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Twlight Light Remedy Buff

universal_wrath
universal_wrath
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Twilight Remedy

2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Spell Damage
5 items: When an ally activates your synergy, they heal themselves for 27984 Health over 15 seconds and gain Minor Force, increasing their Critical Damage by 10%.

Last piece bonus should be chamged to something like 6-9% critical chance or critical damage instead of generic minor force buff. Most players nowadays use some sorc of set or ability to grant them minor force, so this 5th bonus of the set is actualy useless for more part, except for the healung part. This set needs to be activated by synrgy, meaning that it depends on players to get that buff or nor, unlike sets like spell power were players get the buff regardless of what they do. Having minor force is good, if nobody actually use it, but now even new players are taught to use it.
  • giantpixie
    giantpixie
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    What if the buff it gave was changed to Major Berserk to make it more appealing? If have that and the heal seems op then remove the heal or makes so ally’s above 50% hp get the buff and below get the heal?
  • YandereGirlfriend
    YandereGirlfriend
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    They simply need to go all the way and make the heal effect and Minor Force for 20 seconds.

    That way, you can actually achieve 100% uptime using only a single mass-synergy ability such as Orbs.

    It would not be overpowered at all and would give some additional build flexibility in both PvE and PvP.
  • WrathOfInnos
    WrathOfInnos
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    They simply need to go all the way and make the heal effect and Minor Force for 20 seconds.

    That way, you can actually achieve 100% uptime using only a single mass-synergy ability such as Orbs.

    It would not be overpowered at all and would give some additional build flexibility in both PvE and PvP.

    This ^

    Minor Force is a great buff choice for TR because it gives players options (Medusa, Tzogvin, Trap, Accel, Guard?). The only issue with this set is that it’s difficult to achieve good uptimes. Minor Force results in around 3% to 3.5% DPS while active in trials (intended use for a trial set?), this is similar in power to other Minor buffs from group buff sets: Minor Courage from Yolnahkriin or Minor Berserk from Kinra’s.

    TR is an interesting idea, but the buff duration should be longer, 20-30s, even if it means reducing the healing component. The problem is reliably getting a synergy to multiple other players, you cannot realistically cast that many single-use synergies like spiders or bone shield within a 15s window. This leaves 3 options for multi-use synergies:
    - Orb, but it is impossible to control which Orb players synergize when every DPS is also casting them, so they end up on cooldown with no TR buff
    - Altar, but this only works in fights where players are taking a lot of damage, or using Simmering Frenzy
    - Purify, only available to Templar, and requires negative effects before players can use the synergy
  • VoidCommander
    VoidCommander
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    Honestly, there are a ton of great sets in this game (and some coming out on monday) that would benefit so much from having unique buffs/debuffs. I feel like so many of the sets just promote redundancies, instead of synergy with other builds. Right now there is a huge disparity between magicka and stamina dps in trials because of the plethora of unnamed buff/debuff magicka sets. Like through stamina a weapon damage scaling set that provides an unnamed buff to group damage and maybe, just MAYBE all these trial groups would find room for one stamina dps to get their clears.
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