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Random vet vs random vet DLC?

MirandaSharp
MirandaSharp
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I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??
  • redspecter23
    redspecter23
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    If you're running randoms just for the fun of it, you can simply select all the non DLC dungeons and hit the queue button.

    If you're running it for the 100k xp, that obviously won't work, but you could just run a normal for the xp, then run vets as described above for your personal enjoyment.
  • MirandaSharp
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    It's already separated in the undaunted pledges. You get two pledge givers for normal and one for DLC. Please make the same separation for the daily random...
  • MirandaSharp
    MirandaSharp
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    If you're running randoms just for the fun of it, you can simply select all the non DLC dungeons and hit the queue button.

    If you're running it for the 100k xp, that obviously won't work, but you could just run a normal for the xp, then run vets as described above for your personal enjoyment.

    I'm doing it for the stones...
  • Cryptical
    Cryptical
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    I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??

    As a tank, let me suggest you read the mechanics at least once.

    I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.

    I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.

    So I suggest you read the mechanics for each dungeon at least one time.
    Xbox NA
  • MirandaSharp
    MirandaSharp
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    Cryptical wrote: »
    I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??

    As a tank, let me suggest you read the mechanics at least once.

    I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.

    I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.

    So I suggest you read the mechanics for each dungeon at least one time.

    Look, If I run a select DLC vet dungeon for farming, or fame! I know the dungeon inside out and I can tell my clueless pug what to do, when and where. But if I select a random vet dungeon for my daily stone farming and end up in a DLC dungeon It's
    a world of difference from ending up in a normal vet dungeon. In a normal vet dungeon my pug can be more clueless than a rat's ass in the wayrest sewers and we'll breeze though that "vet" dungeon with eaze.. DLC dungeons are a nightmare in comparison.
  • Kurat
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    Xerge wrote: »
    Cryptical wrote: »
    I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??

    As a tank, let me suggest you read the mechanics at least once.

    I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.

    I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.

    So I suggest you read the mechanics for each dungeon at least one time.

    [Quoted post was removed]

    So is it tanks job to teach others? And where should tank learn it if game doesn't provide info? Maybe we should all go in blind, rage there for hours and quit. Lmao.

    This is exactly why the queues are so long for dps.
    Edited by ZOS_ConnorG on October 9, 2020 1:31PM
  • MirandaSharp
    MirandaSharp
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    Kurat wrote: »
    Xerge wrote: »
    Cryptical wrote: »
    I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??

    As a tank, let me suggest you read the mechanics at least once.

    I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.

    I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.

    So I suggest you read the mechanics for each dungeon at least one time.

    [Quoted post was removed]

    So is it tanks job to teach others? And where should tank learn it if game doesn't provide info? Maybe we should all go in blind, rage there for hours and quit. Lmao.

    This is exactly why the queues are so long for dps.

    I know about this, but let's not make this a tank vs dps etc discussion... My point is the difficulty between a normal vet dungeon and a DLC vet dungeon is too steep. In a DLC vet dungeon you really need to know exactly how the mechanics work, and you need the whole group to be prepared for that. While in a normal vet dungeon you can pretty much wing it and you'll get through it without much trouble.
    Edited by ZOS_ConnorG on October 9, 2020 1:31PM
  • kargen27
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    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.
    and then the parrot said, "must be the water mines green too."
  • MirandaSharp
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    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..
  • Cryptical
    Cryptical
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    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..

    All this because you don’t want to read some Alcast and learn the mechanics yourself...

    I don’t...

    I can’t even...
    Xbox NA
  • Kurat
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    Kurat wrote: »
    Xerge wrote: »
    Cryptical wrote: »
    I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??

    As a tank, let me suggest you read the mechanics at least once.

    I’m tired of getting to mini bosses and having people unable to follow minimum instructions. I’m tired of telling people to listen to the game for the audio markers that tell you what to do, and then watching them stand like statues running their rotation on an invulnerable boss. I’m tired of telling people to kill the shock mob and it never getting done so I have to stand there with an enraged werewolf. I’m tired of telling people that when the fire grates light up they must find and activate the sigil, only to watch them roast the whole group. I’m tired of telling people to use the synergy so the cursed player can defeat the statue and regain their skills only to get stuck using my weak tank light attack on statue after statue after statue while chaos reigns because my cursed butt won’t regain a taunt until I beat the curse. I’m tired of telling people to use the blood sacrifice to interrupt the spell and then have to keep gathering infinite gargoyles because they felt that learning mechanics was too hard on them.

