The entire vampire thing is completely fubard. I don't understand how a "talented" group of game devs can get things so wrong, especially when they have lore to draw from. It's not that hard, the vampire stuff writes itself. Go figure.
Nope. Strengths and weaknesses of classic vampires have always varied, which is indeed attributed to the strains.
Core mechanics have not. Feeding and stages have always been a constant.
Nope. Strengths and weaknesses of classic vampires have always varied, which is indeed attributed to the strains.
Core mechanics have not. Feeding and stages have always been a constant.
Stages (and the associated mechanic of getting benefits from hunger) weren't a thing in 2 single player TES games with playable vampires out of the 4 that had them. Unless you want to say that Daggerfall and Morrowind vampires aren't canon, your cannot claim that all strains have the same core mechanics.
Feeding healed you in those. As in, made you more tanky, being at full health. Oblivion did the same, feeding made you more tanky by removing sun damage and fire weakness. Which is the complete opposite of what ESO does.
Correct, and quite typical human behavior.ParaViking wrote: »The people that knew better probably did not have the fortitude to stand there ground and fight.
Also correct, and again typical behavior.ParaViking wrote: »Going against the grain can sometimes be hazardous to your career progression.
Accurate.ParaViking wrote: »You get stampeded by managers that just want you to shut up and do as you where told.
Nah, you are painfully correct and your assessment is accurate.ParaViking wrote: »But this is just speculation...
ParaViking wrote: »The entire vampire thing is completely fubard. I don't understand how a "talented" group of game devs can get things so wrong, especially when they have lore to draw from. It's not that hard, the vampire stuff writes itself. Go figure.
OMG! I can... It happens all the time in large companies, or in collaborative environments. All it takes is one alpha with a bad idea that can push a very intelligent (& talented) group of people down the wrong path... Think about it... "Who decided to launch the Challenger that fateful day after it had been covered in a blanket of ice all night?" It wasn't one guy and there where a lot of engineers that said don't do it, but it happened... How did Star Wars fall apart.
My guess is that it is the same guy that coined the phrase "Kiss Curse!" Probably a manager, or lead that did not think it all through very well... The people that knew better probably did not have the fortitude to stand there ground and fight.
Going against the grain can sometimes be hazardous to your career progression. It is a tough call. I have seen people get passed over for promotions. Probably hurt me a time or to over the years. You have to pick your battles, and even when you state your case well. You get stampeded by managers that just want you to shut up and do as you where told. My guess is that The vampire changes implemented were a freight train decision that no one wanted to get in front of, or could stop.
Now they are just being stubborn about fixing it, because in a since it would be admitting they where wrong.
But this is just speculation...
Feeding healed you in those. As in, made you more tanky, being at full health. Oblivion did the same, feeding made you more tanky by removing sun damage and fire weakness. Which is the complete opposite of what ESO does.
Oh, I'm not saying it didn't heal you or made you more resilient in general. I entirely agree that the new feeding system and stage debuffs, including the appearance changes, are completely backwards. I only meant to note that Oblivion was the first game to introduce the concept of getting stronger through starvation, and that lore-wise many (most?) bloodlines (including Lamae's descendants in High Rock and Hammerfell) only get weaker due to hunger, which goes against Lamae's new dialogue.
Vayln_Ninetails wrote: »The fact they designed a better rework for the NPCs over the players will always be funny to me.
They get a cool new skill line with Blood Knight and Vampire lord transformations (both of these easily could have been morphs with the base wingless scion being the default ability), cool new abilities including a bat swarm gap closer, summonable blood imps and death hounds, a life drain that stuns and lifts people in the air....various AoE blood magic attacks.
They look better, play better, and are designed better.
But hey! At least we get a claw swipe that is only used by blood fiends, right?
MornaBaine wrote: »Vayln_Ninetails wrote: »The fact they designed a better rework for the NPCs over the players will always be funny to me.
They get a cool new skill line with Blood Knight and Vampire lord transformations (both of these easily could have been morphs with the base wingless scion being the default ability), cool new abilities including a bat swarm gap closer, summonable blood imps and death hounds, a life drain that stuns and lifts people in the air....various AoE blood magic attacks.
They look better, play better, and are designed better.
