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https://forums.elderscrollsonline.com/en/discussion/comment/8235739/
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Please make chests/runestones impossible to leave stuff in them, to grab either full pack or nothing

geschaftmaker
geschaftmaker
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Many players leave cheap loot there and if they will be forced to take everything they will be forced to delete it just like the responsible players do, to provide regeneration of new chest/nodes. Many people just don't know or don't think about it and it's kinda annoying when you deplete those chests and delete things manually and someone does not and finally you lose-lose (wasting time and getting half-empty chests with crap). And proposed feature is just fair. Want stuff - waste a bit time to delete those you don't need - fair deal - regeneration - everyone happy. Right? :smile:
Edited by geschaftmaker on October 10, 2020 4:01PM
  • Beaverton
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    yes please-make it a retrievable trove that you have to open in your inventory or something
    Chook (fill in the blank) or Chookana (likewise): I learn more by dying so teach me some more!
  • Ackwalan
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    The respawn timer starts when the chest is opened, not when it is emptied. You miss out on nothing when you find a half full chest.
  • rpa
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    Take a time machine to early development of ESO and make chests, gathering nodes &cet player specific. Also use a modern mmo game engine while you are in it.
  • BigBragg
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    I like using the loot system as intended and only picking up things I desire. Not really interested in roleplaying a vacuum cleaner.
  • geschaftmaker
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    Ackwalan wrote: »
    The respawn timer starts when the chest is opened, not when it is emptied. You miss out on nothing when you find a half full chest.

    In that case it's not a big deal, but actually I've read from many different people that the chests respawn after full depletion, and I'm confused on the techniques of the process in this case, like the half-full chest is replaced by the game for fully-full chest in some moment, or what?
    BigBragg wrote: »
    I like using the loot system as intended and only picking up things I desire. Not really interested in roleplaying a vacuum cleaner.

    And when you are not the first in a line you would still have this point? :smile:
  • Sarannah
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    Many players leave cheap loot there and if they will be forced to take everything they will be forced to delete it just like the responsible players do, to provide regeneration of new chest/nodes. Many people just don't know or don't think about it and it's kinda annoying when you deplete those chests and delete things manually and someone does not and finally you lose-lose (wasting time and getting half-empty chests with crap). And proposed feature is just fair. Want stuff - waste a bit time to delete those you don't need - fair deal - regeneration - everyone happy. Right? :smile:
    Agreed, but it is not about regenerating. Some nodes only de-spawn after you try to open them. And it is very annoying when players leave loot behind in anything.

    So yes, I am 100% for having to take everything. However, with the one exception that treasure maps we already have, simply get destroyed when we empty the chest. Since we can't have duplicates of those.

    Luckily it is not often that players leave stuff behind, but it is very frustrating when it happens.
  • geschaftmaker
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    Actually, if it is not about regenerating so there is no issue for me since it's competitive thing, someone was faster/luckier than me. If someone can bring a solid proof that it respawns anyway whether it was emptied or was leaved half-emptied, I will just do the same, no problem. But we need proof here.
  • richo262
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    Sure, craft bag all things that are considered garbage. Baits from silk nodes, furniture mats from most nodes, the 1 out of 10 garbage required to make a bigger piece of garbage items. If everything you consider cheap garbage (which it probably is ) was harvested to the craft bag by default for all, then sure.

    Just the garbage items, so it shouldnt be a breaking point for ESO+ users if only garbage items were included by default.

    The reason people don't pick up garbage is because garbage takes up the same amount of inventory as good items. If garbage never touched the inventory, there would be little reason not to just pick it up.

    I think ZOS should remove all collect 10 to create 1 items in the game save for Jewelry tempers. Just have it 10 times rarer, and drop the full version.

    Instead of insisting others play a certain way, you'd be best to petition ZOS to overhaul some of the items in the game to reduce the garbage making looting the full amount more compelling for everyone.
  • SeaGtGruff
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    I don't know whether chests and nodes start their respawn timers the moment they're opened, rather than the moment they're fully emptied. I've heard that, but I've never tested it for myself to see.

