred, it might be worth it to pay something for a partial transfer.

    You say ZOS has transferred "some" of that for you to a non-empty database. Yeah, I'd like proof and more details.
  • hexentb16_ESO
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    Unfortunately some of you are asking for proof that can easily be dismissed. Any content, character, and unlocks I present will likely be considered invalid. Of course there's emails but I doubt my inbox has saved proof of the greatly appreciated services ZOS has provided to me in the past. Auto-delete is a boon and a curse. Even if I did have those emails however I still wouldn't supply them as proof. Since ZOS has taken such a firm stance on this matter publicly there is a chance said proof will get the employee who helped me in trouble and I have no desire to cause some poor bloke to loose his job or next promotion just for doing a good thing.

    I'm sure this will give at least one person their "Aha!" moment but it is what it is. Despite what has been said I shall continue to firmly believe that it is indeed possible for full character, unlocked content, and account progress to be transferred between systems and between servers that aren't empty but that it would take a while to do so manually even for just one player. I shall also continue to have hope that ZOS will change their mind and implement this service in the future. Some of you have said there's just more money in NOT doing this. Perhaps you're correct but I personally have faith that ZOS is one of those companies that is capable of overcoming the financial greed we see so much in the game industry.

    Anyways, this is the last time I'm reading or replying to this post. I've been in these kinds of discussions before and I doubt anything good or constructive will result from lingering any further.
  • ArchMikem
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    Tandor wrote: »
    ZOS, I know things tend to get lost in the general section and that this has been asked before but... if you see this I wanted to ask/tell you something.

    Will you be implementing character transfers between servers and systems? I know its possible manually but takes a while, therefor it must be possible to set up an automated service for this. I mean, if teenage boys in their mother's basements can do it for their MMO private servers surely you can do it for your game. Heck, I'd be willing to pay $100 for such a service if it transferred ALL of our character progress, quest progress, and collections. $100 might seem like much to some players but for someone who's been playing since beta and has an account worth much more than that it would be far better than starting over and worth it.

    Developing the automated system would be tricky but once its done its easy money.

    The bolded part is false.

    ZOS did make a one-off transfer from PC to console when the console version launched but they have said this was able to be done because the destination servers comprised empty databases which wouldn't apply now.

    They've made it clear it isn't going to happen, the ability to do it simply isn't there and they don't plan on building it. If they did, they'd have to overcome contractual and testing hurdles with the platform providers (Steam, Microsoft and Sony) who wouldn't in any event take kindly to their customers being able to transfer their accounts away from them.

    Not false. They've transfered stuff for me before, from non-empty database to non-empty database. It worked just fine. But it wasn't my account's entire accumulated progress, just some of it.

    They minus'd on one account and plus'd on the other. That's not a transfer.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • VaranisArano
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    Unfortunately some of you are asking for proof that can easily be dismissed. Any content, character, and unlocks I present will likely be considered invalid. Of course there's emails but I doubt my inbox has saved proof of the greatly appreciated services ZOS has provided to me in the past. Auto-delete is a boon and a curse. Even if I did have those emails however I still wouldn't supply them as proof. Since ZOS has taken such a firm stance on this matter publicly there is a chance said proof will get the employee who helped me in trouble and I have no desire to cause some poor bloke to loose his job or next promotion just for doing a good thing.

    I'm sure this will give at least one person their "Aha!" moment but it is what it is. Despite what has been said I shall continue to firmly believe that it is indeed possible for full character, unlocked content, and account progress to be transferred between systems and between servers that aren't empty but that it would take a while to do so manually even for just one player. I shall also continue to have hope that ZOS will change their mind and implement this service in the future. Some of you have said there's just more money in NOT doing this. Perhaps you're correct but I personally have faith that ZOS is one of those companies that is capable of overcoming the financial greed we see so much in the game industry.

    Anyways, this is the last time I'm reading or replying to this post. I've been in these kinds of discussions before and I doubt anything good or constructive will result from lingering any further.

    Even if you can't prove it, just telling us what type of stuff ZOS did and didn't transfer for you would be good to know. That way we know what we're dealing with.