But hey! At least we get a claw swipe that is only used by blood fiends, right?
OMG ALL OF THIS! How can game designers be so tone deaf as to NOT understand that players resent it when the NPCs that are supposedly of the same type as your player character have a ton of abilities YOUR CHARACTER DOESN'T? When I saw the lead NPC from Thieves Guild CLIMB for a moment I was all, "Oh hell yes!" But wait... I cannot climb? What trolling [snip] is this??? Forever I have said vampires should have a gap closer because all the vamps and bloodfiends you encounter as NPCs do! Instead, ZOS just decided to make this situation about a hundred times worse. It's actually pretty infuriating.
MornaBaine wrote: »Once they'd lengthened the stages to 6 hours vs something ridiculous like 20 minutes (yes, that used to be a thing) I was overall content with the the way the stages worked and the unique justification for them. I liked being able to feed to reduce my stage. I dislike that now that we finally have all these cool feeding animations that feeding now advances your stage, pretty much meaning that I never do it. I deeply dislike and resent getting stuck with the vamp lord form as my Ult now. I will never use it.
But you know what I find most annoying? That they utterly failed to take this year long story focused on vampires to give us an overhaul of the visuals for vamps. That, at the very least they should not have failed to fix the vamp skins so that they don't utterly wash out body and face markings as well as makeup!
And it's just beyond my comprehension that they failed to create a variety of skins to offer us in the crown store that would allow us to customize the vamp look even more. Especially a "mortal" skin that, when donned, takes you to your original pre-vamp appearance.
Way to drop the ball and/or remain totally tone deaf to your player base.
ectoplasmicninja wrote: »Fennorian is weak at that point from having been tortured, and drinks the blood to restore his strength. There's no difference between the blood of willing and unwilling victims save for the morality of the method of acquisition.
If blood makes you powerful, it makes sense that you'd feed to increase your stage. The rework has framed it as feeding meaning giving into your vampiric urges and falling further into the dark side, as it were, so refraining from blood means becoming weaker and looking more normal. If you're a savage bloodsucker, you look commensurately terrifying and have to Mesmerize mortals to convince them to deal with you. That seems pretty logical to me.
Agreed that vampiric drain should increase your stage. If giving into the beast is such a slippery slope, it should apply here too.
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »You need to drink blood to get powerful AKA stage 4. This is wrong AND to add to the insult, it makes keeping purifying bloody mara on your pocket mandatory to speak to certain services ike horse trainers and even more annoying, you need to be ONLINE to get rid of stage 4 by waiting and waiting takes ages.
How it should work?
You drink blood, you get rid of your bloodthirst and weaknesses so you also get rid of stage 4 by frinking blood. If you wait, be it online or offline, you get bloodthirsty and get your vampire weaknesses back as well but you also get more powerful. Again, if you drink blood from unwilling victims, you lose your thirst for blood and get rid of weaknesses but you also get weaker on your powers.
You notice Fennorain going weak on that part of story where he is experimented on. That implies he gets weaknesses by being without his flask of blood from willing victims.
How that affects his powers however, is all speculation though... But blood takes bloodthirst away so purifying bloody mara dfoes the same, right. Purifying bloody mara being our flask of blood from willing victims.
If we use our vampire powers, that should also increase our vampire stage gradually... At least vampire drain should as well as that ultimate which i dont use because i still hate the whole bloodscion thingy.
They finally corrected it to work the right way they should not change it back
Back in elsweyr there is an nps vampire that cant fight the rest if her clan because the are too strong for her since they drinked blood and she didnt
Also we have a completely differand kind of vampirism as sunlight doesnt affect us like in other game, so they can do whatever they want with it
It's not how it should work. There's a precedent in the TES games, that's how it should work because that's how it's always worked, no matter the strain.
Same with the sunliht damage
And we dont die by being in the sunlight
No sun damage in Skyrim.
So it is possible to change vampirism
Nope. Strengths and weaknesses of classic vampires have always varied, which is indeed attributed to the strains.
Core mechanics have not. Feeding and stages have always been a constant.
Unless they're a pack merchant. For some reason, these guys are impervious to my mind tricks (real Watto vibes).