    I cannot imagine a group’s frustration if their tank felt that learning mechanics was too much of a chore to bother.

    So I suggest you read the mechanics for each dungeon at least one time.

    Buddy that's extremely rude and disrespectful towards your fellow players. Don't be an ***. YOURE tired of people not doinmg something? Hey Jerk THE GAME DOESNT PROVIDE THE INFO YOU WANT PEOPLE TO READ.

    Wow....

    Holy ***... is this guy for real? get your head out of your ass.

    So is it tanks job to teach others? And where should tank learn it if game doesn't provide info? Maybe we should all go in blind, rage there for hours and quit. Lmao.

    This is exactly why the queues are so long for dps.

    I know about this, but let's not make this a tank vs dps etc discussion... My point is the difficulty between a normal vet dungeon and a DLC vet dungeon is too steep. In a DLC vet dungeon you really need to know exactly how the mechanics work, and you need the whole group to be prepared for that. While in a normal vet dungeon you can pretty much wing it and you'll get through it without much trouble.

    Then just queue for normal random. I'm assuming you want the xp bonus. Random normal gives the same xp. Theres no need to separate dlcs. Theres more dlc dungeons than base ones. If you queue for random vet then you should be ready and capable of doing dlc. Why people feel the need to do vet and then complain. Normals, dlc or base, are basically overland difficulty.
  • MirandaSharp
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    Cryptical wrote: »
    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..

    All this because you don’t want to read some Alcast and learn the mechanics yourself...

    I don’t...

    I can’t even...

    With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.
  • Cryptical
    Cryptical
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    Cryptical wrote: »
    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..

    All this because you don’t want to read some Alcast and learn the mechanics yourself...

    I don’t...

    I can’t even...

    With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.

    If you, the tank, do not know anything about the fights then yes it is wipe after wipe!

    If you don’t even know which hits are ok to take with a shield or which need shield plus blocking, or whether you can pick up someone with just a shield or if you need magma shell to stand someone up, then of course you end up wiping!

    This thread is surreal.
    Xbox NA
  • MirandaSharp
    MirandaSharp
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    Cryptical wrote: »
    Cryptical wrote: »
    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..

    All this because you don’t want to read some Alcast and learn the mechanics yourself...

    I don’t...

    I can’t even...

    With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.

    If you, the tank, do not know anything about the fights then yes it is wipe after wipe!

    If you don’t even know which hits are ok to take with a shield or which need shield plus blocking, or whether you can pick up someone with just a shield or if you need magma shell to stand someone up, then of course you end up wiping!

    This thread is surreal.

    I don't think you run much DLC dungeons on random with pugs... You don't seem to have a clue about the subject.
  • MirandaSharp
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    Kurat wrote: »
    Then just queue for normal random. I'm assuming you want the xp bonus. Random normal gives the same xp. Theres no need to separate dlcs. Theres more dlc dungeons than base ones. If you queue for random vet then you should be ready and capable of doing dlc. Why people feel the need to do vet and then complain. Normals, dlc or base, are basically overland difficulty.

    Normal-normal is indeed overland(or even easier) difficulty. DLC is like vet normal. My point is vet Normal and vet DLC is too different. Yesterday I ran 5!! vet DLC dungeons on random with pugs, none of them managed to make it through without quitting. The 6th time I queued for vet random I got a normal dungeon and we just ran through it like nothing...
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting and Bashing. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

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  • MirandaSharp
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    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    Then I won't get the stones, which is the reason I do the daily random.
  • Jeremy
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    I love doing the daily random, but the only choice I get is between random normal or random vet. Fine, most vet dungeons are a walk in the park, except for the DLC vet dungeons where you have to know every tiny detail of the mechanics. There are a few DLC vet dungeons where I know every mechanic there is(because I farmed sets there), but in general DLC vet are not just something you can jump into for a daily, no matter how good you are(ok, there may be exceptions). As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)... Can we please separate random normal, random vet, and random DLC vet??

