Large groups will win an fight if skill level is equal and you don't jump them like ambush or bombing.techyeshic wrote: »It wasnt as terrible as last week maybe, but still unacceptable.
Really, I can say when there was 3 in our group, we followed where others in faction were going. Once we got 6 to show up, we went to do our own thing and what seemed clear was basically 80-90% of each faction went to 5he same place. Youd see basically 1 spot where 2 faction stacks fought for 2 hours, and then only small spots of resources getting lit. If you took 6 to 9 we had to a keep; the race was on to hopefully at least burst if not take and get some fights in before the entire faction stack showed up to dispatch you before returning to the original spot.
It's a mentality to stack and I dont think you can code it out, but I'd still try even smaller groups for less heal per person flying around, and 12 is still a lot for say a small group of 3 to venture out and take on without all 3 being very good players running meta. I still want to see hard cap 6-8
Maybe there was no visible lag, but attacks still did not fire very often.
Gameplay was a mess with mini-groups all over the map, small sieges that took forever and so on. This test only favours discord voice chat groups that can coordinate the same group sizes as before, while all others are left behind. I found gameplay the worst with this test. Large groups with players that contribute their skills and gear to the whole are the core of cyrodiil PvP.
This.
Cyrodiil PVP is about large battles...and was the core of ESO advertising before launch.
Cyrodiil was intented to be like : https://www.youtube.com/watch?v=rfeMROJhXSY
And yes, at start we had huge pvp battles .. but . cut after "lighting patch".
ZOS give our Cyrodiil PVP back!
Thanks!
TequilaFire wrote: »Do you play PC?
Test isn't on PS4 which you list as your platform.
TequilaFire wrote: »Do you play PC?
Test isn't on PS4 which you list as your platform.
I don't think that's going to stop people saying how splendid all this is. There's a lot of agenda pushing going on from the anti-zerg lobby.
Maybe there was no visible lag, but attacks still did not fire very often.
Gameplay was a mess with mini-groups all over the map, small sieges that took forever and so on. This test only favours discord voice chat groups that can coordinate the same group sizes as before, while all others are left behind. I found gameplay the worst with this test. Large groups with players that contribute their skills and gear to the whole are the core of cyrodiil PvP.
This.
Cyrodiil PVP is about large battles...and was the core of ESO advertising before launch.
Cyrodiil was intented to be like : https://www.youtube.com/watch?v=rfeMROJhXSY
And yes, at start we had huge pvp battles .. but . cut after "lighting patch".
ZOS give our Cyrodiil PVP back!
Thanks!
EdmondDontes wrote: »When it's repeatedly happening on the weekend and evenings, with higher population numbers, regardless of what test they running, that should be a pretty fair indicator of what is going on all by itself. The servers aren't keeping up with the load.
gatekeeper13 wrote: »I was fighting a guy yesterday. Fight was going good for me. And while my health was 100%, it suddenly dropped from 100%-0% with only 1 hit.
I was like "what the hell happened here", did he hit me with a bazooka or sth?
Checked my recap and saw this. 3 LA, poison dmg and 1 HA although I never got hit by 4 different attacks but only 1 that dropped my health directly from 100% to 0%.
This is a clear case of desync and a sign that server is still working like trash.
alainjbrennanb16_ESO wrote: »i found that 2 but i get 1 la and 16 procs of posion from one person