redspecter23 wrote: »If you're running randoms just for the fun of it, you can simply select all the non DLC dungeons and hit the queue button.
If you're running it for the 100k xp, that obviously won't work, but you could just run a normal for the xp, then run vets as described above for your personal enjoyment.
MirandaSharp wrote: »I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
MirandaSharp wrote: »I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
As a tank, let me suggest you read the mechanics at least once.
I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.
I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.
So I suggest you read the mechanics for each dungeon at least one time.
MirandaSharp wrote: »I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
As a tank, let me suggest you read the mechanics at least once.
I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.
I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.
So I suggest you read the mechanics for each dungeon at least one time.
[Quoted post was removed]
MirandaSharp wrote: »I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
As a tank, let me suggest you read the mechanics at least once.
I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.
I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.
So I suggest you read the mechanics for each dungeon at least one time.
[Quoted post was removed]
So is it tanks job to teach others? And where should tank learn it if game doesn't provide info? Maybe we should all go in blind, rage there for hours and quit. Lmao.
This is exactly why the queues are so long for dps.
If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
MirandaSharp wrote: »If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..
MirandaSharp wrote: »MirandaSharp wrote: »I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
As a tank, let me suggest you read the mechanics at least once.
I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.
I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.
So I suggest you read the mechanics for each dungeon at least one time.
Buddy that's extremely rude and disrespectful towards your fellow players. Don't be an ***. YOURE tired of people not doinmg something? Hey Jerk THE GAME DOESNT PROVIDE THE INFO YOU WANT PEOPLE TO READ.
Wow....
Holy ***... is this guy for real? get your head out of your ass.
So is it tanks job to teach others? And where should tank learn it if game doesn't provide info? Maybe we should all go in blind, rage there for hours and quit. Lmao.
This is exactly why the queues are so long for dps.
I know about this, but let's not make this a tank vs dps etc discussion... My point is the difficulty between a normal vet dungeon and a DLC vet dungeon is too steep. In a DLC vet dungeon you really need to know exactly how the mechanics work, and you need the whole group to be prepared for that. While in a normal vet dungeon you can pretty much wing it and you'll get through it without much trouble.
MirandaSharp wrote: »If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..
All this because you don’t want to read some Alcast and learn the mechanics yourself...
I don’t...
I can’t even...
MirandaSharp wrote: »MirandaSharp wrote: »If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..
All this because you don’t want to read some Alcast and learn the mechanics yourself...
I don’t...
I can’t even...
With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.
MirandaSharp wrote: »MirandaSharp wrote: »If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..
All this because you don’t want to read some Alcast and learn the mechanics yourself...
I don’t...
I can’t even...
With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.
If you, the tank, do not know anything about the fights then yes it is wipe after wipe!
If you don’t even know which hits are ok to take with a shield or which need shield plus blocking, or whether you can pick up someone with just a shield or if you need magma shell to stand someone up, then of course you end up wiping!
This thread is surreal.
Then just queue for normal random. I'm assuming you want the xp bonus. Random normal gives the same xp. Theres no need to separate dlcs. Theres more dlc dungeons than base ones. If you queue for random vet then you should be ready and capable of doing dlc. Why people feel the need to do vet and then complain. Normals, dlc or base, are basically overland difficulty.
If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
MirandaSharp wrote: »I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
MirandaSharp wrote: »MirandaSharp wrote: »If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.
As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..
All this because you don’t want to read some Alcast and learn the mechanics yourself...
I don’t...
I can’t even...
With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.
They're not some unbeatable nightmare by any means (unless you go for HM and the like), they just require people doing their roles and having some basic coordination and situational awareness. If you're in it specifically for quick random rewards, then, as others have mentioned, you can simply do normal. If you want random AND vet, well, make sure you have some time and be ready for a dlc.
And may be option to remove DLS from randoms will be not bad, but Tanks will be no need than.
MirandaSharp wrote: »As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)...
Developing an opt-in for the DLC from non-DLC requires Zos to develop a scheme that increases the random dungeon reward based on how many DLC dungeons a player has access to. The reward would essentially be gold (or the non-DLC reward be blue quality). As such many or most will still queue for the better rewards for the same reason they queue for a random now.
In other words, join a guild and start experiencing a significant improvement with your group gameplay.
The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.
I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.
MirandaSharp wrote: »Developing an opt-in for the DLC from non-DLC requires Zos to develop a scheme that increases the random dungeon reward based on how many DLC dungeons a player has access to. The reward would essentially be gold (or the non-DLC reward be blue quality). As such many or most will still queue for the better rewards for the same reason they queue for a random now.
In other words, join a guild and start experiencing a significant improvement with your group gameplay.
-Yes, you're right. Of course as a plus player I have a whole bunch of them, but there could of course be players who only have access to the base game.... Sounds like a money making opportunity for Zos to have a random vet DLC daily unlock only for plus players or people who bought x amount of DLCs or something like that...
MirandaSharp wrote: »The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.
I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.
I'm ok with poor pugs in normal vet dungeons, we'll always get through them it just takes longer. Only the vet DLC dungeons are the real pug breakers. I do run dungeons with a guild now and then and it's a world of difference, but I think part of the challenge is running it with a pug(maybe I'm just a masochist?) and it's also much easier to just solo for a random since you don't have to rely on guildmates to be online and there's no hassle with trying to get all roles invited.
MirandaSharp wrote: »The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.
I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.
I'm ok with poor pugs in normal vet dungeons, we'll always get through them it just takes longer. Only the vet DLC dungeons are the real pug breakers. I do run dungeons with a guild now and then and it's a world of difference, but I think part of the challenge is running it with a pug(maybe I'm just a masochist?) and it's also much easier to just solo for a random since you don't have to rely on guildmates to be online and there's no hassle with trying to get all roles invited.
Taleof2Cities wrote: »If you want the stone rewards, then you're going to have to be smarter about how to obtain said rewards within the current game mechanics. Without asking ZOS for a change that would affect wide groups of players just so you can get your stones.