    Yeah, I think they should make them separate too.

    Under the current system: all the random daily does is put a lot of people who aren't actually interested in doing Veteran DLC dungeons into Veteran DLC dungeons - which helps no one. It doesn't even help the players who are actually wanting to do them. Because what usually happens is the group gets populated without a lot of players who don't want to be there in the first place: so they are more likely drop the second something goes wrong. That or they just drop right at the beginning (which is also common).

    It also makes sense from a design perspective: since the difficulty shifts between the two are dramatic. Builds that are effective in the regular Veteran Dungeons may not be in the DLC content. So it's not just about the more complicated mechanics. It's just the plain fact it's harder content. Enemies do way more damage are are more difficult to kill.

    If they had a third option for random DLC - with a better reward - I think that would improve the system.
    Edited by Jeremy on October 9, 2020 2:49PM
  • Magdalina
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    Cryptical wrote: »
    kargen27 wrote: »
    If you queue for a random that is what you should get, a random dungeon. Part of the reason the group finder exists is to help players running a specific dungeon fill their group. Allowing players to opt out of the harder dungeons takes away from the players that want to run those dungeons.

    As you don't want the extra XP that comes with doing a random you could select the dungeons you like to run then join the queue. The only reason to queue for a random dungeon would be because you want the XP bonus that comes with doing it random. Your problem has a very easy solution that already exists in the game.

    I feel like an ass if I quit the dungeon, especially knowing they had to wait for a tank. I'd love to make it work for them, but when we queue for a random vet we get normal or DLC. In case of DLC it's just a whole different game. Please make them separate..

    All this because you don’t want to read some Alcast and learn the mechanics yourself...

    I don’t...

    I can’t even...

    With vet DLC dungeons it's usually group wipe after group wipe, then people quit because they realize it's just silly and they go queue for another vet dungeon that's not DLC.

    This is untrue. There's no arguing that vet dlcs are harder than vet non-dlc's, but they're not as scary as people portray them to be. With newer dlc dungeons, it's the HM that tends to be the hard part, non hm is doable with any semi-competent group capable of doing >30k group dps, following some simple instructions (which, if they seem unclear, you can always look up online) and doing some basic communication (I don't mean voice chat, just some simple things like 'burn boss when x', 'interrupt y', 'res', 'tank him here' etc). I mean yes, lots of pugs can't do that so it will be wipe after wipe, but then again, I found a group the other day that managed to fail vet DC 2 (lack of dps mostly, plus ignoring all mechanics. I unfortunately I was a tank so couldn't add too much to dps there).

    I've done quite a few vet dlc's with pugs, you can meet some really good players there occasionally too. I've gotten speedruns with pugs. I really wish people would stop giving it the 'omg dlc = impossible' attitude. Heck, one time I got vet FL, it was me, 2 ~cp 400 people who were obviously there for their first time and generally fairly inexperienced, and a cp 810 fake tank, who was farming for something and thought he queued for normal, except he didn't. Prime candidate for fail run, right? But might as well give it a try, kill trash while that timer is ticking at least...maybe kill first boss...
    We made it (non hm, obviously) with just one wipe, and that was on trash. The fake tank guy was apparently very familiar with the dungeon and managed to tank it with ranged taunt and 17k health with just a few deaths here and there, the inexperienced people did very well listening to instructions and ressing when someone died, and I did 100k dps which is why we made it (jk) the best I could too. Was a very nice, fun and friendly run.

    They're not some unbeatable nightmare by any means (unless you go for HM and the like), they just require people doing their roles and having some basic coordination and situational awareness. If you're in it specifically for quick random rewards, then, as others have mentioned, you can simply do normal. If you want random AND vet, well, make sure you have some time and be ready for a dlc.
    Edited by Magdalina on October 9, 2020 4:15PM
  • AyaDark
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    HM is really nightmare with random groups.

    And you can do nothing on tank in DLS with dps check.

    But they really not as hard as some people say. People just need to learn to play better for dunguans ! It is harder content than overlend. You know it, when you go to it.