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »You need to drink blood to get powerful AKA stage 4. This is wrong AND to add to the insult, it makes keeping purifying bloody mara on your pocket mandatory to speak to certain services ike horse trainers and even more annoying, you need to be ONLINE to get rid of stage 4 by waiting and waiting takes ages.
How it should work?
You drink blood, you get rid of your bloodthirst and weaknesses so you also get rid of stage 4 by frinking blood. If you wait, be it online or offline, you get bloodthirsty and get your vampire weaknesses back as well but you also get more powerful. Again, if you drink blood from unwilling victims, you lose your thirst for blood and get rid of weaknesses but you also get weaker on your powers.
You notice Fennorain going weak on that part of story where he is experimented on. That implies he gets weaknesses by being without his flask of blood from willing victims.
How that affects his powers however, is all speculation though... But blood takes bloodthirst away so purifying bloody mara dfoes the same, right. Purifying bloody mara being our flask of blood from willing victims.
If we use our vampire powers, that should also increase our vampire stage gradually... At least vampire drain should as well as that ultimate which i dont use because i still hate the whole bloodscion thingy.
They finally corrected it to work the right way they should not change it back
Back in elsweyr there is an nps vampire that cant fight the rest if her clan because the are too strong for her since they drinked blood and she didnt
Also we have a completely differand kind of vampirism as sunlight doesnt affect us like in other game, so they can do whatever they want with it
It's not how it should work. There's a precedent in the TES games, that's how it should work because that's how it's always worked, no matter the strain.
Same with the sunliht damage
And we dont die by being in the sunlight
No sun damage in Skyrim.
So it is possible to change vampirism
Nope. Strengths and weaknesses of classic vampires have always varied, which is indeed attributed to the strains.
Core mechanics have not. Feeding and stages have always been a constant.
Until now, there is a start for everything
Dark_Lord_Kuro wrote: »Dark_Lord_Kuro wrote: »You need to drink blood to get powerful AKA stage 4. This is wrong AND to add to the insult, it makes keeping purifying bloody mara on your pocket mandatory to speak to certain services ike horse trainers and even more annoying, you need to be ONLINE to get rid of stage 4 by waiting and waiting takes ages.
How it should work?
You drink blood, you get rid of your bloodthirst and weaknesses so you also get rid of stage 4 by frinking blood. If you wait, be it online or offline, you get bloodthirsty and get your vampire weaknesses back as well but you also get more powerful. Again, if you drink blood from unwilling victims, you lose your thirst for blood and get rid of weaknesses but you also get weaker on your powers.
You notice Fennorain going weak on that part of story where he is experimented on. That implies he gets weaknesses by being without his flask of blood from willing victims.
How that affects his powers however, is all speculation though... But blood takes bloodthirst away so purifying bloody mara dfoes the same, right. Purifying bloody mara being our flask of blood from willing victims.
If we use our vampire powers, that should also increase our vampire stage gradually... At least vampire drain should as well as that ultimate which i dont use because i still hate the whole bloodscion thingy.
They finally corrected it to work the right way they should not change it back
Back in elsweyr there is an nps vampire that cant fight the rest if her clan because the are too strong for her since they drinked blood and she didnt
Also we have a completely differand kind of vampirism as sunlight doesnt affect us like in other game, so they can do whatever they want with it
It's not how it should work. There's a precedent in the TES games, that's how it should work because that's how it's always worked, no matter the strain.
Same with the sunliht damage
And we dont die by being in the sunlight
No sun damage in Skyrim.
Technically Skyrim does have sun damage, but not lethal sun damage...
Hides
Sad truth is, they often did. Family "honor" and abusive husbands aside, there is also some dignity in maintaining the illusion of choice. Molag Bal made an example of Lamae, using her to show everyone that Arkay is nothing next to him, feeling betrayed by her god and rather being a defiant survivor than a sorry victim, she took Bal's name, and shielded by that name's authority found her own way in the world.Yes please let me take the last name of the person who abused me, said no woman EVER!!!!
Elvenheart wrote: »If any of you watched the Underworld movies, I think it’s easy to see what has happened. Obviously, the werewolves are in control of ESO now, so they’ve made werewolves better in what was supposed to be the year of the vampire, while trying to also drive all vampires out of existence 🧛♀️ 🐺