    But since you don't want to discuss it, we can't exactly make you. Have a great day!
    Edited by VaranisArano on October 11, 2020 4:25PM
  • x48rph
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    Personally I just don't think it will ever happen. The amount of work they'd need to do would be substantial and as others have said, they'd probably lose more money from people who move and rebuy everything then they would ever gain from people transferring. Plus there is the issue with sony and microsoft not being to happy about it as well since they would be the ones to lose the most. Not too many people are complaining cause they can't move their PC account to a console. You never know though, they've said no before and then changed their minds but I don't feel that will be the case on this.
  • SydneyGrey
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    Saying you're willing to spend $100 on this just means you're ok with only rich people being able to do it. It would be great to be able to transfer characters, but should never cost more than $20 tops. It's not going to happen, anyway.
  • idk
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    Sylvermynx wrote: »
    Tandor wrote: »
    ZOS, I know things tend to get lost in the general section and that this has been asked before but... if you see this I wanted to ask/tell you something.

    Will you be implementing character transfers between servers and systems? I know its possible manually but takes a while, therefor it must be possible to set up an automated service for this. I mean, if teenage boys in their mother's basements can do it for their MMO private servers surely you can do it for your game. Heck, I'd be willing to pay $100 for such a service if it transferred ALL of our character progress, quest progress, and collections. $100 might seem like much to some players but for someone who's been playing since beta and has an account worth much more than that it would be far better than starting over and worth it.

    Developing the automated system would be tricky but once its done its easy money.

    The bolded part is false.

    ZOS did make a one-off transfer from PC to console when the console version launched but they have said this was able to be done because the destination servers comprised empty databases which wouldn't apply now.

    They've made it clear it isn't going to happen, the ability to do it simply isn't there and they don't plan on building it. If they did, they'd have to overcome contractual and testing hurdles with the platform providers (Steam, Microsoft and Sony) who wouldn't in any event take kindly to their customers being able to transfer their accounts away from them.

    Not false. They've transfered stuff for me before, from non-empty database to non-empty database. It worked just fine. But it wasn't my account's entire accumulated progress, just some of it.

    Well.... we have only your statement. And no one knows the truth thereof, right? Pretty sure ZOS isn't going to verify....

    I'm not opposed to high-dollar transfers at this point. I AM opposed to a bajillion people inundating the servers on which I play - which are already pretty damn busy. More people (especially a LOT more people) means that the servers will be - problematic....

    I could show you my pc beta exclusive pet on Xbox as proof if you'd like.

    Maybe I'm being dense, but I'm not sure how that proves that your account was transferred from non-empty database to non-empty database.

    That's the statement we'd need proof of, since that's the thing ZOS says they can't do but you say they did.

    I mean, a lot is riding on your description that "They've transfered stuff for me before...But it wasn't my account's entire accumulated progress, just some of it."

    What "stuff," specifically, beyond the beta pet? What did ZOS transfer and - more crucially IMO - what didn't ZOS transfer?


    Look, I can't speak for anyone else here.
    But if I'm paying $100, give or take, for an account transfer, I want my characters, my houses, my achievements, my quest progress, my collectibles, my crafting bag, my cosmetics, and my DLC & Chapter purchases. On the other hand, depending on exactly what got transferred, it might be worth it to pay something for a partial transfer.

    You say ZOS has transferred "some" of that for you to a non-empty database. Yeah, I'd like proof and more details.

    You are correct. If someone is claiming they were moved over after the server went live and was populated the pet would not be the proof because those accounts copied over before the server went live would have everything that they had on PC.

    The email that Zos would have sent confirming they would make an exception and copy their account over for them would be the proof. There would have been history as part of that email since that person would have been convincing Zos to make an exception and the email from Zos would likely acknowledge they were making such an exception.

    So please present such communication because having the pet does not mean anything other than you were in beta.

    Edit: there were players who missed the deadline to opt-in to have their account transferred to the consoles when they launched in June 2015. I never saw one say that Zos transferred their account even though consoles were already live.
    Edited by idk on October 11, 2020 8:27PM
  • hafgood
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    I'm flattered to be quoted but having given it some more thought I've realised one small error in my assumption, that every item in the game has a unique number associated with it.

    That might not be the case. It is possible that the only unique reference is the account number itself and that everything hangs off that. If that is the case then it becomes a whole lot easier to pull data out.