    And may be option to remove DLS from randoms will be not bad, but Tanks will be no need than.

    You already kill any interest to play Tank with your Ebon +Alkosh sets in majority of people who play tanks well.

    Changes like this will make tank impossible to find.

    And it is really hard to find solution.

    As example some 810+ dd do 3 k dps, some 300+ do 40 k+ dps.

    How do you fix such difference in skills?

    I do not know answer as well.

    One more big problem is, that people who do not play well and do not play some roles give advices to others, how they must to play. It is really bad advicis, no one interested in, but you always find people like this.

    Games was not as toxic 10 years ago.
    We just try untill we get progress. Now people cry untill some thing will not be nerf such hard, to pass it you just need to press button "OK".

    Is it so interesting ?
    Edited by AyaDark on October 9, 2020 3:35PM
  • MirandaSharp
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    Magdalina wrote: »
    They're not some unbeatable nightmare by any means (unless you go for HM and the like), they just require people doing their roles and having some basic coordination and situational awareness. If you're in it specifically for quick random rewards, then, as others have mentioned, you can simply do normal. If you want random AND vet, well, make sure you have some time and be ready for a dlc.

    I'm not talking about difficulty, just the fact that there's such a huge difference running a daily random vet dungeon depending on whether you get a normal vs DLC dungeon. A normal vet dungeon you can generally always finish with a mediocre pug without them knowing all the mechanics. Same pug would struggle with vet DLC and don't want to spend hours slogging through it trying to learn everything, so they drop out and queue for another random instead. After all they also just want to get their daily random done.

    There's a huge difference between selecting a DLC dungeon and doing random. When you select it you know it's DLC as do your fellow puggers who also selected it. So we're all clued up on how it works and what we're in for, and with a bit of work we finish it.
  • MirandaSharp
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    Jeremy wrote: »
    If they had a third option for random DLC - with a better reward - I think that would improve the system.

    -I agree! It would do wonders to have that option! Then you get pugs that know the mechanics and what they're in for plus the carrot of extra crystals, xp or keys etc...
  • MirandaSharp
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    AyaDark wrote: »
    And may be option to remove DLS from randoms will be not bad, but Tanks will be no need than.

    I don't want to remove it, just make it a separate random category. If you like harder content, just choose random vet DLC instead of random vet normal.... They can always make some reward system for the really hard content to encourage more players to run it.

  • idk
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    As a tank I end up with generally clueless pugs hoping to finish a "vet" dungeon, not knowing it's a DLC vet dungeon(oh, god please help!)...

    The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.

    I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.

    As for separating the vet from DLC dungeons, queue for a specific or several specific dungeons to control what you get, that is the best solution as the random dungeon is to ensure people using for any specific dungeon has a chance to get a group.

    Developing an opt-in for the DLC from non-DLC requires Zos to develop a scheme that increases the random dungeon reward based on how many DLC dungeons a player has access to. The reward would essentially be gold (or the non-DLC reward be blue quality). As such many or most will still queue for the better rewards for the same reason they queue for a random now.

    In other words, join a guild and start experiencing a significant improvement with your group gameplay.
  • MirandaSharp
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    idk wrote: »
    Developing an opt-in for the DLC from non-DLC requires Zos to develop a scheme that increases the random dungeon reward based on how many DLC dungeons a player has access to. The reward would essentially be gold (or the non-DLC reward be blue quality). As such many or most will still queue for the better rewards for the same reason they queue for a random now.

    In other words, join a guild and start experiencing a significant improvement with your group gameplay.

    -Yes, you're right. Of course as a plus player I have a whole bunch of them, but there could of course be players who only have access to the base game.... Sounds like a money making opportunity for Zos to have a random vet DLC daily unlock only for plus players or people who bought x amount of DLCs or something like that...
  • MirandaSharp
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    idk wrote: »
    The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.

    I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.

    I'm ok with poor pugs in normal vet dungeons, we'll always get through them it just takes longer. Only the vet DLC dungeons are the real pug breakers. I do run dungeons with a guild now and then and it's a world of difference, but I think part of the challenge is running it with a pug(maybe I'm just a masochist?) and it's also much easier to just solo for a random since you don't have to rely on guildmates to be online and there's no hassle with trying to get all roles invited.