    But speaking as someone who played ESO for two-and-a-half years without ESO+, I can tell you that it's easy to be harvesting nodes or looting chests and suddenly find yourself unable to take everything because you've just run out of free slots and your pertinent stackable slots just hit their caps. It can happen when looting chests even if you have ESO+.

    The polite thing to do might be to destroy something in your inventory just so you can pick up whatever you couldn't pick up and fully empty the node or chest-- and that's exactly what I used to do-- but what are you supposed to do if you've already destroyed all of the items that you considered to be trash?

    Or, if you have either the merchant assistant or banking assistant (or both), you can summon them so you can try to sell or deposit something in your inventory so you can pick up the rest of the items in the node or chest-- except sometimes your bank is full, too, or there's nothing you want to sell versus keep.

    If those kinds of scenarios have ever happened to you, then you hopefully develop a tolerance and understanding for finding partially-harvested nodes and partially-looted chests.
    I've fought mudcrabs more fearsome than me!
  • geschaftmaker
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    @SeaGtGruff
    The case you describe is much rare. Course I don't want you to delete your precious items just to be polite and stuff. But yes, the main question here is the mechanics of respawn. Let's concentrate on this thing and if it does respawn even half-emptied so there is no big deal, but if not then the case is more serious as for me being not about polite but about unwise cause if no regen on half-empty sources then finally you'll be getting only half-emptied sources all over the world with no regen.
    Edited by geschaftmaker on October 10, 2020 4:56PM
  • BigBragg
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    Ackwalan wrote: »
    The respawn timer starts when the chest is opened, not when it is emptied. You miss out on nothing when you find a half full chest.

    In that case it's not a big deal, but actually I've read from many different people that the chests respawn after full depletion, and I'm confused on the techniques of the process in this case, like the half-full chest is replaced by the game for fully-full chest in some moment, or what?
    BigBragg wrote: »
    I like using the loot system as intended and only picking up things I desire. Not really interested in roleplaying a vacuum cleaner.

    And when you are not the first in a line you would still have this point? :smile:

    Yeah. Been playing this game since beta. Have come across countless chests that are already opened. No big deal. Sometimes I find something useful, if not I just keep it moving. "Easy peasy, lemon squeezy."
  • geschaftmaker
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    @BigBragg
    Fair attitude at least, appreciate that :smile:
  • BigBragg
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    Actually, if it is not about regenerating so there is no issue for me since it's competitive thing, someone was faster/luckier than me. If someone can bring a solid proof that it respawns anyway whether it was emptied or was leaved half-emptied, I will just do the same, no problem. But we need proof here.

    It has been tested time and again. If you want proof, loot a few and watch the timer. Then partially loot a few and watch the timer. The do respawn based on being opened.
  • geschaftmaker
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    @BigBragg
    So we do have this thing confirmed, ok then I was wrong and made a fuss for nothing, my apologies fellas, have a nice game :smile:
  • SeaGtGruff
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    @BigBragg
    So we do have this thing confirmed, ok then I was wrong and made a fuss for nothing, my apologies fellas, have a nice game :smile:

    Don't fret-- your original gripe is very, very common among players, and comes up again and again. There is no need for you to apologize about it, although it's good of you to do so. :)
    I've fought mudcrabs more fearsome than me!
  • Jeremy
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    Many players leave cheap loot there and if they will be forced to take everything they will be forced to delete it just like the responsible players do, to provide regeneration of new chest/nodes. Many people just don't know or don't think about it and it's kinda annoying when you deplete those chests and delete things manually and someone does not and finally you lose-lose (wasting time and getting half-empty chests with crap). And proposed feature is just fair. Want stuff - waste a bit time to delete those you don't need - fair deal - regeneration - everyone happy. Right? :smile:

    Chests still respawn whether they are picked clean or not. So this has never bothered me. When you come across an opened chest filled with garbage, just think of it as free garbage. Because if the player before you had looted everything you would have never seen a chest there to begin with. And as far as wasting time, the amount of time it takes me to open an already opened chest seem trivial to me.