    However, as I said in the original post I do not know how the database is set up. Ease of extract and then ease of import into another server really do depend on how the relationships have been set up.

    I do still think if they ever managed to implement it that you would still have to accept it could only be done while servers were down and therefore it could be up to 2 weeks before yoi could play again
  • idk
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    @hafgood I only read part of what was attributed to you but I think your assumption that the ESO database is rather complex, especially the part that pertains to our accounts and characters.

    However, the big issue is not copying data from one db to another as we do that all the time. I have deployed databases around the world (working remotely) and there was always data to transfer from the old system. The work that goes into preparing the data and then moving it is not a big deal because there is no existing data to corrupt.

    Even then I have seen some strange things occur which merely demonstrates it is not like copying files from one folder on our PC to another. I have seen multiple documents uploaded all end up with the same data but with unique file names, they should have had.

    So Zos not wanting to get into the more complicated nature of copying data to a live database which requires a more complicated process and more controls and could still mess up the game of the players is understandable.

    You seem to know something about databases so please do not take this as I am schooling you. I am essentially agreeing with you, and Zos.
  • barney2525
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    I think I agree with the ' you can't do every specific thing for every individual person ' line of thinking. The relatively small number of people that would actually participate probably does not make it cost effective.

    IMHO

    :#
  • hafgood
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    @idk I agree, all sorts of things can go wrong in the process, I wouldn't want to do it, and no I've taken no offence. I've been involved in enough system migrations from the user perspective to know a reasonable amount about the process, I've done the data mapping from one to another, I've done the checking after the conversion. I've seen it go horribly wrong, I've seen it go well. And thats where we are moving one database to another blank database.

    I wouldn't want to merge databases of the size of these.

    One of my ex employers had a EDMS (electronic document management system), the decision was made to change to a different one. Most departments started to use it (they didn't have an existing database) my department (which did have an existing database) had to do a conversion to the new one (i did the mapping) it went well except the decision was we would be in a different version of the corporate software, they didn't want to merge us into the corporate system.

    For years and years it kept getting brought up that the two would be merged. 15 years after implementation (when I left) they still hadn't been, basically the software provider knew it would be a nightmare to do so kept coming up with excuses.

    The problem my ex employer has is I know the undocumented issues with the conversion and what we had to do to resolve them. My knowledge left with me. I suspect that they are having all sorts of issues now....
  • kargen27
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    barney2525 wrote: »
    I think I agree with the ' you can't do every specific thing for every individual person ' line of thinking. The relatively small number of people that would actually participate probably does not make it cost effective.

    IMHO

    :#

    Even if it were a large number wanting to transfer that brings in another risk. If there is an exodus from one server to the other they risk the chance of having an underpopulated server. That could cause an overall loss in profits as players on the underpopulated server leave the game.
    and then the parrot said, "must be the water mines green too."
  • Diminish
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    IT’S NEVER HAPPENING.

    Quoting @hafgood

    You want to transfer data between 6 servers, which Zos have said repeatedly they have no interest in doing.

    Whilst I have no idea as to how the ESO databases are set up its pretty easy to guess that they will be a series of tables all linked using identifiers. Based on my experiences with database conversions (talking large databases with millions of lines within the tables, with data spread across hundreds of tables) I've come up with the following explanation.

    Each character exists only on one server, but on that server they have huge amounts of data associated with them, items, dlc, houses, pets, mounts, achievements, etc

    Each of these will exist in different tables throughout the database. Each character will have a unique identifier, each item will be linked to that identifier and will have its own unique identifier, and so on.

    However each identifier is not unique. It can appear on each database so can appear up to six times and won't be linked to the same character identifier (which of course is linked to an account identifier).

    To move characters between databases would require a program that takes the character from database A and moves it to database B. Each unique identifier would have to amended to the next available identifier in the relevant table. This could involve literally 1000's of items.

    All this would have to be done while the servers are down as to do it while the servers are up is going to result in conflicts - while its running the conversion new items would be being created in the game, meaning duplicated unique identifiers meaning possible database corruptions.

    Database conversions are not easy, especially in a database with billions of rows of data, one mistake, one missed identifier could result in the database corrupting.