  • idk
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    idk wrote: »
    Developing an opt-in for the DLC from non-DLC requires Zos to develop a scheme that increases the random dungeon reward based on how many DLC dungeons a player has access to. The reward would essentially be gold (or the non-DLC reward be blue quality). As such many or most will still queue for the better rewards for the same reason they queue for a random now.

    In other words, join a guild and start experiencing a significant improvement with your group gameplay.

    -Yes, you're right. Of course as a plus player I have a whole bunch of them, but there could of course be players who only have access to the base game.... Sounds like a money making opportunity for Zos to have a random vet DLC daily unlock only for plus players or people who bought x amount of DLCs or something like that...

    It would not be a separate run, it would be the same run with an opt-in and a greater reward than those who chose to opt-out or choose to not buy into these extra parts of the game.

    It is a win/win for everyone as those who are not up for the challenge of the DLC dungeons would not have to do them and those who are will get a greater reward.
  • idk
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    idk wrote: »
    The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.

    I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.

    I'm ok with poor pugs in normal vet dungeons, we'll always get through them it just takes longer. Only the vet DLC dungeons are the real pug breakers. I do run dungeons with a guild now and then and it's a world of difference, but I think part of the challenge is running it with a pug(maybe I'm just a masochist?) and it's also much easier to just solo for a random since you don't have to rely on guildmates to be online and there's no hassle with trying to get all roles invited.

    The very reason I do not create threads in the forums complaining about the players GF pairs me with when I ask them to is I take control of my game and form my own group. I got tired of relying on players who do not have the sense to realize they are nowhere near good enough to play in melee ranged or do not care enough to figure out how to do damage.

    Oh, BTW, we do queue multiple times a week with an empty slot to see what kind of player we get. Much of the time it is really sad but we can carry anyone through most dungeons. It is good to see someone is willing to donate so much time to complete GF groups but in the end, that is yours/their choice.
  • Taleof2Cities
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    idk wrote: »
    The first question one needs to ask is why are you queuing solo as a tank since it is far to often we will get sad groups that would be challenged clearing some of the original vet dungeons. I have seen people die several times to the same telegraphed mechanic. Melee players are the worst because they insist on staying in the melee range even though they are too incompetent to step out of the telegraphed mechanics.

    I suggest the first improvement is to stop using the GF to find a group. Join a guild and start experiencing significantly better dungeon runs.

    I'm ok with poor pugs in normal vet dungeons, we'll always get through them it just takes longer. Only the vet DLC dungeons are the real pug breakers. I do run dungeons with a guild now and then and it's a world of difference, but I think part of the challenge is running it with a pug(maybe I'm just a masochist?) and it's also much easier to just solo for a random since you don't have to rely on guildmates to be online and there's no hassle with trying to get all roles invited.

    Looks like the choices have already been laid out for you much earlier in the thread, @MirandaSharp:

    - Solo queue for random vet and take your chances with the pugs you're assigned to ... OR

    - Find a pre-made group of veteran players (who know the DLC mechanics) and then queue random vet.

    ZOS isn't going to split the queue (as already mentioned) ... since the queue matchmaking would take longer on both sides (both vet and vet DLC dungeons).

    If you want the stone rewards, then you're going to have to be smarter about how to obtain said rewards within the current game mechanics. Without asking ZOS for a change that would affect wide groups of players just so you can get your stones.

    Edited by Taleof2Cities on October 9, 2020 6:33PM
  • MirandaSharp
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    If you want the stone rewards, then you're going to have to be smarter about how to obtain said rewards within the current game mechanics. Without asking ZOS for a change that would affect wide groups of players just so you can get your stones.

    Yes, I do the daily rewards for the worthy in the battlegrounds also, and pour oil on some guys in Cyrodiil to get campaign level 1 monthly.. But I hate PvP, I'd rather just run dungeons really... Just wanted to state my wish for separating vet normal and vet DLC and get some opinions on it. Now it leads to many frustrated pugs doing their daily dungeon. I've got some interesting feedback though, so the forum is good. Thanks.
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