    I would still support your idea though, if for no other reason then to stop the zone chat from blowing up over this issue. haha
    Edited by Jeremy on October 10, 2020 6:00PM
  • Jaraal
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    BigBragg wrote: »
    Ackwalan wrote: »
    The respawn timer starts when the chest is opened, not when it is emptied. You miss out on nothing when you find a half full chest.

    In that case it's not a big deal, but actually I've read from many different people that the chests respawn after full depletion, and I'm confused on the techniques of the process in this case, like the half-full chest is replaced by the game for fully-full chest in some moment, or what?
    BigBragg wrote: »
    I like using the loot system as intended and only picking up things I desire. Not really interested in roleplaying a vacuum cleaner.

    And when you are not the first in a line you would still have this point? :smile:

    Yeah. Been playing this game since beta. Have come across countless chests that are already opened. No big deal. Sometimes I find something useful, if not I just keep it moving. "Easy peasy, lemon squeezy."

    I have no problem with players standing around trying to decide what to keep and what to leave in the chest. Someone like me who autoloots and scoots and then sorts the items at their leisure will be at the next chest before you.

    Carry on, my picky friends.
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • LannStone
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    So I learned something today. I always heard again and again that leaving a chest with items in it stops if from respawning. If that's not true, cool, one less thing for my thunter to get upset about. :)
  • AlnilamE
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    rpa wrote: »
    Take a time machine to early development of ESO and make chests, gathering nodes &cet player specific. Also use a modern mmo game engine while you are in it.

    No, because then they'll also have to make them more sparse and gatherable only once a day, like GW2, and I much prefer the chill farming in ESO over having to place different characters all over the map (literally) for specific nodes.
    The Moot Councillor
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Are you aware not everyone has the luxury of "Space"
  • Stinkyremy
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    I always find this an ironic thing. i see players who don't auto loot at all. Obviously chests are a part of that, but here is the irony. They are looting chests for money and gear to make money, the "trash" that they didn't loot can either be deconned for mats sold for money, or sold to merchants for money. One could loot 100 chests and find one piece of gear that is worth 5k to another player, or loot 100 chests and make 25k selling all the content to murchants.
    My maths isn't correct just and example.
    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on October 11, 2020 10:22AM
  • Sephyr
    Sephyr
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    BigBragg wrote: »
    Ackwalan wrote: »
    The respawn timer starts when the chest is opened, not when it is emptied. You miss out on nothing when you find a half full chest.

    In that case it's not a big deal, but actually I've read from many different people that the chests respawn after full depletion, and I'm confused on the techniques of the process in this case, like the half-full chest is replaced by the game for fully-full chest in some moment, or what?
    BigBragg wrote: »
    I like using the loot system as intended and only picking up things I desire. Not really interested in roleplaying a vacuum cleaner.

    And when you are not the first in a line you would still have this point? :smile:

    Yeah. Been playing this game since beta. Have come across countless chests that are already opened. No big deal. Sometimes I find something useful, if not I just keep it moving. "Easy peasy, lemon squeezy."

    I'm the same way. I always find a use for the 'trash' people leave. If it's bait, that means it's more bait for me to farm out a mythic until the new stickerbook system is implemented or even better, more bait for Perfect Roe farming. If it's a low level item? Chances are I can use it on my alts for trait training. I've always a need for lower leveled runes for guildies, I've always a need for lower level mats for guildies. It's never been a big deal to me. More often than not, I've saved gold with the traits left behind.
  • Vildebill
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    BigBragg wrote: »
    I like using the loot system as intended and only picking up things I desire. Not really interested in roleplaying a vacuum cleaner.

    Do you think other people are interested in that? I personally appreciate to find a new chest that hasn't been cherry picked by someone, leaving the trash behind, and that's why I always empty them so the next player won't get my trash.

    [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on October 11, 2020 10:21AM
    EU PC
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules.

    You are welcome to review the Community Rules here.
    Staff Post
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