    So yes it is possible to write a tool that would allow transfer between servers but that tool would need to be very robustly tested before being utilised and transfers would be expensive as the costs associated with writing the tool would need to be recovered.

    Add in that conversion could only happen with the system down and all of a sudden maintenance starts to get longer as data is extracted from one database, converted, exported to its new location and then imported into the new server.

    Most likely the data extract would take place in one maintenance window and the conversion / import into the new database in the next maintenance window. So at the best you wouldn't be able to play for a week, at worst a fortnight.“


    TLDR:

    It’s needlessly difficult 6 years in, after the game has already been substantially changed from the last time transfers were allowed, and impractical considering it’s a one-off transaction for a small subset population.

    $100 is nothing considering the amount many of you spend on crowns to race change every patch or alliances when your friendships change.

    The only way ZoS would risk corrupting data is if they are relying on unique key(s) within tables that are not actually unique, and ZoS treats certain columns within a table as some sort of "psuedo-unique" identifier. If columns are primary/unique keys within a table, they are just that, truly unique. Trying to insert records with duplicate keys would result in the database engine spewing errors out with no chance of records containing different data, but with the same primary key ever being inserted into any tables.

    Some databases have MERGE conditions to handle merging data from one database to another. For those not supporting a native merge option, there are many ways to get around handling how to generate new primary keys, foreign keys, etc. and then merging data together. I am not going to pretend to know anything about their database schema, but to say this couldn't be done is simply not true. This is very doable, but it is more likely that this would not be cost effective for ZoS; even at $100 per character transfer. It really comes down to the complexity of the database structure in the end. Clearly they did not design the database with this functionality in mind from the get go or they easily could have offered this to end users. Unlike other things ZoS claimed they had no intention of implementing, and then later implemented, I don't foresee this ever being a native option for players.
  • idk
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    Diminish wrote: »
    IT’S NEVER HAPPENING.

    Quoting @hafgood

    You want to transfer data between 6 servers, which Zos have said repeatedly they have no interest in doing.

    Whilst I have no idea as to how the ESO databases are set up its pretty easy to guess that they will be a series of tables all linked using identifiers. Based on my experiences with database conversions (talking large databases with millions of lines within the tables, with data spread across hundreds of tables) I've come up with the following explanation.

    Each character exists only on one server, but on that server they have huge amounts of data associated with them, items, dlc, houses, pets, mounts, achievements, etc

    Each of these will exist in different tables throughout the database. Each character will have a unique identifier, each item will be linked to that identifier and will have its own unique identifier, and so on.

    However each identifier is not unique. It can appear on each database so can appear up to six times and won't be linked to the same character identifier (which of course is linked to an account identifier).

    To move characters between databases would require a program that takes the character from database A and moves it to database B. Each unique identifier would have to amended to the next available identifier in the relevant table. This could involve literally 1000's of items.

    All this would have to be done while the servers are down as to do it while the servers are up is going to result in conflicts - while its running the conversion new items would be being created in the game, meaning duplicated unique identifiers meaning possible database corruptions.

    Database conversions are not easy, especially in a database with billions of rows of data, one mistake, one missed identifier could result in the database corrupting.

    So yes it is possible to write a tool that would allow transfer between servers but that tool would need to be very robustly tested before being utilised and transfers would be expensive as the costs associated with writing the tool would need to be recovered.

    Add in that conversion could only happen with the system down and all of a sudden maintenance starts to get longer as data is extracted from one database, converted, exported to its new location and then imported into the new server.

    Most likely the data extract would take place in one maintenance window and the conversion / import into the new database in the next maintenance window. So at the best you wouldn't be able to play for a week, at worst a fortnight.“


    TLDR:

    It’s needlessly difficult 6 years in, after the game has already been substantially changed from the last time transfers were allowed, and impractical considering it’s a one-off transaction for a small subset population.

    $100 is nothing considering the amount many of you spend on crowns to race change every patch or alliances when your friendships change.

    The only way ZoS would risk corrupting data is if they are relying on unique key(s) within tables that are not actually unique
    , and ZoS treats certain columns within a table as some sort of "psuedo-unique" identifier. If columns are primary/unique keys within a table, they are just that, truly unique. Trying to insert records with duplicate keys would result in the database engine spewing errors out with no chance of records containing different data, but with the same primary key ever being inserted into any tables.

    Some databases have MERGE conditions to handle merging data from one database to another. For those not supporting a native merge option, there are many ways to get around handling how to generate new primary keys, foreign keys, etc. and then merging data together. I am not going to pretend to know anything about their database schema, but to say this couldn't be done is simply not true. This is very doable, but it is more likely that this would not be cost effective for ZoS; even at $100 per character transfer. It really comes down to the complexity of the database structure in the end. Clearly they did not design the database with this functionality in mind from the get go or they easily could have offered this to end users. Unlike other things ZoS claimed they had no intention of implementing, and then later implemented, I don't foresee this ever being a native option for players.

    @Diminish

    There is no risk when uploading data to a database that is not populated as there is no data impact. Anytime one is transferring data to a live database there is a real risk of errors and corrupting existing data. Companies that have wise IT groups are extremely careful when working on any live system.

    Heck, I have seen data get messed up when the database was not live and with a much simpler database than what ESO is. The method we had used had been performed successfully on multipole, virtually identical databases.

    So there is a risk, period.

    Regardless, Zos has chosen, for whatever reason, to not go down this path. We do not know their reasoning and I doubt it has to do with this risk. As such it seems pointless to argue about it.
  • Reverb
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    It was done at console launch because console data hadn’t been populated yet. Everything from the PC accounts was copied into an empty database. Once the system was opened to players no further transfers were possible.

    While the technology to merge databases exists (and has for a long time) we on these forums have zero knowledge of the ESO data structure or keys, and have to trust Zeni when they tell us (which they have several times over the years) that it’s unlikely to be possible without destabilizing the game environment, and it’s not something they have any plans to explore.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Prof_Bawbag
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    Some folk would literally pay for anything. How about new players get a half price deal? Like, they have to pay ZoS $50 just to create a new account even though they have just paid to play the game. Hopefully companies start charging us $50 for difficulty sliders next gen or even $30 for an options tab.

    Some people still scratch their heads wondering why a lot of gaming practices are anti consumer. We bring it on ourselves.

    Edited by Prof_Bawbag on October 12, 2020 6:47AM
  • InaMoonlight
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    Tandor wrote: »
    ZOS, I know things tend to get lost in the general section and that this has been asked before but... if you see this I wanted to ask/tell you something.

    Will you be implementing character transfers between servers and systems? I know its possible manually but takes a while, therefor it must be possible to set up an automated service for this. I mean, if teenage boys in their mother's basements can do it for their MMO private servers surely you can do it for your game. Heck, I'd be willing to pay $100 for such a service if it transferred ALL of our character progress, quest progress, and collections. $100 might seem like much to some players but for someone who's been playing since beta and has an account worth much more than that it would be far better than starting over and worth it.

    Developing the automated system would be tricky but once its done its easy money.

    The bolded part is false.

    ZOS did make a one-off transfer from PC to console when the console version launched but they have said this was able to be done because the destination servers comprised empty databases which wouldn't apply now.

    They've made it clear it isn't going to happen, the ability to do it simply isn't there and they don't plan on building it. If they did, they'd have to overcome contractual and testing hurdles with the platform providers (Steam, Microsoft and Sony) who wouldn't in any event take kindly to their customers being able to transfer their accounts away from them.

    Not false. They've transfered stuff for me before, from non-empty database to non-empty database. It worked just fine. But it wasn't my account's entire accumulated progress, just some of it.

    So they are able to do it, but like with name-changes in it's time, it's just not something theyre willing to invest work-time into doing, which is for a large part understandable, but there should be SOME way around it... At least transferring crown purchases, like houses, mounts, pets, costumes,and furniture, chapters and dlcs. Fork the chars, that I can redo easy, but the idea of buying the same foodbudget sized item(s) twice hurts.

    If i needed even just half account transfer (clean charlist, crownstore bought is there) i'd pay. Hell I might find it fun, to have the same stuff i bought, but have to work up all the ach furns and recipes again! :D
    Edited by InaMoonlight on October 12, 2020 8:29AM
    Edit = Typos ... as usual. <;D
  • MreeBiPolar
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    All this would have to be done while the servers are down as to do it while the servers are up is going to result in conflicts - while its running the conversion new items would be being created in the game, meaning duplicated unique identifiers meaning possible database corruptions.

    I just have to point out this specific point (eh) is as wrong as they could be. By this logic, ALL object creation could only take place while servers are down. Technically, creating a new object (player, house, inventory) based on a transfer is no different than creating it by a spawn or a purchase. ... Not to mention that Support does create items manually without any issues (via tickets).

    This of course does not negate any of the other points.

  • Miswar
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    The question was if it is possible,

    Yes, they could do that (than again their coding team is poor judging how the game runs) but this is definately doable if they wish to do so.
  • esotoon
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    Miswar wrote: »
    The question was if it is possible,

    Question posed by the OP was "Will you be implementing character transfers between servers and systems? "
    Yes, they could do that (than again their coding team is poor judging how the game runs) but this is definately doable if they wish to do so.

    Even if it was technically possible to do, this does not mean that they will implement such a system.

    Again, if they did, how would they go about compensating all those who have already spent potentially hundreds of dollars on setting up a second account and repurchasing DLC and Crown Store items? How would they compensate all those who have had to buy DLC and Crown Store items twice because they play on both the EU and NA servers? Both of these issues are caused by the same problem.
  • ayu_fever
    ayu_fever
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    zos has said for years that alliance change isnt possible, but now we can buy the token.
    zos has said for years that server/platform transfer isnt possible, but it will happen. they would make millions!
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • VaranisArano
    VaranisArano
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    ayu_fever wrote: »
    zos has said for years that alliance change isnt possible, but now we can buy the token.
    zos has said for years that server/platform transfer isnt possible, but it will happen. they would make millions!

    I see this being thrown around, but its not really the most apt comparison when you look at ZOS' comment on alliance change a year before it came out.

    https://forums.elderscrollsonline.com/en/discussion/465498/eso-zos-q-a-information-london-elsweyr-press-event-info/pl
    (My bolded emphasis)
    "Alliance Change and Separating Alliances
    Discussing the new faction locked campaigns with Rob we spoke about how ZOS wanted to keep the accessibility of people playing with any of their friends but also bring back something to encourage team and faction loyalty.
    I spoke with Rob about breaking alliance choice away from character creation (something I’ve wanted to see in ESO for a long time), we spoke about how there are technical issues (which is why they don’t and won’t offer faction changes) and whilst these could be overcome with a large investment of time ZOS needs to balance between if these would be good use of that time vs other things they could be working on."


    That's a "its possible, we just have to be willing to put the effort in" type answer.

    As it turns out, they were willing to put the effort in.

    Compare that to "We have not built, and do not plan to build, the capability to move individual characters from platform to platform. "

    Its certainly possible they'll change their mind, but the wording is considerably less encouraging.
    Edited by VaranisArano on October 12, 2020 10:28AM
  • Ingenon
    Ingenon
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    In my field (which is not the video gaming business), when I hear someone say

    "...there are technical issues ... these could be overcome with a large investment of time ..."

    I think that they can do the change, and it will cost them real money.

    However, when I hear someone say "We have not built, and do not plan to build, the capability"

    All I know is that they have not done it yet, and it is not currently on their schedule. I have no idea how much it would cost or how long it would take, based upon what they have said.



  • idk
    idk
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    Ingenon wrote: »
    In my field (which is not the video gaming business), when I hear someone say

    "...there are technical issues ... these could be overcome with a large investment of time ..."

    I think that they can do the change, and it will cost them real money.

    However, when I hear someone say "We have not built, and do not plan to build, the capability"

    All I know is that they have not done it yet, and it is not currently on their schedule. I have no idea how much it would cost or how long it would take, based upon what they have said.



    This is not a technical issue, some are just making it into that. This is an issue that Zos has given its most adamant NO as they have even created a help article to keep their statement they will not be doing it fresh.

    So yes, it can be done. And yes, Zos may eventually change their mind on the issue. However, anyone who is truly interested in playing on a different platform should get started leveling because it looks like they will be in for a looooooooong wait.

    It is funny. I have seen people stay indoors because of a forecast for rain while I was outside doing my thing. So wait in hopes that Zos will eventually offer a transfer. I choose to play today.
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